Replace illegal characters in the project name with _ when doing cmkr init

main
Duncan Ogilvie 2 years ago
parent a90988b81a
commit 5b6d9c3826

@ -89,8 +89,24 @@ static void create_file(const fs::path &path, const std::string &contents) {
ofs << contents;
}
// CMake target name rules: https://cmake.org/cmake/help/latest/policy/CMP0037.html [A-Za-z0-9_.+\-]
// TOML bare keys: non-empty strings composed only of [A-Za-z0-9_-]
// We replace all non-TOML bare key characters with _
static std::string escape_project_name(const std::string &name) {
std::string escaped;
escaped.reserve(name.length());
for (auto ch : name) {
if ((ch >= 'A' && ch <= 'Z') || (ch >= 'a' && ch <= 'z') || (ch >= '0' && ch <= '9') || ch == '_' || ch == '-') {
escaped += ch;
} else {
escaped += '_';
}
}
return escaped;
}
void generate_project(const std::string &type) {
const auto name = fs::current_path().stem().string();
const auto name = escape_project_name(fs::current_path().stem().string());
if (fs::exists(fs::current_path() / "cmake.toml")) {
throw std::runtime_error("Cannot initialize a project when cmake.toml already exists!");
}

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