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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#include "tileimpl.h"
using namespace TileImpl;
namespace {
uint32 pixbit[8][16];
uint8 hrbit_odd[256];
uint8 hrbit_even[256];
// Here are the tile converters, selected by S9xSelectTileConverter().
// Really, except for the definition of DOBIT and the number of times it is called, they're all the same.
#define DOBIT(n, i) \
if ((pix = *(tp + (n)))) \
{ \
p1 |= pixbit[(i)][pix >> 4]; \
p2 |= pixbit[(i)][pix & 0xf]; \
}
uint8 ConvertTile2 (uint8 *pCache, uint32 TileAddr, uint32)
{
uint8 *tp = &Memory.VRAM[TileAddr];
uint32 *p = (uint32 *) pCache;
uint32 non_zero = 0;
uint8 line;
for (line = 8; line != 0; line--, tp += 2)
{
uint32 p1 = 0;
uint32 p2 = 0;
uint8 pix;
DOBIT( 0, 0);
DOBIT( 1, 1);
*p++ = p1;
*p++ = p2;
non_zero |= p1 | p2;
}
return (non_zero ? TRUE : BLANK_TILE);
}
uint8 ConvertTile4 (uint8 *pCache, uint32 TileAddr, uint32)
{
uint8 *tp = &Memory.VRAM[TileAddr];
uint32 *p = (uint32 *) pCache;
uint32 non_zero = 0;
uint8 line;
for (line = 8; line != 0; line--, tp += 2)
{
uint32 p1 = 0;
uint32 p2 = 0;
uint8 pix;
DOBIT( 0, 0);
DOBIT( 1, 1);
DOBIT(16, 2);
DOBIT(17, 3);
*p++ = p1;
*p++ = p2;
non_zero |= p1 | p2;
}
return (non_zero ? TRUE : BLANK_TILE);
}
uint8 ConvertTile8 (uint8 *pCache, uint32 TileAddr, uint32)
{
uint8 *tp = &Memory.VRAM[TileAddr];
uint32 *p = (uint32 *) pCache;
uint32 non_zero = 0;
uint8 line;
for (line = 8; line != 0; line--, tp += 2)
{
uint32 p1 = 0;
uint32 p2 = 0;
uint8 pix;
DOBIT( 0, 0);
DOBIT( 1, 1);
DOBIT(16, 2);
DOBIT(17, 3);
DOBIT(32, 4);
DOBIT(33, 5);
DOBIT(48, 6);
DOBIT(49, 7);
*p++ = p1;
*p++ = p2;
non_zero |= p1 | p2;
}
return (non_zero ? TRUE : BLANK_TILE);
}
#undef DOBIT
#define DOBIT(n, i) \
if ((pix = hrbit_odd[*(tp1 + (n))])) \
p1 |= pixbit[(i)][pix]; \
if ((pix = hrbit_odd[*(tp2 + (n))])) \
p2 |= pixbit[(i)][pix];
uint8 ConvertTile2h_odd (uint8 *pCache, uint32 TileAddr, uint32 Tile)
{
uint8 *tp1 = &Memory.VRAM[TileAddr], *tp2;
uint32 *p = (uint32 *) pCache;
uint32 non_zero = 0;
uint8 line;
if (Tile == 0x3ff)
tp2 = tp1 - (0x3ff << 4);
else
tp2 = tp1 + (1 << 4);
for (line = 8; line != 0; line--, tp1 += 2, tp2 += 2)
{
uint32 p1 = 0;
uint32 p2 = 0;
uint8 pix;
DOBIT( 0, 0);
DOBIT( 1, 1);
*p++ = p1;
*p++ = p2;
non_zero |= p1 | p2;
}
return (non_zero ? TRUE : BLANK_TILE);
}
