/*****************************************************************************\ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. This file is licensed under the Snes9x License. For further information, consult the LICENSE file in the root directory. \*****************************************************************************/ #ifndef _CROSSHAIRS_H_ #define _CROSSHAIRS_H_ // Read in the specified crosshair file, replacing whatever data might be in that slot. // Available slots are 1-31. // The input file must be a PNG or a text file. // PNG: 15x15 pixels, palettized, with 3 colors (white, black, and transparent). // text: 15 lines of 16 characters (counting the \n), consisting of ' ', '#', or '.'. bool S9xLoadCrosshairFile (int idx, const char *filename); // Return the specified crosshair. Woo-hoo. // char * to a 225-byte string, with '#' marking foreground, '.' marking background, // and anything else transparent. const char * S9xGetCrosshair (int idx); // In controls.cpp. Sets the crosshair for the specified device. Defaults are: // cross fgcolor bgcolor // Mouse 1: 1 White Black // Mouse 2: 1 Purple White // Superscope: 2 White Black // Justifier 1: 4 Blue Black // Justifier 2: 4 MagicPink Black // Macs Rifle: 2 White Black // // Available colors are: Trans, Black, 25Grey, 50Grey, 75Grey, White, Red, Orange, // Yellow, Green, Cyan, Sky, Blue, Violet, MagicPink, and Purple. // You may also prefix a 't' (e.g. tBlue) for a 50%-transparent version. // Use idx = -1 or fg/bg = NULL to keep the current setting. enum crosscontrols { X_MOUSE1, X_MOUSE2, X_SUPERSCOPE, X_JUSTIFIER1, X_JUSTIFIER2, X_MACSRIFLE }; void S9xSetControllerCrosshair (enum crosscontrols ctl, int8 idx, const char *fg, const char *bg); void S9xGetControllerCrosshair (enum crosscontrols ctl, int8 *idx, const char **fg, const char **bg); // In gfx.cpp, much like S9xDisplayChar() except it takes the parameters // listed and looks up GFX.Screen. // The 'crosshair' arg is a 15x15 image, with '#' meaning fgcolor, // '.' meaning bgcolor, and anything else meaning transparent. // Color values should be (RGB): // 0 = transparent 4 = 23 23 23 8 = 31 31 0 12 = 0 0 31 // 1 = 0 0 0 5 = 31 31 31 9 = 0 31 0 13 = 23 0 31 // 2 = 8 8 8 6 = 31 0 0 10 = 0 31 31 14 = 31 0 31 // 3 = 16 16 16 7 = 31 16 0 11 = 0 23 31 15 = 31 0 16 // 16-31 are 50% transparent versions of 0-15. void S9xDrawCrosshair (const char *crosshair, uint8 fgcolor, uint8 bgcolor, int16 x, int16 y); #endif