/*****************************************************************************\ Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. This file is licensed under the Snes9x License. For further information, consult the LICENSE file in the root directory. \*****************************************************************************/ #ifndef _TILEIMPL_H_ #define _TILEIMPL_H_ #include "snes9x.h" #include "ppu.h" #include "tile.h" extern struct SLineMatrixData LineMatrixData[240]; namespace TileImpl { struct BPProgressive { enum { Pitch = 1 }; static alwaysinline uint32 Get(uint32 StartLine) { return StartLine; } }; // Interlace: Only draw every other line, so we'll redefine bpstart_t and Pitch to do so. // Otherwise, it's the same as Normal2x1/Hires2x1. struct BPInterlace { enum { Pitch = 2 }; static alwaysinline uint32 Get(uint32 StartLine) { return StartLine * 2 + BG.InterlaceLine; } }; // The 1x1 pixel plotter, for speedhacking modes. template struct Normal1x1Base { enum { Pitch = BPSTART::Pitch }; typedef BPSTART bpstart_t; static void Draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2); }; template struct Normal1x1 : public Normal1x1Base {}; // The 2x1 pixel plotter, for normal rendering when we've used hires/interlace already this frame. template struct Normal2x1Base { enum { Pitch = BPSTART::Pitch }; typedef BPSTART bpstart_t; static void Draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2); }; template struct Normal2x1 : public Normal2x1Base {}; template struct Interlace : public Normal2x1Base {}; // Hires pixel plotter, this combines the main and subscreen pixels as appropriate to render hires or pseudo-hires images. // Use it only on the main screen, subscreen should use Normal2x1 instead. // Hires math: // Main pixel is mathed as normal: Main(x, y) * Sub(x, y). // Sub pixel is mathed somewhat weird: Basically, for Sub(x + 1, y) we apply the same operation we applied to Main(x, y) // (e.g. no math, add fixed, add1/2 subscreen) using Main(x, y) as the "corresponding subscreen pixel". // Also, color window clipping clips Sub(x + 1, y) if Main(x, y) is clipped, not Main(x + 1, y). // We don't know how Sub(0, y) is handled. template struct HiresBase { enum { Pitch = BPSTART::Pitch }; typedef BPSTART bpstart_t; static void Draw(int N, int M, uint32 Offset, uint32 OffsetInLine, uint8 Pix, uint8 Z1, uint8 Z2); }; template struct Hires : public HiresBase {}; template struct HiresInterlace : public HiresBase {}; class CachedTile { public: CachedTile(uint32 tile) : Tile(tile) {} alwaysinline void GetCachedTile() { TileAddr = BG.TileAddress + ((Tile & 0x3ff) << BG.TileShift); if (Tile & 0x100) TileAddr += BG.NameSelect; TileAddr &= 0xffff; TileNumber = TileAddr >> BG.TileShift; if (Tile & H_FLIP) { pCache = &BG.BufferFlip[TileNumber << 6]; if (!BG.BufferedFlip[TileNumber]) BG.BufferedFlip[TileNumber] = BG.ConvertTileFlip(pCache, TileAddr, Tile & 0x3ff); } else { pCache = &BG.Buffer[TileNumber << 6]; if (!BG.Buffered[TileNumber]) BG.Buffered[TileNumber] = BG.ConvertTile(pCache, TileAddr, Tile & 0x3ff); } } alwaysinline bool IsBlankTile() const { return ((Tile & H_FLIP) ? BG.BufferedFlip[TileNumber] : BG.Buffered[TileNumber]) == BLANK_TILE; } alwaysinline