/*****************************************************************************\ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. This file is licensed under the Snes9x License. For further information, consult the LICENSE file in the root directory. \*****************************************************************************/ #include "snes9x.h" #include "ppu.h" #include "tile.h" #include "controls.h" #include "crosshairs.h" #include "cheats.h" #include "movie.h" #include "screenshot.h" #include "font.h" #include "display.h" extern struct SCheatData Cheat; extern struct SLineData LineData[240]; extern struct SLineMatrixData LineMatrixData[240]; void S9xComputeClipWindows (void); static int font_width = 8, font_height = 9; void (*S9xCustomDisplayString) (const char *, int, int, bool, int) = NULL; static void SetupOBJ (void); static void DrawOBJS (int); static void DisplayTime (void); static void DisplayFrameRate (void); static void DisplayPressedKeys (void); static void DisplayWatchedAddresses (void); static void DisplayStringFromBottom (const char *, int, int, bool); static void DrawBackground (int, uint8, uint8); static void DrawBackgroundMosaic (int, uint8, uint8); static void DrawBackgroundOffset (int, uint8, uint8, int); static void DrawBackgroundOffsetMosaic (int, uint8, uint8, int); static inline void DrawBackgroundMode7 (int, void (*DrawMath) (uint32, uint32, int), void (*DrawNomath) (uint32, uint32, int), int); static inline void DrawBackdrop (void); static inline void RenderScreen (bool8); static uint16 get_crosshair_color (uint8); static void S9xDisplayStringType (const char *, int, int, bool, int); #define TILE_PLUS(t, x) (((t) & 0xfc00) | ((t + x) & 0x3ff)) bool8 S9xGraphicsInit (void) { S9xInitTileRenderer(); memset(BlackColourMap, 0, 256 * sizeof(uint16)); GFX.RealPPL = GFX.Pitch >> 1; IPPU.OBJChanged = TRUE; Settings.BG_Forced = 0; S9xFixColourBrightness(); S9xBuildDirectColourMaps(); GFX.ZERO = (uint16 *) malloc(sizeof(uint16) * 0x10000); GFX.ScreenSize = GFX.Pitch / 2 * SNES_HEIGHT_EXTENDED * (Settings.SupportHiRes ? 2 : 1); GFX.SubScreen = (uint16 *) malloc(GFX.ScreenSize * sizeof(uint16)); GFX.ZBuffer = (uint8 *) malloc(GFX.ScreenSize); GFX.SubZBuffer = (uint8 *) malloc(GFX.ScreenSize); if (!GFX.ZERO || !GFX.SubScreen || !GFX.ZBuffer || !GFX.SubZBuffer) { S9xGraphicsDeinit(); return (FALSE); } // Lookup table for 1/2 color subtraction memset(GFX.ZERO, 0, 0x10000 * sizeof(uint16)); for (uint32 r = 0; r <= MAX_RED; r++) { uint32 r2 = r; if (r2 & 0x10) r2 &= ~0x10; else r2 = 0; for (uint32 g = 0; g <= MAX_GREEN; g++) { uint32 g2 = g; if (g2 & GREEN_HI_BIT) g2 &= ~GREEN_HI_BIT; else g2 = 0; for (uint32 b = 0; b <= MAX_BLUE; b++) { uint32 b2 = b; if (b2 & 0x10) b2 &= ~0x10; else b2 = 0; GFX.ZERO[BUILD_PIXEL2(r, g, b)] = BUILD_PIXEL2(r2, g2, b2); GFX.ZERO[BUILD_PIXEL2(r, g, b) & ~ALPHA_BITS_MASK] = BUILD_PIXEL2(r2, g2, b2); } } } return (TRUE); } void S9xGraphicsDeinit (void) { if (GFX.ZERO) { free(GFX.ZERO); GFX.ZERO = NULL; } if (GFX.SubScreen) { free(GFX.SubScreen); GFX.SubScreen = NULL; } if (GFX.ZBuffer) { free(GFX.ZBuffer); GFX.ZBuffer = NULL; } if (GFX.SubZBuffer) { free(GFX.SubZBuffer); GFX.SubZBuffer = NULL; } } void S9xGraphicsScreenResize (void) { IPPU.MaxBrightness = PPU.Brightness; IPPU.Interlace = Memory.FillRAM[0x2133] & 1; IPPU.InterlaceOBJ = Memory.FillRAM[0x2133] & 2; IPPU.PseudoHires = Memory.FillRAM[0x2133] & 8; if (Settings.SupportHiRes && (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.PseudoHires)) { GFX.RealPPL = GFX.Pitch >> 1; IPPU.DoubleWidthPixels = TRUE; IPPU.RenderedScreenWidth = SNES_WIDTH << 1; } else { #ifdef USE_OPENGL if (Settings.OpenGLEnable) GFX.RealPPL = SNES_WIDTH; else #endif GFX.RealPPL = GFX.Pitch >> 1; IPPU.DoubleWidthPixels = FALSE; IPPU.RenderedScreenWidth = SNES_WIDTH; } if (Settings.SupportHiRes && IPPU.Interlace) { GFX.PPL = GFX.RealPPL << 1; IPPU.DoubleHeightPixels = TRUE; IPPU.RenderedScreenHeight = PPU.ScreenHeight << 1; GFX.DoInterlace++; } else { GFX.PPL = GFX.RealPPL; IPPU.DoubleHeightPixels = FALSE; IPPU.RenderedScreenHeight = PPU.ScreenHeight; } } void S9xBuildDirectColourMaps (void) { IPPU.XB = mul_brightness[PPU.Brightness]; for (uint32 p = 0; p < 8; p++) for (uint32 c = 0; c < 256; c++) DirectColourMaps[p][c] = BUILD_PIXEL(IPPU.XB[((c & 7) << 2) | ((p & 1) << 1)], IPPU.XB[((c & 0x38) >> 1) | (p & 2)], IPPU.XB[((c & 0xc0) >> 3) | (p & 4)]); } void S9xStartScreenRefresh (void) { GFX.InterlaceFrame = !GFX.InterlaceFrame; if (GFX.DoInterlace) GFX.DoInterlace--; if (IPPU.RenderThisFrame) { if (!GFX.DoInterlace || !GFX.InterlaceFrame) { if (!S9xInitUpdate()) { IPPU.RenderThisFrame = FALSE; return; } S9xGraphicsScreenResize(); IPPU.RenderedFramesCount++; } PPU.MosaicStart = 0; PPU.RecomputeClipWindows = TRUE; IPPU.PreviousLine = IPPU.CurrentLine = 0; memset(GFX.ZBuffer, 0, GFX.ScreenSize); memset(GFX.SubZBuffer, 0, GFX.ScreenSize); } if (++IPPU.FrameCount % Memory.ROMFramesPerSecond == 0) { IPPU.DisplayedRenderedFrameCount = IPPU.RenderedFramesCount; IPPU.RenderedFramesCount = 0; IPPU.FrameCount = 0; } if (GFX.InfoStringTimeout > 0 && --GFX.InfoStringTimeout == 0) GFX.InfoString = NULL; IPPU.TotalEmulatedFrames++; } void S9xEndScreenRefresh (void) { if (IPPU.RenderThisFrame) { FLUSH_REDRAW(); if (GFX.DoInterlace && GFX.InterlaceFrame == 0) { S9xControlEOF(); S9xContinueUpdate(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight); } else { if (IPPU.ColorsChanged) { uint32 saved = PPU.CGDATA[0]; IPPU.ColorsChanged = FALSE; PPU.CGDATA[0] = saved; } S9xControlEOF(); if (Settings.TakeScreenshot) S9xDoScreenshot(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight); if (Settings.AutoDisplayMessages) S9xDisplayMessages(GFX.Screen, GFX.RealPPL, IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight, 1); S9xDeinitUpdate(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight); } } else S9xControlEOF(); S9xUpdateCheatsInMemory (); #ifdef DEBUGGER if (CPU.Flags & FRAME_ADVANCE_FLAG) { if (ICPU.FrameAdvanceCount) { ICPU.FrameAdvanceCount--; IPPU.RenderThisFrame = TRUE; IPPU.FrameSkip = 0; } else { CPU.Flags &= ~FRAME_ADVANCE_FLAG; CPU.Flags |= DEBUG_MODE_FLAG; } } #endif if (CPU.SRAMModified) { if (!CPU.AutoSaveTimer) { if (!