/* SNES NTSC video filter */ /* snes_ntsc 0.2.2 */ #ifndef SNES_NTSC_H #define SNES_NTSC_H #include "snes_ntsc_config.h" #ifdef __cplusplus extern "C" { #endif /* Image parameters, ranging from -1.0 to 1.0. Actual internal values shown in parenthesis and should remain fairly stable in future versions. */ typedef struct snes_ntsc_setup_t { /* Basic parameters */ double hue; /* -1 = -180 degrees +1 = +180 degrees */ double saturation; /* -1 = grayscale (0.0) +1 = oversaturated colors (2.0) */ double contrast; /* -1 = dark (0.5) +1 = light (1.5) */ double brightness; /* -1 = dark (0.5) +1 = light (1.5) */ double sharpness; /* edge contrast enhancement/blurring */ /* Advanced parameters */ double gamma; /* -1 = dark (1.5) +1 = light (0.5) */ double resolution; /* image resolution */ double artifacts; /* artifacts caused by color changes */ double fringing; /* color artifacts caused by brightness changes */ double bleed; /* color bleed (color resolution reduction) */ int merge_fields; /* if 1, merges even and odd fields together to reduce flicker */ float const* decoder_matrix; /* optional RGB decoder matrix, 6 elements */ unsigned long const* bsnes_colortbl; /* undocumented; set to 0 */ } snes_ntsc_setup_t; /* Video format presets */ extern snes_ntsc_setup_t const snes_ntsc_composite; /* color bleeding + artifacts */ extern snes_ntsc_setup_t const snes_ntsc_svideo; /* color bleeding only */ extern snes_ntsc_setup_t const snes_ntsc_rgb; /* crisp image */ extern snes_ntsc_setup_t const snes_ntsc_monochrome;/* desaturated + artifacts */ /* Scanline values */ extern unsigned int snes_ntsc_scanline_offset; extern unsigned short snes_ntsc_scanline_mask; /* Initializes and adjusts parameters. Can be called multiple times on the same snes_ntsc_t object. Can pass NULL for either parameter. */ typedef struct snes_ntsc_t snes_ntsc_t; void snes_ntsc_init( snes_ntsc_t* ntsc, snes_ntsc_setup_t const* setup ); /* Filters one or more rows of pixels. Input pixel format is set by SNES_NTSC_IN_FORMAT and output RGB depth is set by SNES_NTSC_OUT_DEPTH. Both default to 16-bit RGB. In_row_width is the number of pixels to get to the next input row. Out_pitch is the number of *bytes* to get to the next output row. */ void snes_ntsc_blit( snes_ntsc_t const* ntsc, SNES_NTSC_IN_T const* input, long in_row_width, int burst_phase, int in_width, int in_height, void* rgb_out, long out_pitch ); void snes_ntsc_blit_hires( snes_ntsc_t const* ntsc, SNES_NTSC_IN_T const* input, long in_row_width, int burst_phase, int in_width, int in_height, void* rgb_out, long out_pitch ); void snes_ntsc_blit_scanlines( snes_ntsc_t const* ntsc, SNES_NTSC_IN_T const* input, long in_row_width, int burst_phase, int in_width, int in_height, void* rgb_out, long out_pitch ); void snes_ntsc_blit_hires_scanlines( snes_ntsc_t const* ntsc, SNES_NTSC_IN_T const* input, long in_row_width, int burst_phase, int in_width, int in_height, void* rgb_out, long out_pitch ); /* Number of output pixels written by low-res blitter for given input width. Width might be rounded down slightly; use SNES_NTSC_IN_WIDTH() on result to find rounded value. Guaranteed not to round 