uint8 ConvertTile4h_odd (uint8 *pCache, uint32 TileAddr, uint32 Tile)
{
uint8 *tp1 = &Memory.VRAM[TileAddr], *tp2;
uint32 *p = (uint32 *) pCache;
uint32 non_zero = 0;
uint8 line;
if (Tile == 0x3ff)
tp2 = tp1 - (0x3ff << 5);
else
tp2 = tp1 + (1 << 5);
for (line = 8; line != 0; line--, tp1 += 2, tp2 += 2)
{
uint32 p1 = 0;
uint32 p2 = 0;
uint8 pix;
DOBIT( 0, 0);
DOBIT( 1, 1);
DOBIT(16, 2);
DOBIT(17, 3);
*p++ = p1;
*p++ = p2;
non_zero |= p1 | p2;
}
return (non_zero ? TRUE : BLANK_TILE);
}
#undef DOBIT
#define DOBIT(n, i) \
if ((pix = hrbit_even[*(tp1 + (n))])) \
p1 |= pixbit[(i)][pix]; \
if ((pix = hrbit_even[*(tp2 + (n))])) \
p2 |= pixbit[(i)][pix];
uint8 ConvertTile2h_even (uint8 *pCache, uint32 TileAddr, uint32 Tile)
{
uint8 *tp1 = &Memory.VRAM[TileAddr], *tp2;
uint32 *p = (uint32 *) pCache;
uint32 non_zero = 0;
uint8 line;
if (Tile == 0x3ff)
tp2 = tp1 - (0x3ff << 4);
else
tp2 = tp1 + (1 << 4);
for (line = 8; line != 0; line--, tp1 += 2, tp2 += 2)
{
uint32 p1 = 0;
uint32 p2 = 0;
uint8 pix;
DOBIT( 0, 0);
DOBIT( 1, 1);
*p++ = p1;
*p++ = p2;
non_zero |= p1 | p2;
}
return (non_zero ? TRUE : BLANK_TILE);
}
uint8 ConvertTile4h_even (uint8 *pCache, uint32 TileAddr, uint32 Tile)
{
uint8 *tp1 = &Memory.VRAM[TileAddr], *tp2;
uint32 *p = (uint32 *) pCache;
uint32 non_zero = 0;
uint8 line;
if (Tile == 0x3ff)
tp2 = tp1 - (0x3ff << 5);
else
tp2 = tp1 + (1 << 5);
for (line = 8; line != 0; line--, tp1 += 2, tp2 += 2)
{
uint32 p1 = 0;
uint32 p2 = 0;
uint8 pix;
DOBIT( 0, 0);
DOBIT( 1, 1);
DOBIT(16, 2);
DOBIT(17, 3);
*p++ = p1;
*p++ = p2;
non_zero |= p1 | p2;
}
return (non_zero ? TRUE : BLANK_TILE);
}
#undef DOBIT
} // anonymous namespace
void S9xInitTileRenderer (void)
{
int i;
for (i = 0; i < 16; i++)
{
uint32 b = 0;
#ifdef LSB_FIRST
if (i & 8)
b |= 1;
if (i & 4)
b |= 1 << 8;
if (i & 2)
b |= 1 << 16;
if (i & 1)
b |= 1 << 24;
#else
if (i & 8)
b |= 1 << 24;
if (i & 4)
b |= 1 << 16;
if (i & 2)
b |= 1 << 8;
if (i & 1)
b |= 1;
#endif
for (uint8 bitshift = 0; bitshift < 8; bitshift++)
pixbit[bitshift][i] = b << bitshift;
}
for (i = 0; i < 256; i++)
{
uint8 m = 0;
uint8 s = 0;
if (i & 0x80)
s |= 8;
if (i & 0x40)
m |= 8;
if (i & 0x20)
s |= 4;
if (i & 0x10)
m |= 4;
if (i & 0x08)
s |= 2;
if (i & 0x04)
m |= 2;
if (i & 0x02)
s |= 1;
if (i & 0x01)
m |= 1;
hrbit_odd[i] = m;
hrbit_even[i] = s;
}
}
// Functions to select which converter and renderer to use.