(CPU.AutoSaveTimer = Settings.AutoSaveDelay * Memory.ROMFramesPerSecond)) CPU.SRAMModified = FALSE; } else { if (!--CPU.AutoSaveTimer) { S9xAutoSaveSRAM(); CPU.SRAMModified = FALSE; } } } } void RenderLine (uint8 C) { if (IPPU.RenderThisFrame) { LineData[C].BG[0].VOffset = PPU.BG[0].VOffset + 1; LineData[C].BG[0].HOffset = PPU.BG[0].HOffset; LineData[C].BG[1].VOffset = PPU.BG[1].VOffset + 1; LineData[C].BG[1].HOffset = PPU.BG[1].HOffset; if (PPU.BGMode == 7) { struct SLineMatrixData *p = &LineMatrixData[C]; p->MatrixA = PPU.MatrixA; p->MatrixB = PPU.MatrixB; p->MatrixC = PPU.MatrixC; p->MatrixD = PPU.MatrixD; p->CentreX = PPU.CentreX; p->CentreY = PPU.CentreY; p->M7HOFS = PPU.M7HOFS; p->M7VOFS = PPU.M7VOFS; } else { LineData[C].BG[2].VOffset = PPU.BG[2].VOffset + 1; LineData[C].BG[2].HOffset = PPU.BG[2].HOffset; LineData[C].BG[3].VOffset = PPU.BG[3].VOffset + 1; LineData[C].BG[3].HOffset = PPU.BG[3].HOffset; } IPPU.CurrentLine = C + 1; } else { // if we're not rendering this frame, we still need to update this // XXX: Check ForceBlank? Or anything else? if (IPPU.OBJChanged) SetupOBJ(); PPU.RangeTimeOver |= GFX.OBJLines[C].RTOFlags; } } static inline void RenderScreen (bool8 sub) { uint8 BGActive; int D; if (!sub) { GFX.S = GFX.Screen; if (GFX.DoInterlace && GFX.InterlaceFrame) GFX.S += GFX.RealPPL; GFX.DB = GFX.ZBuffer; GFX.Clip = IPPU.Clip[0]; BGActive = Memory.FillRAM[0x212c] & ~Settings.BG_Forced; D = 32; } else { GFX.S = GFX.SubScreen; GFX.DB = GFX.SubZBuffer; GFX.Clip = IPPU.Clip[1]; BGActive = Memory.FillRAM[0x212d] & ~Settings.BG_Forced; D = (Memory.FillRAM[0x2130] & 2) << 4; // 'do math' depth flag } if (BGActive & 0x10) { BG.TileAddress = PPU.OBJNameBase; BG.NameSelect = PPU.OBJNameSelect; BG.EnableMath = !sub && (Memory.FillRAM[0x2131] & 0x10); BG.StartPalette = 128; S9xSelectTileConverter(4, FALSE, sub, FALSE); S9xSelectTileRenderers(PPU.BGMode, sub, TRUE); DrawOBJS(D + 4); } BG.NameSelect = 0; S9xSelectTileRenderers(PPU.BGMode, sub, FALSE); #define DO_BG(n, pal, depth, hires, offset, Zh, Zl, voffoff) \ if (BGActive & (1 << n)) \ { \ BG.StartPalette = pal; \ BG.EnableMath = !sub && (Memory.FillRAM[0x2131] & (1 << n)); \ BG.TileSizeH = (!hires && PPU.BG[n].BGSize) ? 16 : 8; \ BG.TileSizeV = (PPU.BG[n].BGSize) ? 16 : 8; \ S9xSelectTileConverter(depth, hires, sub, PPU.BGMosaic[n]); \ \ if (offset) \ { \ BG.OffsetSizeH = (!hires && PPU.BG[2].BGSize) ? 16 : 8; \ BG.OffsetSizeV = (PPU.BG[2].BGSize) ? 16 : 8; \ \ if (PPU.BGMosaic[n] && (hires || PPU.Mosaic > 1)) \ DrawBackgroundOffsetMosaic(n, D + Zh, D + Zl, voffoff); \ else \ DrawBackgroundOffset(n, D + Zh, D + Zl, voffoff); \ } \ else \ { \ if (PPU.BGMosaic[n] && (hires || PPU.Mosaic > 1)) \ DrawBackgroundMosaic(n, D + Zh, D + Zl); \ else \ DrawBackground(n, D + Zh, D + Zl); \ } \ } switch (PPU.BGMode) { case 0: DO_BG(0, 0, 2, FALSE, FALSE, 15, 11, 0); DO_BG(1, 32, 2, FALSE, FALSE, 14, 10, 0); DO_BG(2, 64, 2, FALSE, FALSE, 7, 3, 0); DO_BG(3, 96, 2, FALSE, FALSE, 6, 2, 0); break; case 1: DO_BG(0, 0, 4, FALSE, FALSE, 15, 11, 0); DO_BG(1, 0, 4, FALSE, FALSE, 14, 10, 0); DO_BG(2, 0, 2, FALSE, FALSE, (PPU.BG3Priority ? 17 : 7), 3, 0); break; case 2: DO_BG(0, 0, 4, FALSE, TRUE, 15, 7, 8); DO_BG(1, 0, 4, FALSE, TRUE, 11, 3, 8); break; case 3: DO_BG(0, 0, 8, FALSE, FALSE, 15, 7, 0); DO_BG(1, 0, 4, FALSE, FALSE, 11, 3, 0); break; case 4: DO_BG(0, 0, 8, FALSE, TRUE, 15, 7, 0); DO_BG(1, 0, 2, FALSE, TRUE, 11, 3, 0); break; case 5: DO_BG(0, 0, 4, TRUE, FALSE, 15, 7, 0); DO_BG(1, 0, 2, TRUE, FALSE, 11, 3, 0); break; case 6: DO_BG(0, 0, 4, TRUE, TRUE, 15, 7, 8); break; case 7: if (BGActive & 0x01) { BG.EnableMath = !sub && (Memory.FillRAM[0x2131] & 1); DrawBackgroundMode7(0, GFX.DrawMode7BG1Math, GFX.DrawMode7BG1Nomath, D); } if ((Memory.FillRAM[0x2133] & 0x40) && (BGActive & 0x02)) { BG.EnableMath = !sub && (Memory.FillRAM[0x2131] & 2); DrawBackgroundMode7(1, GFX.DrawMode7BG2Math, GFX.DrawMode7BG2Nomath, D); } break; } #undef DO_BG BG.EnableMath = !sub && (Memory.FillRAM[0x2131] & 0x20); DrawBackdrop(); } void S9xUpdateScreen (void) { if (IPPU.OBJChanged || IPPU.InterlaceOBJ) SetupOBJ(); // XXX: Check ForceBlank? Or anything else? PPU.RangeTimeOver |= GFX.OBJLines[GFX.EndY].RTOFlags; GFX.StartY = IPPU.PreviousLine; if ((GFX.EndY = IPPU.CurrentLine - 1) >= PPU.ScreenHeight) GFX.EndY = PPU.ScreenHeight - 1; if (!PPU.ForcedBlanking) { // If force blank, may as well completely skip all this. We only did // the OBJ because (AFAWK) the RTO flags are updated even during force-blank. if (PPU.RecomputeClipWindows) { S9xComputeClipWindows(); PPU.RecomputeClipWindows = FALSE; } if (Settings.SupportHiRes) { if (!IPPU.DoubleWidthPixels && (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.PseudoHires)) { #ifdef USE_OPENGL if (Settings.OpenGLEnable && GFX.RealPPL == 256) { // Have to back out of the speed up hack where the low res. // SNES image was rendered into a 256x239 sized buffer, // ignoring the true, larger size of the buffer. GFX.RealPPL = GFX.Pitch >> 1; for (int32 y = (int32) GFX.StartY - 1; y >= 0; y--) { uint16 *p = GFX.Screen + y * GFX.PPL + 255; uint16 *q = GFX.Screen + y * GFX.RealPPL + 510; for (int x = 255; x >= 0; x--, p--, q -= 2) *q = *(q + 1) = *p; } GFX.PPL = GFX.RealPPL; // = GFX.Pitch >> 1 above } else #endif // Have to back out of the regular speed hack for (uint32 y = 0; y < GFX.StartY; y++) { uint16 *p = GFX.Screen + y * GFX.PPL + 255; uint16 *q = GFX.Screen + y * GFX.PPL + 510; for (int x = 255; x >= 0; x--, p--, q -= 2) *q = *(q + 1) = *p; } IPPU.DoubleWidthPixels = TRUE; IPPU.RenderedScreenWidth = 512; } if (!IPPU.DoubleHeightPixels && IPPU.Interlace && (PPU.BGMode == 5 || PPU.BGMode == 6)) { IPPU.DoubleHeightPixels = TRUE; IPPU.RenderedScreenHeight = PPU.ScreenHeight << 1; GFX.PPL = GFX.RealPPL << 1; GFX.DoInterlace = 2; for (int32 y = (int32) GFX.StartY - 2; y >= 