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codm/codm-sdk/Assembly_CSharp/Assembly_CSharp_forward.hpp

71559 lines
1.2 MiB

//generated with dll2sdk
#pragma once
#include "..\dll2sdk_forward.g.hpp"
namespace DLL2SDK::Assembly_CSharp
{
enum struct BakeryLightmapGroup_ftLMGroupMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct BakeryLightmapGroup_RenderMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct BakeryLightmapGroup_RenderDirMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct BakeryPointLight_ftLightProjectionMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ftLightmaps_LightmapAdditionalData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TypewriterEffect_FadeEntry;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIButtonColor_State : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIButtonMessage_Trigger : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICenterOnChild_OnCenterCallback;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIDragDropItem_Restriction : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIDragObject_DragEffect : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIGrid_OnReposition;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIGrid_Arrangement : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIGrid_Sorting : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIKeyBinding_Action : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIKeyBinding_Modifier : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIKeyNavigation_Constraint : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIPlaySound_Trigger : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIPopupList_Position : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIPopupList_OpenOn : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIPopupList_LegacyEvent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIPopupList__UpdateTweenPosition_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIPopupList__CloseIfUnselected_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIProgressBar_FillDirection : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIProgressBar_OnDragFinished;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIScrollBar_Direction : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIScrollView_Movement : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIScrollView_DragEffect : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIScrollView_ShowCondition : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIScrollView_OnDragNotification;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UISlider_Direction : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UISquareDragScrollView_Direction : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UITable_OnReposition;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UITable_Direction : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UITable_Sorting : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIToggle_Validate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIWrapContent_OnInitializeItem;
}
namespace DLL2SDK::Assembly_CSharp
{
template <typename T> struct BetterList_1_CompareFunc;
}
namespace DLL2SDK::Assembly_CSharp
{
template <typename T> struct BetterList_1__GetEnumerator_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EventDelegate_Parameter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EventDelegate_Callback;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Localization_LoadFunction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Localization_OnLocalizeNotification;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct NGUIText_Alignment : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct NGUIText_SymbolStyle : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NGUIText_GlyphInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NGUIText_NGUITextContext;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NGUITextFontCacheDynamic_CacheItem;
}
namespace DLL2SDK::Assembly_CSharp
{
template <typename T> struct NGUITools_OnInitFunc_1;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct PropertyBinding_UpdateCondition : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct PropertyBinding_Direction : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpringPanel_OnFinished;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIBasicSprite_Type : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIBasicSprite_FillDirection : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIBasicSprite_AdvancedType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIBasicSprite_MirroredType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIBasicSprite_Flip : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIDrawCall_UIDrawCallMaterialCacheItem;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIDrawCall_Clipping : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIDrawCall_OnRenderCallback;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIDrawCall_OnCreateDrawCall;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIDrawCall_ShadowMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIDrawCall_UIDrawCallShaderNameCache;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIEventListener_VoidDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIEventListener_BoolDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIEventListener_FloatDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIEventListener_VectorDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIEventListener_ObjectDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIEventListener_KeyCodeDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIGeometry_OnCustomWrite;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIRect_AnchorPoint;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIRect_AnchorUpdate : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIWidget_Pivot : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIWidget_OnDimensionsChanged;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIWidget_OnPostFillCallback;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIWidget_AspectRatioSource : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIWidget_HitCheck;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpringPosition_OnFinished;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct TweenLetters_AnimationLetterOrder : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TweenLetters_LetterProperties;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TweenLetters_AnimationProperties;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UITweener_Method : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UITweener_Style : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GamepadButton_HoldBg;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct GamepadButtonShowType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct GamepadButtonOpType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GamepadButton_CompositeButtonCfg;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIAnchor_Side : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIAtlas_Sprite;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIAtlas_Coordinates : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UICamera_ControlScheme : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UICamera_ClickNotification : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICamera_MouseOrTouch;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UICamera_EventType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICamera_GetKeyStateFunc;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICamera_GetAxisFunc;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICamera_GetAnyKeyFunc;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICamera_GetMouseDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICamera_GetTouchDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICamera_RemoveTouchDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICamera_OnScreenResize;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UICamera_ProcessEventsIn : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICamera_OnCustomInput;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICamera_OnSchemeChange;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICamera_MoveDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICamera_VoidDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICamera_BoolDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICamera_FloatDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICamera_VectorDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICamera_ObjectDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICamera_KeyCodeDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICamera_DepthEntry;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICamera_Touch;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIInput_InputType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIInput_Validation : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIInput_KeyboardType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIInput_OnReturnKey : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIInput_OnValidate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIInput_StrByteCount;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UILabel_Effect : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UILabel_Overflow : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UILabel_Crispness : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UILabel_Modifier : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UILabel_FontCategory : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UILabel_ModifierFunc;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UILabel__ReopenAllLabel_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIPanel_RenderQueue : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIPanel_OnGeometryUpdated;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIPanel_OnClippingMoved;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIPanel_OnCreateMaterial;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIRoot_Projection : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIRoot_Scaling : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIRoot_Constraint : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UISprite_LimitType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIStretch_Style : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UITextList_Style : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UITextList_Paragraph;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct AnimateFsmAction_Calculation : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct CurveFsmAction_Calculation : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct EaseFsmAction_EasingFunction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct EaseFsmAction_EaseType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct FsmStateActionAnimatorBase_AnimatorFrameUpdateSelector : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct ArrayTransferValue_ArrayTransferType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct ArrayTransferValue_ArrayPasteType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct BoolOperator_Operation : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct ConvertFloatToInt_FloatRounding : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct DebugDrawShape_ShapeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct FloatOperator_Operation : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct GetAxisVector_AxisPlane : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct GetDeviceRoll_BaseOrientation : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct GetTimeInfo_TimeInfo : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct IntOperator_Operation : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct MouseLook_RotationAxes : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct MouseLook2_RotationAxes : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct ProjectLocationToMap_MapProjection : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct QuaternionBaseAction_everyFrameOptions : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct GetSceneActionBase_SceneReferenceOptions : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct GetSceneActionBase_SceneSimpleReferenceOptions : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct GetSceneActionBase_SceneBuildReferenceOptions : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct GetSceneActionBase_SceneAllReferenceOptions : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct SetActiveScene_SceneReferenceOptions : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct UnloadScene_SceneReferenceOptions : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct UnloadSceneAsynch_SceneReferenceOptions : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct SendMessage_MessageType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct TakeScreenshot_Destination : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct TouchGUIEvent_OffsetOptions : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct TransformInputToWorldSpace_AxisPlane : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct GetAtan2FromVector3_aTan2EnumAxis : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct Vector2Operator_Vector2Operation : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct Vector3Operator_Vector3Operation : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct iTweenFsmAction_AxisRestriction : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct EActionType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GameFsmHelper__GetActionCount_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GameFsmHelper__HasAction_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::APM
{
enum struct ApmAgent_StreamStep : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::APM
{
enum struct ApmAgent_StreamStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::APM
{
struct ApmAgent_TApmDeviceClassEventHandle;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::APM
{
struct ApmAgent__CheckDeviceClassAsync_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ApolloObject;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
enum struct ADebug_LogPriority : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
{
enum struct TdrError_ErrorType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
{
enum struct TdrTLV_TLV_MAGIC : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
{
enum struct TdrTLV_TdrTLVTypeId : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct DataQuery_IIPS_FIND_FILE_INFO;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct DataQuery_IIPS_PACKAGE_INFO;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct DownloadCallBack_OnDownloadErrorFunc;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct DownloadCallBack_OnDownloadSuccessFunc;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct DataDownloader_DownloadInfo;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
enum struct IIPSMobileErrorCodeCheck_first_module : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
enum struct IIPSMobileErrorCodeCheck_second_module : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
enum struct IIPSMobileErrorCodeCheck_error_type_inside : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
enum struct IIPSMobileErrorCodeCheck_error_type : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSMobileErrorCodeCheck_ErrorCodeInfo;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSMobileVersionCallBack_PROGRAMMEVERSION;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSMobileVersionCallBack_DATAVERSION;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSMobileVersionCallBack_APPVERSION;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSMobileVersionCallBack_VERSIONINFO;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
enum struct IIPSMobileVersionCallBack_VERSIONSTAGE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSMobileVersionCallBack_OnGetNewVersionInfoFunc;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSMobileVersionCallBack_OnProgressFunc;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSMobileVersionCallBack_OnErrorFunc;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSMobileVersionCallBack_OnSuccessFunc;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSMobileVersionCallBack_SaveConfigFunc;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSMobileVersionCallBack_OnNoticeInstallApkFunc;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSMobileVersionCallBack_OnActionMsgFunc;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSPufferPluginCallBack_OnInitReturnFunc;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSPufferPluginCallBack_OnInitProgresFunc;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSPufferPluginCallBack_OnDownloadReturnFunc;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSPufferPluginCallBack_OnDownloadProgressFunc;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSPufferPluginCallBack_OnRestoreReturnFunc;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSPufferPluginCallBack_OnRestoreProgresFunc;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSPufferPluginCallBack_OnDownloadBatchReturnFunc;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSPufferPluginCallBack_OnDownloadBatchProgressFunc;
}
namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk
{
struct GSDK_GSDKObserver;
}
namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk
{
struct GSDK_GSDKLogObserver;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
enum struct GCloudVoiceEngine_NoticeMessageType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct GCloudVoiceEngine_NoticeMessage;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
enum struct CompleteCode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct IGCloudVoiceEngine_MemberVoiceEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct IGCloudVoiceEngine_RoomMemberVoiceEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct IGCloudVoiceEngine_ChangeRoleCompleteEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct IGCloudVoiceEngine_StatusUpdateEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct IGCloudVoiceEngine_RoomMemberChangedCompleteHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct IGCloudVoiceEngine_QuitRoomCompleteEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct IGCloudVoiceEngine_ApplyMessageKeyCompleteEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct IGCloudVoiceEngine_UploadReccordFileCompleteEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct IGCloudVoiceEngine_DownloadRecordFileCompleteEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct IGCloudVoiceEngine_PlayRecordFilCompleteEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct IGCloudVoiceEngine_SpeechToTextEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct IGCloudVoiceEngine_StreamSpeechToTextEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
enum struct Event : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct IGCloudVoiceEngine_MuteSwitchResultHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct IGCloudVoiceEngine_ReportPlayerHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct IGCloudVoiceEngine_SaveRecFileIndexEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct IGCloudVoiceEngine_SpeechTranslateHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
enum struct SpeechLanguageType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct IGCloudVoiceEngine_EnableTranslateHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BuglyAgent_LogCallbackDelegate;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
enum struct MSDKLog_Level : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKMessageCenter_MSDKRetJsonEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON
{
enum struct Json_Parser_TOKEN : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON
{
struct Json_Parser;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON
{
struct Json_Serializer;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
enum struct Json_Parser_TOKEN : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
struct Json_Parser;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
struct Json_Serializer;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
enum struct ULog_Level : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
enum struct APMidasGoodsRequest_TOKEN_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
enum struct APMidasMonthRequest_SERVICE_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct TssSdk_ESERAILIZETAG : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct TssSdk_ESERIALIZETYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct TssSdk_EUINTYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct TssSdk_EAPPIDTYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct TssSdk_EENTRYID : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct TssSdk_EGAMESTATUS : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct TssSdk_AntiEncryptResult : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct TssSdk_AntiDecryptResult : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TssSdk_AntiDataInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TssSdk_EncryptPkgInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TssSdk_DecryptPkgInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TssSdk_OutputUnityBuffer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TssSdk_SerializeUnity;
}
namespace DLL2SDK::Assembly_CSharp::IronSourceJSON
{
enum struct Json_Parser_TOKEN : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::IronSourceJSON
{
struct Json_Parser;
}
namespace DLL2SDK::Assembly_CSharp::IronSourceJSON
{
struct Json_Serializer;
}
namespace DLL2SDK::Assembly_CSharp::SWS
{
struct PathIndicator__EmitParticles_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::SWS
{
struct PathRenderer__StartRenderer_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::SWS
{
enum struct navMove_LoopType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::SWS
{
struct navMove__Move_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::SWS
{
struct navMove__NextWaypoint_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::SWS
{
struct navMove__WaitForDestination_c__Iterator2;
}
namespace DLL2SDK::Assembly_CSharp::SWS
{
struct navMove__ReachedEnd_c__Iterator3;
}
namespace DLL2SDK::Assembly_CSharp::SWS
{
struct navMove__Wait_c__Iterator4;
}
namespace DLL2SDK::Assembly_CSharp::SWS
{
enum struct splineMove_TimeValue : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::SWS
{
enum struct splineMove_LoopType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::SWS
{
enum struct splineMove_RotationType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::SWS
{
struct splineMove__Wait_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AudioFlashEmissionController_EmissionGroup_BeatType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AudioFlashEmissionController_EmissionGroup;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AudioSpectrumProvider_PlayState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct AirDropPlane__StartFallingDown_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRAnimationBlender_TransformAttr;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChipMachineMgr__GetChipMachine_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChipMachineMgr__SpawnBRChipMachine_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChipMachineMgr__OnSyncBRChipMachineStat_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRGame__GetPickUpListInBox_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRGame__UpdateCurrentPickupList_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRGameInfo__On3PWeaponChanged_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRGameInfo__AddPlayerMark_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRGameInfo__RemovePlayerMark_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRGameInfo__SetBRMapMarks_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRGameInfo__SetBRMapMarks_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRGameUIScene__OnTacticalTeamPlayerLoginOrLogoutNotify_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRGameUIScene__UpdateOSTeammetaInfoHud_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRGameUIScene__DestroyOSTeammetaInfoHud_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRInventoryManager__GetWeapon_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRInventoryManager__GetDelayCreateWeapon_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRInventoryManager__GetWeaponByActorID_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRVendingMachineVolume__DoStartAutoRota_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRMatchMsgScheduler_MatchMsgScheduleDelegate;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRMatchMsgScheduler__ExePickAni_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRPlayerPawn_SwitchRoleCallBack;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRPlayerPawn__EquipAttachment_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRPlayerPawn__EquipAttachmentByClient_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRPlayerPawn__UnEquipAttachment_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRPlayerPawn__UnEquipAttachmentByClient_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRPlayerPawn__AttachPropPawn_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MoveTrainingTarget__WaitAndStartMove_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NormalTrainingTarget__Recover_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTreasureMapMgr__UnActiveTreasure_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBlackMarketMonitorManager_NotifySyncHelicopterPosition;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct DanceAnimationController_NotifyDanceAnimationMileStone;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct DanceAnimationController_NotifyDanceAnimationEnded;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct DanceFloorManager_NotifyMusicPlayInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRDestructibleLevelObj_DropPropSettings;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BRDroppedPickupBox_BRDroppedPickupBoxState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRLanternBlink_BlinkData;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRLanternRenderer_BlinkData;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRLanternRenderer_InstanceData;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SandStormEffect_Item;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct ElectricTripWireBaseManager_ElectricTripWireLinkerInfo__ShowLineEffect_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EAssetID : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentData__GetSlotListDataListByTypeInCommon_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentManager_WeaponStatus;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct EBRMedicinePriorityLevel : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BRBagWeaponAvatarComponent_BagWeaponSlot : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagWeaponAvatarComponent_BagWeaponPartInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagWeaponAvatarComponent_BagWeaponInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagWeaponAvatarComponent_PendingAttachment;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagWeaponAvatarComponent_PendingAddWeaponInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BRBagWeaponAvatarComponent_WeaponAvatarMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagWeaponAvatarComponent_EquipAttachmentBagWeaponInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagWeaponAvatarComponent_EquipAttachmentEmptyBagWeaponInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagWeaponAvatarComponent__InternalAddWeapon_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagWeaponAvatarComponent__DelayActiveBagWeapon_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagWeaponAvatarComponent__OnLoadComplete_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagWeaponAvatarComponent__OnLoadComplete_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagWeaponAvatarComponent__RemoveWeaponAvatar_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagWeaponAvatarComponent__EquipWeapon_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagWeaponAvatarComponent__EquipAttachmentBagWeapon_c__AnonStorey6;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagWeaponAvatarComponent__UnEquipAttachmentBagWeapon_c__AnonStorey7;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagWeaponAvatarComponent__RemoveSameCategoryHud_c__AnonStorey8;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagWeaponAvatarComponent__OnWeaponPartLoadReady_c__AnonStorey9;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagWeaponAvatarComponent__OnWeaponPartLoadReady_c__AnonStoreyA;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BRClimbComponent_ClimbMoveType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BRClimbComponent_ClimbType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BRClimbComponent_ClimbAnimType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRClimbComponent_FucTick;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BRHoldWeaponComponent_EWeaponLengthType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSnowTrackPawnComponent__DoSpawnSnowTrack_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRUseItemComponent__TryUseItem_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRUseItemComponent__SwitchWeaponThenRequestUseItem_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRVehicleComponent_VehicleComponentHandler;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRVehicleComponent__ReachOutTransition_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRVehicleComponent__BackToSeatTransition_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct SwitchRoleComponent_BRPawn_EBRSwitchStep : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SkydivingPhysics_ForceEndSkydivingCallbackFunc;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SkydivingPhysics__On1PForceSetPosition_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SkydivingPhysics__SetTeammatePositionAndRotation_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EPhysicsState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SkydivingPhysics__TransferSkydivingAnim_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalMapView_BR_InitResourceFinishedDelegate;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalRadarView_BR_InitResourceFinishedDelegate;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalRadarView_BR_TickDelegate;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct AirDropTipsHUD__DelayAndHideCommonTips_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct AirDropTipsHUD__OnTweenFinished_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRQuickControllerBase__Init_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRQuickMedicineController__OnHPLevelChanged_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRQuickMedicineController__OnUpperBtnClick_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRQuickMedicineController__GetUpperItemDataListByMerge_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRQuickThrowWeaponController__OnUpperBtnClick_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRQuickThrowWeaponController__GetUpperItemDataListByMerge_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRQuickView__WaitClose_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRQuickButtomView__GetUpperItemDataListByMerge_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRQuickButtomView__GetUpperItemDataListByMerge_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSkillView__OnStickPress_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentBagController__SetData_BagList_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentBagView__SetActive_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentBagView__WaitClose_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRBroadcastTipsHUD__ShowOffEffect_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRBroadcastTipsHUD__DelayHidden_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct ChatChannel_TAG : uint32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChatDataStore_HistoryMsg;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChatFriendCell_GetBRCFCItem;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChatFriendCell_RecyleBRCFClItem;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChatFriendCellItem_VoicePlayFlow;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChatVoiceToWordController_SendTextMsg;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChatVoiceToWordController__RequestApplyMessageKey_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChatVoiceToWordController__RequestSpeechToText_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChipMachineTipsHUD__DelayAndHideCommonTips_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChipMachineTipsHUD__OnTweenFinished_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRCountDownView__CloseWinningTime_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRDirectionHUD_SoundVisibleShowInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRDirectionHUD__UpdateDictionaryData_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRDirectionHUD__UpdateDictionaryData_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRDoorHUD_DoorInfo;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementWindowSelfView_AllInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRFireModeChangeHud__GamepadFunc_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRNearbyItemListController__ClearItem_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRSelectChipHUD__DelayShowSelectRoot_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRSelectChipHUD__PlayChipItemAnim_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRStartHUD__HideMessage_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRStartHUD__PrintMessage_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRStartHUD__PrintMessageAR_c__Iterator2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamInfoHUD__RequestedCountDown_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamInfoHUD__SetItemTransferEnable_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamInfoHUD__OnRequireTeamLeader_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamInfoHUD__OnTeammateOffline_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamInfoHUD__OnPlayerLoginOrLogout_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamInfoHUD__RefreshOrAddItem_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamInfoHUD__AddTeamMateItem_c__AnonStorey6;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamInfoHUD__OnNotifyTeammateRequestHelp_c__AnonStorey7;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamInfoHUD__FindTeamMateItem_c__AnonStorey8;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamMateDetailHUD__SetContent_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamMateDetailItem_CalcWantedObj;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamMateDetailItem__RemoveOwn_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamMateDetailItem__GetTopThreeWantedItem_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamMateDetailItem__GetTopThreeWantedItem_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamMateItem__RequestingCountDown_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTipsHUD__DelayHidden_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRWeaponBaseView__CloseAttachmentEffectEnumerator_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRWeaponView_BRWeaponItemBinding;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRWeaponView__CloseAttachmentEffectCoroutine_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SwimmingEffectHandler_SprayHandler;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BRStoryBookVolume_BRStoryBookType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BRFenceMgr_PendingFence_FenceOption : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRFenceMgr_PendingFence;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AdManager_ShowAdCallBack;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ChannelServices_PrologueStepInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ChannelServices_ChannelNoticeData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ChannelServices_EIsPaidUser : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ChannelServices_EHsModuleType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ChannelServices_ENoticeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ChannelServices_ExtraData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ChannelServices_ESNSShareTarget : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ChannelServices_ESNSSendToFriendTarget : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ChannelServices_ESNSSendToFriendAction : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Helpshift
{
struct HelpshiftUser_Builder;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct iMSDKChannelServices_ESendFriendCallBackType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct iMSDKChannelServices_EGameShareType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EasyListController_OnDataListShowFinished;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EasyListController_OnDataListShowBackToBegin;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
template <typename DATA_TYPE> struct EasyListController__SetEasyListData_c__AnonStorey0_1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EasyListController__SetEasyListData_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIWrapContentExtend_OnInitializeItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EasyPopupList__Awake_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EasyPopupList__SetOptions_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct GUIDefinition_CommonButtonCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct GUIDefinition_FunctionButtonCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CommonTipsController_Tips;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct LitePackDownloadBoxView_RetryNoticeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct LitePackDownloadBoxView_NetNoticeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct MessageBoxResult : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CommonMessageBoxView_DynamicLine;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CommonTipsView__DelayAndHideCommonTips_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CommonTipsView__OnTweenFinished_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct MessageBoxWindow_MessageBoxCallbackHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
enum struct EUIRichState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIButtonCountDown__IECountDown_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct UICommonTools_TipsColor : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonTools__SetActiveWithAlphaTween_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct UIAnimationTimeGroup_FlyFrom : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EUIItemsBatchAnimationMethod : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct UITimeGroupsDispatcher_PlayTriggerMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UITimeGroupsDispatcher__RefreshTimeGroup_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFlexibleListBaseCell_OnClickCell;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFlowGridCellPath;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFlowGridCellPool_Roll;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFlowTable__CreateCell_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
enum struct UICameraFieldAdaptor_ESide : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
enum struct UISideAdaptor_EHorizontalSide : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
enum struct UISideAdaptor_EVerticalSide : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIStandards_PerspectiveContainerA;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIStandards_PopupBoxA;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIStandards_PersperctiveListA;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIStandards_UI1stPopupView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ReuseListController_OnDataListShowFinished;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ReuseListController_OnDataListShowBackToBegin;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ReuseListController_OnAllWrapControllersCreatedFiniehd;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIReuseListContent_OnInitializeItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIReuseListContent_OnInitializeAnim;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIReuseListContent_OneByOneItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct UIReuseListContent_OneOffState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct DataPropertyDatabase_DataPropertyTagInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct BaseGame_EGameState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
template <typename T> struct BaseGame__ContainLevelObject_c__AnonStorey0_1;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
template <typename T> struct BaseGame__FindLevelObject_c__AnonStorey1_1;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BaseGame__FindLevelObjects_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BaseGame__GetLevelObjectType_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BaseGame__GetGameComponent_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct Pawn_EDirection : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct Pawn_AttackAnimType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct Pawn_ClimbType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Pawn_StopDrivingHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct Pawn_MotionDirection : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Pawn_IgnoreWeaponInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct Pawn_EU_OnCallback : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Pawn_FucFinishCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Pawn_Callback;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Pawn__GetLogicalComponent_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Pawn__SetPhysicsVolume_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Pawn__ShouldIgnoreWhenEquip_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Pawn__AddIgnoreWeaponWhenEquip_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PawnLadderComponent_LadderStepMover;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct PawnLadderComponent_LadderStage : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct PawnLadderComponent_EOldChangeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PawnLadderComponent__HideOtherFPPawn_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PawnLadderComponent__HideFPPawn_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct PawnRagdollComponent_RagdollState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Weapon_WeaponLengthChangeCallBackFunc;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct Weapon_WeaponSwitchFailReason : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct Weapon_BRThrowWeaponAnimDefine : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Weapon__ShowAndHideWeaponPart_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Weapon__EquipAttachment_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Weapon__EquipAttachment_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Weapon__EquipAttachment_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Weapon__EquipAttachmentByClient_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Weapon__EquipAttachmentByClient_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Weapon__UnEquipAttachment_c__AnonStorey6;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Weapon__UnEquipAttachmentByClient_c__AnonStorey7;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Weapon__UnEquipAttachmentByClient_c__AnonStorey8;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct WeaponTempest_WeaponChargeStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct Inventory_LoadCancelCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct Inventory_LoadAssetCallbackData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct WeaponFireComponent_EConfigPart : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct WeaponFireComponent_HitType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_Cone__CalcWeaponFire_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_Cone__CalcWeaponFire_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_Instant__CaleDetailDamage_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_ShadowBlade__PlayEffect_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_ShadowBlade__StopEffect_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct SignsManager_SignExclusionRadiusInfo;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
enum struct SignsParser_EMarkFailReason : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRLadderScoreAwardConfig__IsValid_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BoxLotteryConfigConfig__GetLotteryByID_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BoxLotteryConfigConfig__GetLotteryListByID_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct BuffConfConfig_EParamOperator : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CompositeCommonMaterialConfig__GetCommonList_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct CompositeConfigConfig_ESyntheticType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CompositeConfigConfig__IsInCommonMaterialPool_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EInventoryItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CompositeConfigConfig__GetRandomList_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CompositeConfigConfig__GetAllList_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CompositeConfigConfig__GetConfByResultId_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct DeviceUIAdaptConfigConfig__GetDeviceUIAdaptConfig_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct DeviceUIAdaptConfigConfig__GetEditorDeviceModelName_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
enum struct TutorialEventType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