void SelectPalette() const { if (BG.DirectColourMode) { GFX.RealScreenColors = DirectColourMaps[(Tile >> 10) & 7]; } else GFX.RealScreenColors = &IPPU.ScreenColors[((Tile >> BG.PaletteShift) & BG.PaletteMask) + BG.StartPalette]; GFX.ScreenColors = GFX.ClipColors ? BlackColourMap : GFX.RealScreenColors; } alwaysinline uint8* Ptr() const { return pCache; } private: uint8 *pCache; uint32 Tile; uint32 TileNumber; uint32 TileAddr; }; struct NOMATH { static alwaysinline uint16 Calc(uint16 Main, uint16 Sub, uint8 SD) { return Main; } }; typedef NOMATH Blend_None; template struct REGMATH { static alwaysinline uint16 Calc(uint16 Main, uint16 Sub, uint8 SD) { return Op::fn(Main, (SD & 0x20) ? Sub : GFX.FixedColour); } }; typedef REGMATH Blend_Add; typedef REGMATH Blend_Sub; typedef REGMATH Blend_AddBrightness; template struct MATHF1_2 { static alwaysinline uint16 Calc(uint16 Main, uint16 Sub, uint8 SD) { return GFX.ClipColors ? Op::fn(Main, GFX.FixedColour) : Op::fn1_2(Main, GFX.FixedColour); } }; typedef MATHF1_2 Blend_AddF1_2; typedef MATHF1_2 Blend_SubF1_2; template struct MATHS1_2 { static alwaysinline uint16 Calc(uint16 Main, uint16 Sub, uint8 SD) { return GFX.ClipColors ? REGMATH::Calc(Main, Sub, SD) : (SD & 0x20) ? Op::fn1_2(Main, Sub) : Op::fn(Main, GFX.FixedColour); } }; typedef MATHS1_2 Blend_AddS1_2; typedef MATHS1_2 Blend_SubS1_2; typedef MATHS1_2 Blend_AddS1_2Brightness; template< template class TILE, template class PIXEL > struct Renderers { enum { Pitch = PIXEL::Pitch }; typedef typename TILE< PIXEL >::call_t call_t; static call_t Functions[9]; }; #ifdef _TILEIMPL_CPP_ template< template class TILE, template class PIXEL > typename Renderers::call_t Renderers::Functions[9] = { TILE< PIXEL >::Draw, TILE< PIXEL >::Draw, TILE< PIXEL >::Draw, TILE< PIXEL >::Draw, TILE< PIXEL >::Draw, TILE< PIXEL >::Draw, TILE< PIXEL >::Draw, TILE< PIXEL >::Draw, TILE< PIXEL >::Draw, }; #endif // Basic routine to render an unclipped tile. // Input parameters: // bpstart_t = either StartLine or (StartLine * 2 + BG.InterlaceLine), // so interlace modes can render every other line from the tile. // Pitch = 1 or 2, again so interlace can count lines properly. // DRAW_PIXEL(N, M) is a routine to actually draw the pixel. N is the pixel in the row to draw, // and M is a test which if false means the pixel should be skipped. // Z1 is the "draw if Z1 > cur_depth". // Z2 is the "cur_depth = new_depth". OBJ need the two separate. // Pix is the pixel to draw. #define OFFSET_IN_LINE \ uint32 OffsetInLine = Offset % GFX.RealPPL; #define DRAW_PIXEL(N, M) PIXEL::Draw(N, M, Offset, OffsetInLine, Pix, Z1, Z2) #define Z1 GFX.Z1 #define Z2 GFX.Z2 template struct DrawTile16 { typedef void (*call_t)(uint32, uint32, uint32, uint32); enum { Pitch = PIXEL::Pitch }; typedef typename PIXEL::bpstart_t bpstart_t; static void Draw(uint32 Tile, uint32 Offset, uint32 StartLine, uint32 LineCount) { CachedTile cache(Tile); int32 l; uint8 *bp, Pix; cache.GetCachedTile(); if (cache.IsBlankTile()) return; cache.SelectPalette(); if (!(Tile & (V_FLIP | H_FLIP))) { bp = cache.Ptr() + bpstart_t::Get(StartLine); OFFSET_IN_LINE; for (l = LineCount; l > 0; l--, bp += 8 * Pitch, Offset += GFX.PPL) { for (int x = 0; x < 8; x++) { Pix = bp[x]; DRAW_PIXEL(x, Pix); } } } else if (!