extern template struct TileImpl::Renderers<DrawTile16, Normal1x1>;
extern template struct TileImpl::Renderers<DrawClippedTile16, Normal1x1>;
extern template struct TileImpl::Renderers<DrawMosaicPixel16, Normal1x1>;
extern template struct TileImpl::Renderers<DrawBackdrop16, Normal1x1>;
extern template struct TileImpl::Renderers<DrawMode7MosaicBG1, Normal1x1>;
extern template struct TileImpl::Renderers<DrawMode7BG1, Normal1x1>;
extern template struct TileImpl::Renderers<DrawMode7MosaicBG2, Normal1x1>;
extern template struct TileImpl::Renderers<DrawMode7BG2, Normal1x1>;
extern template struct TileImpl::Renderers<DrawTile16, Normal2x1>;
extern template struct TileImpl::Renderers<DrawClippedTile16, Normal2x1>;
extern template struct TileImpl::Renderers<DrawMosaicPixel16, Normal2x1>;
extern template struct TileImpl::Renderers<DrawBackdrop16, Normal2x1>;
extern template struct TileImpl::Renderers<DrawMode7MosaicBG1, Normal2x1>;
extern template struct TileImpl::Renderers<DrawMode7BG1, Normal2x1>;
extern template struct TileImpl::Renderers<DrawMode7MosaicBG2, Normal2x1>;
extern template struct TileImpl::Renderers<DrawMode7BG2, Normal2x1>;
extern template struct TileImpl::Renderers<DrawTile16, Interlace>;
extern template struct TileImpl::Renderers<DrawClippedTile16, Interlace>;
extern template struct TileImpl::Renderers<DrawMosaicPixel16, Interlace>;
extern template struct TileImpl::Renderers<DrawTile16, Hires>;
extern template struct TileImpl::Renderers<DrawClippedTile16, Hires>;
extern template struct TileImpl::Renderers<DrawMosaicPixel16, Hires>;
extern template struct TileImpl::Renderers<DrawBackdrop16, Hires>;
extern template struct TileImpl::Renderers<DrawMode7MosaicBG1, Hires>;
extern template struct TileImpl::Renderers<DrawMode7BG1, Hires>;
extern template struct TileImpl::Renderers<DrawMode7MosaicBG2, Hires>;
extern template struct TileImpl::Renderers<DrawMode7BG2, Hires>;
extern template struct TileImpl::Renderers<DrawTile16, HiresInterlace>;
extern template struct TileImpl::Renderers<DrawClippedTile16, HiresInterlace>;
extern template struct TileImpl::Renderers<DrawMosaicPixel16, HiresInterlace>;
void S9xSelectTileRenderers (int BGMode, bool8 sub, bool8 obj)
{
void (**DT) (uint32, uint32, uint32, uint32);
void (**DCT) (uint32, uint32, uint32, uint32, uint32, uint32);
void (**DMP) (uint32, uint32, uint32, uint32, uint32, uint32);
void (**DB) (uint32, uint32, uint32);
void (**DM7BG1) (uint32, uint32, int);
void (**DM7BG2) (uint32, uint32, int);
bool8 M7M1, M7M2;
M7M1 = PPU.BGMosaic[0] && PPU.Mosaic > 1;
M7M2 = PPU.BGMosaic[1] && PPU.Mosaic > 1;
bool8 interlace = obj ? FALSE : IPPU.Interlace;