enum struct TutorialType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GameOutputsRulesConfig__FindOutput_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GameOutputsRulesConfig__FindOutput_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GameOutputsRulesConfig__FindOutput_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GameOutputsRulesConfig__FindLevelOutput_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GuildActivePrizeConfConfig_PrizeInfo;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GuildMemberActivePrizeConfConfig_PrizeInfo;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct InviteFriendURLConfig_EInviteFriendURLSituation : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct InviteFriendURLConfig__GetInviteFriendURLConfig_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct Item2InventoryConfig_ConfigFilePathType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LevelUnlockConfigConfig__SystemUnlockLevel_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LevelUnlockConfigConfig__GetLoadoutUnlockLevel_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LevelUnlockConfigConfig__GetCompositeUnlockLevel_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct LootRateTableConfig_ELootRateMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LootRateTableConfig__FindLootRate_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EGameMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EGameModeCategory : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct EServerEntry : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LadderScoreAwardConfig__IsValid_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct TestSPVPEntranceConfConfig__GetMapList_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct UltConfConfig__IsUltSkillWeapon_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct UltConfConfig__GetUltSkillIDByWeaponID_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EUltID : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ZombieLobbyConfConfig__GetSortedEntryConfigs_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ZombieLobbyConfConfig__GetSortedEntryConfigs_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct VehicleData__AutoGetOnVehicle_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ReplayDataContainer_RecordPlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct ReplaySummonManager_ReplaySummonData;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct ReplaySummonManager_CommonDestoryCallBack;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct ReplaySummonManager_CreateObjectCallBack;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct ReplaySummonManager_DestoryObjectCallBack;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_Airstrike_MissileInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_C4Killed_C4KillerInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_CarePackageCommon_CarePackageInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_DestructibleSceneObjectCommon_DestructibleSceneObjectInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_Drone_DroneKillerInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_ElectricShockCar_ElectricShockCarInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_GoliathWeapon_GoliathWeaponInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_Grenade_GrenadeInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_Helicopter_HelicopterInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_HiveGun_HiveGunInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_HunterKiller_HunterKillerInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_Missile_MissileInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PLAYER_MOVE_STATE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_Move_KeyMoveCalcInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_NuclearBomb_NuclearBombKillerInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_ReconCar_ReconCarInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_SentryGun_SentryGunInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_ShadowBlade_ShadowBladeInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_TrophySystem_TrophySystemInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_VTOL_VTOLInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct RecordManager_RecordData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct RecordManager_ERecordState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct ReplayFrameSet_DeadReplayFrameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct ReplayFrameSet_FrameIgnoreInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct DynamicBone_UpdateMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct DynamicBone_FreezeAxis : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DynamicBone_Particle;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct DynamicBoneCollider_Direction : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct DynamicBoneCollider_Bound : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_BaseSetting;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_AmplifyUtils;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct CODPostEffectChain_BloomPasses : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_CmyRT;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_BloomSetting;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_RuntimeData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_ExposureSetting_AutoExposureProcessor;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_ExposureSetting;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_distortSetting;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_radBlurSetting;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_RealDofSetting;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_SimpleACESSetting;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct CODPostEffectChain_UserBlurSetting_BlurType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_UserBlurSetting;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct CODPostEffectChain_EffectFadeState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct CODPostEffectChain_EEffectType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct CODPostEffectChain_ECommandBufferType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_DizzyBlurSetting;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_CameraEventProxy;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_PostProcessBloomSetting;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_PPBloomUtils;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct CODPostEffectChain_BloomPass : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct CODPostEffectChain_ShaftsScreenBlendMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_SunShaftBloomSetting;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_SunShaftBloomUtils;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_BCGSColorGradingSetting_ColorKey;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_BCGSColorGradingSetting;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct CODPostEffectChain_Pass : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_SunShaftSetting;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BaseMatEffect__UpdateMaterial_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FadeableRenderer_StoredInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Mirror__RenderMirrorView_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OutlineEffectUtility__EnableRenderStateEffect_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct PopupWindowBlur_BlurType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PopupWindowBlur__CaptureScreen_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SimpleACEColorGrading_ParameterSet;
}
namespace DLL2SDK::Assembly_CSharp
{
struct HableCurve_Segment;
}
namespace DLL2SDK::Assembly_CSharp
{
struct HableCurve_DirectParams;
}
namespace DLL2SDK::Assembly_CSharp
{
struct HableCurve_Uniforms;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PostProcessResources_Shaders;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PostProcessResources_ComputeShaders;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PostProcessResources_SMAALuts;
}
namespace DLL2SDK::Assembly_CSharp
{
template <typename T> struct RuntimeUtilities__GetAllSceneObjects_c__Iterator0_1;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct TrackballAttribute_Mode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct RagdollLogic__Create_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct RagdollLogic__Create_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimGraphComponent_MixerInputPlayableInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimGraphComponent_LayerMixerInputPlayableInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct AnimatorUtils_AniClipNameType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct AnimatorUtils_MoveClipType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BlendTreePlayableNode_ClipInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PawnAnimationComponent_EProneDire : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AUEnumAttribute_CUSTEnum;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct UpperBodyStateBoneWeight_UpperBodyStateBoneWeightItem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct GameAnimatorStateChangeClip_EU_WSCEvent : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameAnimatorStateChangeClip_FucStateUpdate;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
{
enum struct Animation_MPlayMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
{
using Animation_CAnimationState = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
{
struct Animation_FucCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
{
using Animation_CUAnimation = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
{
struct Animation_CDefaultState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
{
template <typename T> struct CUIDMgr_1_FucTraversing;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
{
template <typename T> struct CUIDMgr_1_FucTraversingEx;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct AssetManager_EAsyncLoadPriority : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetManager_AsyncLoadTask;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetManager__LoadMapAssetsAsyncInternal_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
template <typename T> struct AssetManager____resources_load_async_and_call_c__Iterator1_1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetManager__DoLoadAssetAsync_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetManager__LoadAsync_ResFolder_c__Iterator2;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetManager__LoadManyAssetsAsync_Internal_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetManager__DoUnloadAndGC_c__Iterator3;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetManagerHelper_AssetCache;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ECleanUpScene : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EShaderCatalog : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleLoader_WarmUpImplFunc;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleLoader__Init_c__AnonStoreyC;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleLoader__LoadBundleAsync_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
template <typename T> struct AssetBundleLoader__LoadAsync_Internal_c__Iterator1_1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EAssetBundleCatalog : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EAssetBundleLoadState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SceneStreamParam;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleLoader__LoadShaderAsync_c__AnonStoreyD;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleLoader__LoadVideoClipAsync_c__AnonStoreyE;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleLoader__LoadTileSOCDataAsync_c__AnonStoreyF;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleLoader__LoadBundleAsync_Internal_c__Iterator3;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleLoader__AsyncLoadBundleThreaded_c__Iterator4;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleLoader__LoadAssetAsyncAsset_Internal_c__Iterator5;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleLoader__AsyncLoadAssetWorker_c__Iterator6;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleLoader__GlobalPreload_Internal_c__Iterator7;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleLoader__WarmUpVariantCollectionImp_c__Iterator8;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleLoader__WarmUpShaderVariantCollectionImpl_Origin_c__Iterator9;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleLoader__WarmUpShaderVariantCollectionImpl_TimeSliced_c__IteratorA;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleLoader__WarmUpShaderVariantCollectionImpl_Job_c__IteratorB;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GeneralPool__AsyncSpawn_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GeneralPool__AsyncPreload_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ObjectPool_DestroySchedule;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PrefabPool__PreloadOverTime_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpawnPoolStats_SpawnPoolStatItem;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct RawAssetReferenceCounter_PrefabUsageInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
enum struct PawnSoundEmitter_FootStepSoundType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
enum struct PawnSoundEmitter_PlayerInjureStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AudioSystem__CoChangeLanguageTo_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::Audio::CmdQueue
{
enum struct ACmdDetect3PPawn_Stages : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Audio::CmdQueue
{
enum struct ACmdUpdateObstruction_Stages : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AudioRegionBase_RegionType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BGMComponent__PlayBGM_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::TimiAudio::Components::Teaser
{
struct TAPlayBGM__CoPlaySound_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::Audio::UnityComponents
{
enum struct UIPlayAudioEvent_Trigger : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct UIPlaySoundFMOD_Trigger : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AudioDebugHelper_DrawSphereReqests;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
{
struct SpatialAudioDataRoot_SearchedWayPoint;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
{
struct SpatialAudioDataRoot__DetectLines_c__AnonStorey1__DetectLines_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
{
struct SpatialAudioDataRoot__DetectLines_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
{
struct SpatialAudioDataRoot__OnDrawGizmos_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
{
struct SpatialAudioDataRoot__PathFind_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs
{
struct AudioIntensityConfig_EventRegist;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps
{
struct WGOComp_AuxSends_AuxSend;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps
{
struct WGOComp_AuxSends2_AuxSend;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
{
struct WWiseGameObject_EventCallbackOnEnd;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
{
enum struct WWiseMainAudioListener_ListenerStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
{
struct WWiseMainAudioListener_SubListener;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
{
enum struct WWiseMainAudioListener2_ListenerStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
{
struct WWiseMainAudioListener2_SubListener;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkCallbackType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res
{
enum struct AkBankManagerWrapper_LoadType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AudioTestSoundEmitter_PlayState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
enum struct AudioQualitySetting_AudioQuality : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
template <typename T> struct OrderedLinkedList_1_OrderedLinkedListNode;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
enum struct TimiAudioLogger_ELogLevel : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerInfo_KillStreakInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerInfo_PerkInfo__HasBuff_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerInfo_PerkInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerInfo__GetBag_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerInfo__SwitchBag_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerInfo__OnSyncPerkInfo_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerInfo__GetPerkIDForBuff_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame
{
struct MlkPlayerInfo__DoChangeWeapon_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AvatarAssetsConfig_ConfigData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBREquipItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct AvatarComposer_EquipType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AvatarComposer_MaterialNames;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AvatarComposer_EquipState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AvatarComposer_BoneConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AvatarComposer_FEquipUpdate;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AvatarComposer_RetargetTargetData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AvatarLoadOP_LoadEquipInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AvatarLoadOP_FucOnLoadRole;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BaseWorld_PendingItem;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct GrassManager_GPU_ERenderMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GrassManager_GPU_TitleMaterialInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GrassManager_GPU__LoadGrassTileData_SplitMap_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GrassManager_GPU__LoadGrassTileData_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct CameraEffectManager_ECameraEffectType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CameraEffectManager_CameraEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CameraResolutionFOVConfig_CameraResolutionFOVItemConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimationShakeCurve_FucEvalPosition;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ECameraType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MissileControlCameraShakerCurve_CameraShakeParam;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CameraShaker_EndCallBackFunc;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EClientRuntimeInfoType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClientRuntimeWatcher__SetNormalRuntimeInfo_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClientRuntimeWatcher__SetNormalRuntimeInfo_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AnimEventComponent_AnimEventEffect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AnimEventComponent_AnimEventCamShake;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AnimEventComponent_AnimEventScreenEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct AssetObjectCreater_ELoadStyle : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LoadAssetComposer_ComposeInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct LoadAssetComposer_ComposeSocketType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct IndividuationPlayAnimationInstance_CrackingSkull_FucPlay;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct IndividuationPlayTaskBase_IndividuationAnimationPostPlayCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InvisibleSkillComponent__PlayInvisibleRibbonEffect_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LogicAnimationComponent_LogicAnimationEntity;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PawnDeadComponent__OnEffectLoaded_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PawnEffectManager__EnableMaterialEffect_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PawnEffectManager__EnablePerspectiveEffect_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PawnSoundComponent_EPawnMoveSoundType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ProneComponent__CheckToStandIdle_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct SwitchRoleComponent_ESwitchStep : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SwitchRoleComponent__OnEquipReady_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerController_FucOnFPSHitProjection;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerController_CameraCollider;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ECameraHoldType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerController__UseKillStreakSkill_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AirbornePropPawn__OnLockActionBegin_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AirbornePropPawn__ShowExplosionEffect_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AirbornePropPawn__ShowDemageEffect_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LauncherPart__ShowLightEffect_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LauncherPart__ShowLightFlashEffect_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PropPawnManager__DelayRemovePropPawn_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponPartAssetLoader_AsyncCompletionCallbackFun;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct WeaponShakeModeDataType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct WeaponShakeModeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponShakeController_WeaponShakeInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ConfigManager_ConfigManagerCache;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRDroppedPickUpMgr_ProcessBRDroppedPickUpDataFunc;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRDroppedPickUpMgr__ForEachAllPickupEntity_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRDroppedPickUpMgr__SpawnChipBox_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DroppedPickUp__FLASHING_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DroppedPickUp__OnLoadAttachmentComplete_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
template <typename T> struct EffectManager__SpawnEffect_c__AnonStorey0_1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LevelObjectLODSpawner__SpawnParticle_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LowBloodEffect_AlphaConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LowBloodEffect__FadeToTargetAlpha_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MeshParticleLODSetting_LODSetting;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MultiInstanceRenderer_Instance;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ParticleEffect_Lightning__LightFlashBlink_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ParticleEffect_Random__TrigglePlayEffect_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ParticleFade_OnParticleFinish;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ParticleFade__TimeBeginFade_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ParticleFade__CheckParticles_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ParticleLODSetting_LODSetting;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SmokeGrenadeUIEffect_RenderInfoParam;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TubeRenderer_TubeVertex;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UVTextureAnimator__UpdateCorutine_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct Engine_EngineState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct FootPrint_ManuaAnimEventSetting;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ClassicsMoveHandle_EMoveDirect : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GameInfo_MatchPrepareInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GameInfo__InsertSparrowStickInfoStat_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GameInfo__InsertSparrowStickInfoStat_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
template <typename TObj, typename TBaseAction> struct CUActionCore_2_STLoadData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
template <typename TBaseAction, typename TObj> struct CUActionCore_2__PlayAction_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CUAction_FCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
template <typename TObj> struct CUAction_FUpdate_1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
{
struct Individuation_ActionData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
{
struct CUIBAction_FucActionRun;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
{
struct IndividuationAction__OnAnimationEvent_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InputManager_GamePadButtonCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InputManager_GamePadStateCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InputManager_GamePadCallbackWrappers;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InputManager__UpdatePlayerInputOnMobile_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InputManager__GenGamepadPlayerInput_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InputManager__SimulateJoystickButton_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InputManager__SimulateFireButton_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InputButton_NotifyClickHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InventoryManager_CurrentWeaponChangeCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InventoryManager__AddInventory_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InventoryManager__RemoveInventoryByID_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InventoryManager__RemoveOtherSlotInventry_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InventoryManager__DelayToCreateInventoryBySelect_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InventoryManager__IsWeaponCreateDelayed_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InventoryManager__UpdateBulletInfo_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct BREasterEgg_Robot_BREasterEgg_Robot_LuaNotifyType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct BREasterEgg_Robot_Effect_EBREE_Robot_Stat : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BREasterEgg_Robot_Effect__PrintDialog_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct BREasterEgg_Screen_BREasterEgg_Screent_LuaNotifyType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct IndicatorTriggerVolume_TriggerEnterExit;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct MysteryWeaponBox_MysteryWeaponBoxState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MysteryWeaponBox_WeaponListInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PAPMachineBox_PAPMachineBoxState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PAPMachineBox__DelayPlayWeaponAni_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponModelObject_AsyncCompletionCallbackFun;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LevelObject_UsabilityDelegate;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CameraEffectVolume_CameraEffectAction;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ParticleEffectTrigger__TriggerParticleEffects_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SplineMoveVolume__FollowPath_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TriggerVolume_TriggerEnterExit;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TriggerVolume_TriggerEnterExit1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TriggerVolume_TriggerEnterExitWithVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapStore__BelongsToMap_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapStore__GetSingleSceneLevel_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapStore__GetLevelInfo_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapStore__GetMapID_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapStore__GetMapInfo_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapStore__GetMapIDByLevelName_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct LuaFunctionalActorConfig_FunctionalActorType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuaHitActorConfig_TakeDamageEffect;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct LuaInteractionActorBaseConfig_InteractionActorType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct NPC_Door_EOpenStyle : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MatchMsg_IDReplaceDelegate;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
template <typename DELIVERY> struct NetworkResourcesDownloader_1_NetworkDownloadCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct NetworkResourcesDownloader_1_TextureType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
template <typename DELIVERY> struct NetworkResourcesDownloader_1_MemoryData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
template <typename DELIVERY> struct NetworkResourcesDownloader_1_DownloadTask;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct RaycastManager_RaycastState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerCamera_CameraControlParam;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PlayerCamera_ECameraDragType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerCamera_DragActionHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerCamera_FocusOnHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerCamera_FucUpdateCameraControl;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerCamera_FucCheckChangeCamera;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerCamera_FucCameraLerpTime;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PlayerCamera_EUCameraState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerCamera_FucLerp;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct PlayerPrefsManager_KEY_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
{
enum struct RagdollCreator_ColliderType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
{
enum struct RagdollCreator_JointType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
{
enum struct RagdollCreator_Direction : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
{
struct RagdollCreator_CreateJointParams_Limits;
}
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
{
struct RagdollCreator_CreateJointParams;
}
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
{
enum struct RagdollEditor_Mode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LightmapInfo__FindLightmapPrefabInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EStreamInMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapLoader__OnSceneStreamStatus_c__AnonStorey7;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapLoader__ActivateStreamInScene_c__AnonStorey8;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapLoader__ApplySceneLoadedSettings_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapLoader__ApplyQualitySettingsAfterLoading_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapLoader__ApplyInGameStreaming_c__AnonStorey9;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapLoader__StandaloneCoroutine_c__Iterator2;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapLoader__CheckDSConnectionAndPreload_c__Iterator3;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapLoader__InternalUnLoadMapAsync_c__Iterator4;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapLoader__InternalLoadMapAsync_c__Iterator5__InternalLoadMapAsync_c__AnonStoreyA;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapLoader__InternalLoadMapAsync_c__Iterator5;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapLoader__InternalLoadMapSync_c__Iterator6;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapLoadOperation__OnSceneLoaded_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneHelper__LoadScene_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneHelper__LoadSceneAsync_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneHelper__LoadSceneAsyncInternal_ResFolder_c__Iterator2;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneHelper__UnLoadSceneAsyncInternal_c__Iterator3;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WorldInfo__LoadDynamicLDScene_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct AudioSettingManager_LobbyAudioMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbySceneRoot_ShadowQualitySettings;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyShack__DelayToggleShadow_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TextureGroupTierSetting_TextureGroupInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DebugOverlay_DebugOverlayLine;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DebugOverlay_ActorText;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DebugOverlay_DebugWorldText;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DebugTool_DebugBox;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GamePlay_SafeSpectInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ImpactInfo__Recycle_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TransformCurve_GetElapsedTime;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
template <typename T> struct UIScene__RemoveWindowControllerByType_c__AnonStorey0_1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UnityTool_ChildHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UnityTool__DetachChildFromEmptyParent_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UnityTool__FlattenHierarchy_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UnityTool__GetHierarchyDepth_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MeshExtension_Vertices;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ThrowWeaponFireOffsetEditor_FireOffsetParam;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ThrowWeaponFireOffsetEditor_DirectOffsetParam;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ThrowWeaponFireOffsetEditor_VehicleOffsetParam;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CrossAssistanceController_CrossAssistanceInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct CrossAssistanceController_CrossAssistanceType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TargetQueryInfo_TargetSortingInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct BulletWeaponProjectileSimulator_CheckMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponProjectileSimulator_CanExplode;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponAnimationEvent_EventCallBackFun;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponAttachment_ActiveCallBack;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponAttachment__EquipAttachment_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponAttachment__UnEquipAttachment_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponAttachment__ShowAndHideWeaponPart_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponAttachment__LoadMuzzleFlash_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponAttachment__AsyncLoadMuzzleFlashEffect_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct WeaponAttributeAdditionHelper_ChangeClipTimeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EPawnStateLock : uint64_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireModeLockCmp__RemoveLockStateType_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireStateChangeCmp_StateChangeCallBackFunc;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct OpticsAvatarChangeComponent_AimState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BulletProjectile__DisplayEnemyDie_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponProjectile__PlayExplosionEffect_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct JumpWeaponShakeModeEx_State : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct TouchMoveLRWeaponShakeMode_OffsetState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct TouchMoveWeaponShakeMode_OffsetState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct RecoilWeaponShakeMode_OffsetState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct RecoilWeaponShakeMode_FucUpdatePosition;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSkinManager__GetCurrentMaterialArray_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSocketManager_SocketMetaData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSocketManager_WeaponSocketData;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct DataAssetBase;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameEventChannel__AutoGetOnVehicle_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct AvatarCameraUtil_WeaponShowType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct AvatarCameraUtil__LoadCustomModelAnims_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct AvatarCameraUtil__LoadCustomCameraAnims_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct AvatarData_ECharacterData : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarShow_Attachment_AttachmentInfo;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarShow_Attachment__SetUselessBasic_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarShow_Attachment__OnAttachmentReady_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarShow_Attachment__OnAttachmentReady_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarShow_Attachment__OnAttachmentReady_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct CameraPosType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct AvatarWeaponSceneController_AssetsData;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct CommonAvatarUtil_CommonUiStruct;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct CommonAvatarView_AvatarComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WeaponShowAnimatorGroup_AnimatorInfo;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct CameraTrackAnimation_TrajectoryPoint;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct FixedPointMoveCamera_MoveConfig;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct FixedPointMoveCamera__Play_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyMainUIController_NavigationCallback;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct TopWindowController__NotifyDataStoreUpdated_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct TopWindowController__NotifyDataStoreUpdated_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct TopWindowController__OnShowRankView_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct TopWindowController__ReCreatePvpMatch_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct TopWindowController__ReCreatePvpMatch_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct TopWindowController__CheckSettlementValid_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct TopWindowController__CheckShowDrops_c__AnonStorey6;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct FrontEndUIScene_NavigationCloseCallback;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct FrontEndUIScene__DelayToCheck_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIUtil__SwitchToLuckDraw_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIUtil__SwitchToLuckyBoard_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyMainView__ShowAnimation_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PufferDownloader__OnDownloadReturn_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PufferDownloader__Cancel_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA
{
struct ITGPACallback;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ApmWrapper_ELoadingType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ApolloDir__UpdateTdir_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ApolloDir__QueryTdirAsync_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct GSDKAgent_ELoginGameStep : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GVoiceSystem__GetOneSpeakingPlayerID_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GcloudLoginConnector_MSDKLoginRetSubChannelInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GcloudLoginConnector_MSDKLoginRetGarenaChannelInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GcloudLoginConnector_MSDKWakeUpRetGameData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GPUSkinUtil__GetBoneIndex_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GPUSkinUtil__GetOrAddMaterialIndex_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct COD_BigCrossHair_COD_BigCrossHairItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct ECrossHairType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CrossHairView__GetSubCrossHairView_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EffectRenderQueueModifier_RendererInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayHUD_SelfEnemyKillData;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayHUD_WeaponKillInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct DialogHUD__PrintDialog_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ElectricCDHud_ClickCDState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct HalfwayJoinLadderMatchHUD__AutoClose_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct HelicopterCrashTipHUD_HelicopterState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CarePackageTipsHUD__DelayAndHideCommonTips_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CarePackageTipsHUD__OnTweenFinished_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct BloodAndStreakHUD_BloodClass;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct BloodAndStreakHUD_KillStreakClass;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct BloodAndStreakHUD_SingleBloodClass;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct BloodAndStreakHUD_PlayObtainSoundRecord;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct BloodAndStreakHUD_ReverseComparer;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct BloodAndStreakHUD__OnStreakClick_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PropHuntChooseItemHUD__SetSelectItemData_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ScoreHUD_ScoringInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScreenEffectHUD_ScreenEffectData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScreenEffectHUD__ShowOrHideScreenEffect_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SlotMachineItemHUD_Callback;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SlotMachineItemHUD__Roll_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SPTopHUD__StopShark_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EVehicleType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VehicleHUD_SeatInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VehicleHUD_VehicleInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct DriveButtonType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EVehicleHUDState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct VoiceChannelMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WarningHud__OnLockTarget_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WarningHud__OnMissileComing_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WarningHud__OnMissileExplode_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WorldPosHUD_AlphaFadeData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BloodGUIController_BloodItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIIndividuationPlayAnimationInstance_CrackingSkull_FucPlay;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PVEThrowWeaponBtnHUD_CacheReloadTime;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PVEThrowWeaponBtnHUD__SetGrenadeAutoReload_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PVEThrowWeaponBtnHUD__SetGrenadeResetReload_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TipsMessageBoxHUD_GUITipsMessageBoxView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct GameStickConfig_ESide : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BigHeadCommonTipsView__DelayAndHideCommonTips_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BigHeadCommonTipsView__OnTweenFinished_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GUIControl_Progressbar_CountdownCompletedHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct GameQuitMessageBoxView_MessageBoxCallbackHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct GameView_EHudSettingType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EMessagePos : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct PlayerInfoHUD_EWeaponTip : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalRadarView_GPSBoundary_EdgeInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalRadarView_GPSBoundary;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalRadarView_MP_EnemyNearbyInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalRadarView_MP_EnemyBodyScanInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct TacticalUtils_EOverlapStrategy : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct SequenceObject_PlayMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct UIAnimationSequence_ParamType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIGroupSequencer_LoadModelGroup;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIGroupSequencer__Merge_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct SequenceTag : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIMaterialAniSequence_MaterialParam;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct UIMaterialAniSequence_Vector4Bit : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIMaterialAniSequence_MaterialUVSpeedParam;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZoneNetworkController__ShowRequestModel_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZoneNetworkController__HideRequestModel_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BootSplash__StartTween_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PaintMesh__BuildMeshCoroutine_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIPreZManager_EPreZUIType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIPreZManager_RectInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ESDKMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EBuildPackageMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ETVersionMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EShippingMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ESignMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct GameInfoDataStore_GameModeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameInfoDataStore_PlayerBagInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GamePrepareSystemDataStore__GetPreWarPreparationList_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct GlobalDataStore_EPVEContentType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LocalPlayerDataStore__IsAccumulateRechargeOpen_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LocalPlayerDataStore__IsSingleRechargeOpen_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LocalPlayerDataStore__IsSingleRechargeFinished_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LocalPlayerDataStore__GetAccunmulatInfo_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LocalPlayerDataStore__IsBeingPunish_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataAgent__OnRoomPlayerEnterNtf_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataAgent__OnRoomPlayerEnterNtf_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct ELadderType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataStore__GetPlayerFromPlayerList_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataStore__IsPlayerInPlayerList_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataStore__CheckNumOfPlayersNotDownloadMap_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataStore__GetSelfMapDownloadedByRoomInfo_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataStore__OnRoomPlayerEnterNotify_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataStore__OnRoomSwitchSeatNtf_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataStore__OnQuitRoomNotify_c__AnonStorey6;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataStore__GetPlayerListLocalPlayerBelongTo_c__AnonStorey7;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataStore__UpdateMapidByPlayerId_c__AnonStorey8;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataStore__UpdatePlayerDownloadMapState_c__AnonStorey9;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataStore__CheckEnoughToEnterRoom_c__AnonStoreyA;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataStore__GetMapsMustDown_c__AnonStoreyB;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataStore__GetMapsMustDown_c__AnonStoreyC;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataStore__GetMapsMustDown_c__AnonStoreyD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataStore__GetMapsMustDown_c__AnonStoreyE;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataStore__PushInvitation_c__AnonStoreyF;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataStore__PushApplyEnterRoom_c__AnonStorey10;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataStore__ReceivedMatchJoinNotify_c__AnonStorey11;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CarBomb_DestructEffectConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct CarBomb_DestructEffectType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CarBomb_DestructVehicle;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CarBomb__LoadCarAsset_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ExperPropertyManager_EPSBuffType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameFramework_CreateGameframeHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EGamePauseReason : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
enum struct GuardDog_DieType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ArmorItemData_EArmorType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ArmorItemData_EBulletproofVestType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct CommonItemData_ECharacterType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct CommonItemData_EBioCharType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct CommonItemData_ECharacterSexyType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct CommonItemData_EGeneralItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct CommonItemData_EFunctionItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct CommonItemData_EMysteryItemsType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct CommonItemData_EAccessorieItemsType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct CommonItemData_EClipType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct CommonItemData_EArmorType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct CommonItemData_EAdditionCardType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct CommonItemData_EWeaponDebrisType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct CommonItemData_ETreasureType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct CommonItemData_EMaterialType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct CommonItemData_EGiftBagType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct CommonItemData_EBuffType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct CommonItemData_ECDType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EquipmentItemData_EWeaponType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EquipmentItemData_ERifleType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EquipmentItemData_EAKType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EquipmentItemData_ESniperRifleType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EquipmentItemData_EMachineGunType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EquipmentItemData_ESubmachineGunType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EquipmentItemData_EShotGunType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EquipmentItemData_EPistolType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EquipmentItemData_EMeleeWeaponType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EquipmentItemData_EThrowingWeaponType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ItemData_EPriorityType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ItemData_EStrengthenType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ItemData_ECurrencyType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ItemData_EQualityType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ItemData_EGeneralQualityType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct PlayerItemData_EConsumeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct PlayerItemData_EObsoleteMainType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct PlayerItemData_EItemMainType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct PlayerItemData_EEquipedState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PlayerItemData_EquipmentType;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct ElectricShockCarController_SightUpdateInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct ElectricShockCarPawn_AttackPlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