(Tile & V_FLIP)) { bp = cache.Ptr() + bpstart_t::Get(StartLine); OFFSET_IN_LINE; for (l = LineCount; l > 0; l--, bp += 8 * Pitch, Offset += GFX.PPL) { for (int x = 0; x < 8; x++) { Pix = bp[7 - x]; DRAW_PIXEL(x, Pix); } } } else if (!(Tile & H_FLIP)) { bp = cache.Ptr() + 56 - bpstart_t::Get(StartLine); OFFSET_IN_LINE; for (l = LineCount; l > 0; l--, bp -= 8 * Pitch, Offset += GFX.PPL) { for (int x = 0; x < 8; x++) { Pix = bp[x]; DRAW_PIXEL(x, Pix); } } } else { bp = cache.Ptr() + 56 - bpstart_t::Get(StartLine); OFFSET_IN_LINE; for (l = LineCount; l > 0; l--, bp -= 8 * Pitch, Offset += GFX.PPL) { for (int x = 0; x < 8; x++) { Pix = bp[7 - x]; DRAW_PIXEL(x, Pix); } } } } }; #undef Z1 #undef Z2 // Basic routine to render a clipped tile. Inputs same as above. #define Z1 GFX.Z1 #define Z2 GFX.Z2 template struct DrawClippedTile16 { typedef void (*call_t)(uint32, uint32, uint32, uint32, uint32, uint32); enum { Pitch = PIXEL::Pitch }; typedef typename PIXEL::bpstart_t bpstart_t; static void Draw(uint32 Tile, uint32 Offset, uint32 StartPixel, uint32 Width, uint32 StartLine, uint32 LineCount) { CachedTile cache(Tile); int32 l; uint8 *bp, Pix, w; cache.GetCachedTile(); if (cache.IsBlankTile()) return; cache.SelectPalette(); if (!(Tile & (V_FLIP | H_FLIP))) { bp = cache.Ptr() + bpstart_t::Get(StartLine); OFFSET_IN_LINE; for (l = LineCount; l > 0; l--, bp += 8 * Pitch, Offset += GFX.PPL) { w = Width; switch (StartPixel) { case 0: Pix = bp[0]; DRAW_PIXEL(0, Pix); if (!--w) break; /* Fall through */ case 1: Pix = bp[1]; DRAW_PIXEL(1, Pix); if (!--w) break; /* Fall through */ case 2: Pix = bp[2]; DRAW_PIXEL(2, Pix); if (!--w) break; /* Fall through */ case 3: Pix = bp[3]; DRAW_PIXEL(3, Pix); if (!--w) break; /* Fall through */ case 4: Pix = bp[4]; DRAW_PIXEL(4, Pix); if (!--w) break; /* Fall through */ case 5: Pix = bp[5]; DRAW_PIXEL(5, Pix); if (!--w) break; /* Fall through */ case 6: Pix = bp[6]; DRAW_PIXEL(6, Pix); if (!--w) break; /* Fall through */ case 7: Pix = bp[7]; DRAW_PIXEL(7, Pix); break; } } } else if (!(Tile & V_FLIP)) { bp = cache.Ptr() + bpstart_t::Get(StartLine); OFFSET_IN_LINE; for (l = LineCount; l > 0; l--, bp += 8 * Pitch, Offset += GFX.PPL) { w = Width; switch (StartPixel) { case 0: Pix = bp[7]; DRAW_PIXEL(0, Pix); if (!--w) break; /* Fall through */ case 1: Pix = bp[6]; DRAW_PIXEL(1, Pix); if (!--w) break; /* Fall through */ case 2: Pix = bp[5]; DRAW_PIXEL(2, Pix); if (!--w) break; /* Fall through */ case 3: Pix = bp[4]; DRAW_PIXEL(3, Pix); if (!--w) break; /* Fall through */ case 4: Pix = bp[3]; DRAW_PIXEL(4, Pix); if (!--w) break; /* Fall through */ case 5: Pix = bp[2]; DRAW_PIXEL(5, Pix); if (!--w) break; /* Fall through */ case 6: Pix = bp[1]; DRAW_PIXEL(6, Pix); if (!--w) break; /* Fall through */ case 7: Pix = bp[0]; DRAW_PIXEL(7, Pix); break; } } } else if (!(Tile & H_FLIP)) { bp = cache.Ptr() + 56 - bpstart_t::Get(StartLine); OFFSET_IN_LINE; for (l = LineCount; l > 0; l--, bp -= 8 * Pitch, Offset += GFX.PPL) { w = Width; switch (StartPixel) { case 0: Pix = bp[0]; DRAW_PIXEL(0, Pix); if (!--w) break; /* Fall through */ case 1: Pix = bp[1]; DRAW_PIXEL(1, Pix); if (!