0; y--) memmove(GFX.Screen + (y + 1) * GFX.PPL, GFX.Screen + y * GFX.RealPPL, GFX.PPL * sizeof(uint16)); } } if ((Memory.FillRAM[0x2130] & 0x30) != 0x30 && (Memory.FillRAM[0x2131] & 0x3f)) GFX.FixedColour = BUILD_PIXEL(IPPU.XB[PPU.FixedColourRed], IPPU.XB[PPU.FixedColourGreen], IPPU.XB[PPU.FixedColourBlue]); if (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.PseudoHires || ((Memory.FillRAM[0x2130] & 0x30) != 0x30 && (Memory.FillRAM[0x2130] & 2) && (Memory.FillRAM[0x2131] & 0x3f) && (Memory.FillRAM[0x212d] & 0x1f))) // If hires (Mode 5/6 or pseudo-hires) or math is to be done // involving the subscreen, then we need to render the subscreen... RenderScreen(TRUE); RenderScreen(FALSE); } else { const uint16 black = BUILD_PIXEL(0, 0, 0); GFX.S = GFX.Screen + GFX.StartY * GFX.PPL; if (GFX.DoInterlace && GFX.InterlaceFrame) GFX.S += GFX.RealPPL; for (uint32 l = GFX.StartY; l <= GFX.EndY; l++, GFX.S += GFX.PPL) for (int x = 0; x < IPPU.RenderedScreenWidth; x++) GFX.S[x] = black; } IPPU.PreviousLine = IPPU.CurrentLine; } static void SetupOBJ (void) { int SmallWidth, SmallHeight, LargeWidth, LargeHeight; switch (PPU.OBJSizeSelect) { case 0: SmallWidth = SmallHeight = 8; LargeWidth = LargeHeight = 16; break; case 1: SmallWidth = SmallHeight = 8; LargeWidth = LargeHeight = 32; break; case 2: SmallWidth = SmallHeight = 8; LargeWidth = LargeHeight = 64; break; case 3: SmallWidth = SmallHeight = 16; LargeWidth = LargeHeight = 32; break; case 4: SmallWidth = SmallHeight = 16; LargeWidth = LargeHeight = 64; break; case 5: default: SmallWidth = SmallHeight = 32; LargeWidth = LargeHeight = 64; break; case 6: SmallWidth = 16; SmallHeight = 32; LargeWidth = 32; LargeHeight = 64; break; case 7: SmallWidth = 16; SmallHeight = 32; LargeWidth = LargeHeight = 32; break; } int inc = IPPU.InterlaceOBJ ? 2 : 1; int startline = (IPPU.InterlaceOBJ && GFX.InterlaceFrame) ? 1 : 0; // OK, we have three cases here. Either there's no priority, priority is // normal FirstSprite, or priority is FirstSprite+Y. The first two are // easy, the last is somewhat more ... interesting. So we split them up. int Height; uint8 S; int sprite_limit = (Settings.MaxSpriteTilesPerLine == 128) ? 128 : 32; if (!PPU.OAMPriorityRotation || !(PPU.OAMFlip & PPU.OAMAddr & 1)) // normal case { uint8 LineOBJ[SNES_HEIGHT_EXTENDED]; memset(LineOBJ, 0, sizeof(LineOBJ)); for (int i = 0; i < SNES_HEIGHT_EXTENDED; i++) { GFX.OBJLines[i].RTOFlags = 0; GFX.OBJLines[i].Tiles = Settings.MaxSpriteTilesPerLine; for (int j = 0; j < sprite_limit; j++) GFX.OBJLines[i].OBJ[j].Sprite = -1; } uint8 FirstSprite = PPU.FirstSprite; S = FirstSprite; do { if (PPU.OBJ[S].Size) { GFX.OBJWidths[S] = LargeWidth; Height = LargeHeight; } else { GFX.OBJWidths[S] = SmallWidth; Height = SmallHeight; } int HPos = PPU.OBJ[S].HPos; if (HPos == -256) HPos = 0; if (HPos > -GFX.OBJWidths[S] && HPos <= 256) { if (HPos < 0) GFX.OBJVisibleTiles[S] = (GFX.OBJWidths[S] + HPos + 7) >> 3; else if (HPos + GFX.OBJWidths[S] > 255) GFX.OBJVisibleTiles[S] = (256 - HPos + 7) >> 3; else GFX.OBJVisibleTiles[S] = GFX.OBJWidths[S] >> 3; for (uint8 line = startline, Y = (uint8) (PPU.OBJ[S].VPos & 0xff); line < Height; Y++, line += inc) { if (Y >= SNES_HEIGHT_EXTENDED) continue; if (LineOBJ[Y] >= sprite_limit) { GFX.OBJLines[Y].RTOFlags |= 0x40; continue; } GFX.OBJLines[Y].Tiles -= GFX.OBJVisibleTiles[S]; if (GFX.OBJLines[Y].Tiles < 0) GFX.OBJLines[Y].RTOFlags |= 0x80; GFX.OBJLines[Y].OBJ[LineOBJ[Y]].Sprite = S; if (PPU.OBJ[S].VFlip) // Yes, Width not Height. It so happens that the // sprites with H=2*W flip as two WxW sprites. GFX.OBJLines[Y].OBJ[LineOBJ[Y]].Line = line ^ (GFX.OBJWidths[S] - 1); else GFX.OBJLines[Y].OBJ[LineOBJ[Y]].Line = line; LineOBJ[Y]++; } } S = (S + 1) & 0x7f; } while (S != FirstSprite); for (int Y = 1; Y < SNES_HEIGHT_EXTENDED; Y++) GFX.OBJLines[Y].RTOFlags |= GFX.OBJLines[Y - 1].RTOFlags; } else // evil FirstSprite+Y case { // First, find out which sprites are on which lines uint8 OBJOnLine[SNES_HEIGHT_EXTENDED][128]; // memset(OBJOnLine, 0, sizeof(OBJOnLine)); /* Hold on here, that's a lot of bytes to initialise at once! * So we only initialise them per line, as needed. [Neb] * Bonus: We can quickly avoid looping if a line has no OBJs. */ bool8 AnyOBJOnLine[SNES_HEIGHT_EXTENDED]; memset(AnyOBJOnLine, FALSE, sizeof(AnyOBJOnLine)); // better for (S = 0; S < 128; S++) { if (PPU.OBJ[S].Size) { GFX.OBJWidths[S] = LargeWidth; Height = LargeHeight; } else { GFX.OBJWidths[S] = SmallWidth; Height = SmallHeight; } int HPos = PPU.OBJ[S].HPos; if (HPos == -256) HPos = 256; if (HPos > -GFX.OBJWidths[S] && HPos <= 256) { if (HPos < 0) GFX.OBJVisibleTiles[S] = (GFX.OBJWidths[S] + HPos + 7) >> 3; else if (HPos + GFX.OBJWidths[S] >= 257) GFX.OBJVisibleTiles[S] = (257 - HPos + 7) >> 3; else GFX.OBJVisibleTiles[S] = GFX.OBJWidths[S] >> 3; for (uint8 line = startline, Y = (uint8) (PPU.OBJ[S].VPos & 0xff); line < Height; Y++, line += inc) { if (Y >= SNES_HEIGHT_EXTENDED) continue; if (!AnyOBJOnLine[Y]) { memset(OBJOnLine[Y], 0, sizeof(OBJOnLine[Y])); AnyOBJOnLine[Y] = TRUE; } if (PPU.OBJ[S].VFlip) // Yes, Width not Height. It so happens that the // sprites with H=2*W flip as two WxW sprites. OBJOnLine[Y][S] = (line ^ (GFX.OBJWidths[S] - 1)) | 0x80; else OBJOnLine[Y][S] = line | 0x80; } } } // Now go through and pull out those OBJ that are actually visible. int j; for (int Y = 0; Y < SNES_HEIGHT_EXTENDED; Y++) { GFX.OBJLines[Y].RTOFlags = Y ? GFX.OBJLines[Y - 1].RTOFlags : 0; GFX.OBJLines[Y].Tiles = Settings.MaxSpriteTilesPerLine; uint8 FirstSprite = (PPU.FirstSprite + Y) & 0x7f; S = FirstSprite; j = 0; if (AnyOBJOnLine[Y]) { do { if (OBJOnLine[Y][S]) { if (j >= sprite_limit) { GFX.OBJLines[Y].RTOFlags |= 0x40; break; } GFX.OBJLines[Y].Tiles -= GFX.OBJVisibleTiles[S]; if (GFX.OBJLines[Y].Tiles < 0) GFX.OBJLines[Y].RTOFlags |= 0x80; GFX.OBJLines[Y].OBJ[j].Sprite = S; GFX.OBJLines[Y].OBJ[j++].Line = OBJOnLine[Y][S] & ~0x80; } S = (S + 1) & 0x7f; } while (S != FirstSprite); } if (j < sprite_limit) GFX.OBJLines[Y].OBJ[j].Sprite = -1; } } IPPU.OBJChanged = FALSE; } #if defined(__GNUC__) && !defined(__clang__) #pragma GCC push_options #pragma GCC optimize ("no-tree-vrp") #endif static void DrawOBJS (int D) { void (*DrawTile) (uint32, uint32, uint32, uint32) = NULL; void (*DrawClippedTile) (uint32, uint32, uint32, uint32, uint32, uint32) = NULL; int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1; BG.InterlaceLine = GFX.InterlaceFrame ? 