enum struct ElectricShockCarPawn_DieType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct ElectricShockCarPawn__GetAttackPlayerInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct NetworkElectricShockCarBehavior__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct HelicopterPawn_DieType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct HelicopterPawnMove_E_CRT_STATE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct SentryGunPawn_DieType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct UAVAirplane_DieType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct VTOLPawn_DieType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VTOLPawnMove_ExitCallBackFunc;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct VTOLPawnMove_ECameraAngleState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VTOLPawnMove_CameraAngleStateInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VTOLPawnMove_CameraAngleChangeMode;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VTOLPawnMove_CameraAngleChangeMode_Turn;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VTOLPawnMove_CameraAngleChangeMode_Forward;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LoadingBackGroundDataStore__SetMatchBeginLoadingDataByMapId_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LoadingBackGroundDataStore__SetMatchBeginLoadingDataByMapId_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LoadingBackGroundDataStore__SetMatchBeginLoadingDataByMapId_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LoadingBackGroundDataStore__GetMatchEndLoadingBackground_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LoadingBackGroundDataStore__GetMatchEndLoadingBackground_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LoadingBackGroundDataStore__GetMatchEndLoadingBackground_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::ModeMatching
{
struct PVPModePlayerListController__PostInit_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::ModeMatching
{
struct ModeHelpData_TypeData;
}
namespace DLL2SDK::Assembly_CSharp::ModeMatching
{
struct ModeHelpData_ModeData;
}
namespace DLL2SDK::Assembly_CSharp::ModeMatching
{
struct LabelUrlClickView_OnClickUrlFunc;
}
namespace DLL2SDK::Assembly_CSharp::ModeMatching
{
struct PVPModePlayerListView_FlagDescIconInfo;
}
namespace DLL2SDK::Assembly_CSharp::ModeMatching
{
struct PVPModePlayerListView_FlagPointGroup;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UINetworkTexture_NetworkTextureState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
{
struct PayHelper_WNMidasPayCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
{
struct PayHelper_WNMidasInitialCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
{
struct PayHelper_WNMidasReprovideCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
{
struct PayHelper_WNMidasGetLocalPriceCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
{
struct PayHelper_WNMidasGetInfoCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
{
struct PayConfig__GetPayInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
{
struct PayConfig__GetPayInfo_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameCommunicationLineMgr__SortInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ECLAudioPlayType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EndDataEx_ERecordFinalBy : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct EndDataEx_RecordWeaponInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct EndDataEx_RecordFightSkillInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UISliderDigital_OnValueChange;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpMatchController__T_HomeMultiController_Go_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpMatchController__RefreshSeasonStatistic_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpMatchController__AddLadderPlaylist_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPGameUIScene_PendingKillInfoNotifyAction;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPGameUIScene_PendingKillInfoNotifyJob;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPGameUIScene__PowerUpEffect_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PVPGamePrepareCountDownView__T_MP1_IntroduceScore_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct UltSkillHud_UltState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct UltSkillHud__T_FirstUseUlt_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct UltSkillHud__StartHandler_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct UltSkillHud__OnPressSkillBtnPress_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct UltSkillHud__DelayHideDissipating_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct SPGameUIScene_TutorialFinal__ShowChangeFireModeSettingsMenuTips_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct SPGameUIScene_TutorialFinal__ShowSettingsMenuTips_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct SPGameUIScene_TutorialFinal__StopSettingTutorial_c__Iterator2;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PVPDroppedPickUpConfirmView_ItemUnion;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_GetPrize__CanTrigger_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_BuyM4__CanTrigger_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_LoadoutAndWeapon__CanTrigger_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_MP1__CanTrigger_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_GetExpCard__CanTrigger_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_LevelUnlock__CanTrigger_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_Lathel__CanTrigger_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_Sign__CanTrigger_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_FireMode__CanTrigger_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_BattlePass__CanTrigger_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_BattlePassNew__CanTrigger_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassMainController__T_GetExpCard_Init_1_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
enum struct HomeMainController_TutorialLevelEnter : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeMainController__T_HasExpCard_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeMainController__CheckLuckyDrawInfos_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeMainController__CheckLuckyBoardInfos_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeMainController__RefreshFeatureMode_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeMainController__RefreshFeatureMode_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
enum struct HomeMainController3_3_TutorialLevelEnter : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeMainController3_3__T_HasExpCard_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeMainController3_3__CheckLuckyDrawInfos_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeMainController3_3__CheckLuckyBoardInfos_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeMainController3_3__RefreshFeatureMode_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeMainController3_3__RefreshFeatureMode_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopWindowController__T_BuyM4_1_Init_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopWindowController__T_BuyM4_1_Init_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopPaymentConfirmPopupWindowController__OnPressAddCommodityCountBtnManyPaymentCallback_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopPaymentConfirmPopupWindowController__OnPressReduceCommodityCountBtnManyPaymentCallback_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementDataStore__UpdateMedalConfigConfig_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementDataStore__UpdateAchiveConfigConfig_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct SignNewFishController__T_Sign_1_Init_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoMainController__T_LevelUnlock_1_Init_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MileStoneController__OnResTemplateItemClick_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MileStoneController__SetSelectItem_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MileStoneController__T_UnlockLevel_Init_2_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutHomeController__T_LoadoutHomeController_Go_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutHomeController__T_LoadoutAndWeapon_1_Init_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutHomeController__T_Lathel_1_Init_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutHomeController__T_Lathel_1_Init_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponController__T_LoadoutWeaponController_Go_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponController__OnDetailEquipBtnClick_c__AnonStorey6;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct EWeaponAttachType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponController__OnDetailTakeOffBtnClick_c__AnonStorey8;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponController__OnDetailTakeOffBtnClick_c__AnonStorey7;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponController__T_LoadoutAndWeapon_2_Init_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponController__T_Lathel_3_Init_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponController__T_Lathel_3_Init_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponController__T_Lathel_3_Init_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutEquipmentController__T_LoadoutEquipmentController_Go_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutEquipmentController__T_Lathel_2_Init_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponPromotionMainController__SetSelect_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponPromotionMainController__T_Lathel_WeaponPromote_Init_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponPromotionMainController__T_Lathel_WeaponPromote_Init_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScrollController_TemplateA__OnPreImportantMileStone_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScrollController_TemplateA__OnNextImportantMileStone_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScrollController_TemplateA___UpdateImportantMileStone_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScrollController_TemplateA___OnBtnItemImportantClick_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementExpDetailController__T_PVPSettlementExpDetailController_Go_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementExpDetailController__T_MP1_Init_3_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementBattlePassWindowController__GetUnClaimExp_c__AnonStorey2__GetUnClaimExp_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementBattlePassWindowController__GetUnClaimExp_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementBattlePassWindowController__GetTaskList_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementBPAutoController__PlayNormalBPAnim_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementBPAutoController__PlayDoubleBPAnim_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementBPAutoView__PlayBPExpAnim_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementBPAutoView__PlayBPExpAnim_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementBPAutoView__GetBPConfig_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
enum struct BattlePassNewLevelAwardController_EParentControllerType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassNewLevelAwardController__PlayProgressAnim_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassNewLevelAwardController__SetAnimProgressPosAndSize_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassNewLevelAwardController__PlayAniProgress_1_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassNewLevelAwardController__PlayLastAwardProgress_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WinnerCircleMainController__GetCampCheckFunc_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomZombieMatchController__RefreshDropsParticle_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct IDataType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialManager__FindTutorial_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialManager__CreateTutorialFromServer_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
enum struct FtueTask_Protect_Step : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct FtueTask_Protect__SetCurrentStep_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct FtueTask_Protect__ReleaseJumppingLogic_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct FtueTask_Protect__ReleasePickingWeapon_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct FtueTask_Protect__ProcessStep_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameUIScene__PlayMusic_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialView_OutGame__PrintDialog_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct SuiteTutorialView_SuiteTutorialItem;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial__FindGuideline_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial__CanTrigger_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PhysicsVehicle_LogicLOD : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PhysicsVehicle_SeatStandMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PhysicsVehicle_SkinType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PhysicsVehicle_ForceGetOffType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PhysicsVehicle_EVehicleControlType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PhysicsVehicle_AngleRange;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct VehicleWeaponMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct SeatMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PhysicsVehicle_WeaponInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PhysicsVehicle_VehicleResourceConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PhysicsVehicle_PartSocket;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PhysicsVehicle_AsyncResourcePart;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PhysicsVehicle_OperationEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PhysicsVehicle_DamageEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PhysicsVehicle_DamagedVehicle;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PhysicsVehicle_MiniMapShowType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PhysicsVehicle__GetBestOffloadPoint_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PhysicsVehicle_Drone_FlyStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PhysicsVehicle_Drone_UAVNetState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PhysicsVehicle_Helicopter_HelicopterResourceConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PhysicsVehicle_InterferenceDrone_FlyStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PhysicsVehicle_InterferenceDrone_EDroneNetState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DroneSkillComponent__CreateSkillProjectile_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DroneSkillComponent__CreateSkillProjectile_3P_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VehicleResourceManager_PartSocket;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VehicleResourceManager_OriginMesh;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VehicleResourceManager_SkinInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct VehicleSkillComponent_SkillState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NZVehicleDebugger_LabelPair;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NZVehicleDebugger_FixPosLabels;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct NZVehicleSpringArmComponent_CameraResetType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NZWheeledVehicle_NZVehicleResourceConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NZWheeledVehicle__HideWheelBreakEffect_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NZWheeledVehicleExportHelper_WheelInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct WheeledVehicleWheelController_VehicleAxisTypeEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EWeaponStateType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFiringState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponStateMachine_ControllableUAV_WeaponEquippingState_UAV;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponStateMachine_ControllableUAV_WeaponPutDownState_UAV;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponStateMachine_ControllableUAV_WeaponFiringState_UAV;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponInactiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_Drone_WeaponEquippingState_Drone;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_Drone_WeaponPutDownState_Drone;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_Drone_WeaponFiringState_Drone;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarEquippingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarPutDownState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_ElectricShockCar_WeaponElectricShockCarFiringState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_Helicopter_WeaponInactiveState_Helicopter;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_Helicopter_WeaponEquippingState_Helicopter;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TimeCountingDownState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_Helicopter_WeaponPutDownState_Helicopter;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_Helicopter_WeaponFiringState_Helicopter;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_InterferenceDrone_WeaponInactiveState_InterferenceDrone;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_InterferenceDrone_WeaponEquippingState_InterferenceDrone;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_InterferenceDrone_WeaponFiringState_InterferenceDrone;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_InterferenceDrone_WeaponPutDownState_InterferenceDrone;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_NuclearBomb_WeaponInactiveState_NuclearBomb;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_NuclearBomb_WeaponEquippingState_NuclearBomb;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_NuclearBomb_WeaponFiringState_NuclearBomb;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_NuclearBomb_WeaponPutDownState_NuclearBomb;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_Recon_WeaponEquippingState_Recon;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_Recon_WeaponPutDownState_Recon;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_Recon_WeaponFiringState_Recon;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_SentryGun_WeaponEquippingState_SentryGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_SentryGun_WeaponPutDownState_SentryGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponActiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_SentryGun_WeaponFiringState_SentryGun;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct FireGroupEndState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireGroupEndState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponFiringState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_VTOL_WeaponEquippingState_VTOL;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_VTOL_WeaponPutDownState_VTOL;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_VTOL_WeaponFiringState_VTOL;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponStateMachine_VTOLWeapon_WeaponFiringState_Second;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponStateMachine_VTOLWeapon_WeaponActiveState_VTOLWeapon;
}
namespace DLL2SDK::Assembly_CSharp
{
using TacticsGaunsight_Source_BufferRenderer = void*;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TacticsGaunsight_Source_SkinnedRenderer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TacticsGaunsight_Source_MeshFilterRenderer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TacticsGaunsight_Source_GUPSkinRenderer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TacticsGaunsight_Source;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TacticsGaunsight_FucTick;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WeaponPromotionAwardView_CardInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponPromotionUnlockData__SetUnlockData_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AtmosphericScatteringLightShaft_OcclusionDownscale : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AtmosphericScatteringLightShaft_OcclusionSamples : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AtmosphericScatteringLightShaft_ScatterDebugMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AtmosphericScatteringLightShaft_DepthTexture : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AtmosphericSetting_EMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct CustomShadowmapProjector_ShadowMapConfig_SampleType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct CustomShadowmapProjector_ShadowMapConfig_Resolution : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CustomShadowmapProjector_ShadowMapConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CustomShadowmapProjector_ShadowMapCache;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct CustomShadowmapProjector_CodmLobbyShadowQuality : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct FogTextureBaker_BlurType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SphereShadowCasterData_SphereCaster;
}
namespace DLL2SDK::Assembly_CSharp
{
struct HeightFogConfigBase_Multipler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LightProbeOverrideArea_RawSH;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PrefabLightmapData_Mat2Mat;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PrefabLightmapData_BRReflectionProbeGroup;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PrefabLightmapData_RendererInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct PrefabLightmapData_LightMapSize : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PrefabLightmapData__ApplyUnityLightMap_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowPostVersionUpdateCheckController__PostVersionUpdateCheckInFrames_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct ServerSettingController__RegisterDelegates_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct VersionUpdateCheckController__ShowUpdateConfirmMsgBox_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct VersionUpdateCheckController__GetNewestNotices_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct LoginSceneLoader__ProcessGamePauseCallback_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
enum struct LoginPlayerInfo_EPlayerPlatformTypes : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
enum struct LoginPlayerInfo_EPlayerLoginAreaTypes : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct VersionConfigDataStore_NodeInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Splash__StartSplash_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct StartVideo__Play_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct VersionUpdateInfoView_OKCancelStyle;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct VersionUpdateInfoView_OKStyle;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ModelOptimizeCache_OptimizedMeshInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UnusedTemplateGameObjectCounter_OnDestroyUnusedGameObject;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MeshOptimizeConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EOptimizeTarget : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ModelOptimizer__GetValidUIRenderers_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OptimizedModel_ChangMaterialData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OptimizedModel__SetPartVisible_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OptimizedModel__SetPartVisible_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OptimizedModel__GetPartMaterial_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OptimizedModel__GetPartNames_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OptimizedModel__ChangePartMaterialImpl_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OptimizedModel__RestoreTempPartMaterial_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MatchProtocolProcessor_ProtocolGetSizeDelegate;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MatchProtocolProcessor_ProtocolProcessDelegate;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct DSPingManager_DsaIpInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct DSPingManager_DsaIpGroupInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct DSPingManager_ToPingInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatchReceiver_WeaponFireCmdInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct UdpLocalSocket_Buffer;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct UdpLocalSocket_RecvSpecialFunc;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WorldChatServerHandler_ChatAccessToken;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CubeCell_CubeCellTraverseAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageBatchRenderer_FoliageBatch;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageRenderer__ProcessFoliageLayer_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageGrid__ConstructRenderBatches_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EFoliageLOD : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageGrid__SetLOD_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LODModelResource__UnLoadResource_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LODModelResource__UnLoadResource_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct StreamingLODGroup_LODEntry;
}
namespace DLL2SDK::Assembly_CSharp
{
struct StreamingLODGroup_LODObjComponents;
}
namespace DLL2SDK::Assembly_CSharp
{
struct StreamingLODManager_LODAssetInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct StreamingLODManager__LoadLODAssetAsync_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct StreamingLODManager__WaitResourceLoad_c__Iterator0__WaitResourceLoad_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp
{
struct StreamingLODManager__WaitResourceLoad_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OpenWorldSOCStreamingManager__ProduceOccluderToTmpBufferAsync_ResFolder_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
{
struct Landscape_ColliderPatchInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
{
struct Landscape_SOCLandscapeData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
{
struct Landscape__CreateColliderPatch_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
{
enum struct LandscapeJob_Status : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
{
struct LandscapeRenderer_InstancedDrawcallData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
{
struct LandscapeRenderer_PendingLoadItem;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
{
struct LandscapeJob;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
{
struct LandscapeRenderer_CullInstancesJob;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
{
enum struct LandscapeRenderer_CalculateLodResult : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct QuadtreeNodeRenderer__OnChildNodeVisibilityChanged_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct QuadtreeTerrain_NodeActionDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct QuadtreeTerrain__TraverseTree_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneAssetReferenceCounter_SceneAssetUsageInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneAssetReferenceCounter__ReleaseUnusedSceneAssetRef_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TiledSceneStreamer__LoadSceneAsync_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PrefabAssetReferenceCounter_PrefabUsageInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PrefabAssetReferenceCounter_OnBeginUnloadPrefabAssets;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PrefabAssetReferenceCounter__UnloadRawAssets_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VirtualSceneManager__LoadSceneAsync_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VirtualSceneManager__UnloadSceneAsync_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct PVEACSAIController_BotGoal : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEACSAIController__UpdateEnemyInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct SpecialMove;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICommand_InitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_ChangeTarget_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_ChangeTarget__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_ChoosePositionAndAttack_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_ChoosePositionAndAttack__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_DestroyTarget_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_DestroyTarget__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_FireAtEnemy__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_FireFromCover_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_FireFromCover__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_FlyAway_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_FlyAway__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_FollowSWSPath_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_FollowSWSPath__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_GoCamp__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_InPlaceAttack_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_InPlaceAttack__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_SpecialMove_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_MoveAndAttack__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_MoveTo_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct AICmd_MoveTo_EState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct AICmd_OrientAndPlayAnim_EState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_OrientAndPlayAnim_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_PauseIdle_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_PauseIdle__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_PlayAnim_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_PlayAnim__EndCmd_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_PlayAnimAtDestination_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_PlayAnimAtDestination__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_PlayAnimationState_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_PlayAnimationState__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_RemoteAttack_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_RootMotionFireFromCover_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RootMotionFireFromCoverAnimationInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_RootMotionTakeCover__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_SearchOnSpots_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_SearchOnSpots__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_SpecialMove__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_SpecialMove__ExecuteSpecialMove_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_TakeCover__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_TrailAndAttackTarget_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_TrailAndAttackTarget__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_TrailTarget__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_Wander_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_Wander__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_WeaponAttack_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_WeaponAttack__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICommand__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIReaction_PlaymakerIntegration_EReactionRecord;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct AIWeapon_ElectricityBall_ElectricityBallState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIWeapon_ElectricityBall__PreloadEffectResource_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIWeapon_ElectricityBall__DelayFire_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AnimatorLoaderInfo_AnimationClipInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AnimatorLoaderManager_LoadedInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ClimbSpot_EClimbSpotType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ClimbSpot__FindClosestSpot_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct CrowdForceComponent__TimerUpdateProximityInfo_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIController_SightUpdateInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIEffectComponent__ShowEffect_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct PVEAIPawn_EDeadParam : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIPawn_ReachPathEndDelegate;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct PVEAIPawn_EAttackMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct PVEAIPawn_EMeleeAttackShape : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct PVEAIAction_AbortCommand_ETransferMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIAction_ExeCmdBase__Retry_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct PVEAIAction_ReacationHandler_EHandleMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIFsmHelper_FsmVariableNames;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIFsmHelper_FsmeEventNames;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct PVESPBotController_BotGoal : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVESPBotController__UpdateEnemyInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct DismemberSetup_ELimbType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DismemberSetup_DisLimbData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PlayVideoAction__Play_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SplineMoveAction__FollowPath_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct GuideLine_ELineEffectType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct ZMMPGameEndLoseHud_ValueNum;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ZMMPPassTaskWindowController__UpdateView_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct MPAreaClearHUD__DelayedShow_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct MPLoadingTeammateHUD__RegisterDelegates_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPPVEStageDataStore_TeammateInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ModifierHUD__HideModifier_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct NetworkAIPawnBloodHUD_TweenAlphaType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PVEGameTeamInfoView__UpdateTeamInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TacticalRadarComp_MPInteractiveObject__TickPerkMachine_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct UIPVEOperationMethodSelectPanelView_OnOperationMethodSelectCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMBuffInfoHUD__AddPowerUp_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMBuffMachineHUD__CheckOwn_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMEggMapContainerHUD_ZMEggMark;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMEndlessProgressHUD__DelayHideRoundComplete_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct ZMGameEndHUDAchievementItem__ShowStar_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMLeftTimeHUD__HideOneMinuteLeftTips_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMLeftTimeHUD__HideThirdtyLeftTips_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMLeftTimeHUD__HideTenLeftTips_c__Iterator2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMMPProgressHUD__Show_c__Iterator0__Show_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMMPProgressHUD__Show_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMPerkInfoHUD__OnAddPerk_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMSecretMessageHUD__PrintDialog_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMTaskProgressHUD_TaskNode;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMTaskProgressHUD_TaskLine;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMTaskProgressHUD__StopShark_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMTeamMateHUD__OnDamageToBossChange_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMTeamMateHUD__UpdateTeamInfo_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMTeamMateHUD__OnPlayerLogin_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMTeamMateHUD__OnPlayerLogout_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct AIPawnSpawnCheckerController_DelayedParam_ECommand : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIPawnSpawnCheckerController_DelayedParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIPawnSpawnCheckerController_SpawnItem;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIPawnSpawnCheckerController__DelayedActivate_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct AIPawnWanderSpawnPoint_EInitAnim : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatineeManager_DelayUnloadAssetInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatineeManager_AsyncPlayMatineeParam;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatineeManager__PlaySequence_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatineeManager__PlayMatinee_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatineeManager__SkipCurrentCutScene_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatineeManager__OnSequencePlayFinished_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatineeManager__OnCutSceneStarted_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatineeManager__GetMatineeSequence_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatineeManager__GetMatineeSequence_c__AnonStorey6;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct DismemberPawnEx_ELimbType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DismemberPawnEx_DisLimbData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DismemberPawnEx__OpacityFade_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LavaRock__Submerge_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetWorkAIPawn__ProtectDie_DrumTrap_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EHitGroup : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetWorkBossAIPawn__ProtectShowBoss_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetWorkBossAIPawn__DieDissolveEffect_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetWorkBossAIPawn__TimingSound_c__Iterator2;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetWorkBossAIPawn__ImmuneFadeCoroutine_c__Iterator3;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorBase__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NetworkAIBehaviorAvogadroElectricBall__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct HeavyDamagedBehaviorCfg_TriggerCondition;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorBeHeavyDamaged__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorBeHitWeakPoint__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NetworkAIBehaviorBite__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NetworkAIBehaviorBruntFireBall__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct BurrowAttackConfig_SeedSpawnOffset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorBurrowAttack__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorCage__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct CerberusFireBallConfigBase_ProjectileConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct CerberusFireBallConfig_AttackNodeParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorCerberusFireBall__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorRotateFireBall__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorCerberusMutate__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorCharge__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorCircleWait__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorClapAttack__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorCleaverCharge__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
enum struct NetworkAIBehaviorClimbOver_ClimbState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorClimbOver__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorControlZombie__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorControlZombie__BehaviorCaughtTarget_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorControlZombie__JumpFail_c__Iterator2;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorControlZombie__JumpFailOnGround_c__Iterator3;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorDash_DashAnimParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorDash__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorCerberusDash__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorDeathSwing__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorDefendWeakPoint__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorDizzness__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorEndGame__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSuicideExplosion__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NetworkAIBehaviorGhostFireFireBall__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorGotoCombat__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorGotoCombat_Santa__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorGroundSpike__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorGroundStab__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorGroundStabGroup__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
enum struct NetworkAIBehaviorHookAndSmash_HookState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorHookAndSmash__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorHookWhip__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorHunt__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorIdle__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorJump__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorJump__FallToGround_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorJumpDest__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorJumpSmash__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct LavaPoolConfig_ProjectileConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorLavaPool__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorLavaPool_Santa__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorLeaveCombat__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorLeaveCombat_Santa__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorLongRangeAttack__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorMagmaSplash__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorMagmaSplashWithTarget__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorMelee__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct PoisonAttackConfig_ProjectileConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorPoisonAttack__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorPursueAttack__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorRage__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorScorpionMutate__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorScorpionRage__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSpawnEffect__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIPawnPlaySpawnEffectAndAnim__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSpawnEffect_Santa__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSpawnPlayAnim__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSpinAttack__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct SummonDemonSeedConfig_SeedSpawnPoint;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSummonDemonSeed__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSummonGhostFire__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSummonHellHound__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSummonSlime__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSummonZombie__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSweepTailAttack__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorTentacleGrab__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorThrowProp__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorTrample__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorTread__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorTreantPursueAttack__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorTrunkSpin__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorTwine__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorWeak__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorWhip__BehaviorMain_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkBossButcher__DelayShowBossPawn_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
enum struct NetworkBossCerberus_HeadMask : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkBossHauntedWood_AudioSwitch;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkBossSanta__TimerHideGod_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkBossScorpion__FadeBodyColor_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkDenizen__DelayCheckAttach_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
enum struct NetworkZombie_DismemberState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
enum struct NetworkZombie_DieState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
enum struct NetworkZombieNapalm_DefendAnimType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct WeaponProjectile_DemonSeed__AdjustRotation_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct BehaviorConfig_TriggerVoiceConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ModifierPreset_ModifierSkyBoxConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PVEConfigPresetBase_BossVoice;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PVEConfigPresetBase_HitGroupDamageMultiplier;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PVEConfigPresetBase_PointLogic;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PVEConfigPresetBase_BoneData;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct PVEPresetLevelConfig_PresetInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct PVEPresetLevelConfig_PresetLevelItem;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct PVEPresetLevelConfig_WeightedPresetInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct PVEPresetLevelConfig_PresetPromotionLevelItem;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPGameInfo__ChangeGps_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP::MPGame
{
struct MPGameUIScene__FadeInUI_Tween_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPPawn__GetCoin_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPPawn__GetPerk_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPPawn__GetPAP_c__Iterator2;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPPawn__EndCD_c__Iterator3;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct PVEBaseGameUIScene__OnNotifyPickUpPowerUp_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PerkMachineSignboard_PerkConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct ZMGameUIScene__FadeInUI_Tween_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct PVEGameInfo_ETargetWeight : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PVEWeaponSkillHud_StaticParam;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct CheckBrandsStateAction_BrandState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct FadeInOutAction_EFadeAction : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct StoryGameCheckEnemyCountInChecker_ECompareType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct StoryGameSendStringUIEnumEvent_EParamType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct StoryGameSendUIEvent_EUIEventType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct StoryGameSendUIEvent_EParamType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct CrowAnim__DelayToFly_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
enum struct SGAIPawnSpecialPropertyIndex_Desolator : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
enum struct SGAIPawnSpecialPropertyIndex_MiniGunPawn : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SGAIPawnPropertyConfig_ZombieAssetInfo;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct InstructionEffect_EffectInfo;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct InstructionEffect__UpdateSpawnAndDespawnEffect_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct RushTargetVolumeManager_RouteInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPGameBulletInfoHUD__Fadeout_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPGameUIScene__PlayMusic_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AudioQueuePlayer_AudioInfo;
}
namespace DLL2SDK::Assembly_CSharp::Prologue
{
enum struct PrologueRecorder_RecordType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Prologue
{
struct PrologueRecorder_RecordInfo;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SPTutorialTimeRecorder_RecordInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct SPTutorialView_ERotSignType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct SPTutorialView_ETipsArrowType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct SPTutorialView_EFingerAnimType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
enum struct TutorialFinalSelectFireModeController_CurrentFireModeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
enum struct TutorialFinalTargetDisplayHUD_ETutorialFinalTargetDisplayType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct StoryGameInfo_SlomoCallBack__Invoke_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct StoryGameInfo_SlomoCallBack;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct StoryGameInfo_SlomoCallBackDuration__Invoke_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct StoryGameInfo_SlomoCallBackDuration;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct StoryGameInfo__StartSlomo_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct QTETouchRecevier_SwipeQTEHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct QTETouchRecevier__DelayHideSpriteAndSendEvent_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct CameraProjectile__DelayDetach_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetPreloader_PreloadOptions;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct AssignedWeaponLoadoutWeaponItemController__SetWeaponSquadPropery_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
