/*****************************************************************************\ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. This file is licensed under the Snes9x License. For further information, consult the LICENSE file in the root directory. \*****************************************************************************/ #ifndef _SETA_H_ #define _SETA_H_ #define ST_010 0x01 #define ST_011 0x02 #define ST_018 0x03 struct SST010 { uint8 input_params[16]; uint8 output_params[16]; uint8 op_reg; uint8 execute; bool8 control_enable; }; struct SST011 { bool8 waiting4command; uint8 status; uint8 command; uint32 in_count; uint32 in_index; uint32 out_count; uint32 out_index; uint8 parameters[512]; uint8 output[512]; }; struct SST018 { bool8 waiting4command; uint8 status; uint8 part_command; uint8 pass; uint32 command; uint32 in_count; uint32 in_index; uint32 out_count; uint32 out_index; uint8 parameters[512]; uint8 output[512]; }; extern struct SST010 ST010; extern struct SST011 ST011; extern struct SST018 ST018; uint8 S9xGetST010 (uint32); void S9xSetST010 (uint32, uint8); uint8 S9xGetST011 (uint32); void S9xSetST011 (uint32, uint8); uint8 S9xGetST018 (uint32); void S9xSetST018 (uint8, uint32); uint8 S9xGetSetaDSP (uint32); void S9xSetSetaDSP (uint8, uint32); extern uint8 (*GetSETA) (uint32); extern void (*SetSETA) (uint32, uint8); #endif