// **************************************************************************** // * This file is part of the xBRZ project. It is distributed under * // * GNU General Public License: https://www.gnu.org/licenses/gpl-3.0 * // * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved * // * * // * Additionally and as a special exception, the author gives permission * // * to link the code of this program with the following libraries * // * (or with modified versions that use the same licenses), and distribute * // * linked combinations including the two: MAME, FreeFileSync, Snes9x * // * You must obey the GNU General Public License in all respects for all of * // * the code used other than MAME, FreeFileSync, Snes9x. * // * If you modify this file, you may extend this exception to your version * // * of the file, but you are not obligated to do so. If you do not wish to * // * do so, delete this exception statement from your version. * // **************************************************************************** #ifndef XBRZ_HEADER_3847894708239054 #define XBRZ_HEADER_3847894708239054 #include "port.h" //#include //size_t //#include //uint32_t #include #include "xbrz_config.h" namespace xbrz { /* ------------------------------------------------------------------------- | xBRZ: "Scale by rules" - high quality image upscaling filter by Zenju | ------------------------------------------------------------------------- using a modified approach of xBR: http://board.byuu.org/viewtopic.php?f=10&t=2248 - new rule set preserving small image features - highly optimized for performance - support alpha channel - support multithreading - support 64-bit architectures - support processing image slices - support scaling up to 6xBRZ */ enum class ColorFormat //from high bits -> low bits, 8 bit per channel { RGB, //8 bit for each red, green, blue, upper 8 bits unused ARGB, //including alpha channel, BGRA byte order on little-endian machines ARGB_UNBUFFERED, //like ARGB, but without the one-time buffer creation overhead (ca. 100 - 300 ms) at the expense of a slightly slower scaling time }; const int SCALE_FACTOR_MAX = 6; /* -> map source (srcWidth * srcHeight) to target (scale * width x scale * height) image, optionally processing a half-open slice of rows [yFirst, yLast) only -> support for source/target pitch in bytes! -> if your emulator changes only a few image slices during each cycle (e.g. DOSBox) then there's no need to run xBRZ on the complete image: Just make sure you enlarge the source image slice by 2 rows on top and 2 on bottom (this is the additional range the xBRZ algorithm is using during analysis) CAVEAT: If there are multiple changed slices, make sure they do not overlap after adding these additional rows in order to avoid a memory race condition in the target image data if you are using multiple threads for processing each enlarged slice! THREAD-SAFETY: - parts of the same image may be scaled by multiple threads as long as the [yFirst, yLast) ranges do not overlap! - there is a minor inefficiency for the first row of a slice, so avoid processing single rows only; suggestion: process at least 8-16 rows */ void scale(size_t factor, //valid range: 2 - SCALE_FACTOR_MAX const uint32_t* src, uint32_t* trg, int srcWidth, int srcHeight, ColorFormat colFmt, const ScalerCfg& cfg = ScalerCfg(), int yFirst = 0, int yLast = std::numeric_limits::max()); //slice of source image void bilinearScale(const uint32_t* src, int srcWidth, int srcHeight, /**/ uint32_t* trg, int trgWidth, int trgHeight); void nearestNeighborScale(const uint32_t* src, int srcWidth, int srcHeight, /**/ uint32_t* trg, int trgWidth, int trgHeight); //parameter tuning bool equalColorTest(uint32_t col1, uint32_t col2, ColorFormat colFmt, double luminanceWeight, double equalColorTolerance); } #endif