256 down at all. */ #define SNES_NTSC_OUT_WIDTH( in_width ) \ ((((in_width) - 1) / snes_ntsc_in_chunk + 1) * snes_ntsc_out_chunk) /* Number of low-res input pixels that will fit within given output width. Might be rounded down slightly; use SNES_NTSC_OUT_WIDTH() on result to find rounded value. */ #define SNES_NTSC_IN_WIDTH( out_width ) \ (((out_width) / snes_ntsc_out_chunk - 1) * snes_ntsc_in_chunk + 1) /* Interface for user-defined custom blitters */ enum { snes_ntsc_in_chunk = 3 }; /* number of input pixels read per chunk */ enum { snes_ntsc_out_chunk = 7 }; /* number of output pixels generated per chunk */ enum { snes_ntsc_black = 0 }; /* palette index for black */ enum { snes_ntsc_burst_count = 3 }; /* burst phase cycles through 0, 1, and 2 */ /* Begins outputting row and starts three pixels. First pixel will be cut off a bit. Use snes_ntsc_black for unused pixels. Declares variables, so must be before first statement in a block (unless you're using C++). */ #define SNES_NTSC_BEGIN_ROW( ntsc, burst, pixel0, pixel1, pixel2 ) \ char const* ktable = \ (char const*) (ntsc)->table + burst * (snes_ntsc_burst_size * sizeof (snes_ntsc_rgb_t));\ SNES_NTSC_BEGIN_ROW_6_( pixel0, pixel1, pixel2, SNES_NTSC_IN_FORMAT, ktable ) /* Begins input pixel */ #define SNES_NTSC_COLOR_IN( index, color ) \ SNES_NTSC_COLOR_IN_( index, color, SNES_NTSC_IN_FORMAT, ktable ) /* Generates output pixel. Bits can be 24, 16, 15, 14, 32 (treated as 24), or 0: 24: RRRRRRRR GGGGGGGG BBBBBBBB (8-8-8 RGB) 16: RRRRRGGG GGGBBBBB (5-6-5 RGB) 15: RRRRRGG GGGBBBBB (5-5-5 RGB) 14: BBBBBGG GGGRRRRR (5-5-5 BGR, native SNES format) 0: xxxRRRRR RRRxxGGG GGGGGxxB BBBBBBBx (native internal format; x = junk bits) */ #define SNES_NTSC_RGB_OUT( index, rgb_out, bits ) \ SNES_NTSC_RGB_OUT_14_( index, rgb_out, bits, 1 ) /* Hires equivalents */ #define SNES_NTSC_HIRES_ROW( ntsc, burst, pixel1, pixel2, pixel3, pixel4, pixel5 ) \ char const* ktable = \ (char const*) (ntsc)->table + burst * (snes_ntsc_burst_size * sizeof (snes_ntsc_rgb_t));\ unsigned const snes_ntsc_pixel1_ = (pixel1);\ snes_ntsc_rgb_t const* kernel1 = SNES_NTSC_IN_FORMAT( ktable, snes_ntsc_pixel1_ );\ unsigned const snes_ntsc_pixel2_ = (pixel2);\ snes_ntsc_rgb_t const* kernel2 = SNES_NTSC_IN_FORMAT( ktable, snes_ntsc_pixel2_ );\ unsigned const snes_ntsc_pixel3_ = (pixel3);\ snes_ntsc_rgb_t const* kernel3 = SNES_NTSC_IN_FORMAT( ktable, snes_ntsc_pixel3_ );\ unsigned const snes_ntsc_pixel4_ = (pixel4);\ snes_ntsc_rgb_t const* kernel4 = SNES_NTSC_IN_FORMAT( ktable, snes_ntsc_pixel4_ );\ unsigned const snes_ntsc_pixel5_ = (pixel5);\ snes_ntsc_rgb_t const* kernel5 = SNES_NTSC_IN_FORMAT( ktable, snes_ntsc_pixel5_ );\ snes_ntsc_rgb_t const* kernel0 = kernel1;\ snes_ntsc_rgb_t const* kernelx0;\ snes_ntsc_rgb_t const* kernelx1 = kernel1;\ snes_ntsc_rgb_t const* kernelx2 = kernel1;\ snes_ntsc_rgb_t const* kernelx3 = kernel1;\ snes_ntsc_rgb_t const* kernelx4 = kernel1;\ snes_ntsc_rgb_t const* kernelx5 = kernel1 #define SNES_NTSC_HIRES_OUT( x, rgb_out, bits ) {\ snes_ntsc_rgb_t raw_ =\ kernel0 [ x ] + kernel2 [(x+5)%7+14] + kernel4 [(x+3)%7+28] +\ kernelx0 [(x+7)%7+7] + kernelx2 [(x+5)%7+21] + kernelx4 [(x+3)%7+35] +\ kernel1 [(x+6)%7 ] + kernel3 [(x+4)%7+14] + kernel5 [(x+2)%7+28] +\ kernelx1 [(x+6)%7+7] + kernelx3 [(x+4)%7+21] + kernelx5 [(x+2)%7+35];\ SNES_NTSC_CLAMP_( raw_, 0 );\ SNES_NTSC_RGB_OUT_( rgb_out, (bits), 0 );\ } /* private */ enum { snes_ntsc_entry_size = 128 }; enum { snes_ntsc_palette_size = 0x2000 }; typedef unsigned long snes_ntsc_rgb_t; struct snes_ntsc_t { snes_ntsc_rgb_t table [snes_ntsc_palette_size] [snes_ntsc_entry_size]; }; enum { snes_ntsc_burst_size = snes_ntsc_entry_size / snes_ntsc_burst_count }; #define SNES_NTSC_RGB16( ktable, n ) \ (snes_ntsc_rgb_t const*) (ktable + ((n & 0x001E) | (n >> 1 & 0x03E0) | (n >> 2 & 0x3C00)) * \ (snes_ntsc_entry_size / 2 * sizeof (snes_ntsc_rgb_t))) #define SNES_NTSC_RGB15( ktable, n ) \ (snes_ntsc_rgb_t const*) (ktable + ((n & 0x001E) | (n >> 0 & 0x03E0) | (n >> 1 & 0x3C00)) * \ (snes_ntsc_entry_size / 2 * sizeof (snes_ntsc_rgb_t))) #define SNES_NTSC_BGR15( ktable, n ) \ (snes_ntsc_rgb_t const*) (ktable + ((n << 9 & 0x3C00) | (n & 0x03E0) | (n >> 10 & 0x001E)) * \ (snes_ntsc_entry_size / 2 * sizeof (snes_ntsc_rgb_t))) /* common 3->7 ntsc macros */ #define SNES_NTSC_BEGIN_ROW_6_( pixel0, pixel1, pixel2, ENTRY, table ) \ unsigned const snes_ntsc_pixel0_ = (pixel0);\ snes_ntsc_rgb_t const* kernel0 = ENTRY( table, snes_ntsc_pixel0_ );\ unsigned const snes_ntsc_pixel1_ = (pixel1);\ snes_ntsc_rgb_t const* kernel1 = ENTRY( table, snes_ntsc_pixel1_ );\ unsigned const snes_ntsc_pixel2_ = (pixel2);\ snes_ntsc_rgb_t const* kernel2 = ENTRY( table, snes_ntsc_pixel2_ );\ snes_ntsc_rgb_t const* kernelx0;\ snes_ntsc_rgb_t const* kernelx1 = kernel0;\ snes_ntsc_rgb_t const* kernelx2 = kernel0 #define SNES_NTSC_RGB_OUT_14_( x, rgb_out, bits, shift ) {\ snes_ntsc_rgb_t raw_ =\ kernel0 [x ] + kernel1 [(x+12)%7+14] + kernel2 [(x+10)%7+28] +\ kernelx0 [(x+7)%14] + kernelx1 [(x+ 5)%7+21] + kernelx2 [(x+ 3)%7+35];\ SNES_NTSC_CLAMP_( raw_, shift );\ SNES_NTSC_RGB_OUT_( rgb_out, bits, shift );\ } /* common ntsc macros */ #define snes_ntsc_rgb_builder ((1L << 21) | (1 << 11) | (1 << 1)) #define snes_ntsc_clamp_mask (snes_ntsc_rgb_builder * 3 / 2) #define snes_ntsc_clamp_add (snes_ntsc_rgb_builder * 0x101) #define SNES_NTSC_CLAMP_( io, shift ) {\ snes_ntsc_rgb_t sub = (io) >> (9-(shift)) & snes_ntsc_clamp_mask;\ snes_ntsc_rgb_t clamp = snes_ntsc_clamp_add - sub;\ io |= clamp;\ clamp -= sub;\ io &= clamp;\ } #define SNES_NTSC_COLOR_IN_( index, color, ENTRY, table ) {\ unsigned color_;\ kernelx##index = kernel##index;\ kernel##index = (color_ = (color), ENTRY( table, color_ ));\ } /* x is always zero except in snes_ntsc library */ #define SNES_NTSC_RGB_OUT_( rgb_out, bits, x ) {\ if ( bits == 16 )\ rgb_out = (raw_>>(13-x)& 0xF800)|(raw_>>(8-x)&0x07E0)|(raw_>>(4-x)&0x001F);\ if ( bits == 24 || bits == 32 )\ rgb_out = (raw_>>(5-x)&0xFF0000)|(raw_>>(3-x)&0xFF00)|(raw_>>(1-x)&0xFF);\ if ( bits == 15 )\ rgb_out = (raw_>>(14-x)& 0x7C00)|(raw_>>(9-x)&0x03E0)|(raw_>>(4-x)&0x001F);\ if ( bits == 14 )\ rgb_out = (raw_>>(24-x)& 0x001F)|(raw_>>(9-x)&0x03E0)|(raw_<<(6+x)&0x7C00);\ if ( bits == 0 )\ rgb_out = raw_ << x;\ } #ifdef __cplusplus } #endif #endif