--w) break; /* Fall through */ case 2: Pix = bp[2]; DRAW_PIXEL(2, Pix); if (!--w) break; /* Fall through */ case 3: Pix = bp[3]; DRAW_PIXEL(3, Pix); if (!--w) break; /* Fall through */ case 4: Pix = bp[4]; DRAW_PIXEL(4, Pix); if (!--w) break; /* Fall through */ case 5: Pix = bp[5]; DRAW_PIXEL(5, Pix); if (!--w) break; /* Fall through */ case 6: Pix = bp[6]; DRAW_PIXEL(6, Pix); if (!--w) break; /* Fall through */ case 7: Pix = bp[7]; DRAW_PIXEL(7, Pix); break; } } } else { bp = cache.Ptr() + 56 - bpstart_t::Get(StartLine); OFFSET_IN_LINE; for (l = LineCount; l > 0; l--, bp -= 8 * Pitch, Offset += GFX.PPL) { w = Width; switch (StartPixel) { case 0: Pix = bp[7]; DRAW_PIXEL(0, Pix); if (!--w) break; /* Fall through */ case 1: Pix = bp[6]; DRAW_PIXEL(1, Pix); if (!--w) break; /* Fall through */ case 2: Pix = bp[5]; DRAW_PIXEL(2, Pix); if (!--w) break; /* Fall through */ case 3: Pix = bp[4]; DRAW_PIXEL(3, Pix); if (!--w) break; /* Fall through */ case 4: Pix = bp[3]; DRAW_PIXEL(4, Pix); if (!--w) break; /* Fall through */ case 5: Pix = bp[2]; DRAW_PIXEL(5, Pix); if (!--w) break; /* Fall through */ case 6: Pix = bp[1]; DRAW_PIXEL(6, Pix); if (!--w) break; /* Fall through */ case 7: Pix = bp[0]; DRAW_PIXEL(7, Pix); break; } } } } }; #undef Z1 #undef Z2 // Basic routine to render a single mosaic pixel. // DRAW_PIXEL, bpstart_t, Z1, Z2 and Pix are the same as above, but Pitch is not used. #define Z1 GFX.Z1 #define Z2 GFX.Z2 template struct DrawMosaicPixel16 { typedef void (*call_t)(uint32, uint32, uint32, uint32, uint32, uint32); typedef typename PIXEL::bpstart_t bpstart_t; static void Draw(uint32 Tile, uint32 Offset, uint32 StartLine, uint32 StartPixel, uint32 Width, uint32 LineCount) { CachedTile cache(Tile); int32 l, w; uint8 Pix; cache.GetCachedTile(); if (cache.IsBlankTile()) return; cache.SelectPalette(); if (Tile & H_FLIP) StartPixel = 7 - StartPixel; if (Tile & V_FLIP) Pix = cache.Ptr()[56 - bpstart_t::Get(StartLine) + StartPixel]; else Pix = cache.Ptr()[bpstart_t::Get(StartLine) + StartPixel]; if (Pix) { OFFSET_IN_LINE; for (l = LineCount; l > 0; l--, Offset += GFX.PPL) { for (w = Width - 1; w >= 0; w--) DRAW_PIXEL(w, 1); } } } }; #undef Z1 #undef Z2 // Basic routine to render the backdrop. // DRAW_PIXEL is the same as above, but since we're just replicating a single pixel there's no need for Pitch or bpstart_t // (or interlace at all, really). // The backdrop is always depth = 1, so Z1 = Z2 = 1. And backdrop is always color 0. #define Z1 1 #define Z2 1 #define Pix 0 template struct DrawBackdrop16 { typedef void (*call_t)(uint32 Offset, uint32 Left, uint32 Right); static void Draw(uint32 Offset, uint32 Left, uint32 Right) { uint32 l, x; GFX.RealScreenColors = IPPU.ScreenColors; GFX.ScreenColors = GFX.ClipColors ? BlackColourMap : GFX.RealScreenColors; OFFSET_IN_LINE; for (l = GFX.StartY; l <= GFX.EndY; l++, Offset += GFX.PPL) { for (x = Left; x < Right; x++) DRAW_PIXEL(x, 1); } } }; #undef Pix #undef Z1 #undef Z2 #undef DRAW_PIXEL // Basic routine to render a chunk of a Mode 7 BG. // Mode 7 has no interlace, so bpstart_t and Pitch are unused. // We get some new parameters, so we can use the same DRAW_TILE to do BG1 