/*****************************************************************************\ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. This file is licensed under the Snes9x License. For further information, consult the LICENSE file in the root directory. \*****************************************************************************/ #ifndef _DISPLAY_H_ #define _DISPLAY_H_ #include "snes9x.h" enum s9x_getdirtype { DEFAULT_DIR = 0, HOME_DIR, ROMFILENAME_DIR, ROM_DIR, SRAM_DIR, SNAPSHOT_DIR, SCREENSHOT_DIR, SPC_DIR, CHEAT_DIR, PATCH_DIR, BIOS_DIR, LOG_DIR, SAT_DIR, LAST_DIR }; void S9xUsage (void); char * S9xParseArgs (char **, int); void S9xParseArgsForCheats (char **, int); void S9xLoadConfigFiles (char **, int); void S9xSetInfoString (const char *); // Routines the port has to implement even if it doesn't use them void S9xPutImage (int, int); void S9xInitDisplay (int, char **); void S9xDeinitDisplay (void); void S9xTextMode (void); void S9xGraphicsMode (void); void S9xToggleSoundChannel (int); bool8 S9xOpenSnapshotFile (const char *, bool8, STREAM *); void S9xCloseSnapshotFile (STREAM); const char * S9xStringInput (const char *); const char * S9xGetDirectory (enum s9x_getdirtype); const char * S9xGetFilename (const char *, enum s9x_getdirtype); const char * S9xGetFilenameInc (const char *, enum s9x_getdirtype); const char * S9xBasename (const char *); // Routines the port has to implement if it uses command-line void S9xExtraUsage (void); void S9xParseArg (char **, int &, int); // Routines the port may implement as needed void S9xExtraDisplayUsage (void); void S9xParseDisplayArg (char **, int &, int); void S9xSetTitle (const char *); void S9xInitInputDevices (void); void S9xProcessEvents (bool8); const char * S9xSelectFilename (const char *, const char *, const char *, const char *); #endif