bool8 hires = !sub && (BGMode == 5 || BGMode == 6 || IPPU.PseudoHires);
if (!IPPU.DoubleWidthPixels) // normal width
{
DT = Renderers<DrawTile16, Normal1x1>::Functions;
DCT = Renderers<DrawClippedTile16, Normal1x1>::Functions;
DMP = Renderers<DrawMosaicPixel16, Normal1x1>::Functions;
DB = Renderers<DrawBackdrop16, Normal1x1>::Functions;
DM7BG1 = M7M1 ? Renderers<DrawMode7MosaicBG1, Normal1x1>::Functions : Renderers<DrawMode7BG1, Normal1x1>::Functions;
DM7BG2 = M7M2 ? Renderers<DrawMode7MosaicBG2, Normal1x1>::Functions : Renderers<DrawMode7BG2, Normal1x1>::Functions;
GFX.LinesPerTile = 8;
}
else if(hires) // hires double width
{
if (interlace)
{
DT = Renderers<DrawTile16, HiresInterlace>::Functions;
DCT = Renderers<DrawClippedTile16, HiresInterlace>::Functions;
DMP = Renderers<DrawMosaicPixel16, HiresInterlace>::Functions;
DB = Renderers<DrawBackdrop16, Hires>::Functions;
DM7BG1 = M7M1 ? Renderers<DrawMode7MosaicBG1, Hires>::Functions : Renderers<DrawMode7BG1, Hires>::Functions;
DM7BG2 = M7M2 ? Renderers<DrawMode7MosaicBG2, Hires>::Functions : Renderers<DrawMode7BG2, Hires>::Functions;
GFX.LinesPerTile = 4;
}
else
{
DT = Renderers<DrawTile16, Hires>::Functions;
DCT = Renderers<DrawClippedTile16, Hires>::Functions;
DMP = Renderers<DrawMosaicPixel16, Hires>::Functions;
DB = Renderers<DrawBackdrop16, Hires>::Functions;
DM7BG1 = M7M1 ? Renderers<DrawMode7MosaicBG1, Hires>::Functions : Renderers<DrawMode7BG1, Hires>::Functions;
DM7BG2 = M7M2 ? Renderers<DrawMode7MosaicBG2, Hires>::Functions : Renderers<DrawMode7BG2, Hires>::Functions;
GFX.LinesPerTile = 8;
}
}
else // normal double width
{
if (interlace)
{
DT = Renderers<DrawTile16, Interlace>::Functions;
DCT = Renderers<DrawClippedTile16, Interlace>::Functions;
DMP = Renderers<DrawMosaicPixel16, Interlace>::Functions;
DB = Renderers<DrawBackdrop16, Normal2x1>::Functions;
DM7BG1 = M7M1 ? Renderers<DrawMode7MosaicBG1, Normal2x1>::Functions : Renderers<DrawMode7BG1, Normal2x1>::Functions;
DM7BG2 = M7M2 ? Renderers<DrawMode7MosaicBG2, Normal2x1>::Functions : Renderers<DrawMode7BG2, Normal2x1>::Functions;
GFX.LinesPerTile = 4;
}
else
{
DT = Renderers<DrawTile16, Normal2x1>::Functions;
DCT = Renderers<DrawClippedTile16, Normal2x1>::Functions;
DMP = Renderers<DrawMosaicPixel16, Normal2x1>::Functions;
DB = Renderers<DrawBackdrop16, Normal2x1>::Functions;
DM7BG1 = M7M1 ? Renderers<DrawMode7MosaicBG1, Normal2x1>::Functions : Renderers<DrawMode7BG1, Normal2x1>::Functions;
DM7BG2 = M7M2 ? Renderers<DrawMode7MosaicBG2, Normal2x1>::Functions : Renderers<DrawMode7BG2, Normal2x1>::Functions;
GFX.LinesPerTile = 8;
}
}
GFX.DrawTileNomath = DT[0];
GFX.DrawClippedTileNomath = DCT[0];
GFX.DrawMosaicPixelNomath = DMP[0];