{
struct BombGameAudioLogic__BombTickingCoRoutine_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
{
struct BombGameAudioLogic__BombTickingSoundCoRoutine_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
{
struct BombGamePlayerPawn__DelayUseItem_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BombGameScoreView__HidePawnSprite_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct BombVolumeBombSignboard_emBombStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
{
enum struct CTFGameInfo_EFlagStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
{
struct CTFGameInfo_CTFFlagInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct CTFFlagSignboard_ERepresend : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
{
enum struct EDomAreaState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Signboard_GetTargetPosDel;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Signboard_SignboardAlphaData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Signboard_ForceFadeData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct DuelGameScoreUIView_DuelOBScoreBoard;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct DuelGameScoreUIView__HidePawnSprite_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
{
struct DuelGameSelectWeaponTypeHUD__SetSelectItemData_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
{
struct FFAGameScoreView_OB__ScoreEffect_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct DogTagSignboard__DelayShow_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct GameScoreView_ScoreInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct InteractiveInGameHUD_BombGameClass;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct InteractiveInGameHUD_NuclearBombClass;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct InteractiveInGameHUD_CarePackageClass;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct InteractiveInGameHUD_TrophySystemClass;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct InteractiveInGameHUD_InfectGameGoliath;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PvpCommonTipsHUD_TextTipsClass;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PvpCommonTipsHUD_ImageTipsClass;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct UIWhiteScreen__CaptureCamera_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct VehicleDroneHitEffectHUD_BloodItem;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct VehicleDronePerspectiveHUD_PerspectiveItemInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct VehicleDroneTips__DelayAndHideCommonTips_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct VehicleDroneTips__OnTweenFinished_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GunFightBloodScoreHUD_GunfightBloodScoreBar;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GunFightGameLoadoutHUD_WeaponInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct InfectGamePerkProcessHUD_Perkinfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct InfectGameTipHUD_TipMsg;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LightMapSetter_LightMapInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LightMapSetter_LightProbeInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatchCameraMove__DelayHide_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame
{
struct MlkTFBroadcastWeaponMaxLevel_PendingMessageItem;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
enum struct PVPGameInfo_CrtScoreState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPGameInfo_EnemyPlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPPlayerPawn__OnSkillLockTimeOut_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPPlayerPawn__CoroutineForceUpdateAnimation_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntEndGameHUD_PropHuntWinView_PropHuntWinPlayerItem;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntEndGameHUD_PropHuntWinView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct DeadComponent_PropHuntPawn__PlayDeadEffect_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntGame_CoinData;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntGame__DoPropItemFlashExplode_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntGameInfo_PropHuntScore;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
{
struct ShootOutGameUIScene__OnNotifyBuffAdd_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
{
struct ShootOutGameUIScene__PowerUpEffect_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
{
enum struct ShootOutMessageType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
enum struct TacticalCombatBloodScoreHUD_TimeItemState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatBloodScoreHUD_TacticalCombatBloodScoreBar;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatBloodScoreHUD_TimeItem;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatGameLoadoutHUD_WeaponInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatGameInfo_TCPerspectiveInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatGameInfo__AddPerspectiveInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatPlayerPawn__DelayUseItem_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
{
struct TrainingTarget_Static__Recover_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct PhysicsDebugViewer_EColliderType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct PhysicsDebugViewer_ERenderFlags : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ProcessFireCmdHandle_StartFireImpl;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ProcessFireCmdHandle_StopFireImpl;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponNetSyncModule__OnServerSwitchWeapon_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponNetSyncModule__OnServerSwitchWeapon_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PlayerPawn__SimulatedPlayThrowWeaponAnim_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
enum struct SignOperateView_EOperateType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct SignTipsHUD_ItemConfigIndex : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
enum struct SignIndicator_ETargetType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct SignIndicatorsManager_SignableConfig;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct SignIndicatorsManager_NearbySignableInfoSimple;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct SignIndicatorsManager_NearbySignableInfo;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct SignIndicatorsManager__SpitToPickupItemAndDeathBoxList_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct SignIndicatorsManager__ReFillStaticSignableInfoSimpleListBox_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_TLogBase;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_InGameReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_OutGameReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_EnterGameReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_ClickCounterReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_FtueReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_FPPTPPReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_WorldChatClickReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_FireModeReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_PVETutorialOutGameReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_ClickShopMainTabActionReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_ShopButtonClickReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_SyncCustomSettingReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_PlayerSettingsReport;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ERotateSensitiveType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ERotateSensitiveModeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
enum struct TLogNtfHandler_RoomAddFriendBtnClickReport_EInviteSourceRoom : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
enum struct TLogNtfHandler_RoomAddFriendBtnClickReport_WindowSource : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_RoomAddFriendBtnClickReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_RoomWithFriendBtnClickReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_SettingsReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_SettingsPrivacy;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_SettingsGamePadReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_StoreRateReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_PlayBtnClickReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_SettingsReport_Hud;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_SettingsReport_Joystick;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_SettingsReport_Base;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_SettingsReport_Hud_Pvp;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_SettingsReport_Hud_Br;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_SettingsReport_Joystick_Pvp;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_SettingsReport_Joystick_Br;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_ApplicationNormalExitReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_RechargeReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_PlayAgainFunctionReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_SettlementDataLostReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
enum struct TLogNtfHandler_ClickSystemEntrance_ButtonMainID : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
enum struct TLogNtfHandler_ClickSystemEntrance_RoomInviteSubID : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_ClickSystemEntrance;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_SafeBoxEntranceStat;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_SafeBoxSvrBuyStat;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_FacePicturePop;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_BRNewGuideReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_OTORechargeReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_ReportMrpcsFlow;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_GuestBindFBReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
enum struct TLogNtfHandler_RelationInviteReport_EInviteType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_RelationInviteReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
enum struct TLogNtfHandler_FacePictureShowClickReport_Flag : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_FacePictureShowClickReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_PersonalInfoTagClickReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_FriendTagClickReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_EventButtonAnnouncementClickReprot;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
enum struct TLogNtfHandler_LiveOpsActivityClickReport_EEventButtonID : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_LiveOpsActivityClickReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_NewWorldChannelInviteTeamReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_ShareReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_Game18PolicyReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_GuildAutoJoinClickReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_RankReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_Rank_EnterReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_BattlePassButtonClickReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_ElectronicSportsReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_FriendChatVoiceSendedReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
enum struct TLogNtfHandler_EPlaylistTlogPos : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_Spvp_PlaylistReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
enum struct TLogNtfHandler_EWorkShopViewTlogPos : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_WorkShopViewReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_GuestLoginAutoLinkChannelReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_SettlementDetailReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_SettlementBattlePassReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_ChatQuickTeamReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_InviteNewbieOpenViewReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_InviteNewbieInviteChannelReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_FriendRecallOpenViewReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_FriendRecallChannelReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_RoomInvitationReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_URLInviteFriendChannelReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_MailReceiveFriendExperienceCardReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_URLInviteTeamChannelReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_BattlePassViewReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_RoomFriendInviteReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_QuickTeamCreateReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_QuickTeamQuitReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_QuickTeamFilterReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_QuickTeamOPReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_QuickTeamJoinSuccess;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_QuickTeamEnterGame;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_PlaylistFilterClickReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_PlaylistFilterReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_RoomRecommandTeamReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_RoomRecommandTeamClickReport;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_QQZoneShareTLog;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_TeamRelationTLog;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_FireMode_ProneTLog;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_ShowVestTLog;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_SoldierReturnReport;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct TLogReportDataAgent_TLogReportType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct SquadBattleDataStore_BattleInfoType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct SquadBattleDataStore_BattleResult : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct SquadBattleDataStore_BattleEndReason : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SquadBattleDataStore_BattleInfo;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SquadBattleDataStore_BattleListInfo;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SquadMatchDataStore_OpponentInfo;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct RollNoticeController__AddNotice_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct AnnouncementDataStore__GetLeftTabIItems_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct AnnouncementDataStore__GetLeftTabIItems_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct AnnouncementDataStore__GetLeftTabIItems_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct AnnouncementDataStore__GetAnnouncementById_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct BagIndividuationMainController__InitIndividuationDatas_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassConfigManager_BattlePassAwardSortData;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassConfigManager__GetBattlePassComicSmallIcon_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
enum struct BattlePassTools_BPSeasonUIType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
enum struct BattlePassTools_BPSeasonUILabelType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
enum struct BattlePassTools_BPSeasonSpecialUIType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassTools__CheckBpSeasonResReady_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassTools__GetBPSeasonUIConf_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassTools__GetBPIntroduceNum_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassTools__GetSpSeasonSpecialUIConf_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
enum struct UISpriteZoom_Movement : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassBuyPassActivityView_NormalPassCardCell;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassBuyPassActivityView_PlusPassCardCell;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassBuyPassView_NormalPassCardCell;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassBuyPassView_PlusPassCardCell;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
enum struct BattlePassLevelPopupView_ECommonReceiveAnimStep : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
enum struct BattlePassLevelPopupView_ScrollViewPostion : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassLevelPopupView_BattlePassGroup;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassLevelPopupView__Show3DScene_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassLevelView_BpCheckRewards;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassRankView_BattlePassRankUi;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BpNewSeasonVideoView__Play_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BpSeasonVideoView__Play_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TicketPopupList_onSelectChangeFunc;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TicketPopupList__SetInitData_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Ladder
{
struct LadderRewardListDetailWindowController__UpdateView_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Ladder
{
struct LadderRewardDetailItemView__SetData_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Ladder
{
struct LadderRewardDetailItemView__SetData_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Ladder
{
struct LadderRewardDetailItemView__SetData_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::Ladder
{
struct LadderRewardDetailItemView__InitRewardList_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::Ladder
{
struct LadderRewardDetailItemView__InitRewardList_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRModeMapDataStore__IsMapOpen_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomBrNewModeView__RefreshPlayerList_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomBrNewModeView__RefreshPlayerList_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct cdkeyreturnjson_cdkeyreturnjsondata;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ExchangeShopController__OnBtnBuyClick_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LuckyBoardController__OnNotifyLuckBoardRewardOpen_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LuckyDrawController__PreSetLuckyDrawGoods_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LuckyDrawController__SetLuckyDrawGoods_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LuckyDrawVideoController__RefreshVideoView_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LuckyValueDrawController__PreSetLuckyDrawGoods_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LuckyValueDrawController__SetLuckyDrawGoods_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDetailController_Chest__SortBoxShowPropInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
enum struct ShopRechargeConfirmPopController_WindowType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopRechargeWindowController__ConfigureCellForPath_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopRechargeWindowController__WidthForColumn_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopRechargeWindowController__WidthForPath_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopRechargeWindowController__GetBgIcon_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopTimeLimitPaymentController__OnPressAddCommodityCountBtnManyPaymentCallback_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopTimeLimitPaymentController__OnPressReduceCommodityCountBtnManyPaymentCallback_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
enum struct ShopUtility_EShopTriggerBeaconEventOccasion : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopUtility_ReportPlayerIdData;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopUtility_ReportClickRechargeStallData;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopUtility_ReportViewOfferShopCommodityData;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopUtility_ReportShopSpecialCommodityPageData;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
enum struct ECodmShopItemSecondaryTab : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopUtility__InitSubTabList_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
enum struct ECodmShopType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopUtility__InitSubTabList_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopUtility__JudgeIsHaveSubTab_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey6;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey7;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopUtility__SetPrimaryTabSpecifySecondaryToTabToOtherTab_c__AnonStorey8;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopUtility__HandleShopDataList_c__AnonStorey9;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
enum struct EUIOjectEventType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
template <typename T> struct ShopUtility__RemoveUIEventListenerForUIWidget_c__AnonStoreyB_1;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopUtility__GetSpecifiedCurrencyPaymentList_c__AnonStoreyC;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopWindowController_Chest__ConfigureCellForPath_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct UILotteryIntroductionView__ProcessingCombinationProbabilityData_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct UILotteryIntroductionView__ProcessingCombinationProbabilityData_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct RechargeDataStore__IsGoods_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EventRabbitVideoView__Play_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct LuckyDrawPopWindow_LuckyDrawStyle : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuckyDrawRewardsMgr__OnItemClick_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LuckyDrawVideoView__Play_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct SafeBoxThumbnailController_CMD_Play_Type : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ChestCardWindow_ShadowLabel;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ChestCardWindowController__ShowBoxScene_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ChestCardWindowNavController__OnNavigationShowed_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Reward
{
struct RewardCardDataBase_GetCardArgs;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SettlementCard_Role_RoleAttachmentSkillInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SettlementCard_Role_RoleAttachmentInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SettlementCard_Role__FindRole_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SettlementCard_Weapon_WeaponAttachmentInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SettlementCard_Weapon_WeaponAttachmentDetailInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SettlementCard_Weapon__FindWeapon_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
enum struct EPersonalInfoType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct CareerAchievementController__InitPendingAchievement_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct AchievementDataStore__Init_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct AchievementDataStore__Init_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct AchievementDataStore__Init_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct AchievementDataStore__SortAchievementList_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
enum struct ECareerMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct PlayerGameStatusInfo__GetModeCareerData_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct CareerDataStore__InitData_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct CareerDataStore__InitData_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct CareerDataStore__GetEmblemDataList_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct CareerDataStore__SortCareerEmble_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct PlayerIconDataStore__AddNew_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct PlayerIconDataStore__HasPlayerIconPermanent_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct PlayerIconDataStore__HasPlayerIcon_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct CareerEmblemView_GameTypeSelector;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct EPlayerIconType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
enum struct RankInfoSystemAssist_EUnlockSystemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct CareerAchievementView_GameTypeSelector;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct CareerAchievementView_rDetailedInformation;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatDataStore__AddWorldChatMessageInfoImpl_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatDataStore__AddWorldChatMessageInfoImpl_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatDataStore__AddWorldChatMessageInfoImpl_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatDataStore__AddGuildChatMessageImpl_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatDataStore__AddRoomChatMessageImpl_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatDataStore__RefreshMpFeatureList_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatDataStore__RefreshBrFeatureList_c__AnonStorey6;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatDataStore__AddInGameFriendMessageImpl_c__AnonStorey7;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatDataStore__SetMenuBarMode_c__AnonStorey8;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatDataStore__GetStrangerPlayerInfo_c__AnonStorey9;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatFriendController__SetCurrentChatFriendID_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatInviteCell__GetRoomInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatMainController__OnInviteBtnClick_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatMainView_RedDot;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatMainView_ChatMenuBar;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatQTFilterCell__ConfigureModeInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatQTFilterController__IECheckMewMsgNumber_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatQTFilterController__IEQuickJoin_c__Iterator1__IEQuickJoin_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatQTFilterController__IEQuickJoin_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatQTFilterController__RefreshQTInfo_c__Iterator2__RefreshQTInfo_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatQTFilterController__RefreshQTInfo_c__Iterator2;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatQTFilterController__OnQTInfoFetchRes_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatQuickTeamController__RefreshAllUI_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatQuickTeamController__OnPlaylistCellClick_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatQuickTeamController__OnSendBtnClick_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatQuickTeamView__SetPVE_SV_NEW_ModeUI_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatQuickTeamView__SetPVEModeUI_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatQuickTeamView__SetPVERaidModeUI_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatQuickTeamView__SetPVERaidEasyModeUI_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatRoomController_CampType__Sort_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatRoomController_CampType;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatSerializeClass_ExtraFileInfo;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatSerializeClass_PathInfo;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatSerializeClass__SaveData_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatSquadController__GetTeamPlayerList_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Emoji
{
struct ChatRichTextBase__RequestTranslate_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::Emoji
{
struct ChatRichTextBase__RequestTranlateTextLanguage_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::Emoji
{
struct ChatRichTextReceivedCell_Voice_VoicePlayFlow;
}
namespace DLL2SDK::Assembly_CSharp::Emoji
{
struct ChatRichTextSendedCell_Voice_VoicePlayFlow;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsLightenUpShareController__InternalShare_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsLightenUpShareController__SetView_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsLightenUpShareController__Share2Platform_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivity__SetData_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivity___c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivity__SetDy_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivity__SetDy_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivity__SetDy_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDataStore__SetDy_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDataStore__ResActivityReward_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDataStore__NtfActivityUpdate_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDataStore__NtfActivityUpdate_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDataStore__OnGetActvSelectQuestionaire_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDataStore__OnGetAvtvBindAccount_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDataStore__OnResActvSelectStoreRate_c__AnonStorey6;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDataStore__GetMinLeftTabActivityByTopIndex_c__AnonStorey7;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDataStore__GetLeftTabIItemsByTopNum_c__AnonStorey8;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDataStore__GetLeftTabIItemsByTopNum_c__AnonStorey9;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDataStore__GetActivity_c__AnonStoreyA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDataStore__GetActivity_c__AnonStoreyB;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDataStore__IsActivityInProgress_c__AnonStoreyC;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDataStore__GetTopIndexList_c__AnonStoreyD;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDataStore__GetAllActivityTabs_c__AnonStoreyE;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDataStore__GetAllActivityTabs_c__AnonStoreyF;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDataStore__GetAllActivityTabs_c__AnonStorey10;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsTopMenu_Struct;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDataStore__GetAllScrollViewPlayTabs_c__AnonStorey13;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDataStore__GetAllActivityTabs_c__AnonStorey11;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsActivitySystemAssist__GetActivityFakeProp_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMatchJumpDataStore__GetValidMatchJumpInfoList_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMatchJumpDataStore__GetValidMatchJumpInfoList_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMatchJumpDataStore__IsValidData_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMatchJumpDataStore__IsValidData_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMatchJumpDataStore__GetMatchJumpInfoById_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::IDCollection
{
struct ActivityRewardGatePointsView_RewardGatePoint;
}
namespace DLL2SDK::Assembly_CSharp::IDCollection
{
struct IDCollectionShareActivityController__InternalShare_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Apollo
{
enum struct ApolloPlatform : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsExchangeController_CA__SetMTask_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsChainTaskController_CA__InitShowDefaultPage_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMainController_CA__SetLiveOps_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMainController_CA__InitTotalMenusView_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMainController_CA__NotifyTabChanged_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMonthSignController_CA__ConfigureCellForPath_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsResistanceController_CA__RefreshFlowTable_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsAnnouncementVideo_CA__Play_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
enum struct EChainTaskStateType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMainView_CA__UpdateRedPointShow_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMatchJumpView_CA__UpdateMatchJumpData_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsDailyTaskController_En__SetMTask_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMainController_En__SetLiveOps_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMainController_En__SetLiveOps_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMultitaskSingleView_En__UpdateView_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct DailyMissionSubController__OnDailyRewardClaim_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct DailyMissionSubController__OnRewardClaim_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct GrowthMissionLevelRewardItemController__SetEasyListData_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct GrowthMissionSubController__OnResTemplateItemClick_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct MissionGeneralDisplayData;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct GrowthMissionLevelScrollView__SetImportantView_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsBaseItemView_BaseItem;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsPersonalView_ChestItem;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsRewardPreviewView_RewardPreviewItem;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CallingCardPrefab_EffectCastInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct CallingCardTemplate_EffectStyle : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct GenericGrid__OnItemPress_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct GenericGrid__OnItemClick_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonBlackScreenHUD__CountDown_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonBlackScreenHUD__PlayCG_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonBlackScreenHUD__PrintDialog_c__Iterator2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct UICommonReceiveView_ECommonReceiveAnimStep : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonReceiveView_CommonGroup;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonReceiveView_SpecialGroup;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonReceiveView__Show3DScene_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICommonTipHolder_BtnCallbackHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UITabPageSwitch_PageConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UITabPageSwitch__FadeIn_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct UICreditsPopController__OnOpen_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
enum struct FriendDataStore_EMenuType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
enum struct FriendDataStore_EFriendMenuCellType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__FullyUpdateFriends_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__FullyUpdateFriends_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__GetFriend_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__RemoveFriend_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__OnFriendBlackNotify_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__PartlyUpdateFriendState_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__PartlyUpdateFriendGuildInfo_c__AnonStorey6;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__IsFriend_c__AnonStorey7;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__UpdateFriendAddMessageNotify_c__AnonStorey8;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__UpdateFriendAddMessageNotify_c__AnonStorey9;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__GetMessage_c__AnonStoreyA;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__RemoveMessage_c__AnonStoreyB;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__ResponseMessage_c__AnonStoreyC;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__ResponseMessage_c__AnonStoreyD;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__ResponseAllMessage_c__AnonStoreyE;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__ResponseAllMessage_c__AnonStoreyF;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__RemoveNotExistMessage_c__AnonStorey10;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__RefreshRecommendFriendAddFriendBtnState_c__AnonStorey11;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__GetBlack_c__AnonStorey12;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__RemoveBlack_c__AnonStorey13;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__SetRecentFriendAdd_c__AnonStorey14;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__IsAddRecentFriend_c__AnonStorey15;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__IsRecentPlayer_c__AnonStorey16;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__SetInviteLoginFlag_c__AnonStorey17;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__SetInviteJoinTime_c__AnonStorey18;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__ResetInviteTime_c__AnonStorey19;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__IsGameFriend_c__AnonStorey1A;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__AddNtfData_c__AnonStorey1B;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__RefreshNtfFriendStateList_c__AnonStorey1C;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__GetNtfStateByFriendID_c__AnonStorey1D;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__CopyFriendItems_c__AnonStorey1E;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore__CopyFriendItems_c__AnonStorey1F;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendListController__OnDeleteFriendBtnClick_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
enum struct FriendMainController_EFriendUITabType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendRecentZMCell__ConfigureBattleInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::FriendRecall
{
struct FriendRecallMainController__OnRecallFriend_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildConfAssist__GetGuildSeasonPrize_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildConfAssist__GetGuildWeekPrize_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
enum struct GuildDataStore_GroupCallbackType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildFriendRequestAssist_OnResponse;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildLocationDataStore__GetAllCitysForProvince_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildMemberDataStore_SortInfo;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
enum struct GuildMemberDataStore_ESortType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildMemberDataStore__ResponseGetGuildMemberList_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildMemberDataStore__RefreshMemberState_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildMemberDataStore__SetInviteJoinTime_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildFriendRequestItemView__UpdateLadder_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
enum struct GuildTabController_GuildTab : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildTalkItemView_TalkItem;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DynamicDownloadMgr_DownloadProgress;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct DynamicDownloadMgr_DynamicDownloadState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DynamicDownloadMgr__IsMapInDownloadList_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePictureDataStore__PopupRoleShow_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GenericDownloadHelper__GetCurrentMaterialArray_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct GenericDownloadMgr_SceneDownloadTrigger : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct GenericDownloadMgr_TriggerPriority : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct GenericDownloadMgr_GenericDownloadState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GenericDownloadMgr_DownloadWaitData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GenericDownloadMgr_AssetDownloadQuest;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GenericDownloadMgr_DownloadProgress;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GenericDownloadMgr__IsMapInDownloadList_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GenericDownloadMgr__CancelDownloadByAssetID_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GenericDownloadMgr__CheckWaitDownload_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GenericDownloadMgr__CancelDownloadAssetList_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeMainView_BattlePassHomeUI;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeMainView3_3_BattlePassHomeUI;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeZombieView__Awake_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeZombieView__Awake_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeZombieView__CreateLDLevelBtn_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BRLoadout__SetLoadout_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct BRLoadoutEquipmentType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct MapDynamicDownloadDialog__PlayOpenAni_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct MapDynamicDownloadDialog__PlayReverse_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct MapDynamicDownloadDialog__DelayClose_c__Iterator2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EZBSubType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct IndividuationInGameSelectorView_InnerSetItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct IndividuationInGameSelectorView_OnInnerSetItemClick;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct IndividuationSetItemView_InnerSetItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct IndividuationSetItemView_OnInnerSetItemClick;
}
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
{
enum struct InviteNewbieMainController_EInviteNewbieTab : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LitePackageWrapper_LitePackageRequest;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ModuleResQuality : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LitePackageWrapper_StopModuleRequest;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LitePackageWrapper_StopAllModuleRequest;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LitePackageWrapper_StartAssetRequest;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LitePackageWrapper_StopAssetRequest;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LitePackageWrapper_StartAssetListRequest;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LitePackageWrapper_StopAssetListRequest;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct LitePackageWrapper_AssetState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ModuleDownloadMgr_ModuleFileProgress;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ModuleState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ModuleDownloadMgr_ModuleInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ModuleDownloadMgr_AssetListModuleInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ModuleDownloadMgr_AssetListProcess;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ModuleDownloadMgr_AudioModuleInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ModuleDownloadMgr_SilentFileProcess;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrThrowingController__GetCurrentDetailItem_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrVehicleController__RefreshUIDatas_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrVehicleController__OnTakeOffBtnClick_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrVehicleController__BackCheckEquip_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrVehicleController__RefreshSkinList_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrVehicleController__OnEasyListItemClick_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrWeaponController__GetCurrentDetailItem_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutInventoryConfirmController__SetData_NumberItem_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutInventoryController__OnEasyListItemClick_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutProfessionChipController__GetCurrentDetailItem_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BREquipmentSkinManager__GetCurrentMaterialArray_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutHelper__GetJetpackSkinList_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutHelper__GetParachuteSkinList_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutHelper__GetOtherProfessionalChipSkin_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct ESquadQuality : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICenterOnChildWithTab_TabStruct;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WeaponDetailShowCell_DetailItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutItemDetailView__PlayVideo_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyExpBuffDataStore__OnAddExpBuffNtf_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyExpBuffDataStore__OnAddExpBuffNtf_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyExpBuffDataStore__OnAddExpBuffNtf_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyExpBuffDataStore___CheckModeEquals_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ELobbyExpBuffType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyMapBaseMarker_MarkerBaseSetting;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyMapTopBarView_BackGroup;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyMapTopBarView_CurrencyGroup;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyMapTopBarView_PlayerInfoGroup;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyMapTopBarView_NetWorkGroup;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyMapTopBarView_NetGroup;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyMapTopBarView_BatteryGroup;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyRankPointBuffDataStore__GetAllRankAddInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyRankPointBuffDataStore__GetIsNotDropValid_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyRankPointBuffDataStore__GetDropValidList_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyRankPointBuffDataStore__GetActvInfoByTimeId_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyRankPointBuffDataStore__GetIsActvType_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyRankPointBuffDataStore__GetActvInfoListByTimeType_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuckyBoxOpenWindowController__ShowBoxScene_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuckyBoxOpenWindowNavController__OnNavigationShowed_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailController__InitPendingMail_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailDataStore__DeleteMail_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailDataStore__DeleteMail_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct MailDetailView_ScrollViewPostion : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailPendingItemView_SystemMail;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailPendingItemView_FriendMail;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailSystemAssist__SendGoldBack_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailSystemAssist__OnSpecialMailResponse_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailSystemAssist__OnSpecialMailResponse_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailSystemAssist__IsInSendFriendList_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailView_MailListGoup;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MileStoneView_BagItem;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MileStoneView_WeaponBar;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MileStoneView_LoadoutItem;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MileStoneView__GetSeqFromLoadoutPosType_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoBasicView_PVPInfo;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoBasicView_PVEInfo;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoBasicWestView_GameTypeSelector;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoBasicWestView__ShowMedalInfoList_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoBasicWestView__ShowAchievementInfoList_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
enum struct EPersonalInfoResultZMType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoHistoryController__OnEasyListItemClick_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoHistoryItemView_PVPItem;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoHistoryItemView_ZMItem;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoHistoryItemView_BRItem;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoHistoryItemView__SetPVPData_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoHistoryItemView__SetPVEData_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoHistoryItemView__SetBRData_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoHistoryView_GameTypeSelector;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoMainView_Tab;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoMainView_GameTypeSelector;
}
namespace DLL2SDK::Assembly_CSharp::Career
{