8 : 0; GFX.Z1 = 2; int sprite_limit = (Settings.MaxSpriteTilesPerLine == 128) ? 128 : 32; for (uint32 Y = GFX.StartY, Offset = Y * GFX.PPL; Y <= GFX.EndY; Y++, Offset += GFX.PPL) { int I = 0; int tiles = GFX.OBJLines[Y].Tiles; for (int S = GFX.OBJLines[Y].OBJ[I].Sprite; S >= 0 && I < sprite_limit; S = GFX.OBJLines[Y].OBJ[++I].Sprite) { tiles += GFX.OBJVisibleTiles[S]; if (tiles <= 0) continue; int BaseTile = (((GFX.OBJLines[Y].OBJ[I].Line << 1) + (PPU.OBJ[S].Name & 0xf0)) & 0xf0) | (PPU.OBJ[S].Name & 0x100) | (PPU.OBJ[S].Palette << 10); int TileX = PPU.OBJ[S].Name & 0x0f; int TileLine = (GFX.OBJLines[Y].OBJ[I].Line & 7) * 8; int TileInc = 1; if (PPU.OBJ[S].HFlip) { TileX = (TileX + (GFX.OBJWidths[S] >> 3) - 1) & 0x0f; BaseTile |= H_FLIP; TileInc = -1; } GFX.Z2 = D + PPU.OBJ[S].Priority * 4; int DrawMode = 3; int clip = 0, next_clip = -1000; int X = PPU.OBJ[S].HPos; if (X == -256) X = 256; for (int t = tiles, O = Offset + X * PixWidth; X <= 256 && X < PPU.OBJ[S].HPos + GFX.OBJWidths[S]; TileX = (TileX + TileInc) & 0x0f, X += 8, O += 8 * PixWidth) { if (X < -7 || --t < 0 || X == 256) continue; for (int x = X; x < X + 8;) { if (x >= next_clip) { for (; clip < GFX.Clip[4].Count && GFX.Clip[4].Left[clip] <= x; clip++) ; if (clip == 0 || x >= GFX.Clip[4].Right[clip - 1]) { DrawMode = 0; next_clip = ((clip < GFX.Clip[4].Count) ? GFX.Clip[4].Left[clip] : 1000); } else { DrawMode = GFX.Clip[4].DrawMode[clip - 1]; next_clip = GFX.Clip[4].Right[clip - 1]; GFX.ClipColors = !(DrawMode & 1); if (BG.EnableMath && (PPU.OBJ[S].Palette & 4) && (DrawMode & 2)) { DrawTile = GFX.DrawTileMath; DrawClippedTile = GFX.DrawClippedTileMath; } else { DrawTile = GFX.DrawTileNomath; DrawClippedTile = GFX.DrawClippedTileNomath; } } } if (x == X && x + 8 < next_clip) { if (DrawMode) DrawTile(BaseTile | TileX, O, TileLine, 1); x += 8; } else { int w = (next_clip <= X + 8) ? next_clip - x : X + 8 - x; if (DrawMode) DrawClippedTile(BaseTile | TileX, O, x - X, w, TileLine, 1); x += w; } } } } } } #if defined(__GNUC__) && !defined(__clang__) #pragma GCC pop_options #endif static void DrawBackground (int bg, uint8 Zh, uint8 Zl) { BG.TileAddress = PPU.BG[bg].NameBase << 1; uint32 Tile; uint16 *SC0, *SC1, *SC2, *SC3; SC0 = (uint16 *) &Memory.VRAM[PPU.BG[bg].SCBase << 1]; SC1 = (PPU.BG[bg].SCSize & 1) ? SC0 + 1024 : SC0; if (SC1 >= (uint16 *) (Memory.VRAM + 0x10000)) SC1 -= 0x8000; SC2 = (PPU.BG[bg].SCSize & 2) ? SC1 + 1024 : SC0; if (SC2 >= (uint16 *) (Memory.VRAM + 0x10000)) SC2 -= 0x8000; SC3 = (PPU.BG[bg].SCSize & 1) ? SC2 + 1024 : SC2; if (SC3 >= (uint16 *) (Memory.VRAM + 0x10000)) SC3 -= 0x8000; uint32 Lines; int OffsetMask = (BG.TileSizeH == 16) ? 0x3ff : 0x1ff; int OffsetShift = (BG.TileSizeV == 16) ? 4 : 3; int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1; bool8 HiresInterlace = IPPU.Interlace && IPPU.DoubleWidthPixels; void (*DrawTile) (uint32, uint32, uint32, uint32); void (*DrawClippedTile) (uint32, uint32, uint32, uint32, uint32, uint32); for (int clip = 0; clip < GFX.Clip[bg].Count; clip++) { GFX.ClipColors = !(GFX.Clip[bg].DrawMode[clip] & 1); if (BG.EnableMath && (GFX.Clip[bg].DrawMode[clip] & 2)) { DrawTile = GFX.DrawTileMath; DrawClippedTile = GFX.DrawClippedTileMath; } else { DrawTile = GFX.DrawTileNomath; DrawClippedTile = GFX.DrawClippedTileNomath; } for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y += Lines) { uint32 Y2 = HiresInterlace ? Y * 2 + GFX.InterlaceFrame : Y; uint32 VOffset = LineData[Y].BG[bg].VOffset + (HiresInterlace ? 1 : 0); uint32 HOffset = LineData[Y].BG[bg].HOffset; int VirtAlign = ((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0); for (Lines = 1; Lines < GFX.LinesPerTile - VirtAlign; Lines++) { if ((VOffset != LineData[Y + Lines].BG[bg].VOffset) || (HOffset != LineData[Y + Lines].BG[bg].HOffset)) break; } if (Y + Lines > GFX.EndY) Lines = GFX.EndY - Y + 1; VirtAlign <<= 3; uint32 t1, t2; uint32 TilemapRow = (VOffset + Y2) >> OffsetShift; BG.InterlaceLine = ((VOffset + Y2) & 1) << 3; if ((VOffset + Y2) & 8) { t1 = 16; t2 = 0; } else { t1 = 0; t2 = 16; } uint16 *b1, *b2; if (TilemapRow & 0x20) { b1 = SC2; b2 = SC3; } else { b1 = SC0; b2 = SC1; } b1 += (TilemapRow & 0x1f) << 5; b2 += (TilemapRow & 0x1f) << 5; uint32 Left = GFX.Clip[bg].Left[clip]; uint32 Right = GFX.Clip[bg].Right[clip]; uint32 Offset = Left * PixWidth + Y * GFX.PPL; uint32 HPos = (HOffset + Left) & OffsetMask; uint32 HTile = HPos >> 3; uint16 *t; if (BG.TileSizeH == 8) { if (HTile > 31) t = b2 + (HTile & 0x1f); else t = b1 + HTile; } else { if (HTile > 63) t = b2 + ((HTile >> 1) & 0x1f); else t = b1 + (HTile >> 1); } uint32 Width = Right - Left; if (HPos & 7) { uint32 l = HPos & 7; uint32 w = 8 - l; if (w > Width) w = Width; Offset -= l * PixWidth; Tile = READ_WORD(t); GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl; if (BG.TileSizeV == 16) Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1)); if (BG.TileSizeH == 8) { DrawClippedTile(Tile, Offset, l, w, VirtAlign, Lines); t++; if (HTile == 31) t = b2; else if (HTile == 63) t = b1; } else { if (!(Tile & H_FLIP)) DrawClippedTile(TILE_PLUS(Tile, (HTile & 1)), Offset, l, w, VirtAlign, Lines); else DrawClippedTile(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, l, w, VirtAlign, Lines); t += HTile & 1; if (HTile == 63) t = b2; else if (HTile == 127) t = b1; } HTile++; Offset += 8 * PixWidth; Width -= w; } while (Width >= 8) { Tile = READ_WORD(t); GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl; if (BG.TileSizeV == 16) Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1)); if (BG.TileSizeH == 8) { DrawTile(Tile, Offset, VirtAlign, Lines); t++; if (HTile == 31) t = b2; else if (HTile == 63) t = b1; } else { if (!