inserts a PML4E where a prior PML4E is set to not present, pointing at the PDPT that contains the dll.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
_xeroxz 277f023825
added internal base
3 years ago
injector init commit 3 years ago
internal added internal base 3 years ago
LICENSE init commit 3 years ago
README.md Update README.md 3 years ago
injector.sln init commit 3 years ago
internal.sln added internal base 3 years ago
unknown.png init commit 3 years ago

README.md

nasa-injector

  • 0 bytes allocated in the kernel.
  • 0 bytes allocated in the process.
  • 0 VAD entries created inside of the game.

This project is old (about 6 months old or 6/xx/2020) and not well structured. It's been rendered obsolete since my new projects have been put together and extended this. I hope this project gives you some ideas for your own projects and you're able to make it far cleaner than this ever will be.

Rendering Hook

This injector is intended to inject a module which has no imports, the injector is designed for dxd11 games only and will not work on any other type of process. If you take a look at dxgi.dll present you can see that there is a EtwEventWrite call. nasa injector IAT hooks EtwEventWrite in dxgi.dll to point to the internal.dll entry point.

This makes it so when you stream the game in discord or OBS the rendering is stream proof because we draw after discord and OBS captures the screen.