struct PersonalInfoModePopupList__InitPendingItems_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Career
{
struct PersonalInfoTeamTypePopupList__InitPendingItems_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct ZombieDifficulty : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Career
{
struct PersonalInfoZMGroupPopupList__InitPendingItems_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct PlayerIconFramePopController__InitPendingIcon_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct PlayerIconFramePopController__InitPendingIcon_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct PlayerIconFramePopController__ShowCallingCard_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct PlayerIconFramePopController__UpdateCallingCardEquipBtn_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct PlayerIconFramePopController__OnCallingCardEquipBtn_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFirstPopupBigController__PreCloseAnimation_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPvePistolController__OnDetailEquipBtnClick_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPvePistolController__OnDetailTakeOffBtnClick_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveWeaponController__OnDetailEquipBtnClick_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveWeaponController__OnDetailTakeOffBtnClick_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankController__ReqDataImpl_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDetailWindowController__InitView_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ERankDetailType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDetailWindowController__SetSpvpPlayerRankInfo_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDetailWindowController__SetBrPlayerRankInfo_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDetailWindowController__SetSpvpNextLevelRewards_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDetailWindowController__SetSpvpNextLevelRewards_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDetailWindowController__SetBrNextLevelRewards_c__AnonStorey6;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDetailWindowController__SetBrNextLevelRewards_c__AnonStorey7;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankStatisticWindowController___SetRank_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankStatisticWindowController___SetRank_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDataStore__GetMpHistoryRecordInfoList_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDataStore__GetMpHistoryRecordInfoList_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDataStore__GetMpHistoryRecordInfoList_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDataStore__GetBrHistoryRecordInfoList_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDataStore__GetBrHistoryRecordInfoList_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDataStore__GetBrHistoryRecordInfoList_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDetailCountDownTime__StartTime_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct RelationInvitationHelper__SilentShareArk_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct RelationInvitationHelper__SendExpCardSuccess_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct RelationInvitationHelper__SendExpCardSuccess_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct RelationInvitationHelper__SendGoldBack_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct RelationInvitationHelper___SpecialMail_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct RelationInvitationHelper__IsInSendFriendList_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
{
struct BRReportWindowController__InitView_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
{
struct BRReportWindowView__ShowContent_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
{
struct BRReportWindowView__InitPlayerItems_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
{
struct BRReportWindowView__InitPlayerItems_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
{
struct BRReportWindowView__InitPlayerItems_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
{
enum struct ReportItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomBaseView__RefreshPlayerListByCamp_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct BrDataStore__RefreshDataByServer_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct BrDataStore__RefreshDataByServer_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct BrDataStore__RefreshDataByServer_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct BrDataStore__GetDataByMatchServiceModule_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct BrDataStore__GetDefaultBrInfo_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct BrDataStore__IsBrInfoValid_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct BrDataStore__IsPlaylistInfoValid_c__AnonStorey6;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct BrDataStore__GetBrInfoByMapId_c__AnonStorey8;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct BrDataStore__GetBrInfoByMapId_c__AnonStorey7;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct BrDataStore__GetBubbleInfo_c__AnonStorey9;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct RoomBrLadderView__SetRankInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRMemberInfoSettingView_clickCallbackHandler;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRRoomMembersSingleController__ConfigureCellForPath_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PlaylistConfigClientBase__IsBubbleReachTarget_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct FriendGroupData_Type : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct FriendGroupManager_GroupType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RedDotDataStore__SetRedDotTimeStamp_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomFriendController__WillTabShow_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct FriendInfoContainer_Type : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomInviteMoreTabController__WillTabShow_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomInviteeCell__IECountDown_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpBaseController__IsRoomSettingSameWithBubbleInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__SetDynamicDownloadMapInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__RemoveDynamicDownloadMapInfo_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__RemoveDynamicDownloadMapInfoByQuestId_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__GetDefaultSpvpInfo_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__IsSpvpInfoValid_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__IsPlayListInfoValid_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__IsPlayListInfoValid_c__AnonStorey6;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__FilterInvalidPlaylist_c__AnonStorey7;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__FilterInvalidPlaylist_c__AnonStorey8;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__FilterInvalidPlaylist_c__AnonStorey9;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__IsPlayListInfoValidByTargetPlaylistIdAndMapId_c__AnonStoreyA;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__RefreshDataByServer_c__AnonStoreyB;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__RefreshDataByServer_c__AnonStoreyC;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__GetMaplist_c__AnonStoreyD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__GetMaplist_c__AnonStoreyE;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__GetPlaylistInfoByPlaylistId_c__AnonStoreyF;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__GetPlaylistInfoByPlaylistId_c__AnonStorey10;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__GetLegalScore_c__AnonStorey11;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__GetLegalTime_c__AnonStorey12;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__RefreshRedDotInfoByServer_c__AnonStorey13;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__RefreshRedDotInfoByServer_c__AnonStorey14;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__TryGetMpLadderInfoLastChoose_c__AnonStorey15;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__TryGetMpLadderInfoDefault_c__AnonStorey16;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__GetPlaylistInfoBySepcialEntrance_c__AnonStorey17;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__GetPlaylistBtnDesc_c__AnonStorey18;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__GetRoomPlaylistBtnDesc_c__AnonStorey19;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__GetRoomPlaylistBtnDesc_c__AnonStorey1A;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__GetPlaylistDescByList_c__AnonStorey1B;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__GetPlaylistDescByList_c__AnonStorey1C;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore__GetFirstLevelTabByPlaylistId_c__AnonStorey1D;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct MapSelectorController__SetMapData_c__AnonStorey0__SetMapData_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct MapSelectorController__SetMapData_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct MapSelectorController__SetMapData_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct PlaylistSelectorController__HandleDataList_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct PlaylistSelectorController__SetSelectPlaylistDesc_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PlaylistTypeItemView_FirstLevelTabBtnClickCallbackHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPlaylistSelectorWindowController__InitPlaylistData_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPlaylistSelectorWindowController__InitPlaylistData_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPlaylistSelectorWindowController__InitPlaylistData_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPlaylistSelectorWindowController__InitPlaylistData_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPlaylistSelectorWindowController__RefreshTimer_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPlaylistSelectorWindowController__OnFirstLevelTabClick_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPlaylistSelectorWindowController__SetBtnPlaylistInfo_c__AnonStorey6;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPlaylistSelectorWindowController__SetBtnMapInfo_c__AnonStorey7;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPlaylistSelectorWindowController__SetBtnMapInfo_c__AnonStorey8;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPlaylistSelectorWindowController__ChangeRoomSetting_Ladder_Single_c__AnonStorey9;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPlaylistSelectorWindowController__ChangeRoomSetting_Ladder_Multiple_c__AnonStoreyA;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPlaylistSelectorWindowController__ChangeRoomSetting_Ladder_Multiple_c__AnonStoreyB;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPlaylistSelectorWindowController__ChangeRoomSetting_Match_c__AnonStoreyC;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPlaylistSelectorWindowController__OnBtnMapClick_c__AnonStoreyD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPlaylistSelectorWindowController__OnBtnMapClick_c__AnonStoreyE;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPlaylistSelectorWindowController__SetPlaylistSelect_c__AnonStoreyF;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPlaylistSelectorWindowController__SetPlaylistSelect_c__AnonStorey10;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPlaylistSelectorWindowController__OnMapItemClick_c__AnonStorey11;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpMatchView__RefreshModeMapInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPrivateView__RefreshModeMapInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIWrapContentNew_OnInitializeItem;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderSeasonRewardWindowController__OnOpen_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderPromitionResultWindowView_SuccessGroup;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderPromitionResultWindowView_FailGroup;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderShareBaseWindowView__ScreenShotTexture_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Ladder
{
struct LadderRankMedalItemViewEN__InitView_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Ladder
{
struct LadderRankMedalItemViewEN__MedalScaleAnim_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
enum struct ShareRankData_Type : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
enum struct EShareOnCaptureShownInfo : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScreenShotAssist__GetScreenShotPictureCoroutine_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareBaseWindowController__Share2Platform_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareBaseWindowController__InternalShare_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
enum struct ShareUtils_EShareLimitConfigType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareUtils__CaptureShowAnimAndReportClickShareButton_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareUtils__Share_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
enum struct ShareWindowAvatarDescComponent_Mode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareWindowAvatarDescComponent_Data;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct WinnerCircleScreenCaptureAnimation__InitPosition_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct WinnerCircleScreenCaptureAnimation__WaitReadyPlay_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsEditView_ExpandPanel;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsEditView_ShrinkPanel;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsEditView__ConfigureWidgets_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsEditView__ConfigureWidgets_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EJoyStickConfig : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsEditView_BR__ConfigureWidgets_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsRestoreController__RestoreSystemAdjustScreen_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsToggleSliderTool__InitSlider_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsDataManager__ReportPrivacySellData_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
enum struct SettingsDataStore_EGamePadRedPointStateType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewBRSettingsView_BrModePanel;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewBRSettingsView_PickUpPanel;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewBasicController__SetCommnPanel_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewBasicView_CommonPanel;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewBasicView_BrModePanel;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewBasicView_PvpZmModePanel;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewBasicView_PveModePanel;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewControl2View_ModePanel;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewOtherController__SetPrivacySellInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewPhraseController_SettingsPhraseConfigItemEvent;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewSensitivityView_ModePanel;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewSensitivityView_CommonPanel;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewSystem2Controller__EnableBloomToggle_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewSystem2Controller__EnableShadowToggle_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewSystem2View_GraphicPanel;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewSystem2View_AudioPanel;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementExpDetailBaseView__PlayPlayerNormalExpAnim_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementExpDetailBaseView__PlayPlayerDoubleExpAnim_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementExpDetailBaseView__StartProgressAnim_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
enum struct EExpItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SettlementPlayerExpDetailItem;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementExpDetailBaseView__ScorllItemList_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementActiveConsumeWindowView__PlayAnim_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementActiveReciveItemWindowView__ScoreAnim_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementDetailWindowView_SettlementBRItem;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementExpDetailView_AnimGroup;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementRankWindowView_PickUpData;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
enum struct SettlementPlayAgainPlayerState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
enum struct ESettlementRankItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BaseUIView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementDetailKDAWindowView_FFASettlementItem;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementWindowRankItemView__SetUpPlayerInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementBattlePassView__UpdateView_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct FFASettlementRankWindowView_PickUpData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIWindow;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct GameStatesDataStore__InitMapIdList_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct GameStatesDataStore__InitMapIdList_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct GameStatesDataStore__GetWinTimes_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVESettlementDetailWindowView_SettlementPVEItem;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVEInGameSettlementWindowView__InitDetailView_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVESettlementExpDetailView_AnimGroup;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVESettlementRankWindowView__SetSettlementInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPCatSettlementDetailWindowView_CatSettlementItem;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementWindowRankItemView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementExpDetailView_AnimGroup;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementRankWindowView_PickUpData;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementRankWindowView__RefreshPlayAgainState_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementWeaponExpItemView__UpdateExp_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementWeaponExpItemView__UpdateDoubleExp_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementWeaponExpItemView__StartProgressAnim_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementDataAgent__OnGspRoomTeamInfoRes_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementDataAgent__OnGspRoomTeamNtf_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementRankScoreView__IEPlayingParts_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementRankScoreView__ShowOffRootFadeIn_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementPart;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementRankScoreView__IEAfterSettlementUp_c__Iterator3;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementRankScoreView__IERankUp_c__Iterator4;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementRankScoreView__IERankDown_c__Iterator5;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementRankScoreView__IERankProtection_c__Iterator6;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementRankScoreView__IEExitRankProtection_c__Iterator7;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementRankScoreView__IENormal_c__Iterator8__IENormal_c__AnonStoreyB;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementRankScoreView__IENormal_c__Iterator8;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementRankScoreView__IEFinalStep_c__Iterator9;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementRankScoreView__IEFirstStep_c__IteratorA;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct ZmEndlessSettlementPlayerItemView__GetGainItems_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct ZmEndlessSettlementPlayerItemView__GetGainItems_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
enum struct ShopDataStore_LimitOfferAreaType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
enum struct ShopDataStore_LimitOfferSkipType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore__AddShopItem_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore__GetGoodByShopId_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore__GetGoodByGoodId_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore__CheckSkipResult_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore__NotifyShopDataStoreUpdateLimitGoodInfo_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore__GetShopMainTabList_c__AnonStorey6;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore__GetShopMainTabList_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore__GetShopMainTabList_c__AnonStorey7;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore__CheckTagIsValid_c__AnonStorey8;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore__GetShopListByTagId_c__AnonStorey9;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore__IsRedDotActivceInTagId_c__AnonStoreyA;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore__IsRedDotActivceInShopId_c__AnonStoreyB;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore__UpdateLuckyDrawItemInfo_c__AnonStoreyC;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore__UpdateLuckyBoardItemInfo_c__AnonStoreyD;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore__UpdateShopItemPaymentList_c__AnonStoreyE;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore__IsServerOTOOpen_c__AnonStoreyF;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore__GetClientOTOInfo_c__AnonStorey10;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore__CheckExchangeShopConfByShopId_c__AnonStorey11;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore__CheckExchangeShopConfByExchangeShopId_c__AnonStorey12;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore__GetExchangeShopItemExchangeCount_c__AnonStorey13;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore__GetAllExchangeShopItems_c__AnonStorey14;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopProxy__SendLuckyBoxOpenTurnToMail_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopProxy__SendLuckyBoxOpenRequest_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopProxy__GoOpenTreasureBox_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct SignMainView_UIStandardGroup;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarItem_Squad__ShowAvatarEntranceAnimation_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarView_Squad_VirtualAvatarViewData;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarView_Squad_ChipAvatarRoot;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EWeaponName : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SquadMemberData__SetLoadOutSIWeapon_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SquadData__SetSquadData_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SquadDataStore__GetSquadDataById_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ItemConfigHelper_ExchangeCoinSubType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct PlayerOwnInventoryData__InitOwnLuckBoxItem_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct PlayerOwnInventoryData__InitOwnLuckBoxItem_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct PlayerOwnInventoryData__AddSIWeapon2Map_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct PlayerOwnInventoryData__IfHasInventoryWeaponSkin_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct PlayerOwnInventoryData__GetOwnTemporaryItemById_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct PlayerOwnInventoryData__RemoveItem_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SquadInventoryDataStore__IsOwnLuckyBoxEnough_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SuiteDetailController__SetDetailInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SuiteDetailView_SuiteDetailItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SuiteDetailView_SuiteBuffItem;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyVoiceManager__TryToEnterLobbyVoiceRoom_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct ToStoreRatePopupController_CountType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialMainView_ProcessPoint;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialMainView__InitHolders_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonVideoController__SetData_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SeasonShowTimeView_SeasonUI;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SeasonShowTimeView__Play_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonVideoView__Play_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct PVPStorageLeftSide_EPrimarySecondTabParam;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct PVPStorageScorestreakRankView_StreakRankParam;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipmentUnlockTipWindowView_UnlockConfirmationParam;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipmentUnlockTipWindowView_OutOfUnlockTokensParam;
}
namespace DLL2SDK::Assembly_CSharp::WorkShop
{
struct WorkShopDataStore__CheckPlayListPriority_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomZombieBossBattleMatchController___ChangeRoomDifficultyLevel_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomZombieBossBattleMatchController__SetGroupMapInfo_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomZombieEndlessView_EndlessRank;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomZombieWeeklyInstanceController___ChangeRoomDifficultyLevel_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomZombieWeeklyInstanceController__SetGroupMapInfo_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct ZombieChapterCounter_DotUnion;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct ZombieDataStore__GetZombieMpConfigClassifyByInstanceId_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct ZombieDifficultySegment_SegmentClick;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AngleRange_Range;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct AngleRange_ECutResult : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AnimationTransfer_KeyFrameData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AnimationTransfer_AnimationCurveData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AnimationTransfer_AnimationCurveSet;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconReportEventBaseData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconZoneRespTimeoutEventData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconGameStartReportEventData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconReportAccountRegisterEventData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconLoginConnectLobbyReportEventData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconSelectServerReportEventData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconInLobbyReportEventData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconGetLobbyProfileFailData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconDownloadApkReportEventData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconCheckAppUpdateReportEventData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconReportPayEventBaseData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconReportPayEventBuyDiamondData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconReportPayEventBuyPropData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconReportPayEventOpenDiamondPageData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconReportInGameExperienceData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconReportPrologueEventData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconFirstLaunchReportEventData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconReportSignPushData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconReportFtueStepData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_ReportFtueCompleteData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconReportFriendData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconReportActivityData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_BeaconReportLocalPushData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter_ReportBattlePassBaseData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuglySceneDataReporter_BuglyReportFlowData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuglySceneDataReporter_BuglyReportMatchInfoData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BuildUtil_VersionFolderPathStruct;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CommandLineHandler__DoRestart_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct DateTimeUtil_EDateFormat : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct DateTimeUtil_CountDownsFormat : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct DateTimeUtil_CountDownTime : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ExtDebug_Box;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct NGUIHTML_AutoScrollType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
struct HtColor;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
{
enum struct DrawTextEffect : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
struct HtRect;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
struct HtFont;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
struct HtImage;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
struct HtDevice;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
enum struct HtLogLevel : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
struct HtLogger;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct IesConfig_TiltInfoType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IesConfig_TiltInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IesFileParser_ParseSettings;
}
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
{
enum struct JadeSnakeLightBase_JsLightBakeMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
{
enum struct JadeSnakeLightBase_IntensityUnitMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
{
enum struct JadeSnakeLightBase_ColorMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
{
enum struct JsAmbientLight_AmbientLightMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::CobMath
{
enum struct CobBox_EVectType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::CobMath
{
enum struct CobTriangle_EVectType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::CobMath
{
enum struct CobTriangle_EEdgeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVS
{
struct PVSProfile_ProfileInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVS
{
enum struct WhiteAreaInfo_EAreaType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::VersionControl
{
struct Downloader_DownloaderNetworkException;
}
namespace DLL2SDK::Assembly_CSharp::VersionControl
{
struct Downloader__GetTotalLength_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEZombieSEH__CoLoadBanks_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEZombieSEH__CoPlayAmbient_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSoundBankManager_BankInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct UIPostWWiseEvent_TriggerTime : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct RoleVoiceSoundLogic_OverrideItem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct RoleVoiceSoundLogic_SpecialConfigs;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct Buff_CombineAddType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct Buff_CombineRemoveType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Buff_TimeOver;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct BuffCondition_Type : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct BuffEffect_Type : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_DroneInterfere__TriggerEffectImpl_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct BuffEffect_Electric_ElectricViewType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_HitEnemySeeHealthBar_RecordData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_ToxicEnv_FogConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct EffectInstance_SeeFront_GlowInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct EffectInstance_SeeFrontGlow_GlowInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct EffectInstance_SeeGlow_GlowInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClientMonitorManager_LoadAssetStatInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClientMonitorManager_ShaderSubProgramStatsItem;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct FsmManager_FsmType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PrefabSpawner_EventBehaviour;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PrefabSpawner_DestroyGuard;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct SkillBase_EReusability : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillBase__CheckEnd_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillComponent_HPRecover__RecoverHP_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_MultiFlightEffect_FlightEffectData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalGPS_SatelliteInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalGPSRegionConfigItem_RegionMapResource;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct TechDataReporter_ReportScenario : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct DamageVolume_DamageType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
{
enum struct HPObjectiveVolume_HPVolumeEffectType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
{
enum struct HPObjectiveVolume_SoundState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarController_WinnerCircle__OnCharacterReady_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::WinnerCircle
{
struct WinnerCircleUIScene_NavigationCloseCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WinnerCircleMainView_TopCard;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WinnerCircleMainView_WinMapCamp;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WinnerCircleMainView__SetWinCamp_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WinnerCircleMainView__SetMatchInfo_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::WinnerCircle
{
enum struct WinnerCircleFlowControllerEN_EBRPVPWinnerCirleFlow : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::WinnerCircle
{
enum struct WinnerCircleFlowControllerEN_EBRPVPOBWinnerCirleFlow : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::WinnerCircle
{
enum struct WinnerCircleFlowControllerEN_EPVEWinnerCirleFlow : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::WinnerCircle
{
struct WinnerCircleFlowControllerEN__PlayMusic_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CfmTestRenderPipe_ShaderIDs;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CfmTestRenderPipe_BaseSetting;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CfmTestRenderPipe_SimpleACESSetting;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CfmTestRenderPipe_RuntimeData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CfmTestRenderPipe_TonemappingSetting;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CfmTestRenderPipe_RenderpipeProfile;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CfmTestRenderPipe_BloomSetting;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct CfmTestRenderPipe_EEffectType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct CfmTestRenderPipe_ECommandBufferType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
enum struct AudioOutput_AudioOutputMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct MediaPlayer_Setup;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
enum struct MediaPlayer_FileLocation : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct MediaPlayer_PlatformOptions;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
enum struct Audio360ChannelMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
enum struct Windows_VideoApi : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct MediaPlayer_OptionsApple;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct MediaPlayer_OptionsMacOSX;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct MediaPlayer_OptionsIOS;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct MediaPlayer_OptionsTVOS;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
enum struct Android_VideoApi : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct MediaPlayer_OptionsWindowsPhone;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct MediaPlayer_OptionsWindowsUWP;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
enum struct WebGL_ExternalLibrary : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct MediaPlayer_OptionsPS4;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct MediaPlayer_ProcessExtractedFrame;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct MediaPlayer__LoadSubtitlesCoroutine_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct MediaPlayer__FinalRenderCapture_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct MediaPlayer__ExtractFrameCoroutine_c__Iterator2;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
enum struct StreamParserEvent_EventType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
enum struct StreamParser_StreamType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
enum struct AndroidMediaPlayer_Native_AVPPluginEvent : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct AndroidMediaPlayer_Native;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
enum struct MediaPlayerEvent_EventType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct Resampler_TimestampedRenderTexture;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
enum struct Resampler_ResampleMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct Stream_Chunk;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct AdaptivePerformanceManager__InvokeEndOfFrame_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct MainThreadCpuTime_timeval;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct MainThreadCpuTime_rusage;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
{
struct AdaptivePerformanceSubsystemDescriptor_Cinfo;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
{
template <typename T> struct AsyncValue_1__AsyncValue_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
{
struct SamsungGameSDKAdaptivePerformanceSubsystem_NativeApi;
}
namespace DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit
{
struct SDFTextureGenerator_Pixel;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyButton_ButtonUpHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyButton_ButtonPressHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyButton_ButtonDownHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EasyButton_ButtonAnchor : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EasyButton_Broadcast : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EasyButton_ButtonState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EasyButton_InteractionType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EasyButton_MessageName : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyJoystick_JoystickMoveStartHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyJoystick_JoystickMoveHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyJoystick_JoystickMoveEndHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyJoystick_JoystickTouchStartHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyJoystick_JoystickTapHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyJoystick_JoystickDoubleTapHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyJoystick_JoystickTouchUpHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EasyJoystick_JoystickAnchor : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EasyJoystick_PropertiesInfluenced : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EasyJoystick_AxisInfluenced : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EasyJoystick_DynamicArea : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EasyJoystick_InteractionType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EasyJoystick_Broadcast : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EasyJoystick_MessageName : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_TouchCancelHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_Cancel2FingersHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_TouchStartHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_TouchDownHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_TouchUpHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_SimpleTapHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_DoubleTapHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_LongTapStartHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_LongTapHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_LongTapEndHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_DragStartHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_DragHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_DragEndHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_SwipeStartHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_SwipeHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_SwipeEndHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_TouchStart2FingersHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_TouchDown2FingersHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_TouchUp2FingersHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_SimpleTap2FingersHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_DoubleTap2FingersHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_LongTapStart2FingersHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_LongTap2FingersHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_LongTapEnd2FingersHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_TwistHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_TwistEndHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_PinchInHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_PinchOutHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_PinchEndHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_DragStart2FingersHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_Drag2FingersHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_DragEnd2FingersHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_SwipeStart2FingersHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_Swipe2FingersHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch_SwipeEnd2FingersHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EasyTouch_GestureType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EasyTouch_SwipeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EasyTouch_EventName : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VirtualScreen_On_ScreenResizeHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct VirtualScreen_ScreenResolution : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GlowSystem
{
enum struct GlowObject_Mode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GlowSystem
{
struct GlowObject__FillBuffer_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GlowSystem
{
struct GlowRendererCache_Data;
}
namespace DLL2SDK::Assembly_CSharp::GlowSystem
{
struct GlowRendererCache__EndOfFrame_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct PEExposedProperties__Remove_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct PEExposedProperties__FindProperty_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct PEExposedProperties__FindProperty_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct PEExposedProperties__FindProperty_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct PEExposedProperties___c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct PEExposedProperties___c__AnonStorey6;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct PEExposedProperties__GetInherited_c__AnonStorey7;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct PEExposedProperties__GetHidden_c__AnonStorey8;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct PEExposedProperties__GetInheritedProperties_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct BaseExposedData_Comparer;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct BaseExposedData___c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct ExposedProperty_PropertyInvocationChain_InvokeInfo;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct ExposedProperty_PropertyInvocationChain__getField_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct ExposedProperty_PropertyInvocationChain;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct PELinkage_Link;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct PELinkage___c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct PELinkage___c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
enum struct PEModifications_PropertyData_PropertyMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct PEModifications_PropertyData;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct PEModifications_HierarchyData;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct PEModifications_ComponentsData;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct PEPrefabScript_EditorBridge;
}
namespace DLL2SDK::Assembly_CSharp::ProGrids
{
struct pg_Util_SnapEnabledOverride;
}
namespace DLL2SDK::Assembly_CSharp::ProGrids
{
struct pg_Util_SnapIsEnabledOverride;
}
namespace DLL2SDK::Assembly_CSharp::ProGrids
{
struct pg_Util_ConditionalSnapOverride;
}
namespace DLL2SDK::Assembly_CSharp::ProGrids
{
struct pg_Util__ColorWithString_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::ProGrids
{
struct pg_Util__GetType_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::ProGrids
{
struct pg_Util__SnapIsEnabled_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::ProGrids
{
struct pg_Util__SnapIsEnabled_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DropTrail_Path;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct RainDropTools_RainDropShaderType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct FlowRainController_DrawState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
template <typename T> struct RainDrawerContainer_1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FlowRainController__PlayDelay_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FlowRainController__UpdateTransform_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FlowRainController__Wait_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct FrictionFlowRainController_DrawState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FrictionFlowRainController_FrictionFlowRainDrawerContainer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FrictionFlowRainController__PlayDelay_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FrictionFlowRainController__PickRandomWeightedElement_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FrictionFlowRainController__PickRandomWeightedElementEx_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct SimpleRainController_DrawState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SimpleRainController_SimpleRainDrawerContainer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SimpleRainController__PlayDelay_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct StaticRainController_DrawState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct StaticRainController_StaticRainDrawerContainer;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct RemoteScene__FindParent_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct FpsDisplay__Start_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct ServerHttpJsonPost_Handler;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct ServerHttpJsonPost__HandleRequest_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct GSDRoadIntersection_iStopTypeEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct GSDRoadIntersection_RoadTypeEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct GSDRoadIntersection_LightTypeEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GSDRoadIntersection__TrafficLightFixedUpdate_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct GSDTrafficLightController_iLightControllerEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct GSDTrafficLightController_iLightStatusEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct GSDTrafficLightController_iLightSubStatusEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct GSDTrafficLightController_iLightYieldSubStatusEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct TOD_Sky_ColorSpaceDetection : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct iTween_EasingFunction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct iTween_ApplyTween;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct iTween_EaseType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct iTween_LoopType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct iTween_NamedValueColor : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct iTween_Defaults;
}
namespace DLL2SDK::Assembly_CSharp
{
struct iTween_CRSpline;
}
namespace DLL2SDK::Assembly_CSharp
{
struct iTween__TweenDelay_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct iTween__TweenRestart_c__Iterator1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct iTween__Start_c__Iterator2;
}
namespace DLL2SDK::Assembly_CSharp
{
struct genDisToBankMapControl_Lineseg;
}
namespace DLL2SDK::Assembly_CSharp
{
struct genDisToBankMapControl_SegSet;
}
namespace DLL2SDK::Assembly_CSharp
{
struct genDisToBankMapControl_Poly;
}
namespace DLL2SDK::Assembly_CSharp
{