(Tile & H_FLIP)) DrawTile(TILE_PLUS(Tile, (HTile & 1)), Offset, VirtAlign, Lines); else DrawTile(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, VirtAlign, Lines); t += HTile & 1; if (HTile == 63) t = b2; else if (HTile == 127) t = b1; } HTile++; Offset += 8 * PixWidth; Width -= 8; } if (Width) { Tile = READ_WORD(t); GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl; if (BG.TileSizeV == 16) Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1)); if (BG.TileSizeH == 8) DrawClippedTile(Tile, Offset, 0, Width, VirtAlign, Lines); else { if (!(Tile & H_FLIP)) DrawClippedTile(TILE_PLUS(Tile, (HTile & 1)), Offset, 0, Width, VirtAlign, Lines); else DrawClippedTile(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, 0, Width, VirtAlign, Lines); } } } } } static void DrawBackgroundMosaic (int bg, uint8 Zh, uint8 Zl) { BG.TileAddress = PPU.BG[bg].NameBase << 1; uint32 Tile; uint16 *SC0, *SC1, *SC2, *SC3; SC0 = (uint16 *) &Memory.VRAM[PPU.BG[bg].SCBase << 1]; SC1 = (PPU.BG[bg].SCSize & 1) ? SC0 + 1024 : SC0; if (SC1 >= (uint16 *) (Memory.VRAM + 0x10000)) SC1 -= 0x8000; SC2 = (PPU.BG[bg].SCSize & 2) ? SC1 + 1024 : SC0; if (SC2 >= (uint16 *) (Memory.VRAM + 0x10000)) SC2 -= 0x8000; SC3 = (PPU.BG[bg].SCSize & 1) ? SC2 + 1024 : SC2; if (SC3 >= (uint16 *) (Memory.VRAM + 0x10000)) SC3 -= 0x8000; int Lines; int OffsetMask = (BG.TileSizeH == 16) ? 0x3ff : 0x1ff; int OffsetShift = (BG.TileSizeV == 16) ? 4 : 3; int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1; bool8 HiresInterlace = IPPU.Interlace && IPPU.DoubleWidthPixels; void (*DrawPix) (uint32, uint32, uint32, uint32, uint32, uint32); int MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % PPU.Mosaic; for (int clip = 0; clip < GFX.Clip[bg].Count; clip++) { GFX.ClipColors = !(GFX.Clip[bg].DrawMode[clip] & 1); if (BG.EnableMath && (GFX.Clip[bg].DrawMode[clip] & 2)) DrawPix = GFX.DrawMosaicPixelMath; else DrawPix = GFX.DrawMosaicPixelNomath; for (uint32 Y = GFX.StartY - MosaicStart; Y <= GFX.EndY; Y += PPU.Mosaic) { uint32 Y2 = HiresInterlace ? Y * 2 : Y; uint32 VOffset = LineData[Y + MosaicStart].BG[bg].VOffset + (HiresInterlace ? 1 : 0); uint32 HOffset = LineData[Y + MosaicStart].BG[bg].HOffset; Lines = PPU.Mosaic - MosaicStart; if (Y + MosaicStart + Lines > GFX.EndY) Lines = GFX.EndY - Y - MosaicStart + 1; int VirtAlign = (((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0)) << 3; uint32 t1, t2; uint32 TilemapRow = (VOffset + Y2) >> OffsetShift; BG.InterlaceLine = ((VOffset + Y2) & 1) << 3; if ((VOffset + Y2) & 8) { t1 = 16; t2 = 0; } else { t1 = 0; t2 = 16; } uint16 *b1, *b2; if (TilemapRow & 0x20) { b1 = SC2; b2 = SC3; } else { b1 = SC0; b2 = SC1; } b1 += (TilemapRow & 0x1f) << 5; b2 += (TilemapRow & 0x1f) << 5; uint32 Left = GFX.Clip[bg].Left[clip]; uint32 Right = GFX.Clip[bg].Right[clip]; uint32 Offset = Left * PixWidth + (Y + MosaicStart) * GFX.PPL; uint32 HPos = (HOffset + Left - (Left % PPU.Mosaic)) & OffsetMask; uint32 HTile = HPos >> 3; uint16 *t; if (BG.TileSizeH == 8) { if (HTile > 31) t = b2 + (HTile & 0x1f); else t = b1 + HTile; } else { if (HTile > 63) t = b2 + ((HTile >> 1) & 0x1f); else t = b1 + (HTile >> 1); } uint32 Width = Right - Left; HPos &= 7; while (Left < Right) { uint32 w = PPU.Mosaic - (Left % PPU.Mosaic); if (w > Width) w = Width; Tile = READ_WORD(t); GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl; if (BG.TileSizeV == 16) Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1)); if (BG.TileSizeH == 8) DrawPix(Tile, Offset, VirtAlign, HPos & 7, w, Lines); else { if (!(Tile & H_FLIP)) DrawPix(TILE_PLUS(Tile, (HTile & 1)), Offset, VirtAlign, HPos & 7, w, Lines); else DrawPix(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, VirtAlign, HPos & 7, w, Lines); } HPos += PPU.Mosaic; while (HPos >= 8) { HPos -= 8; if (BG.TileSizeH == 8) { t++; if (HTile == 31) t = b2; else if (HTile == 63) t = b1; } else { t += HTile & 1; if (HTile == 63) t = b2; else if (HTile == 127) t = b1; } HTile++; } Offset += w * PixWidth; Width -= w; Left += w; } MosaicStart = 0; } } } static void DrawBackgroundOffset (int bg, uint8 Zh, uint8 Zl, int VOffOff) { BG.TileAddress = PPU.BG[bg].NameBase << 1; uint32 Tile; uint16 *SC0, *SC1, *SC2, *SC3; uint16 *BPS0, *BPS1, *BPS2, *BPS3; BPS0 = (uint16 *) &Memory.VRAM[PPU.BG[2].SCBase << 1]; BPS1 = (PPU.BG[2].SCSize & 1) ? BPS0 + 1024 : BPS0; if (BPS1 >= (uint16 *) (Memory.VRAM + 0x10000)) BPS1 -= 0x8000; BPS2 = (PPU.BG[2].SCSize & 2) ? BPS1 + 1024 : BPS0; if (BPS2 >= (uint16 *) (Memory.VRAM + 0x10000)) BPS2 -= 0x8000; BPS3 = (PPU.BG[2].SCSize & 1) ? BPS2 + 1024 : BPS2; if (BPS3 >= (uint16 *) (Memory.VRAM + 0x10000)) BPS3 -= 0x8000; SC0 = (uint16 *) &Memory.VRAM[PPU.BG[bg].SCBase << 1]; SC1 = (PPU.BG[bg].SCSize & 1) ? SC0 + 1024 : SC0; if (SC1 >= (uint16 *) (Memory.VRAM + 0x10000)) SC1 -= 0x8000; SC2 = (PPU.BG[bg].SCSize & 2) ? SC1 + 1024 : SC0; if (SC2 >= (uint16 *) (Memory.VRAM + 0x10000)) SC2 -= 0x8000; SC3 = (PPU.BG[bg].SCSize & 1) ? SC2 + 1024 : SC2; if (SC3 >= (uint16 *) (Memory.VRAM + 0x10000)) SC3 -= 0x8000; int OffsetMask = (BG.TileSizeH == 16) ? 0x3ff : 0x1ff; int OffsetShift = (BG.TileSizeV == 16) ? 4 : 3; int Offset2Mask = (BG.OffsetSizeH == 16) ? 0x3ff : 0x1ff; int Offset2Shift = (BG.OffsetSizeV == 16) ? 4 : 3; int OffsetEnableMask = 0x2000 << bg; int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1; bool8 HiresInterlace = IPPU.Interlace && IPPU.DoubleWidthPixels; void (*DrawClippedTile) (uint32, uint32, uint32, uint32, uint32, uint32); for (int clip = 0; clip < GFX.Clip[bg].Count; clip++) { GFX.ClipColors = !