/* snes_ntsc 0.2.2. http://www.slack.net/~ant/ */ #include "snes_ntsc.h" /* Copyright (C) 2006-2007 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ snes_ntsc_setup_t const snes_ntsc_monochrome = { 0,-1, 0, 0,.2, 0,.2,-.2,-.2,-1, 1, 0, 0 }; snes_ntsc_setup_t const snes_ntsc_composite = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 }; snes_ntsc_setup_t const snes_ntsc_svideo = { 0, 0, 0, 0,.2, 0,.2, -1, -1, 0, 1, 0, 0 }; snes_ntsc_setup_t const snes_ntsc_rgb = { 0, 0, 0, 0,.2, 0,.7, -1, -1,-1, 1, 0, 0 }; #define alignment_count 3 #define burst_count 3 #define rescale_in 8 #define rescale_out 7 #define artifacts_mid 1.0f #define fringing_mid 1.0f #define std_decoder_hue 0 #define rgb_bits 7 /* half normal range to allow for doubled hires pixels */ #define gamma_size 32 #include "snes_ntsc_impl.h" unsigned int snes_ntsc_scanline_offset = 0; unsigned short snes_ntsc_scanline_mask = 0xffff; /* 3 input pixels -> 8 composite samples */ pixel_info_t const snes_ntsc_pixels [alignment_count] = { { PIXEL_OFFSET( -4, -9 ), { 1, 1, .6667f, 0 } }, { PIXEL_OFFSET( -2, -7 ), { .3333f, 1, 1, .3333f } }, { PIXEL_OFFSET( 0, -5 ), { 0, .6667f, 1, 1 } }, }; static void merge_kernel_fields( snes_ntsc_rgb_t* io ) { int n; for ( n = burst_size; n; --n ) { snes_ntsc_rgb_t p0 = io [burst_size * 0] + rgb_bias; snes_ntsc_rgb_t p1 = io [burst_size * 1] + rgb_bias; snes_ntsc_rgb_t p2 = io [burst_size * 2] + rgb_bias; /* merge colors without losing precision */ io [burst_size * 0] = ((p0 + p1 - ((p0 ^ p1) & snes_ntsc_rgb_builder)) >> 1) - rgb_bias; io [burst_size * 1] = ((p1 + p2 - ((p1 ^ p2) & snes_ntsc_rgb_builder)) >> 1) - rgb_bias; io [burst_size * 2] = ((p2 + p0 - ((p2 ^ p0) & snes_ntsc_rgb_builder)) >> 1) - rgb_bias; ++io; } } static void correct_errors( snes_ntsc_rgb_t color, snes_ntsc_rgb_t* out ) { int n; for ( n = burst_count; n; --n ) { unsigned i; for ( i = 0; i < rgb_kernel_size / 2; i++ ) { snes_ntsc_rgb_t error = color - out [i ] - out [(i+12)%14+14] - out [(i+10)%14+28] - out [i + 7] - out [i + 5 +14] - out [i + 3 +28]; DISTRIBUTE_ERROR( i+3+28, i+5+14, i+7 ); } out += alignment_count * rgb_kernel_size; } } void snes_ntsc_init( snes_ntsc_t* ntsc, snes_ntsc_setup_t const* setup ) { int merge_fields; int entry; init_t impl; if ( !setup ) setup = &snes_ntsc_composite; init( &impl, setup ); merge_fields = setup->merge_fields; if ( setup->artifacts <= -1 && setup->fringing <= -1 ) merge_fields = 1; for ( entry = 0; entry < snes_ntsc_palette_size; entry++ ) { /* Reduce number of significant bits of source color. Clearing the low bits of R and B were least notictable. Modifying green was too noticeable. */ int ir = entry >> 8 & 0x1E; int ig = entry >> 4 & 0x1F; int ib = entry << 1 & 0x1E; #if SNES_NTSC_BSNES_COLORTBL if ( setup->bsnes_colortbl ) { int bgr15 = (ib << 10) | (ig << 5) | ir; unsigned long rgb16 = setup->bsnes_colortbl [bgr15]; ir = rgb16 >> 11 & 0x1E; ig = rgb16 >> 6 & 