GFX.DrawBackdropNomath = DB[0];
GFX.DrawMode7BG1Nomath = DM7BG1[0];
GFX.DrawMode7BG2Nomath = DM7BG2[0];
int i;
if (!Settings.Transparency)
i = 0;
else
{
i = (Memory.FillRAM[0x2131] & 0x80) ? 4 : 1;
if (Memory.FillRAM[0x2131] & 0x40)
{
i++;
if (Memory.FillRAM[0x2130] & 2)
i++;
}
if (IPPU.MaxBrightness != 0xf)
{
if (i == 1)
i = 7;
else if (i == 3)
i = 8;
}
}
GFX.DrawTileMath = DT[i];
GFX.DrawClippedTileMath = DCT[i];
GFX.DrawMosaicPixelMath = DMP[i];
GFX.DrawBackdropMath = DB[i];
GFX.DrawMode7BG1Math = DM7BG1[i];
GFX.DrawMode7BG2Math = DM7BG2[i];
}
void S9xSelectTileConverter (int depth, bool8 hires, bool8 sub, bool8 mosaic)
{
switch (depth)
{
case 8:
BG.ConvertTile = BG.ConvertTileFlip = ConvertTile8;
BG.Buffer = BG.BufferFlip = IPPU.TileCache[TILE_8BIT];
BG.Buffered = BG.BufferedFlip = IPPU.TileCached[TILE_8BIT];
BG.TileShift = 6;
BG.PaletteShift = 0;
BG.PaletteMask = 0;
BG.DirectColourMode = Memory.FillRAM[0x2130] & 1;
break;
case 4:
if (hires)
{
if (sub || mosaic)
{
BG.ConvertTile = ConvertTile4h_even;
BG.Buffer = IPPU.TileCache[TILE_4BIT_EVEN];
BG.Buffered = IPPU.TileCached[TILE_4BIT_EVEN];
BG.ConvertTileFlip = ConvertTile4h_odd;
BG.BufferFlip = IPPU.TileCache[TILE_4BIT_ODD];
BG.BufferedFlip = IPPU.TileCached[TILE_4BIT_ODD];
}
else
{
BG.ConvertTile = ConvertTile4h_odd;
BG.Buffer = IPPU.TileCache[TILE_4BIT_ODD];
BG.Buffered = IPPU.TileCached[TILE_4BIT_ODD];
BG.ConvertTileFlip = ConvertTile4h_even;
BG.BufferFlip = IPPU.TileCache[TILE_4BIT_EVEN];
BG.BufferedFlip = IPPU.TileCached[TILE_4BIT_EVEN];
}
}
else
{
BG.ConvertTile = BG.ConvertTileFlip = ConvertTile4;
BG.Buffer = BG.BufferFlip = IPPU.TileCache[TILE_4BIT];
BG.Buffered = BG.BufferedFlip = IPPU.TileCached[TILE_4BIT];
}
BG.TileShift = 5;
BG.PaletteShift = 10 - 4;
BG.PaletteMask = 7 << 4;
BG.DirectColourMode = FALSE;
break;
case 2:
if (hires)
{
if (sub || mosaic)
{
BG.ConvertTile = ConvertTile2h_even;
BG.Buffer = IPPU.TileCache[TILE_2BIT_EVEN];
BG.Buffered = IPPU.TileCached[TILE_2BIT_EVEN];
BG.ConvertTileFlip = ConvertTile2h_odd;
BG.BufferFlip = IPPU.TileCache[TILE_2BIT_ODD];
BG.BufferedFlip = IPPU.TileCached[TILE_2BIT_ODD];
}
else
{
BG.ConvertTile = ConvertTile2h_odd;
BG.Buffer = IPPU.TileCache[TILE_2BIT_ODD];
BG.Buffered = IPPU.TileCached[TILE_2BIT_ODD];
BG.ConvertTileFlip = ConvertTile2h_even;
BG.BufferFlip = IPPU.TileCache[TILE_2BIT_EVEN];
BG.BufferedFlip = IPPU.TileCached[TILE_2BIT_EVEN];
}
}
else
{
BG.ConvertTile = BG.ConvertTileFlip = ConvertTile2;
BG.Buffer = BG.BufferFlip = IPPU.TileCache[TILE_2BIT];
BG.Buffered = BG.BufferedFlip = IPPU.TileCached[TILE_2BIT];
}
BG.TileShift = 4;
BG.PaletteShift = 10 - 2;
BG.PaletteMask = 7 << 2;
BG.DirectColourMode = FALSE;
break;
}
}