struct butterfly_butterflyElem;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CFMtonemapperConfig_RuntimeData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CFMtonemapperConfig_TonemappingSetting;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ACESfitting_Config;
}
namespace DLL2SDK::Assembly_CSharp::WellFired::Shared
{
struct ReflectionHelper__GetBaseTypes_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkSoundEngine_GameObjectHashFunction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkMIDIEvent_tGen;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkMIDIEvent_tNoteOnOff;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkMIDIEvent_tCc;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkMIDIEvent_tPitchBend;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkMIDIEvent_tNoteAftertouch;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkMIDIEvent_tChanAftertouch;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkMIDIEvent_tProgramChange;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkAudioInputManager_AudioFormatDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkAudioInputManager_AudioFormatInteropDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkAudioInputManager_AudioSamplesDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkAudioInputManager_AudioSamplesInteropDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AKRESULT : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkBankManager_BankHandle;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkBankManager_DecodableBankHandle;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkCallbackManager_EventCallback;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkMonitorErrorLevel : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkMonitorErrorCode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkCallbackManager_BankCallback;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkCallbackManager_EventCallbackPackage;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkCallbackManager_BankCallbackPackage;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkCallbackManager_BGMCallback;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkCallbackManager_BGMCallbackPackage;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkLogger_ErrorLoggerInteropDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkUtilities_ShortIDGenerator;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkAudioListener_BaseListenerList;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkAudioListener_DefaultListenerList;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkAudioListener_ECurStep : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkEnvironment_AkEnvironment_CompareByPriority;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkEnvironment_AkEnvironment_CompareBySelectionAlgorithm;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkMemBankLoader__LoadFile_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkObstructionOcclusion_ObstructionOcclusionValue;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkRoom_PriorityList_CompareByPriority;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkRoom_PriorityList;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkSpatialAudioListener_SpatialAudioListenerList;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTriggerBase_Trigger;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkUnityEventHandler_TriggerTypeInfo;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ObjectTranslator_IniterAdderUnityEngineVector2;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
enum struct ObjectTranslator_LOGLEVEL : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ObjectTranslator_PushCSObject;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ObjectTranslator_GetCSObject;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ObjectTranslator_UpdateCSObject;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
template <typename T> struct ObjectTranslator_GetFunc_1;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ObjectTranslator__getDelegateUsingGeneric_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ObjectTranslator__getDelegateUsingGeneric_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ObjectTranslator__getDelegateUsingGeneric_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
template <typename T> struct ObjectTranslator__RegisterPushAndGetAndUpdate_c__AnonStorey3_1;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
template <typename T> struct ObjectTranslator__RegisterCaster_c__AnonStorey4_1;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct InternalGlobals___GEN_DELEGATE0;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct InternalGlobals___GEN_DELEGATE1;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct InternalGlobals_TryArrayGet;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct InternalGlobals_TryArraySet;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct LuaEnv_GCAction;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct LuaEnv_CustomLoader;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct LuaTable__GetKeys_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
template <typename T> struct LuaTable__GetKeys_c__Iterator1_1;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct MethodWrapsCache__GetConstructorWrap_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct MethodWrapsCache__GetConstructorWrap_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct MethodWrapsCache__GetEventWrap_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct MethodWrapsCache__GetEventWrap_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ObjectCheckers__genChecker_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ObjectCheckers__genNullableChecker_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ObjectCasters__genCaster_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ObjectCasters__genCaster_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ObjectCasters__genCaster_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ObjectCasters__genNullableCaster_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ObjectPool_Slot;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct Utils_MethodKey;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct Utils__GetAllTypes_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct Utils__genFieldGetter_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct Utils__genFieldSetter_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct Utils__genItemGetter_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct Utils__genItemSetter_c__AnonStorey4;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct Utils__genEnumCastFrom_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct Utils__makeReflectionWrap_c__AnonStorey6;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct Utils__LazyReflectionCall_c__AnonStorey7;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct Utils__ReflectionWrap_c__AnonStorey8;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_32;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_580;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_8;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_12;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_20;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_64;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_16;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_24;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_128;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_100;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_52;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_80;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_28;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_164;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_72;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_512;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_256;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_36;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_268;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_44;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_136;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_88;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_96;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_768;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_192;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_1536;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_384;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_60;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails___ArrayType_124;
}
namespace DLL2SDK::Assembly_CSharp::__XLUA_GEN
{
struct __XLUA_GEN_FLAG;
}
namespace DLL2SDK::Assembly_CSharp
{
template <typename _type___T, typename _method___T> struct ____AnonType1_2;
}
namespace DLL2SDK::Assembly_CSharp
{
template <typename _Type___T, typename _Value___T, typename _Index___T> struct ____AnonType0_3;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _PrivateImplementationDetails_;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
enum struct LazyMemberTypes : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct TypeExtensions;
}
namespace DLL2SDK::Assembly_CSharp::XLua::TemplateEngine
{
struct LuaTemplate;
}
namespace DLL2SDK::Assembly_CSharp::XLua::TemplateEngine
{
struct Parser;
}
namespace DLL2SDK::Assembly_CSharp::XLua::TemplateEngine
{
struct TemplateFormatException;
}
namespace DLL2SDK::Assembly_CSharp::XLua::TemplateEngine
{
enum struct TokenType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct SignatureLoader;
}
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
{
template <typename T> struct Any_1;
}
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
{
struct UInt64;
}
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
{
struct Int64;
}
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
{
struct UInt32;
}
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
{
struct Int32;
}
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
{
struct UInt16;
}
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
{
struct Int16;
}
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
{
struct Char;
}
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
{
struct SByte;
}
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
{
struct Byte;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
using RawObject = void*;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ObjectTranslatorPool;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct LuaIndexes;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
enum struct LuaThreadStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
enum struct LuaGCOptions : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
enum struct LuaTypes : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct MonoPInvokeCallbackAttribute;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ReferenceEqualsComparer;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ObjectPool;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ObjectCasters;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ObjectCheckers;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ObjectCast;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ObjectCheck;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct MethodWrapsCache;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct MethodWrap;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct OverloadMethodWrap;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct LuaBase;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct LuaFunction;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct LuaException;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct LuaEnv;
}
namespace DLL2SDK::Assembly_CSharp::XLua::LuaDLL
{
struct Lua;
}
namespace DLL2SDK::Assembly_CSharp::XLua::LuaDLL
{
struct lua_CSFunction;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct SysGenConfig;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct HotfixDelegateAttribute;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
enum struct HotfixFlag : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct AdditionalPropertiesAttribute;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct DoNotGenAttribute;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ReflectionUseAttribute;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
enum struct OptimizeFlag : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct BlackListAttribute;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct CSharpCallLuaAttribute;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
enum struct GenFlag : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct HotfixDelegateBridge;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct HotfixRecord;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct DelegateBridgeBase;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct InternalGlobals;
}
namespace DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap
{
struct XLua_Gen_Initer_Register__;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct StaticLuaCallbacks;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct ObjectTranslator;
}
namespace DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap
{
struct SystemCollectionsIEnumeratorBridge;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct CopyByValue;
}
namespace DLL2SDK::Assembly_CSharp::XLua::CSObjectWrap
{
struct GameEngineHotUpdateHelperWrap;
}
namespace DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit
{
enum struct RGBFillMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
enum struct WarningLevel : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
enum struct PerformanceBottleneck : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct ThermalMetrics;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
{
enum struct Feature : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
enum struct Orientation : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
enum struct AlphaPacking : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
enum struct StereoPacking : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
enum struct VideoMapping : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
enum struct StereoEye : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
enum struct ErrorCode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
enum struct Platform : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct SettlementAvatarAnimType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct SettlementAvatarPosMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct SettlementAvatarWeaponMountType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
{
enum struct HPPosState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EWeaponSkillOpType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EWeaponSkillEffect : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EAssetEffectType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EWeaponSkillStat : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EFunctionalItem : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EActorType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EPropertyType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct PropCalcType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EActorViewType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVS
{
enum struct ECellFaceType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::CobMath
{
struct CobLine;
}
namespace DLL2SDK::Assembly_CSharp::PVS
{
enum struct EPVSProfile : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::CobMath
{
struct CobMatrix;
}
namespace DLL2SDK::Assembly_CSharp::CobMath
{
struct LinearEquationSet;
}
namespace DLL2SDK::Assembly_CSharp::CobMath
{
enum struct EHitType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SphericalHarmonicsL2Serialized;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
struct HtSize;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
struct HtPoint;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
enum struct EPrimarySecondType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
enum struct EStorageGrenadeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
enum struct EEquipmentItemStatusType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
enum struct EStorageModeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
enum struct EEachPropertyGridItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VoiceUploadData;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct EAvatarSquadType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EBRMarkTacticType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ETimeUnit : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
enum struct EStorageWeaponType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct EAvatarViewType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
enum struct EDailyTaskContentRewardState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
enum struct ESoldierReturnRewardItemConfigConfig : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
enum struct SoldierReturnReportOpenScene : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
enum struct ESoldierReturnUIChildTab : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
enum struct SettlementType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
enum struct ESettlementButtonsMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EGameResult : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
enum struct EShortcutMsgGameType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
enum struct SettingsTabType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
enum struct ChannelType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
enum struct SensitivityType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
enum struct ECustomSettingFireMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ESettingGameModeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ECustomUIType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EGUIAnchor : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
enum struct ShareType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
enum struct ReportType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct EMpBtnState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct ESelectorBtnType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EPlaylistState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct ERoomUIType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct EZombieTutorialQuitReason : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct InviteSource : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EMPModeSelectType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct LastChooseMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct EModeCategory : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct EBRInfoItem : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct RelationInvitationEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct ShareResult : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct MiniAppMediaPathType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
enum struct RankModeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
enum struct ZbRankId : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
enum struct RankTabs : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
enum struct RankGlobalMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ERankStatisticType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct LoadoutWeaponMenuType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
enum struct ETipSide : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
enum struct EPersonalInfoResultBRType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
enum struct EPersonalInfoResultPVPType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
enum struct EQueryLuckyBoxSource : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct ELobbyTopHolder : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct ELobbyEarthMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct BpExpType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct WealthType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct ELoadoutReddotEnterance : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct AppearanceType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EClientReddotSlot : uint32_t;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct LoadoutWeaponDetailType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ClientReddotData;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct LoadoutWeaponPosType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct LiveOpsType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
{
enum struct EFriendActivityType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct WeaponDetailSubType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BRSkinPair;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
enum struct NewGuideItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
enum struct NewGuideItemState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
enum struct ChatMessageType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildSearchFriendInfo;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
enum struct GuildLabelType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildRankInfo;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
enum struct GuildMemberRoleType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildEventInfo;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildBaseInfo;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildApplyMsgInfo;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
enum struct PlayerStateType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildFriendRequestInfo;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
enum struct PlayerStateShow : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
enum struct PlayerState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
enum struct EPulldownMenu : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
enum struct EUICommonItemDescType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
enum struct EUICommonItemDescTipsSide : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct ClientReddotState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
enum struct LiveOpsActivityTagType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::IDCollection
{
enum struct IDCollectionActvType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Emoji
{
enum struct ChatTextState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
enum struct ChatMessageInfoType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
enum struct ModeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
enum struct EPulldownMenu : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::CodSafeBox
{
enum struct SafeBoxState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
enum struct EPayInfoState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
enum struct EDistinguishModuleComesFrom : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
{
struct ShopGoodBuyParameter;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ESeasonState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
enum struct BPModeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
enum struct BPItemState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
enum struct BattlePassTabType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct DownloadCode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassSettlementData;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
enum struct BPPayType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
enum struct ChargeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
enum struct BagIndividuationTab : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
enum struct TLogFtueEventType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
enum struct ETLogClickType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MoveData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EWeaponSubCategory : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct PawnModuleType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EDeepLinkType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
{
enum struct EBombPlacingPointType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntCloneItemInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
enum struct PropItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct GFGamePeriodType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EGF_FLAGAREA_STATUS : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
enum struct GFVolumeColor : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
enum struct LeadingStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EMSG_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
enum struct PvpCommonTipsType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PvpCommonTipsData;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
enum struct InteractiveType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct InteractiveData;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
enum struct EKillMessageType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct END_REASON : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
{
enum struct ESDSide : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
enum struct EScoreViewResetType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct BM_MAP_AREA : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EPICKUP_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
enum struct TutorialFinalPhoneEventType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
enum struct ETipPosition : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
enum struct ESPTutorialTimeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Prologue
{
enum struct PrologueCrossHairStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Prologue
{
enum struct EPrologueRecordType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Material_Change;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
enum struct AvatarType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EWeaponSlot : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EActiveSkillUseType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ESkillSlotType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
enum struct ENetworkAIPawnStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EAI_SPECIALMOVE_TYPES : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ELifelineType : uint8_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EZMTaskProgressBarStyle : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EZMGetItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EPLAYER_STATE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct AIEnemyUpdateType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct CampSpotType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct EAIReactChannelType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct ECommandStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EPveAIControllerType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct EPerceptionType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ESceneLayerType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EStreamingPolicy : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneStreamingLayerInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EOpenWorldStreamer : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageRendererStats;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EFoliageLayerType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CubeCell;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct LoginResult : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
enum struct NetworkState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct SyncNetVarLength : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct DSError : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct PingStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EVEHICLE_FUEL_STATE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ModelOptimizeSettings_OptimizeConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OriginalMeshKey;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
enum struct EIIPSState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
enum struct EVersionUpdateInfoStyle : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_DirectConnReq;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct ConnectDSStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct IDataFTUEType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct IDataPrologueType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct YYBUpdateState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct WeaponPromotionGameMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EShadowBladeAnimate : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Rectangle;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ERigidBodyFlags : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct WheeledVehicleMoveState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WaterLine;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct StandardButton : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VehicleRotor;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct VehicleMoveData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EVehicleSeatIndex : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EUSEVEHICLE_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct VehicleTouchRegion : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ERadarSpriteType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ENetRole : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
enum struct PVETutorialFlow : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EGvoiceRoomType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
enum struct SkipStepReason : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
enum struct EBPBonusType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct ESelectType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
enum struct EPaymentConfirmPopWindow : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EPaymentSourceType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct ELobbyMapTopBarStyle : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EWeaponCategory : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
enum struct FireBGMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct ERoomUIState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EFrontEndState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ECLEventType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ECLPlayType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ECLMPTeamCountLimit : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ECLTeamCountLimit : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ECLAreaLimit : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ECLAudioFlagType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ECLCharacterMsgPlayType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct LevelHardnessChoice : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::ModeMatching
{
enum struct EPVEModeLevelLockedReason : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
enum struct ELoadingType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
enum struct ELoadingFlowResult : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ELoadingSceneType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ELoadingState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct CAREPACKAGE_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EExperId : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EDestructSceneObjType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct EInvitationType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct ERoomQuitReason : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct ERoomChangeSetting : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct EFetchInfoReason : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EModuleOpenFlag : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EGUILayer : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::ModeMatching
{
enum struct MainModeItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ENetworkStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct EFunctionButtonType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct SceneGoodsType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EPawnSwitchState : uint64_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EReconnectAction : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct GameHudState : uint64_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EInteractiveAction : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ETacticalPawnState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EVoiceSystemMemberState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EInjureNumberDirection : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EFireMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EGameLogoType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ECrossHairHitType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EGUIWindowShowMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct CollectionTipsType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
enum struct ConnectorErrorCode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EVoiceSystemMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
enum struct ConnectorState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
enum struct ErrorCode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer
{
enum struct PufferBatchDownloadType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer
{
enum struct PufferRestoreStage : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer
{
enum struct PufferInitStage : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
enum struct EDolphinVersionCfgType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
enum struct UpdateType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
struct NewVersionInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
enum struct ClientState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
enum struct MessageBoxType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct LoadoutMainTabType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct UIUtilSwitchType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
enum struct EStorageAttachmentType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct CommonAvatarType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct CommonAvatarParameter;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct CommonAvatarUiType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct EAvatarViewWeaponType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct AssetType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EChangeSkinType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct HostType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EExplodeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EProjectileType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct MissileState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MissileFlyInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ECONTROLLABLEWEAPON_Type : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EWeaponPartCategory : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EEndPawnState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EFireBtnType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EInputButtonType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ComposePartType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EWeaponAttribute : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EAdditionValueType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct TouchTargetType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct MessageBoxButtonsType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EWindowCloseType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EObjectEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EPhysicalMaterialType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BoundBox;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct HitResult;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UdpInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct FrameRateLevel : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UserSettingLevel : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct EUISceneType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct ELobbySceneType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct SystemState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
{
struct BipedRagdollReferences;
}
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
{
struct BipedRagdollCreator_Options;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ProfilerSample;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EWeaponPartName : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ECameraAnim : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ECameraShakerType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CameraShakeParameter;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct RaycastData;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ECullingMethod : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ReplicationDataType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EEventType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct S2C_BASE_PROTOCOL : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ZMLevelObjectType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct LogFunctionType : uint64_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct LogSeverity : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ELogType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ESwitchWeaponType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct InputPhase : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ButtonL2UsingMask : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct RotationAxisUsingMask : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct StandardAxis : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct GamePadResponseType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EGameHandle : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EInputButtonView : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct GamepadJoystickAxis : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AxisConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct KeyConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
{
enum struct EU_ActionEvent : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
{
struct ActionEvnet;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EModifier : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EUIBanClickType : uint64_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct EBRPickUpInfoType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EConfigTag : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ELauncherState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EAirborneState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AirborneTacticalShowInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ESpectatingMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PlayTrickySynBuffer;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EMatEffectType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct IndividuationPlayAnimationInstance_PlayType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct IndividuationPlayTaskStage : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct IKSolverLeftHandPosePriority : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct IKSolverLeftHandPose : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AEquipOffset;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AvatarEquipBind;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ESpectateInfo : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct ESYNC_ANIM_NAME : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
{
enum struct Sound_Type : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
{
enum struct WeaponHandEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
{
enum struct WeaponSoundType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
{
enum struct AvatarVoxDefs : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EDamageType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
{
enum struct FireVoiceType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
enum struct EventCategory : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EPawnCategoryType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct UIAtlasType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ELODZeroReplaceStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EAssetTag : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Monster
{
struct CUSTFArgEX;
}
namespace DLL2SDK::Assembly_CSharp::Monster
{
struct CUSTFArg;
}
namespace DLL2SDK::Assembly_CSharp::Monster
{
struct CUSTPArg;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct BlendTreeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct AimIKLeftHandHoldType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::AStar
{
struct Coord;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct PostProcessEvent : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PostProcessEventComparer;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct OutlineStyle : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RenderStateEnableKey;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RenderStateMaterialKey;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct BitStateType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EReplayType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct ERelevantObjTypes : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct SoundEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct BulletType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct BarrierType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct ConstantEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct EEquipmentSoundType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBRThrowingSettingItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBRMedicineSettingItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBRMirrorSettingItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBRAttachSlot : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct DataTypeCode : uint8_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ConfigHeader;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EBRMarkType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EBRMarkObjectType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EWeaponAimAnim : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EWeaponChangeClip : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EPawnRendererType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EUpwardLaunchState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EGravitySpikesState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MissileParameter;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct ConfigLoadOption : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct ETipsType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EasyAnimType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EUIFadeEffectDirection : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct ECommonButtonStyle : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct HttpMethod : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EStage : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct PandoraPopScene : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EGameParmToggle : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BRZombieZoneType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BRZombieZoneStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BRMapAreaType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BRTeamMateState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct EBRReviveCardInfoState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBRItemErrCode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EUseItemErrCode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct TeamInfoHUDSkydivingState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EOwnProfessionChipState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct SYNC_MODE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BRNearbyType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BREventBtnType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct EBRChatSpec : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct EBRChatCellType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentRawData;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct EBREquipmentSlotType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EMPMarkTacticType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct PERK_COIN_ACTION_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct ESYNC_BUFFER_CODEID : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBuildingType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct VOTE_VALUE_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct NOTIFY_INFO_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct BUILDABLE_OBSTACEL_ACTION_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct BUY_ITEM_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EThrowingStat : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct PLAYER_MOVE_STAGE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct LOTTERY_MACHINE_OPERATE_STATE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct EVisibleSoundID : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BakeMoveData;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct ESwimmingState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct AvatarRotationType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct AnimationClipBoneType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BaseAnimationInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct ELockPickUpState : uint64_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EItemChangeReason : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct EBRDroppedPickUpType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BRSkyPlatformSoundType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct SceneDoorState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct BRDoorType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct BRLevelDoorServerGroupType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRDestructibleInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct EBRDestructibleObjType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct DanceFloorMusic;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct EDanceState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct EDanceTransitionCondition : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct DanceAnimationInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct TacticalActorInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct MonitorActorInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuildInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BRLotteryType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct EVisibleSoundType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct IronSourceBannerPosition : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct Tp2GameStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::TDM
{
enum struct TLogPriority : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
enum struct MSDKWebViewOrientation : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
enum struct MSDKMethodNameID : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
enum struct MSDKCrashLevel : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
enum struct ALogPriority : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
enum struct TreeNodeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
enum struct LockStepInputFlag : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
enum struct LockStepBroadcastFlag : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
enum struct StringInitType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
enum struct TokenType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
enum struct ConnectorType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
enum struct LogPriority : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
enum struct RouteType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
enum struct ClientType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
enum struct AuthType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::AnimationOrTween
{
enum struct Direction : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::AnimationOrTween
{
enum struct DisableCondition : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::AnimationOrTween
{
enum struct EnableCondition : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Unity::IL2CPP::CompilerServices
{
enum struct Option : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct PerformanceBottleneckChangeEventArgs;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