0x1F; ib = rgb16 & 0x1E; } #endif { float rr = impl.to_float [ir]; float gg = impl.to_float [ig]; float bb = impl.to_float [ib]; float y, i, q = RGB_TO_YIQ( rr, gg, bb, y, i ); int r, g, b = YIQ_TO_RGB( y, i, q, impl.to_rgb, int, r, g ); snes_ntsc_rgb_t rgb = PACK_RGB( r, g, b ); snes_ntsc_rgb_t* out = ntsc->table [entry]; gen_kernel( &impl, y, i, q, out ); if ( merge_fields ) merge_kernel_fields( out ); correct_errors( rgb, out ); } } } #ifndef SNES_NTSC_NO_BLITTERS void snes_ntsc_blit( snes_ntsc_t const* ntsc, SNES_NTSC_IN_T const* input, long in_row_width, int burst_phase, int in_width, int in_height, void* rgb_out, long out_pitch ) { int chunk_count = (in_width - 1) / snes_ntsc_in_chunk; for ( ; in_height; --in_height ) { SNES_NTSC_IN_T const* line_in = input; SNES_NTSC_BEGIN_ROW( ntsc, burst_phase, snes_ntsc_black, snes_ntsc_black, SNES_NTSC_ADJ_IN( *line_in ) ); snes_ntsc_out_t* restrict line_out = (snes_ntsc_out_t*) rgb_out; int n; ++line_in; for ( n = chunk_count; n; --n ) { /* order of input and output pixels must not be altered */ SNES_NTSC_COLOR_IN( 0, SNES_NTSC_ADJ_IN( line_in [0] ) ); SNES_NTSC_RGB_OUT( 0, line_out [0], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_RGB_OUT( 1, line_out [1], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_COLOR_IN( 1, SNES_NTSC_ADJ_IN( line_in [1] ) ); SNES_NTSC_RGB_OUT( 2, line_out [2], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_RGB_OUT( 3, line_out [3], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_COLOR_IN( 2, SNES_NTSC_ADJ_IN( line_in [2] ) ); SNES_NTSC_RGB_OUT( 4, line_out [4], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_RGB_OUT( 5, line_out [5], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_RGB_OUT( 6, line_out [6], SNES_NTSC_OUT_DEPTH ); line_in += 3; line_out += 7; } /* finish final pixels */ SNES_NTSC_COLOR_IN( 0, snes_ntsc_black ); SNES_NTSC_RGB_OUT( 0, line_out [0], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_RGB_OUT( 1, line_out [1], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_COLOR_IN( 1, snes_ntsc_black ); SNES_NTSC_RGB_OUT( 2, line_out [2], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_RGB_OUT( 3, line_out [3], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_COLOR_IN( 2, snes_ntsc_black ); SNES_NTSC_RGB_OUT( 4, line_out [4], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_RGB_OUT( 5, line_out [5], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_RGB_OUT( 6, line_out [6], SNES_NTSC_OUT_DEPTH ); burst_phase = (burst_phase + 1) % snes_ntsc_burst_count; input += in_row_width; rgb_out = (char*) rgb_out + out_pitch; } } void snes_ntsc_blit_hires( snes_ntsc_t const* ntsc, SNES_NTSC_IN_T const* input, long in_row_width, int burst_phase, int in_width, int in_height, void* rgb_out, long out_pitch ) { int chunk_count = (in_width - 2) / (snes_ntsc_in_chunk * 2); for ( ; in_height; --in_height ) { SNES_NTSC_IN_T const* line_in = input; SNES_NTSC_HIRES_ROW( ntsc, burst_phase, snes_ntsc_black, snes_ntsc_black, snes_ntsc_black, SNES_NTSC_ADJ_IN( line_in [0] ), SNES_NTSC_ADJ_IN( line_in [1] ) ); snes_ntsc_out_t* restrict line_out = (snes_ntsc_out_t*) rgb_out; int n; line_in += 2; for ( n = chunk_count; n; --n ) { /* twice as many input pixels per chunk */ SNES_NTSC_COLOR_IN( 0, SNES_NTSC_ADJ_IN( line_in [0] ) ); SNES_NTSC_HIRES_OUT( 0, line_out [0], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_COLOR_IN( 1, SNES_NTSC_ADJ_IN( line_in [1] ) ); SNES_NTSC_HIRES_OUT( 1, line_out [1], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_COLOR_IN( 2, SNES_NTSC_ADJ_IN( line_in [2] ) ); SNES_NTSC_HIRES_OUT( 2, line_out [2], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_COLOR_IN( 3, SNES_NTSC_ADJ_IN( line_in [3] ) ); SNES_NTSC_HIRES_OUT( 3, line_out [3], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_COLOR_IN( 4, SNES_NTSC_ADJ_IN( line_in [4] ) ); SNES_NTSC_HIRES_OUT( 4, line_out [4], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_COLOR_IN( 5, SNES_NTSC_ADJ_IN( line_in [5] ) ); SNES_NTSC_HIRES_OUT( 5, line_out [5], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_HIRES_OUT( 6, line_out [6], SNES_NTSC_OUT_DEPTH ); line_in += 6; line_out += 7; } SNES_NTSC_COLOR_IN( 0, snes_ntsc_black ); SNES_NTSC_HIRES_OUT( 0, line_out [0], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_COLOR_IN( 1, snes_ntsc_black ); SNES_NTSC_HIRES_OUT( 1, line_out [1], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_COLOR_IN( 2, snes_ntsc_black ); SNES_NTSC_HIRES_OUT( 2, line_out [2], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_COLOR_IN( 3, snes_ntsc_black ); SNES_NTSC_HIRES_OUT( 3, line_out [3], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_COLOR_IN( 4, snes_ntsc_black ); SNES_NTSC_HIRES_OUT( 4, line_out [4], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_COLOR_IN( 5, snes_ntsc_black ); SNES_NTSC_HIRES_OUT( 5, line_out [5], SNES_NTSC_OUT_DEPTH ); SNES_NTSC_HIRES_OUT( 6, line_out [6], SNES_NTSC_OUT_DEPTH ); burst_phase = (burst_phase + 1) % snes_ntsc_burst_count; input += in_row_width; rgb_out = (char*) rgb_out + out_pitch; } } /* 12.5% scanlines like in snes_ntsc example instead of zsnes's 25% */ #define PIXEL_OUT( x ) \ SNES_NTSC_RGB_OUT( x, value, SNES_NTSC_OUT_DEPTH ); \ line_outa[x] = value; \ line_outb[x] = value - (value >> snes_ntsc_scanline_offset & snes_ntsc_scanline_mask); void snes_ntsc_blit_scanlines( snes_ntsc_t const* ntsc, SNES_NTSC_IN_T const* input, long in_row_width, int burst_phase, int in_width, int in_height, void* rgb_out, long out_pitch ) { unsigned value; int chunk_count = (in_width - 1) / snes_ntsc_in_chunk; for ( ; in_height; --in_height ) { SNES_NTSC_IN_T const* line_in = input; SNES_NTSC_BEGIN_ROW( ntsc, burst_phase, snes_ntsc_black, snes_ntsc_black, SNES_NTSC_ADJ_IN( *line_in ) ); snes_ntsc_out_t * restrict line_outa = (snes_ntsc_out_t *) rgb_out; snes_ntsc_out_t * restrict line_outb = (snes_ntsc_out_t *) ((char *) line_outa + out_pitch); int n; ++line_in; for ( n = chunk_count; n; --n ) { /* order of input and output pixels must not be altered */ SNES_NTSC_COLOR_IN( 0, SNES_NTSC_ADJ_IN( line_in [0] ) ); PIXEL_OUT (0); PIXEL_OUT (1); SNES_NTSC_COLOR_IN( 1, SNES_NTSC_ADJ_IN( line_in [1] ) ); PIXEL_OUT (2); PIXEL_OUT (3); SNES_NTSC_COLOR_IN( 2, SNES_NTSC_ADJ_IN( line_in [2] ) ); PIXEL_OUT (4); PIXEL_OUT (5); PIXEL_OUT (6); line_in += 3; line_outa += 7; line_outb += 7; } /* finish final pixels */ SNES_NTSC_COLOR_IN( 0, snes_ntsc_black ); PIXEL_OUT (0); PIXEL_OUT (1); SNES_NTSC_COLOR_IN( 1, snes_ntsc_black ); PIXEL_OUT (2); PIXEL_OUT (3); SNES_NTSC_COLOR_IN( 2, snes_ntsc_black ); PIXEL_OUT (4); PIXEL_OUT (5); PIXEL_OUT (6); burst_phase = (burst_phase + 1) % snes_ntsc_burst_count; input += in_row_width; rgb_out = (char*) rgb_out + 2 * out_pitch; } } #define PIXEL_OUT_HIRES( x ) \ SNES_NTSC_HIRES_OUT( x, value, SNES_NTSC_OUT_DEPTH ); \ line_outa[x] = value; \ line_outb[x] = value - (value >> snes_ntsc_scanline_offset & snes_ntsc_scanline_mask); void snes_ntsc_blit_hires_scanlines( snes_ntsc_t const* ntsc, SNES_NTSC_IN_T const* input, long in_row_width, int burst_phase, int in_width, int in_height, void* rgb_out, long out_pitch ) { int chunk_count = (in_width - 2) / (snes_ntsc_in_chunk * 2); unsigned value; for ( ; in_height; --in_height ) { SNES_NTSC_IN_T const* line_in = input; SNES_NTSC_HIRES_ROW( ntsc, burst_phase, snes_ntsc_black, snes_ntsc_black, snes_ntsc_black, SNES_NTSC_ADJ_IN( line_in [0] ), SNES_NTSC_ADJ_IN( line_in [1] ) ); snes_ntsc_out_t* restrict line_outa = (snes_ntsc_out_t*) rgb_out; snes_ntsc_out_t* restrict line_outb = (snes_ntsc_out_t*) ((char *) line_outa + out_pitch); int n; line_in += 2; for ( n = chunk_count; n; --n ) { /* twice as many input pixels per chunk */ SNES_NTSC_COLOR_IN( 0, SNES_NTSC_ADJ_IN( line_in [0] ) ); PIXEL_OUT_HIRES (0); SNES_NTSC_COLOR_IN( 1, SNES_NTSC_ADJ_IN( line_in [1] ) ); PIXEL_OUT_HIRES (1); SNES_NTSC_COLOR_IN( 2, SNES_NTSC_ADJ_IN( line_in [2] ) ); PIXEL_OUT_HIRES (2); SNES_NTSC_COLOR_IN( 3, SNES_NTSC_ADJ_IN( line_in [3] ) ); PIXEL_OUT_HIRES (3); SNES_NTSC_COLOR_IN( 4, SNES_NTSC_ADJ_IN( line_in [4] ) ); PIXEL_OUT_HIRES (4); SNES_NTSC_COLOR_IN( 5, SNES_NTSC_ADJ_IN( line_in [5] ) ); PIXEL_OUT_HIRES (5); PIXEL_OUT_HIRES (6); line_in += 6; line_outa += 7; line_outb += 7; } SNES_NTSC_COLOR_IN( 0, snes_ntsc_black ); PIXEL_OUT_HIRES (0); SNES_NTSC_COLOR_IN( 1, snes_ntsc_black ); PIXEL_OUT_HIRES (1); SNES_NTSC_COLOR_IN( 2, snes_ntsc_black ); PIXEL_OUT_HIRES (2); SNES_NTSC_COLOR_IN( 3, snes_ntsc_black ); PIXEL_OUT_HIRES (3); SNES_NTSC_COLOR_IN( 4, snes_ntsc_black ); PIXEL_OUT_HIRES (4); SNES_NTSC_COLOR_IN( 5, snes_ntsc_black ); PIXEL_OUT_HIRES (5); PIXEL_OUT_HIRES (6); burst_phase = (burst_phase + 1) % snes_ntsc_burst_count; input += in_row_width; rgb_out = (char*) rgb_out + out_pitch * 2; } } #endif