(GFX.Clip[bg].DrawMode[clip] & 1); if (BG.EnableMath && (GFX.Clip[bg].DrawMode[clip] & 2)) { DrawClippedTile = GFX.DrawClippedTileMath; } else { DrawClippedTile = GFX.DrawClippedTileNomath; } for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y++) { uint32 Y2 = HiresInterlace ? Y * 2 + GFX.InterlaceFrame : Y; uint32 VOff = LineData[Y].BG[2].VOffset - 1; uint32 HOff = LineData[Y].BG[2].HOffset; uint32 HOffsetRow = VOff >> Offset2Shift; uint32 VOffsetRow = (VOff + VOffOff) >> Offset2Shift; uint16 *s, *s1, *s2; if (HOffsetRow & 0x20) { s1 = BPS2; s2 = BPS3; } else { s1 = BPS0; s2 = BPS1; } s1 += (HOffsetRow & 0x1f) << 5; s2 += (HOffsetRow & 0x1f) << 5; s = ((VOffsetRow & 0x20) ? BPS2 : BPS0) + ((VOffsetRow & 0x1f) << 5); int32 VOffsetOffset = s - s1; uint32 Left = GFX.Clip[bg].Left[clip]; uint32 Right = GFX.Clip[bg].Right[clip]; uint32 Offset = Left * PixWidth + Y * GFX.PPL; uint32 HScroll = LineData[Y].BG[bg].HOffset; bool8 left_edge = (Left < (8 - (HScroll & 7))); uint32 Width = Right - Left; while (Left < Right) { uint32 VOffset, HOffset; if (left_edge) { // SNES cannot do OPT for leftmost tile column VOffset = LineData[Y].BG[bg].VOffset; HOffset = HScroll; left_edge = FALSE; } else { int HOffTile = ((HOff + Left - 1) & Offset2Mask) >> 3; if (BG.OffsetSizeH == 8) { if (HOffTile > 31) s = s2 + (HOffTile & 0x1f); else s = s1 + HOffTile; } else { if (HOffTile > 63) s = s2 + ((HOffTile >> 1) & 0x1f); else s = s1 + (HOffTile >> 1); } uint16 HCellOffset = READ_WORD(s); uint16 VCellOffset; if (VOffOff) VCellOffset = READ_WORD(s + VOffsetOffset); else { if (HCellOffset & 0x8000) { VCellOffset = HCellOffset; HCellOffset = 0; } else VCellOffset = 0; } if (VCellOffset & OffsetEnableMask) VOffset = VCellOffset + 1; else VOffset = LineData[Y].BG[bg].VOffset; if (HCellOffset & OffsetEnableMask) HOffset = (HCellOffset & ~7) | (HScroll & 7); else HOffset = HScroll; } if (HiresInterlace) VOffset++; uint32 t1, t2; int VirtAlign = (((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0)) << 3; int TilemapRow = (VOffset + Y2) >> OffsetShift; BG.InterlaceLine = ((VOffset + Y2) & 1) << 3; if ((VOffset + Y2) & 8) { t1 = 16; t2 = 0; } else { t1 = 0; t2 = 16; } uint16 *b1, *b2; if (TilemapRow & 0x20) { b1 = SC2; b2 = SC3; } else { b1 = SC0; b2 = SC1; } b1 += (TilemapRow & 0x1f) << 5; b2 += (TilemapRow & 0x1f) << 5; uint32 HPos = (HOffset + Left) & OffsetMask; uint32 HTile = HPos >> 3; uint16 *t; if (BG.TileSizeH == 8) { if (HTile > 31) t = b2 + (HTile & 0x1f); else t = b1 + HTile; } else { if (HTile > 63) t = b2 + ((HTile >> 1) & 0x1f); else t = b1 + (HTile >> 1); } uint32 l = HPos & 7; uint32 w = 8 - l; if (w > Width) w = Width; Offset -= l * PixWidth; Tile = READ_WORD(t); GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl; if (BG.TileSizeV == 16) Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1)); if (BG.TileSizeH == 8) { DrawClippedTile(Tile, Offset, l, w, VirtAlign, 1); } else { if (!(Tile & H_FLIP)) DrawClippedTile(TILE_PLUS(Tile, (HTile & 1)), Offset, l, w, VirtAlign, 1); else DrawClippedTile(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, l, w, VirtAlign, 1); } Left += w; Offset += 8 * PixWidth; Width -= w; } } } } static void DrawBackgroundOffsetMosaic (int bg, uint8 Zh, uint8 Zl, int VOffOff) { BG.TileAddress = PPU.BG[bg].NameBase << 1; uint32 Tile; uint16 *SC0, *SC1, *SC2, *SC3; uint16 *BPS0, *BPS1, *BPS2, *BPS3; BPS0 = (uint16 *) &Memory.VRAM[PPU.BG[2].SCBase << 1]; BPS1 = (PPU.BG[2].SCSize & 1) ? BPS0 + 1024 : BPS0; if (BPS1 >= (uint16 *) (Memory.VRAM + 0x10000)) BPS1 -= 0x8000; BPS2 = (PPU.BG[2].SCSize & 2) ? BPS1 + 1024 : BPS0; if (BPS2 >= (uint16 *) (Memory.VRAM + 0x10000)) BPS2 -= 0x8000; BPS3 = (PPU.BG[2].SCSize & 1) ? BPS2 + 1024 : BPS2; if (BPS3 >= (uint16 *) (Memory.VRAM + 0x10000)) BPS3 -= 0x8000; SC0 = (uint16 *) &Memory.VRAM[PPU.BG[bg].SCBase << 1]; SC1 = (PPU.BG[bg].SCSize & 1) ? SC0 + 1024 : SC0; if (SC1 >= (uint16 *) (Memory.VRAM + 0x10000)) SC1 -= 0x8000; SC2 = (PPU.BG[bg].SCSize & 2) ? SC1 + 1024 : SC0; if (SC2 >= (uint16 *) (Memory.VRAM + 0x10000)) SC2 -= 0x8000; SC3 = (PPU.BG[bg].SCSize & 1) ? SC2 + 1024 : SC2; if (SC3 >= (uint16 *) (Memory.VRAM + 0x10000)) SC3 -= 0x8000; int Lines; int OffsetMask = (BG.TileSizeH == 16) ? 0x3ff : 0x1ff; int OffsetShift = (BG.TileSizeV == 16) ? 4 : 3; int Offset2Shift = (BG.OffsetSizeV == 16) ? 4 : 3; int OffsetEnableMask = 0x2000 << bg; int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1; bool8 HiresInterlace = IPPU.Interlace && IPPU.DoubleWidthPixels; void (*DrawPix) (uint32, uint32, uint32, uint32, uint32, uint32); int MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % PPU.Mosaic; for (int clip = 0; clip < GFX.Clip[bg].Count; clip++) { GFX.ClipColors = !(GFX.Clip[bg].DrawMode[clip] & 1); if (BG.EnableMath && (GFX.Clip[bg].DrawMode[clip] & 2)) DrawPix = GFX.DrawMosaicPixelMath; else DrawPix = GFX.DrawMosaicPixelNomath; for (uint32 Y = GFX.StartY - MosaicStart; Y <= GFX.EndY; Y += PPU.Mosaic) { uint32 Y2 = HiresInterlace ? Y * 2 : Y; uint32 VOff = LineData[Y + MosaicStart].BG[2].VOffset - 1; uint32 HOff = LineData[Y + MosaicStart].BG[2].HOffset; Lines = PPU.Mosaic - MosaicStart; if (Y + MosaicStart + Lines > GFX.EndY) Lines = GFX.EndY - Y - MosaicStart + 1; uint32 HOffsetRow = VOff >> Offset2Shift; uint32 VOffsetRow = (VOff + VOffOff) >> Offset2Shift; uint16 *s, *s1, *s2; if (HOffsetRow & 0x20) { s1 = BPS2; s2 = BPS3; } else { s1 = BPS0; s2 = BPS1; } s1 += (HOffsetRow & 0x1f) << 5; s2 += (HOffsetRow & 0x1f) << 5; s = ((VOffsetRow & 0x20) ? BPS2 : BPS0) + ((VOffsetRow & 0x1f) << 5); int32 VOffsetOffset = s - s1; uint32 Left = GFX.Clip[bg].Left[clip]; uint32 Right = GFX.Clip[bg].Right[clip]; uint32 Offset = Left * PixWidth + (Y + MosaicStart) * GFX.PPL; uint32 HScroll = LineData[Y + MosaicStart].BG[bg].HOffset; uint32 Width = Right - Left; while (Left < Right) { uint32 VOffset, HOffset; if (Left < (8 - (HScroll & 7))) { // SNES cannot do OPT for leftmost tile column VOffset = LineData[Y + MosaicStart].BG[bg].VOffset; HOffset = HScroll; } else { int HOffTile = (((Left + (HScroll & 7)) - 8) + (HOff & ~7)) >> 3; if (BG.OffsetSizeH == 8) { if (HOffTile > 31) s = s2 + (HOffTile & 0x1f); else s = s1 + HOffTile; } else { if (HOffTile > 63) s = s2 + ((HOffTile >> 1) & 0x1f); else s = s1 + (HOffTile >> 1); } uint16 HCellOffset = READ_WORD(s); uint16 VCellOffset; if (VOffOff) VCellOffset = READ_WORD(s + VOffsetOffset); else { if (HCellOffset & 0x8000) { VCellOffset = HCellOffset; HCellOffset = 0; } else