or BG2: // DCMODE tests if Direct Color should apply. // BG is the BG, so we use the right clip window. // MASK is 0xff or 0x7f, the 'color' portion of the pixel. // We define Z1/Z2 to either be constant 5 or to vary depending on the 'priority' portion of the pixel. #define CLIP_10_BIT_SIGNED(a) (((a) & 0x2000) ? ((a) | ~0x3ff) : ((a) & 0x3ff)) #define DRAW_PIXEL(N, M) PIXEL::Draw(N, M, Offset, OffsetInLine, Pix, OP::Z1(D, b), OP::Z2(D, b)) struct DrawMode7BG1_OP { enum { MASK = 0xff, BG = 0 }; static uint8 Z1(int D, uint8 b) { return D + 7; } static uint8 Z2(int D, uint8 b) { return D + 7; } static uint8 DCMODE() { return Memory.FillRAM[0x2130] & 1; } }; struct DrawMode7BG2_OP { enum { MASK = 0x7f, BG = 1 }; static uint8 Z1(int D, uint8 b) { return D + ((b & 0x80) ? 11 : 3); } static uint8 Z2(int D, uint8 b) { return D + ((b & 0x80) ? 11 : 3); } static uint8 DCMODE() { return 0; } }; template struct DrawTileNormal { typedef void (*call_t)(uint32 Left, uint32 Right, int D); static void Draw(uint32 Left, uint32 Right, int D) { uint8 *VRAM1 = Memory.VRAM + 1; if (OP::DCMODE()) { GFX.RealScreenColors = DirectColourMaps[0]; } else GFX.RealScreenColors = IPPU.ScreenColors; GFX.ScreenColors = GFX.ClipColors ? BlackColourMap : GFX.RealScreenColors; int aa, cc; int startx; uint32 Offset = GFX.StartY * GFX.PPL; struct SLineMatrixData *l = &LineMatrixData[GFX.StartY]; OFFSET_IN_LINE; for (uint32 Line = GFX.StartY; Line <= GFX.EndY; Line++, Offset += GFX.PPL, l++) { int yy, starty; int32 HOffset = ((int32) l->M7HOFS << 19) >> 19; int32 VOffset = ((int32) l->M7VOFS << 19) >> 19; int32 CentreX = ((int32) l->CentreX << 19) >> 19; int32 CentreY = ((int32) l->CentreY << 19) >> 19; if (PPU.Mode7VFlip) starty = 255 - (int) (Line + 1); else starty = Line + 1; yy = CLIP_10_BIT_SIGNED(VOffset - CentreY); int BB = ((l->MatrixB * starty) & ~63) + ((l->MatrixB * yy) & ~63) + (CentreX << 8); int DD = ((l->MatrixD * starty) & ~63) + ((l->MatrixD * yy) & ~63) + (CentreY << 8); if (PPU.Mode7HFlip) { startx = Right - 1; aa = -l->MatrixA; cc = -l->MatrixC; } else { startx = Left; aa = l->MatrixA; cc = l->MatrixC; } int xx = CLIP_10_BIT_SIGNED(HOffset - CentreX); int AA = l->MatrixA * startx + ((l->MatrixA * xx) & ~63); int CC = l->MatrixC * startx + ((l->MatrixC * xx) & ~63); uint8 Pix; if (!PPU.Mode7Repeat) { for (uint32 x = Left; x < Right; x++, AA += aa, CC += cc) { int X = ((AA + BB) >> 8) & 0x3ff; int Y = ((CC + DD) >> 8) & 0x3ff; uint8 *TileData = VRAM1 + (Memory.VRAM[((Y & ~7) << 5) + ((X >> 2) & ~1)] << 7); uint8 b = *(TileData + ((Y & 7) << 4) + ((X & 7) << 1)); Pix = b & OP::MASK; DRAW_PIXEL(x, Pix); } } else { for (uint32 x = Left; x < Right; x++, AA += aa, CC += cc) { int X = ((AA + BB) >> 8); int Y = ((CC + DD) >> 8); uint8 b; if (((X | Y) & ~0x3ff) == 0) { uint8 *TileData = VRAM1 + (Memory.VRAM[((Y & ~7) << 5) + ((X >> 2) & ~1)] << 7); b = *(TileData + ((Y & 7) << 4) + ((X & 7) << 1)); } else if (PPU.Mode7Repeat == 3) b = *(VRAM1 + ((Y & 7) << 4) + ((X & 7) << 1)); else continue; Pix = b & OP::MASK; DRAW_PIXEL(x, Pix); } } } } }; template struct DrawMode7BG1 : public DrawTileNormal {}; template struct DrawMode7BG2 : public DrawTileNormal {}; template struct