enum struct LockStepState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkUnityEventHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTriggerBase;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTriggerMouseExit;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTriggerMouseEnter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTriggerMouseDown;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTriggerExit;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTriggerEnter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTriggerEnable;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTriggerDisable;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTriggerCollisionExit;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTriggerCollisionEnter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTerminator;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkSwitch;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkSurfaceReflector;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkState;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkSpatialAudioBase;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkSpatialAudioEmitter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkSoundEngineController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkAudioListener;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkObstructionOcclusion;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkRoomPortal;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTriggerPawnBase;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkMemBankLoader;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkDiffractionFlags : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkGameObjPositionOffsetData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkGameObjPositionData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkGameObjPosOffsetData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkGameObjListenerList;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkGameObjEnvironmentData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkGameObj;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkEventCallbackData;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkCurveInterpolation : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkActionOnEventType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkEventCallbackMsg;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkEnvironmentPortal;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkEnvironment;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkEmitterObstructionOcclusion;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkBuilding;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PortalData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkBank;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct MultiPositionTypeLabel : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkMultiPositionType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkEvent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkMultiPosEvent;
}
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
{
struct BaseType;
}
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
{
struct Bank;
}
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
{
struct AuxBus;
}
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
{
struct BaseGroupType;
}
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
{
struct State;
}
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
{
struct Trigger;
}
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
{
struct RTPC;
}
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
{
struct Event;
}
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
{
struct CallbackFlags;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkUtilities;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTriangleArray;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkSoundPathInfoArray;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkPropagationPathInfoArray;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkPositionArray;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkMIDIPostArray;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkLogger;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkChannelEmitterArray;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkCallbackManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkBasePathGetter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkBankManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkAuxSendArray;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkAudioInputManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _ArrayPoolSpatialAudio;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _ArrayPoolLEngineDefault;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _ArrayPoolDefault;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkVector;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTriangle;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTransform;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkStreamMgrSettings;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkSpatialAudioInitSettings;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkSourceSettings;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkSourceChannelOrdering : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkSoundPropagationPathParams;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkSoundPathInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkSerializedCallbackHeader;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkSegmentInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkRoomParams;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkRamp;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkQueryRTPCValue : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkPropagationPathInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkPreparationType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct Ak3DSpatializationMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkPositionSourceType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkPannerType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkPluginType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkPlaylistItem;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkPlaylistArray;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkPlaylist;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkPanningRule : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkOutputSettings;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkObstructionOcclusionValues;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkObjectInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkCallbackInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkMusicSettings;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkEventCallbackInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkMonitoringCallbackInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkMeteringFlags : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkMemSettings;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkMarkerCallbackInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkMIDICcTypes : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkMIDIEventTypes : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkMIDIEventCallbackInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkMIDIEvent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkIterator;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkInitSettings;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkImageSourceSettings;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkImageSourceParams;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkGroupType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkGlobalCallbackLocation : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkExternalSourceInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkEmitterSettings;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkDynamicSequenceType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkDynamicSequenceItemCallbackInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkDurationCallbackInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkDeviceSettings;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkConnectionType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkChannelOrdering : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkChannelEmitter;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkChannelConfigType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkChannelConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkCallbackSerializer;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkBusHierarchyFlags : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkBankContent : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkBankCallbackInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkAuxSendValue;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkAudioSourceChangeCallbackInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkAudioSettings;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkAudioInterruptionCallbackInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkAudioFormat;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkAudioDeviceState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkThreadProperties;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkSoundEngine;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkSoundEnginePINVOKE;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkPlatformInitSettings;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct AkMemPoolAttributes : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USWarpToObject;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USRotateObjectEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USParentAndResetObjectEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USMatchObjectEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USLookAtObjectEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USTimeScaleEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USSpawnPrefabEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USSendMessageStringEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USSendMessageIntEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USSendMessageFloatEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USSendMessageEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USSendMessageBoolEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USStopSequenceEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USStopAndSkipToTimeSequenceEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USSkipSequenceEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USSetPlaybackRateEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USPlaySequenceEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USPauseSequenceEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USMeshRenderDisable;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USChangeTexture;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USChangeColor;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USStopRecordingEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USStartRecordingEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USSleepRigidBody;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USApplyForceEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USParticleEmitterStopEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USParticleEmitterStartEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USEnableObjectEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USEnableComponentEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USSetAmbientLightEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USPrintTextEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USFadeScreenEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USDisplayImageEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USMessageEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USCameraSetCullingMask;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USCameraDissolveTransition;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USStopAudioEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USPlayAudioEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USPauseResumeAudioEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USFadeAudioEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USAttachToParentEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USLoadLevelEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USLoadLevelAdditiveEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USPlayAnimEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USPlayAdvancedAnimEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USBlendAnimNoScrubEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USBlendAnimEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USToggleAnimatorStabalizeFeet;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USToggleAnimatorApplyRootMotion;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USSetAnimatorPlaybackSpeed;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USSetAnimatorLayerWeight;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USSetAnimatorInteger;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USSetAnimatorFloat;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USSetAnimatorBool;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct SequenceTrigger;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct AutoPlaySequence;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct AmbientLightAdjuster;
}
namespace DLL2SDK::Assembly_CSharp::WellFired::Shared
{
struct UnityEditorHelper;
}
namespace DLL2SDK::Assembly_CSharp::WellFired::Shared
{
struct ReflectionHelper;
}
namespace DLL2SDK::Assembly_CSharp::WellFired::Shared
{
struct WinOpen;
}
namespace DLL2SDK::Assembly_CSharp::WellFired::Shared
{
struct OpenFactory;
}
namespace DLL2SDK::Assembly_CSharp::WellFired::Shared
{
struct OSXOpen;
}
namespace DLL2SDK::Assembly_CSharp::WellFired::Shared
{
struct LinuxOpen;
}
namespace DLL2SDK::Assembly_CSharp::WellFired::Shared
{
using IOpen = void*;
}
namespace DLL2SDK::Assembly_CSharp::WellFired::Shared
{
struct IOHelper;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ACESfitting;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CurveDataSet;
}
namespace DLL2SDK::Assembly_CSharp
{
template <typename T> struct CurveSegment_1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FilmicCurveHable;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ACEStonemappingCurve;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MonotoneCubicBezier;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CubicBezier;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ConstantCurveSegment;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LinearCurveSegment;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PowerCurveSegment;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CFMtonemapperConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ACESfitDemo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct rotCubemapControl;
}
namespace DLL2SDK::Assembly_CSharp
{
struct replaceShaderControl;
}
namespace DLL2SDK::Assembly_CSharp
{
struct quadControl;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ocean_mesh;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ocean_fft_gpu_new;
}
namespace DLL2SDK::Assembly_CSharp
{
struct htilde;
}
namespace DLL2SDK::Assembly_CSharp
{
struct dispersion;
}
namespace DLL2SDK::Assembly_CSharp
{
struct butterfly;
}
namespace DLL2SDK::Assembly_CSharp
{
struct bitReverse;
}
namespace DLL2SDK::Assembly_CSharp
{
struct gpuFFT2D;
}
namespace DLL2SDK::Assembly_CSharp
{
struct meshUtil;
}
namespace DLL2SDK::Assembly_CSharp
{
struct oceanUtil;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Cfft;
}
namespace DLL2SDK::Assembly_CSharp
{
struct complex_vector_normal;
}
namespace DLL2SDK::Assembly_CSharp
{
struct vertex_ocean;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ocean;
}
namespace DLL2SDK::Assembly_CSharp
{
struct oceanFFTControl;
}
namespace DLL2SDK::Assembly_CSharp
{
struct lockFrameRate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct genDisToBankMapControl;
}
namespace DLL2SDK::Assembly_CSharp
{
struct changeWaterColorControl;
}
namespace DLL2SDK::Assembly_CSharp
{
struct belowWaterEffectQuadControl;
}
namespace DLL2SDK::Assembly_CSharp
{
struct belowWaterControl;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FPSDisplay;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TrailDirControl;
}
namespace DLL2SDK::Assembly_CSharp
{
struct iTween;
}
namespace DLL2SDK::Assembly_CSharp
{
struct grassData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BaseObject;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Grid;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GrassInfoList_collect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LayerInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TypeInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct grassUtil;
}
namespace DLL2SDK::Assembly_CSharp
{
struct cam_roadAndHouseMaskRTControl;
}
namespace DLL2SDK::Assembly_CSharp::hunter::UnityV5
{
struct Test;
}
namespace DLL2SDK::Assembly_CSharp
{
struct showBounds;
}
namespace DLL2SDK::Assembly_CSharp
{
struct cubeControl;
}
namespace DLL2SDK::Assembly_CSharp
{
struct childrenCountControl;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TOD_Time;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TOD_Sky;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TOD_WorldParameters;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TOD_CloudPBRParameters;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TOD_LightParameters;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TOD_NightParameters;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TOD_DayParameters;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TOD_AtmosphereParameters;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TOD_CycleParameters;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TOD_FakeLight;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TOD_Components;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TOD_Animation;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DebugCamerMover;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UVPosScript;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GSDSplineN;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GSDSplineI;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GSDSplineF;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GSDSplineC;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GSDTrafficLightSequence;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GSDTrafficLightController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GSDTerrain;
}
namespace DLL2SDK::Assembly_CSharp::GSD::Roads
{
enum struct AxisTypeEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GSD::Roads
{
enum struct RoadUpdateTypeEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GSD::Roads
{
enum struct EndCapTypeEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GSD::Roads
{
enum struct CenterDividerTypeEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GSD::Roads
{
enum struct SignPlacementSubTypeEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GSD::Roads
{
enum struct RailingSubTypeEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GSD::Roads
{
enum struct RailingTypeEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GSDRoadSystem;
}
namespace DLL2SDK::Assembly_CSharp::GSD::Roads::Splination
{
enum struct RepeatUVTypeEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GSD::Roads::Splination
{
enum struct CollisionTypeEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GSD::Roads::Splination
{
enum struct AxisTypeEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GSDRoadIntersection;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GSDRoadGroup;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GSDRoadCross;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GSDRoad;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GSDRigidBody;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GSDAutoLinkNode;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GSDAutoLinkMesh;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct RemoteInspectorDebuggerUtilityGUID;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct Logger;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct TypeCache;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct ServerRemoteInspector;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct ServerHttpJsonPost;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct SerializationConfig;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct SerializationCustom;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct ReflectionHelper;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct HelperSceneList;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct HelperRemoteGameObjectCreator;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct HelperGameObjectFinder;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct HandlerRefreshHierarchy;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct HandlerRefreshGameObject;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct HandlerApplyGameObject;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct SystemInfoViewer;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct ScreenSettings;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct FpsDisplay;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct RemoteScene;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct RemoteProperty;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct RemoteGameObject;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct RemoteField;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct RemoteComponent;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct RefreshHierarchyRes;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct RefreshHierarchyReq;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct RefreshGameObjectRes;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct RefreshGameObjectReq;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct ChangedScene;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct ChangedProperty;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct ChangedGameObject;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct ChangedField;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct ChangedComponent;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct ChangeGameObjectRes;
}
namespace DLL2SDK::Assembly_CSharp::UsingTheirs::RemoteInspector
{
struct ChangeGameObjectReq;
}
namespace DLL2SDK::Assembly_CSharp
{
struct StaticRainVariables;
}
namespace DLL2SDK::Assembly_CSharp
{
struct StaticRainController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RainBehaviourBase;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SimpleRainVariables;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SimpleRainController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SimpleRainBehaviour;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FrictionFlowRainVariables;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FrictionFlowRainController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FrictionFlowRainBehaviour;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FlowRainVariables;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FlowRainController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FlowRainBehaviour;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FpsDisplay;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BloodRainCameraController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RainDropTools;
}
namespace DLL2SDK::Assembly_CSharp::RainDropEffect
{
struct RainDrawer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DropTrail;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RainCameraController;
}
namespace DLL2SDK::Assembly_CSharp::ProGrids
{
struct PGExtensions;
}
namespace DLL2SDK::Assembly_CSharp::ProGrids
{
struct pg_Util;
}
namespace DLL2SDK::Assembly_CSharp::ProGrids
{
struct ProGridsConditionalSnapAttribute;
}
namespace DLL2SDK::Assembly_CSharp::ProGrids
{
struct ProGridsNoSnapAttribute;
}
namespace DLL2SDK::Assembly_CSharp::ProGrids
{
enum struct SnapUnit : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::ProGrids
{
enum struct Axis : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::ProGrids
{
struct pg_Constant;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct PEPrefabScript;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
enum struct PrefabHideMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct PEModifications;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct PELinkage;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct PEHideFlagsUtility;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct GameObjectWrapper;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct Wrappers;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct BaseExposedData;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct ExposedPropertyGroup;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct PEExposedProperties;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct EvolvePrefab;
}
namespace DLL2SDK::Assembly_CSharp::GlowSystem
{
struct ShaderPropertyID;
}
namespace DLL2SDK::Assembly_CSharp::GlowSystem
{
struct GlowRendererCache;
}
namespace DLL2SDK::Assembly_CSharp::GlowSystem
{
struct GlowObject;
}
namespace DLL2SDK::Assembly_CSharp::GlowSystem
{
struct GlowEffect;
}
namespace DLL2SDK::Assembly_CSharp::GlowSystem
{
struct GlowBlocker;
}
namespace DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects
{
struct PostEffectsBase;
}
namespace DLL2SDK::Assembly_CSharp::UnityStandardAssets::ImageEffects
{
struct GlobalFog;
}
namespace DLL2SDK::Assembly_CSharp
{
struct C_EasyTouchTemplate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct C_EasyJoystickTemplate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct C_EasyButtonTemplate;
}
namespace DLL2SDK::Assembly_CSharp
{
template <typename T> struct MonoSingleton_1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MovingJoystick;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Gesture;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Finger;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouchInput;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyTouch;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyJoystick;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EasyButton;
}
namespace DLL2SDK::Assembly_CSharp
{
struct sphereControl;
}
namespace DLL2SDK::Assembly_CSharp
{
struct nightVisionGlassControl;
}
namespace DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit
{
struct UIMaterialLink;
}
namespace DLL2SDK::Assembly_CSharp::CatlikeCoding::SDFToolkit
{
struct SDFTextureGenerator;
}
namespace DLL2SDK::Assembly_CSharp
{
struct meshOptim;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VertsAndTris;
}
namespace DLL2SDK::Assembly_CSharp
{
struct cutTerrainWithRoad;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Tri;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
{
struct PerformanceDataRecord;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
{
struct AdaptivePerformanceSubsystemBase;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
{
template <typename T> struct AsyncValue_1;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
{
struct AsyncUpdater;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
{
struct GameSDKLog;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
{
struct AdaptivePerformanceSubsystemDescriptorBase;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
{
struct AdaptivePerformanceSubsystemRegistry;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
{
struct AdaptivePerformanceSubsystem;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
{
using IDevicePerformanceLevelControl = void*;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
{
using IApplicationLifecycle = void*;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct TemperatureTrend;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct RunningAverage;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
enum struct PerformanceControlMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct CpuTimeProvider;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct MainThreadCpuTime;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct RenderThreadCpuTime;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct AutoPerformanceLevelController;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct APLog;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct FrameTiming;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct PerformanceMetrics;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct EnumExt;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct AdaptivePerformanceInitializer;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct AdaptivePerformanceManagerSpawner;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct BottleneckUtil;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
using IThermalStatus = void*;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct ThermalEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
using IPerformanceStatus = void*;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct PerformanceBottleneckChangeHandler;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
using IDevicePerformanceControl = void*;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
using IDevelopmentSettings = void*;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct StartupSettings;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct Holder;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
using IAdaptivePerformance = void*;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct Constants;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DynamicChange;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct CustomADP;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ChageFixUpdateSettings;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AnimationUpdateSettings;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ScreenSizeSettings;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LodBiasSettings;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FrameRateSettings;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ShadowQualitySettings;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageLODSettings;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ADPConfig;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct Stream;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct Resampler;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct BaseMediaPlayer;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct Helper;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct Subtitle;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct TimeRange;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct WebGL;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct Android;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct Windows;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
enum struct FileFormat : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
using IMediaProducer = void*;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
using IMediaInfo = void*;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
using IMediaControl = void*;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
using IMediaSubtitles = void*;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
using IMediaPlayer = void*;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct MediaPlayerEvent;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct HLSStream;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct AudioOutputManager;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct AndroidMediaPlayer;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct StreamParser;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct StreamParserEvent;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct MediaPlayer;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct AudioOutput;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CfmTestRenderPipe;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USSetCameraFollowTarget;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
enum struct StoryGameUIEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USSendPlayMakerFsmEvent_Tutorial;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USSendPlayMakerFsmEvent;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USPlayParticleEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BaseGame;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIContainer;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIWindowController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WinnerCircleMainView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WinnerCircleShowData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIScene;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WinnerCircleGameLightsController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WinnerCircleBackgroundView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WinnerCircleBackgroundController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarViewSuperBase;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct GenterAnimtor;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarItemBase;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct CharacterLoadReadyDataBase;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarHideWeaponListener;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
enum struct SettlementAvatarAnimControllerLayer : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarController_WinnerCircle;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct SettlementStep : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ETriggerNotificationType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ETriggerType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LevelObject;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct Volume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TriggerVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PortalVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PlaceNameVolume;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NonSkydivingVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameTriggerVolume;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
{
struct HPObjectiveVolume;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
{
struct DOMObjectiveVolume;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
{
struct DomAreaState;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
{
struct DomAreaInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DamageVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClimbUpTriggerVolume;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
{
struct BombPlacingPointVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BombInitTriggerVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BombDefusePointVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BaseTechDataSender;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TechDataReporter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EditorOnlyObject;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalMapCompass;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalGPS;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalGPSRegionConfigItem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalGPSRegionConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalGPSManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalGPSInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalGPSCheckScriptableObject;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LandmarkInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EEffectProjectileType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillEffect_PositionExplode;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillEffect_FragAdd;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillEffect_ExtraBullet;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SkillEffect_DebuffLayer;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillEffect_Attribute;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillEffect_AddProjectile;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffectGroup;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_LockSwitchWeaponOperation;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_LockFireOperation;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_StrongerFireAnim;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_TriggerAnim;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_TriggerEquipAnim;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_TriggerSkillAnim;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_ProjectileExplodeEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_ExplodeEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_PlaySkillEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_LineFlightEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_ProjectileFlightEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_HideWeaponRenderer;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_WeaponBurnEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_WeaponEffectGroup;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_WeaponExtraEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_WeaponFireEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_CameraAnimator;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_TriggerFireSoundOnSkill;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_SkillSound;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_ScreenEfffect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LogicalComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponSkillEffectData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct SkillType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ESkillType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillBase;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Skill_ExtraAmmo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EActiveSkillType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillManagerBase;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillItem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillComponentBase;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillComponent_HPRecover;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillComponent_ExtraAmmo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PrefabSpawnerEventSWSPath;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PrefabSpawner;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NetworkMonitor;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GameBuilder;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ELuaClientPerformType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatchGame;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Loadout;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EIndicatorType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SimpleComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct Indicator;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LayoutBaseUIViewCacheData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
using IBaseLayoutView = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EMatchVoiceMsgContentType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GameComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FrontEndGame;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FramerateMonitor;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FramerateHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WaitForSWSSplineMove;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SignObjectEffectHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GodEffectHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DebugCenter;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PawnComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TakeDamageComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CrouchComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BaseComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ClientSystem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PropertySet;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Property;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PropertyTypeHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct EffectInstance;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct EffectInstance_SeeGlow;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SeeGlowProcessor;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct EffectInstance_SeeFrontGlow;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SeeFrontGlowProcessor;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct EffectInstance_SeeFront;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SeeFrontProcessor;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct EffectInstance_God;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffTest;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PawnBuffManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_PostProcessing;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_SmokePerspectiveEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_SmokeMan;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_SmokeBePerspectivedEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_SkydivingVelocity;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_ShowBuffIcon;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_SelfBeDamageOtherPartEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_SeekTrackTime;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_SeekTrack;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_SeeTrapFront;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_SeeStreakFront;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_SeeInFront;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_SeeFacilityFront;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_SeeAirStreakGlow;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_Scrambler;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_RadarSize;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_PickUpBulletFromEnemyCorpse;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_NotifyEnemyNearby;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_MoveSpeed;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_InfiniteAmmoInMagzine;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_IgnoreEnemyCounterUAV;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_HitEnemySeeHealthBar;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_HitEnemySeeFrontGlow;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_God;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_FireNoCostBullet;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BuffEffect_FireMode;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_FireInterval;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_ExtraFootStepSound;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_EnemyBodyScan;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_Electric;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_DroneInterfere;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_Dizzy;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_DeadEyeEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_AutoAssistAiming;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_Ammo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_AddHealth;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_AddGoliathEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffCondition;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffCondition_Immediately;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Buff;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct RoleVoiceSoundLogic;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct UIPostWWiseEvent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TutorialSpeechSoundLogic;
}
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
{
struct BaseInGameAudioLogic;
}
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
{
struct PVEInGameAudioLogic;
}
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
{
using InGameAudioLogic = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GlobalAudioMixLogic;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BaseAnimationSoundEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSoundBankManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSoundEventHandlerBase;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PawnSoundEventHandlerBase;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEZombieSEH;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components
{
struct AvatarAnimSH_Base;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic::Components
{
struct AvatarAnimSH_1P;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BossSoundConfigBase;
}
namespace DLL2SDK::Assembly_CSharp::VersionControl
{
struct VersionCode;
}
namespace DLL2SDK::Assembly_CSharp::VersionControl
{
struct PathCombine;
}
namespace DLL2SDK::Assembly_CSharp::VersionControl
{
struct MD5Handler;
}
namespace DLL2SDK::Assembly_CSharp::VersionControl
{
enum struct DownloadState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
template <typename T> struct MonoBehaviourSingleton_1;
}
namespace DLL2SDK::Assembly_CSharp::VersionControl
{
struct DirectoryHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct XmlUtil;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VideoUtil;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine
{
struct TransformSocket;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TestGameObjectActiveLog;
}
namespace DLL2SDK::Assembly_CSharp
{
struct StringValidator;
}
namespace DLL2SDK::Assembly_CSharp
{
struct StringUtil;
}
namespace DLL2SDK::Assembly_CSharp::System::Text
{
struct ParamsArray;
}
namespace DLL2SDK::Assembly_CSharp
{
struct StatusUtil;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ShowSkinnedMeshBonesTool;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneViewCameraModifier;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneViewCameraFollower;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SceneTransformAdapterForWideScreen;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneRayCastTest;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneCharacterControllerTool;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SceneAdapterForWideScreen;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SafetyMonitor;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SAMeshColliderBuilder;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SAMeshCollider;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SABoneColliderCopy;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SABoneColliderChild;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SABoneColliderBuilder;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SABoneCollider;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SAMeshColliderCommon;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SAColliderBuilderCommon;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SABoneColliderCommon;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RemoteHierarchyUtil;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RandomUtil;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RainbowTableUtility;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RainbowTable;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PersistanceDataUtil;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PathUtil;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PathHelper;
}
namespace DLL2SDK::Assembly_CSharp::PVS
{
struct WhiteAreaInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVS
{
struct ViewCellRoot;
}
namespace DLL2SDK::Assembly_CSharp::PVS
{
struct ViewCellRoot_BR;
}
namespace DLL2SDK::Assembly_CSharp::PVS
{
struct ViewCellManager;
}
namespace DLL2SDK::Assembly_CSharp::CobMath
{
struct CobCellArea;
}
namespace DLL2SDK::Assembly_CSharp::CobMath
{
struct CobCell;
}
namespace DLL2SDK::Assembly_CSharp::PVS
{
struct VCRBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVS
{
struct PVSProfile;
}
namespace DLL2SDK::Assembly_CSharp::PVS
{
struct PVSBuilder;
}
namespace DLL2SDK::Assembly_CSharp::CobMath
{
struct CobTriangle;
}
namespace DLL2SDK::Assembly_CSharp::CobMath
{
using IHitable = void*;
}
namespace DLL2SDK::Assembly_CSharp::CobMath
{
struct CobHitInfo;
}
namespace DLL2SDK::Assembly_CSharp::CobMath
{
struct CobBox;
}
namespace DLL2SDK::Assembly_CSharp::PVS
{
struct BRPVSRange;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ModifierManager;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct LuaUtility;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct LuaHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LocalTimeUtility;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LinqUtil;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LightProbePostProcess;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EProbeProduceMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EStripMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LDRootServerOnlyHideInRuntime;
}
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
{
struct XmlUtil;
}
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
{
struct RendererConfiguration;
}
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
{
struct JadeSnakeLightBase;
}
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
{
struct JsSphericalLight;
}
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
{
struct JsMeshLight;
}
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
{
struct JsDirectionalLight;
}
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
{
struct JsAreaLight;
}
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
{
struct JsAmbientLight;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IesFileParser;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IesConfig;
}
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
{
struct GPUBakeInspectorData;