VCellOffset = 0; } if (VCellOffset & OffsetEnableMask) VOffset = VCellOffset + 1; else VOffset = LineData[Y + MosaicStart].BG[bg].VOffset; if (HCellOffset & OffsetEnableMask) HOffset = (HCellOffset & ~7) | (HScroll & 7); else HOffset = HScroll; } if (HiresInterlace) VOffset++; uint32 t1, t2; int VirtAlign = (((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0)) << 3; int TilemapRow = (VOffset + Y2) >> OffsetShift; BG.InterlaceLine = ((VOffset + Y2) & 1) << 3; if ((VOffset + Y2) & 8) { t1 = 16; t2 = 0; } else { t1 = 0; t2 = 16; } uint16 *b1, *b2; if (TilemapRow & 0x20) { b1 = SC2; b2 = SC3; } else { b1 = SC0; b2 = SC1; } b1 += (TilemapRow & 0x1f) << 5; b2 += (TilemapRow & 0x1f) << 5; uint32 HPos = (HOffset + Left - (Left % PPU.Mosaic)) & OffsetMask; uint32 HTile = HPos >> 3; uint16 *t; if (BG.TileSizeH == 8) { if (HTile > 31) t = b2 + (HTile & 0x1f); else t = b1 + HTile; } else { if (HTile > 63) t = b2 + ((HTile >> 1) & 0x1f); else t = b1 + (HTile >> 1); } uint32 w = PPU.Mosaic - (Left % PPU.Mosaic); if (w > Width) w = Width; Tile = READ_WORD(t); GFX.Z1 = GFX.Z2 = (Tile & 0x2000) ? Zh : Zl; if (BG.TileSizeV == 16) Tile = TILE_PLUS(Tile, ((Tile & V_FLIP) ? t2 : t1)); if (BG.TileSizeH == 8) DrawPix(Tile, Offset, VirtAlign, HPos & 7, w, Lines); else { if (!(Tile & H_FLIP)) DrawPix(TILE_PLUS(Tile, (HTile & 1)), Offset, VirtAlign, HPos & 7, w, Lines); else if (!(Tile & V_FLIP)) DrawPix(TILE_PLUS(Tile, 1 - (HTile & 1)), Offset, VirtAlign, HPos & 7, w, Lines); } Left += w; Offset += w * PixWidth; Width -= w; } MosaicStart = 0; } } } static inline void DrawBackgroundMode7 (int bg, void (*DrawMath) (uint32, uint32, int), void (*DrawNomath) (uint32, uint32, int), int D) { for (int clip = 0; clip < GFX.Clip[bg].Count; clip++) { GFX.ClipColors = !(GFX.Clip[bg].DrawMode[clip] & 1); if (BG.EnableMath && (GFX.Clip[bg].DrawMode[clip] & 2)) DrawMath(GFX.Clip[bg].Left[clip], GFX.Clip[bg].Right[clip], D); else DrawNomath(GFX.Clip[bg].Left[clip], GFX.Clip[bg].Right[clip], D); } } static inline void DrawBackdrop (void) { uint32 Offset = GFX.StartY * GFX.PPL; for (int clip = 0; clip < GFX.Clip[5].Count; clip++) { GFX.ClipColors = !(GFX.Clip[5].DrawMode[clip] & 1); if (BG.EnableMath && (GFX.Clip[5].DrawMode[clip] & 2)) GFX.DrawBackdropMath(Offset, GFX.Clip[5].Left[clip], GFX.Clip[5].Right[clip]); else GFX.DrawBackdropNomath(Offset, GFX.Clip[5].Left[clip], GFX.Clip[5].Right[clip]); } } void S9xReRefresh (void) { // Be careful when calling this function from the thread other than the emulation one... // Here it's assumed no drawing occurs from the emulation thread when Settings.Paused is TRUE. if (Settings.Paused) S9xDeinitUpdate(IPPU.RenderedScreenWidth, IPPU.RenderedScreenHeight); } void S9xSetInfoString (const char *string) { if (Settings.InitialInfoStringTimeout > 0) { GFX.InfoString = string; GFX.InfoStringTimeout = Settings.InitialInfoStringTimeout; S9xReRefresh(); } } void S9xDisplayChar (uint16 *s, uint8 c) { const uint16 black = BUILD_PIXEL(0, 0, 0); int line = ((c - 32) >> 4) * font_height; int offset = ((c - 32) & 15) * font_width; for (int h = 0; h < font_height; h++, line++, s += GFX.RealPPL - font_width) { for (int w = 0; w < font_width; w++, s++) { char p = font[line][offset + w]; if (p == '#') *s = Settings.DisplayColor; else if (p == '.') *s = black; } } } static void DisplayStringFromBottom (const char *string, int linesFromBottom, int pixelsFromLeft, bool allowWrap) { if (S9xCustomDisplayString) { S9xCustomDisplayString (string, linesFromBottom, pixelsFromLeft, allowWrap, S9X_NO_INFO); return; } if (linesFromBottom <= 0) linesFromBottom = 1; uint16 *dst = GFX.Screen + (IPPU.RenderedScreenHeight - font_height * linesFromBottom) * GFX.RealPPL + pixelsFromLeft; int len = strlen(string); int max_chars = IPPU.RenderedScreenWidth / (font_width - 1); int char_count = 0; for (int i = 0 ; i < len ; i++, char_count++) { if (char_count >= max_chars || (uint8) string[i] < 32) { if (!allowWrap) break; dst += font_height * GFX.RealPPL - (font_width - 1) * max_chars; if (dst >= GFX.Screen + IPPU.RenderedScreenHeight * GFX.RealPPL) break; char_count -= max_chars; } if ((uint8) string[i] < 32) continue; S9xDisplayChar(dst, string[i]); dst += font_width - 1; } } static void S9xDisplayStringType (const char *string, int linesFromBottom, int pixelsFromLeft, bool allowWrap, int type) { if (S9xCustomDisplayString) { S9xCustomDisplayString (string, linesFromBottom, pixelsFromLeft, allowWrap, type); return; } S9xDisplayString (string, linesFromBottom, pixelsFromLeft, allowWrap); } static void DisplayTime (void) { char string[10]; time_t rawtime; struct tm *timeinfo; time (&rawtime); timeinfo = localtime(&rawtime); sprintf(string, "%02u:%02u", timeinfo->tm_hour, timeinfo->tm_min); S9xDisplayString(string, 0, 0, false); } static void DisplayFrameRate (void) { char string[10]; static uint32 lastFrameCount = 0, calcFps = 0; static time_t lastTime = time(NULL); time_t currTime = time(NULL); if (lastTime != currTime) { if (lastFrameCount < IPPU.TotalEmulatedFrames) { calcFps = (IPPU.TotalEmulatedFrames - lastFrameCount) / (uint32)(currTime - lastTime); } lastTime = currTime; lastFrameCount = IPPU.TotalEmulatedFrames; } sprintf(string, "%u fps", calcFps); S9xDisplayString(string, 2, IPPU.RenderedScreenWidth - (font_width - 1) * strlen(string) - 1, false); #ifdef DEBUGGER const int len = 8; sprintf(string, "%02d/%02d %02d", (int) IPPU.DisplayedRenderedFrameCount, (int) Memory.ROMFramesPerSecond, (int) IPPU.FrameCount); #else const int len = 5; sprintf(string, "%02d/%02d", (int) IPPU.DisplayedRenderedFrameCount, (int) Memory.ROMFramesPerSecond); #endif S9xDisplayString(string, 1, IPPU.RenderedScreenWidth - (font_width - 1) * len - 1, false); } static void DisplayPressedKeys (void) { static unsigned char KeyMap[] = { '0', '1', '2', 'R', 'L', 'X', 'A', 225, 224, 227, 226, 'S', 's', 'Y', 'B' }; static int KeyOrder[] = { 8, 10, 7, 9, 0, 6, 14, 13, 5, 1, 4, 3, 2, 11, 12 }; // < ^ > v A B Y X L R S s enum controllers controller; int line = Settings.DisplayMovieFrame && S9xMovieActive() ? 