DrawTileMosaic { typedef void (*call_t)(uint32 Left, uint32 Right, int D); static void Draw(uint32 Left, uint32 Right, int D) { uint8 *VRAM1 = Memory.VRAM + 1; if (OP::DCMODE()) { GFX.RealScreenColors = DirectColourMaps[0]; } else GFX.RealScreenColors = IPPU.ScreenColors; GFX.ScreenColors = GFX.ClipColors ? BlackColourMap : GFX.RealScreenColors; int aa, cc; int startx, StartY = GFX.StartY; int HMosaic = 1, VMosaic = 1, MosaicStart = 0; int32 MLeft = Left, MRight = Right; if (PPU.BGMosaic[0]) { VMosaic = PPU.Mosaic; MosaicStart = ((uint32) GFX.StartY - PPU.MosaicStart) % VMosaic; StartY -= MosaicStart; } if (PPU.BGMosaic[OP::BG]) { HMosaic = PPU.Mosaic; MLeft -= MLeft % HMosaic; MRight += HMosaic - 1; MRight -= MRight % HMosaic; } uint32 Offset = StartY * GFX.PPL; struct SLineMatrixData *l = &LineMatrixData[StartY]; OFFSET_IN_LINE; for (uint32 Line = StartY; Line <= GFX.EndY; Line += VMosaic, Offset += VMosaic * GFX.PPL, l += VMosaic) { if (Line + VMosaic > GFX.EndY) VMosaic = GFX.EndY - Line + 1; int yy, starty; int32 HOffset = ((int32) l->M7HOFS << 19) >> 19; int32 VOffset = ((int32) l->M7VOFS << 19) >> 19; int32 CentreX = ((int32) l->CentreX << 19) >> 19; int32 CentreY = ((int32) l->CentreY << 19) >> 19; if (PPU.Mode7VFlip) starty = 255 - (int) (Line + 1); else starty = Line + 1; yy = CLIP_10_BIT_SIGNED(VOffset - CentreY); int BB = ((l->MatrixB * starty) & ~63) + ((l->MatrixB * yy) & ~63) + (CentreX << 8); int DD = ((l->MatrixD * starty) & ~63) + ((l->MatrixD * yy) & ~63) + (CentreY << 8); if (PPU.Mode7HFlip) { startx = MRight - 1; aa = -l->MatrixA; cc = -l->MatrixC; } else { startx = MLeft; aa = l->MatrixA; cc = l->MatrixC; } int xx = CLIP_10_BIT_SIGNED(HOffset - CentreX); int AA = l->MatrixA * startx + ((l->MatrixA * xx) & ~63); int CC = l->MatrixC * startx + ((l->MatrixC * xx) & ~63); uint8 Pix; uint8 ctr = 1; if (!PPU.Mode7Repeat) { for (int32 x = MLeft; x < MRight; x++, AA += aa, CC += cc) { if (--ctr) continue; ctr = HMosaic; int X = ((AA + BB) >> 8) & 0x3ff; int Y = ((CC + DD) >> 8) & 0x3ff; uint8 *TileData = VRAM1 + (Memory.VRAM[((Y & ~7) << 5) + ((X >> 2) & ~1)] << 7); uint8 b = *(TileData + ((Y & 7) << 4) + ((X & 7) << 1)); if ((Pix = (b & OP::MASK))) { for (int32 h = MosaicStart; h < VMosaic; h++) { for (int32 w = x + HMosaic - 1; w >= x; w--) DRAW_PIXEL(w + h * GFX.PPL, (w >= (int32) Left && w < (int32) Right)); } } } } else { for (int32 x = MLeft; x < MRight; x++, AA += aa, CC += cc) { if (--ctr) continue; ctr = HMosaic; int X = ((AA + BB) >> 8); int Y = ((CC + DD) >> 8); uint8 b; if (((X | Y) & ~0x3ff) == 0) { uint8 *TileData = VRAM1 + (Memory.VRAM[((Y & ~7) << 5) + ((X >> 2) & ~1)] << 7); b = *(TileData + ((Y & 7) << 4) + ((X & 7) << 1)); } else if (PPU.Mode7Repeat == 3) b = *(VRAM1 + ((Y & 7) << 4) + ((X & 7) << 1)); else continue; if ((Pix = (b & OP::MASK))) { for (int32 h = MosaicStart; h < VMosaic; h++) { for (int32 w = x + HMosaic - 1; w >= x; w--) DRAW_PIXEL(w + h * GFX.PPL, (w >= (int32) Left && w < (int32) Right)); } } } } MosaicStart = 0; } } }; template struct DrawMode7MosaicBG1 : public DrawTileMosaic {}; template struct DrawMode7MosaicBG2 : public DrawTileMosaic {}; #undef DRAW_PIXEL } // namespace TileImpl #endif