2 : 1; int8 ids[4]; char string[255]; for (int port = 0; port < 2; port++) { S9xGetController(port, &controller, &ids[0], &ids[1], &ids[2], &ids[3]); switch (controller) { case CTL_MOUSE: { uint8 buf[5]; if (!MovieGetMouse(port, buf)) break; int16 x = READ_WORD(buf); int16 y = READ_WORD(buf + 2); uint8 buttons = buf[4]; sprintf(string, "#%d %d: (%03d,%03d) %c%c", port + 1, ids[0] + 1, x, y, (buttons & 0x40) ? 'L' : ' ', (buttons & 0x80) ? 'R' : ' '); S9xDisplayStringType(string, line++, 1, false, S9X_PRESSED_KEYS_INFO); break; } case CTL_SUPERSCOPE: { uint8 buf[6]; if (!MovieGetScope(port, buf)) break; int16 x = READ_WORD(buf); int16 y = READ_WORD(buf + 2); uint8 buttons = buf[4]; sprintf(string, "#%d %d: (%03d,%03d) %c%c%c%c", port + 1, ids[0] + 1, x, y, (buttons & 0x80) ? 'F' : ' ', (buttons & 0x40) ? 'C' : ' ', (buttons & 0x20) ? 'T' : ' ', (buttons & 0x10) ? 'P' : ' '); S9xDisplayStringType(string, line++, 1, false, S9X_PRESSED_KEYS_INFO); break; } case CTL_JUSTIFIER: { uint8 buf[11]; if (!MovieGetJustifier(port, buf)) break; int16 x1 = READ_WORD(buf); int16 x2 = READ_WORD(buf + 2); int16 y1 = READ_WORD(buf + 4); int16 y2 = READ_WORD(buf + 6); uint8 buttons = buf[8]; bool8 offscreen1 = buf[9]; bool8 offscreen2 = buf[10]; sprintf(string, "#%d %d: (%03d,%03d) %c%c%c / (%03d,%03d) %c%c%c", port + 1, ids[0] + 1, x1, y1, (buttons & 0x80) ? 'T' : ' ', (buttons & 0x20) ? 'S' : ' ', offscreen1 ? 'O' : ' ', x2, y2, (buttons & 0x40) ? 'T' : ' ', (buttons & 0x10) ? 'S' : ' ', offscreen2 ? 'O' : ' '); S9xDisplayStringType(string, line++, 1, false, S9X_PRESSED_KEYS_INFO); break; } case CTL_JOYPAD: { sprintf(string, "#%d %d: ", port + 1, ids[0] + 1); uint16 pad = MovieGetJoypad(ids[0]); for (int i = 0; i < 15; i++) { int j = KeyOrder[i]; int mask = (1 << (j + 1)); string[6 + i]= (pad & mask) ? KeyMap[j] : ' '; } S9xDisplayStringType(string, line++, 1, false, S9X_PRESSED_KEYS_INFO); break; } case CTL_MP5: { for (int n = 0; n < 4; n++) { if (ids[n] != -1) { sprintf(string, "#%d %d: ", port + 1, ids[n] + 1); uint16 pad = MovieGetJoypad(ids[n]); for (int i = 0; i < 15; i++) { int j = KeyOrder[i]; int mask = (1 << (j + 1)); string[6 + i]= (pad & mask) ? KeyMap[j] : ' '; } S9xDisplayStringType(string, line++, 1, false, S9X_PRESSED_KEYS_INFO); } } break; } case CTL_MACSRIFLE: { /* uint8 buf[6], *p = buf; MovieGetScope(port, buf); int16 x = READ_WORD(p); int16 y = READ_WORD(p + 2); uint8 buttons = buf[4]; sprintf(string, "#%d %d: (%03d,%03d) %c%c%c%c", port, ids[0], x, y, (buttons & 0x80) ? 'F' : ' ', (buttons & 0x40) ? 'C' : ' ', (buttons & 0x20) ? 'T' : ' ', (buttons & 0x10) ? 'P' : ' '); S9xDisplayString(string, line++, 1, false); */ break; } case CTL_NONE: { // Display Nothing break; } } } } static void DisplayWatchedAddresses (void) { for (unsigned int i = 0; i < sizeof(watches) / sizeof(watches[0]); i++) { if (!watches[i].on) break; int32 displayNumber = 0; char buf[32]; for (int r = 0; r < watches[i].size; r++) displayNumber += (Cheat.CWatchRAM[(watches[i].address - 0x7E0000) + r]) << (8 * r); if (watches[i].format == 1) sprintf(buf, "%s,%du = %u", watches[i].desc, watches[i].size, (unsigned int) displayNumber); else if (watches[i].format == 3) sprintf(buf, "%s,%dx = %X", watches[i].desc, watches[i].size, (unsigned int) displayNumber); else // signed { if (watches[i].size == 1) displayNumber = (int32) ((int8) displayNumber); else if (watches[i].size == 2) displayNumber = (int32) ((int16) displayNumber); else if (watches[i].size == 3) if (displayNumber >= 8388608) displayNumber -= 16777216; sprintf(buf, "%s,%ds = %d", watches[i].desc, watches[i].size, (int) displayNumber); } S9xDisplayString(buf, 6 + i, 1, false); } } void S9xDisplayMessages (uint16 *screen, int ppl, int width, int height, int scale) { if (Settings.DisplayTime) DisplayTime(); if (Settings.DisplayFrameRate) DisplayFrameRate(); if (Settings.DisplayWatchedAddresses) DisplayWatchedAddresses(); if (Settings.DisplayPressedKeys) DisplayPressedKeys(); if (Settings.DisplayMovieFrame && S9xMovieActive()) S9xDisplayString(GFX.FrameDisplayString, 1, 1, false); if (GFX.InfoString && *GFX.InfoString) S9xDisplayString(GFX.InfoString, 5, 1, true); } static uint16 get_crosshair_color (uint8 color) { switch (color & 15) { case 0: return (BUILD_PIXEL( 0, 0, 0)); // transparent, shouldn't be used case 1: return (BUILD_PIXEL( 0, 0, 0)); // Black case 2: return (BUILD_PIXEL( 8, 8, 8)); // 25Grey case 3: return (BUILD_PIXEL(16, 16, 16)); // 50Grey case 4: return (BUILD_PIXEL(23, 23, 23)); // 75Grey case 5: return (BUILD_PIXEL(31, 31, 31)); // White case 6: return (BUILD_PIXEL(31, 0, 0)); // Red case 7: return (BUILD_PIXEL(31, 16, 0)); // Orange case 8: return (BUILD_PIXEL(31, 31, 0)); // Yellow case 9: return (BUILD_PIXEL( 0, 31, 0)); // Green case 10: return (BUILD_PIXEL( 0, 31, 31)); // Cyan case 11: return (BUILD_PIXEL( 0, 23, 31)); // Sky case 12: return (BUILD_PIXEL( 0, 0, 31)); // Blue case 13: return (BUILD_PIXEL(23, 0, 31)); // Violet case 14: return (BUILD_PIXEL(31, 0, 31)); // Magenta case 15: return (BUILD_PIXEL(31, 0, 16)); // Purple } return (0); } void S9xDrawCrosshair (const char *crosshair, uint8 fgcolor, uint8 bgcolor, int16 x, int16 y) { if (!crosshair) return; int16 r, rx = 1, c, cx = 1, W = SNES_WIDTH, H = PPU.ScreenHeight; uint16 fg, bg; x -= 7; y -= 7; if (IPPU.DoubleWidthPixels) { cx = 2; x *= 2; W *= 2; } if (IPPU.DoubleHeightPixels) { rx = 2; y *= 2; H *= 2; } fg = get_crosshair_color(fgcolor); bg = get_crosshair_color(bgcolor); uint16 *s = GFX.Screen + y * (int32)GFX.RealPPL + x; for (r = 0; r < 15 * rx; r++, s += GFX.RealPPL - 15 * cx) { if (y + r < 0) { s += 15 * cx; continue; } if (y + r >= H) break; for (c = 0; c < 15 * cx; c++, s++) { if (x + c < 0 || s < GFX.Screen) continue; if (x + c >= W) { s += 15 * cx - c; break; } uint8 p = crosshair[(r / rx) * 15 + (c / cx)]; if (p == '#' && fgcolor) *s = (fgcolor & 0x10) ? COLOR_ADD::fn1_2(fg, *s) : fg; else if (p == '.' && bgcolor) *s = (bgcolor & 0x10) ? COLOR_ADD::fn1_2(*s, bg) : bg; } } }