}
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
{
struct BakingGroup;
}
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
{
struct BakingGroupConfig;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
struct PoolableObject;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
template <typename T> struct PList_1;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
template <typename V> struct PIgnoreCaseDictionary_1;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
template <typename K, typename V> struct PDictionary_2;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
template <typename T> struct OP_1;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
struct ObjectPoolHandler;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
struct HtEngine;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
{
enum struct VertAlign : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
{
enum struct TextAlign : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
{
struct Reader;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
{
struct ReaderDelegate;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
{
struct HtmlChunk;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
{
struct HtmlChunkTag;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
{
struct HtmlChunkCollection;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
{
enum struct FontStyle : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
{
enum struct DrawTextDeco : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
{
struct DeviceChunkLine;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
{
struct DeviceChunk;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
{
struct DeviceChunkDrawText;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
{
struct DeviceChunkDrawImage;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
{
struct DeviceChunkDrawCompiled;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
{
struct DeviceChunkCollection;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NGUILinkText;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI
{
struct NGUIImage;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NGUIHTML;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI
{
struct NGUIFont;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::NGUI
{
struct NGUIDevice;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GlobalUtil;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SensorManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GameMaster;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FixExitApp;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FaceToCamera;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ExtendUtil;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ExtDebug;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct EnumString;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct UseEnumAttribute;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DirectConnectDSHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DeviceUtil;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DeviceLimitation;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DelayPlayAnimation;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DebugBounds;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DateTimeUtil;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CryptologyUtil;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CommandLineHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ColorUtil;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ColliderAssistant;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BuildUtil;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
template <typename T> struct ClientSystem_1;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BeaconReporter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BatchOpTool;
}
namespace DLL2SDK::Assembly_CSharp::Apollo
{
struct ApolloHelper;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AnimatorHash;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AnimationTransfer;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AngleRange;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AndroidDisplayMetricsUtil;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct ZombieStarTrailEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct BaseDataAgent;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct ZombieDifficultySegment;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DataStore;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct EndlessRoundReward;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct ZombieDailyChallengeDataStore;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct PveLevelInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct PveChapterInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct ZombieDataStore;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct ZombieMpModeGroup;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct ZombieMpDrops;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
enum struct EZombieLevelType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct ZombieChapterCounter;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct ZombieSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BasePopupWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct ZombieModeDescItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EGUIWindowPriority : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ZombieDataPersistent;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomBaseView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct BaseNavigationUIController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomBaseController;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct RoomZombieSingleBaseView;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct RoomZombieSingleBaseController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomBasePlaylistSelectorWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct EPlaylistViewState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct InstanceItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct InstanceItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFirstPopupBigView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BasePopupWindowController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomZombieMatchView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RoomBaseNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct InstanceGroupItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct InstanceGroupItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct ZbRankItemBtn;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct ZbRankGlobleSwitchView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIItemTemplate_2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomZombieEndlessView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomZombieEndlessNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomZombieEndlessController;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct RoomZombieDailyChallengeView;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct RoomZombieDailyChallengeNavController;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct RoomZombieDailyChallengeController;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct RoomZombieCompaignView;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct RoomZombieCompaignNavController;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct RoomZombieCompaignController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFlowCell;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomZombieBossBattleMatchView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomZombieBossBattleMatchNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomWithAvatarController;
}
namespace DLL2SDK::Assembly_CSharp::WorkShop
{
struct WorkShopSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::WorkShop
{
struct WorkShopNavController;
}
namespace DLL2SDK::Assembly_CSharp::WorkShop
{
struct WorkShopModeDetailFixedView;
}
namespace DLL2SDK::Assembly_CSharp::WorkShop
{
struct WorkShopModeDetailFixedController;
}
namespace DLL2SDK::Assembly_CSharp::WorkShop
{
struct WorkShopMainView;
}
namespace DLL2SDK::Assembly_CSharp::WorkShop
{
struct WorkShopMainController;
}
namespace DLL2SDK::Assembly_CSharp::WorkShop
{
struct WorkShopDataStore;
}
namespace DLL2SDK::Assembly_CSharp::WorkShop
{
struct WorkShopEntranceConfClient;
}
namespace DLL2SDK::Assembly_CSharp::WorkShop
{
enum struct EWorkShopModeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFlowGridCell;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ItemWorkShopOnPress;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct ScoreStreakReplaceWindowView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipmentReplaceBaseView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipmentUnlockTipWindowView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct AttachmentReplaceWindowView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct PVPStorageTabView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct PVPStorageEquipmentBaseView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct PVPStorageScorestreakRankView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct PVPStorageRightSide;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct PVPStorageReticleView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct PVPStorageOpticView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct PVPStorageLeftSide;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct PVPStorageGrenadeView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipmentParam;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct PVPStorageCamoView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct PVPStorageAttachmentView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct PVPPrimaryWeaponView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct PVPStorageTabItemView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct PVPEquipmentItemView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipmentPropItemView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipmentEachPropertyItemView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipmentEachPropertyGridItemView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipmentDescInfoView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipmentCamoView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CopyBagItemView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct AttachmentEquipItemView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipmentPropertyView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct StorageDataHelper;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
enum struct EPropertyType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
enum struct EEquipmentGainType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
enum struct EStorageTacticalType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
enum struct EStorageLethalType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
enum struct EStorageLauncherType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
enum struct EStorageMeleeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
enum struct EStorageEquipmentType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
enum struct EWeaponAssistantButtonType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipmentCommonData;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipReticleData;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipAttachmentData;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipOpticData;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipPerkData;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipScoreStreakData;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipGrenadeData;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipWeaponData;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct PVPEquipmentItemMoveAnimation;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipmentEachPropertyItemController;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipmentEachPropertyGridItemController;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct AttachmentEquipItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VoiceManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VoiceBtnBase;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VoiceBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VoiceBtnGenerator;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonVideoView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SeasonShowTimeView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct FacePopupRoleShowView;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct VideoTextureAdapter;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct VideoDisplayNGUI;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonVideoNavigation;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SeasonShowTimeNavigation;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct FacePopupRoleShowNavigation;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonVideoController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SeasonShowTimeController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct FacePopupRoleShowController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct CareerAchievementNavigationUIController;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialMainView;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialMainTagHolder;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialMainNavController;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialMainController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ToStoreRatePopupView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ToStoreRatePopupDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ToStoreRatePopupController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyVoiceView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyVoiceManager;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyVoiceController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SuiteDetailView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UITabBarView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SuiteHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UITabBarController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SuiteDetailController;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct ESquadMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SquadPropertyLine;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct SquadMemberAvatarBindData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SquadInventoryDefine;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZombieUICacheData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct InventoryEquipUICacheData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LevelUICacheData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CampUICacheData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct ERankRewardType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct APVPSeasonUICacheData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct GuildUICacheData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ItemTimeOutUICacheData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct ENotEnoughItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct ENewReceiveFlag : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct ENewReceiveItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct RewardStyle : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EEnterFrom : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SquadInventorySystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SquadInventoryDataStore;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct PlayerOwnInventoryData;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct RoleAttrData;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct RoleLoadoutData;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct WeaponAttrData;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct WeaponLoadoutData;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SIItem;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SISkin;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct VehicelItem;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SIWeapon;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SIRole;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct NumberItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EBRHeroCareer : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ItemConfigHelper;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct ChangeNickNameEditView;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct ChangeNickNameEditNavigationNavigationUIController;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct ChangeNickNameEditController;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct ERoleSkillSlot : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct ESquadShowingGroup : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct ESquadSortType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct ESquadCamp : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct ESquadCareer : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SquadDataStore;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SquadData;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SquadMemberData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AvatarItemViewBase;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct EAvatarViewAnimator : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarViewCameraAdapter;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct LoadoutBrChipAvatarType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarController_Squad;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnReturnTrainingView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnReturnTrainingTaskView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnReturnTrainingTaskTitileItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnReturnTrainingTaskTitileItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnReturnTrainingTaskProgressItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnReturnTrainingTaskProgressItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnReturnTrainingTaskController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnReturnTrainingTaskContentRewardItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnReturnTrainingTaskContentRewardItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnReturnTrainingTaskContentItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnReturnTrainingTaskContentItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnReturnTrainingSelectRewardView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnReturnTrainingSelectRewardItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnReturnTrainingSelectRewardItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnReturnTrainingSelectRewardController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnUIWindowController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnUtils;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
enum struct SoldierReturnReportOpenFrom : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnReportHandle;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnRedDataUtil;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnMainView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnMainController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
enum struct EMPPlaylistIDFirstIndex : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
enum struct EDailyLoginButtonState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
enum struct EDailyLoginRewardState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
enum struct ENewContentRewardState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct BenifitsBPTextureData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct TrainingTaskProgressData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct TrainingTaskContentData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct TrainingTaskTitleData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct TrainingTaskData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct TrainingRewardItemData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct DailyLoginData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct NewContentBookmarkData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct NewContentRewardData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnNavigationData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnNewContentView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnNewContentRewardItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnNewContentRewardItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnNewContentController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnNewContentBookmarkNodeView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnNewContentBookmarkNodeController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnUIChildTabReLink;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnDailyLoginView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnDailyLoginRewardItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnDailyLoginRewardItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnDailyLoginController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnReturnBenifitsView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnReturnBenifitsController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnReturnBenifitsBPView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnReturnBenifitsBPController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct SignSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct SignSecondConfirmationPopView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct SignSecondConfirmationPopController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePopupBaseView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePopupBaseController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct SignDayItemView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct SignDayItemRewardItemView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct SignDayItemNormalView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct SignDataStore;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct SignDataDesc;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct SignDailyReward;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct SignRewardItem;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct TreasureChestSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct TreasureChestDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopProxy;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopMainTagHolder;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopGoodPreviewCell;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopGoodPreviewMode;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ChestViewMode;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopPayResDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct CodmShopItem;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
enum struct EDiscountType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopItemRenewList;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
enum struct EShopTagType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
enum struct EShopItemState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct PayResReceiveBoxesWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct PayResReceiveBoxesController;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct GotoShopPopupView;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct GotoShopPopupController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct AbstractSettlementPopUpWindowView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AbstractSettlementPopUpWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementPlayerItemBaseView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementPlayAgainPopWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementRankWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementRankWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementRankScoreView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementRankScoreController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementData;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementRankNavController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SettlementPlayAgainStateView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PlayerStateSprites;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementPlayAgainPopWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementKey;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementDetailWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementDetailWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementDetailNavController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct ZMGainItemInfo;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct GainItemInfo;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct MedalExtend;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct AchiveExtend;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PlayerExpDetailInfo;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PersonalInfoHistoryRecord;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
enum struct EGspGainFlag : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PlayAgainData;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct CampSettlementData;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PlayerSettlementData;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementDataAgent;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementWindowItemViewEN;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
enum struct EDetailLabelType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementWeaponExpItemView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementWeaponExpItemController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct WeaponExpItemData;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementWeaponExpDetailView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementWeaponExpDetailItemView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementWeaponExpDetailItemController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementWeaponExpDetailController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BaseSettlementWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementExpDetailBaseView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementExpDetailNavController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementDetailWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementItem;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
enum struct PVPSettlementScoreDetailType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementDetailWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSeasonRankConversionView;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct PVPSeasonRankConversionController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPCatSettlementRankWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BaseSettlementWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPCatSettlementDetailWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPCatSettlementDetailWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementDetailPlayerItemScoreDetailView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementDetailPlayerItemScoreDetailLabelView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SPVPSettlementWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SPVPSettlementWindowItemView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SPVPSettlementWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVESettlementRankWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVESettlementRankWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVESettlementExpDetailView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVESettlementExpDetailNavController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementExpDetailBaseController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVESettlementEggRewardView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVESettlementEggRewardNavController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVESettlementEggRewardController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVESettlementDropsView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVESettlementDropsController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVERankWindowNavController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVEInGameSettlementWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVEInGameSettlementWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVEEndlessSettlementWindowNavController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVEEndlessSettlementWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVEEndlessSettlementView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICommonItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct AbstractSecondStagePopupWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct AbstractSecondStagePopupWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementMedalWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementMedalWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementMedalItemView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementMedalItemController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementBuffDetailWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementBuffDetailWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct ZMMPSettlementSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVESettlementPlayerItemView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVESettlementDetailWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVESettlementDetailWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct GameStateViewMode;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct GameStatesDataStore;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct FFASettlementWindowItemViewEN;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct FFASettlementRankWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct FFASettlementRankWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct FFASettlementDetailWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct FFADetailCell;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct FFASettlementDetailWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SingleSettlementWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SingleSettlementWindow;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SingleSettlementItem;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementBattlePassWindowNavController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
enum struct TaskType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementBattlePassView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementBattlePassItemView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementBattlePassItemController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementBPAutoNavController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementBPAutoBonusItem;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementLevelUpView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementDetailKDAWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementDetailKDAWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementDetailKDAPlayerItemView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementDetailKDAPlayerItemFlowCell;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementWeaponExpCardItem;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementRoomOBView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementRoomOBScoreView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementRoomOBScoreItem;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementRoomOBScoreController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementRoomOBScoreCell;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementRoomOBNavController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementRoomOBMatchTwoView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementRoomOBMatchTwoController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementRoomOBMatchTwoCell;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementRoomOBMatchOneView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementRoomOBMatchOneController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementRoomOBMatchOneCell;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementRoomOBMatchFourView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementRoomOBMatchFourController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementRoomOBBaseCell;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementRoomOBController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementRankWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementRankWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementPlayerItemViewEN;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementExpDetailView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementExpDetailNavController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementExpDetailController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementDetailWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementDetailWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSeasonRankConversionView;
}
namespace DLL2SDK::Assembly_CSharp::BR::Ladder
{
struct BRSeasonRankConversionController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementPlayerItemView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementActiveReciveItemWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementActiveReciveItemWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementActiveConsumeWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementActiveConsumeWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct ZMSettlementPlayerItemBaseView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewTabView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewTabController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewSystem2View;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewSystem2Controller;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewSubscribeView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewSubscribeController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
enum struct ESubscribeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewSensitivityView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewSensitivityController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewPrivacySellView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewPrivacySellController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewPhraseView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewPhraseTitleItem;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewPhraseController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewOtherView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewOtherController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewMainView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct LinkChannelBtnSettingData;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewMainController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewLanguageView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewLanguageItem;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewLanguageController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewHudController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewGamePadView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewGamePadController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct GamePadSensitiveHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
enum struct ManualFireState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewControl2View;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewControl2Controller;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewBasicView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewBasicController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewBRSettingsView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewBRSettingsController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct GamepadStateHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
enum struct SettingsDataPage : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
enum struct SettingsFireModeSelection : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
enum struct PickUpsItemName : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WestInitConfigView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WestInitConfigController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SyncCustomLayoutPopupView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SyncCustomLayoutPopupController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsWestControlView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsWestControlController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsToggleSliderTool;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
enum struct ESettingsTips : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIWidgetContainer;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsTipPosition;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsTabView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsTabManager;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsTabController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsScrollViewReset;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UISecondPopupView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UISecondPopupController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsPhraseTitleItem;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsPhraseDragView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsPhraseDragItemView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIDragDropItem;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsPhraseDragController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsPhraseConfigItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsPhraseConfigItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsMainView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsMainController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsHudView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsHudController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsViewMode;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsEditWidget;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsEditWidget_MovementJoyStick;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsEditView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsEditView_BR;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsEditController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsEditController_BR;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
enum struct ESettingsEditWigetType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsDefine;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsTabInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsChatDataManager;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsChatData;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsAnchorView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsAnchorNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsAnchorController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct RestoreRadio;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
using ISettingsUIExtra = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct WinnerCircleScreenCaptureWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct WinnerCircleScreenCaptureWindowController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct WinnerCircleScreenCaptureAnimation;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareWindowAvatarDescComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareUtils;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareTextureLoader;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareRewardTipComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareRankWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareRankWindowController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareRankStatisticView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareRankStatisticController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareRankHistoryStatisticView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareRankHistoryStatisticData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareRankHistoryStatisticController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareOnCaptureShownView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareOnCaptureShownController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareLogoComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareBaseWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareBaseWindowController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct CommonShareBtnNodeView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct CommonShareBtnNodeController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct SettlementShareBtnNodeBaseView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct SettlementShareBtnNodeBaseController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScreenShotView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScreenShotController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScreenShotAssist;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ScreenShotHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScreenCaptureAnimationWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScreenCaptureAnimationWindowController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareWindowNotCNView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareWindowNotCNController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareWindowAvatarDescNotCNComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
enum struct ReportEventType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareMedalsItemData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareItemData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareRankData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScreenShotDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareContainer;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareWindowCNView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareWindowCNController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareWindowAvatarDescCNComponent;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPScorePanelView;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPScorePanelItem;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AbstractPVPScorePanelController;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPScorePanelController;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct FFAPVPScorePanelViewController;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct FFAPVPScorePanelView;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct FFAPVPScorePanelItem;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
using IPVPScorePanelController = void*;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SShopDataStore;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SShopGameData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GameShopConfigExtend;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SShopDataAgent;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SPVP
{
struct SpvpSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderTemplateItemBaseView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SPVP
{
struct SPVPLadderSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SPVP
{
struct SPVPLadderDataStore;
}
namespace DLL2SDK::Assembly_CSharp::Ladder
{
struct LadderRankMedalItemViewEN;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpMatchingView_LadderPromitionItemView;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderShareBaseWindowView;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderSeasonRewardWindowView;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderScoreFeedbackWindowView;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderPromitionResultWindowView;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderPromitionMatchResultWindowView;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderPromitionMatchResultItemView;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderPlacementResultWindowView;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderPlacementMatchResultView;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderPlacementMatchResultItemView;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderMatchModeItemView;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SPVPModeDataModeExtended;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderShareBaseWindowController;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderSeasonRewardWindowController;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderScoreFeedbackWindowController;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderPromitionResultWindowController;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderPromitionMatchResultWindowController;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderPlacementResultWindowController;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderPlacementMatchResultController;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SpvpLadderMatchModeItemController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIWrapContentNew;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SundryDataStore;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CsModeEntranceClient;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SundryDataAgent;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpBaseView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct EMpPrivateMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPrivateNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpBaseController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpMatchView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpMatchNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct SpvpPlaylistDetailWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct EDetailType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct SpvpPlaylistDetailWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Room
{
struct SpvpMultiSelectTipWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFirstPopupBigController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPlaylistSelectorWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomBasePlaylistSelectorWindowController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PlaylistTypeItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct PlaylistSelectorView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct PlaylistSelectorController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct VideoIntroductionChannel : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct PlaylistItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct PlaylistItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct MapSelectorView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct MapSelectorController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct MapItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct MapItemController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpDataStore;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LadderPlaylistUnlockConf;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DynamicDownloadMap;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EMapState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PlaylistConfigClientBase;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpPlaylistFirstLevelTab;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpPlaylistGroup;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EPlaylistSelectorSwitch : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EPlaylistSelectType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EMpSpecialEntrance : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RedDotInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SearchRoomInfoPopupWindowView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SearchRoomInfoPopupWindowController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomZombieEndlessRewardView_RewardItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomUIManager;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSettingPopupView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSettingPopupController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomRecentPlayerView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomRecentPlayerController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomPlayerNumCheckPopView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomPlayerNumCheckPopController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomPasswordPopupView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomPasswordPopupController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomMemberZMBuffItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomMemberView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomMemberNameView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomMemberNameItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomMemberNameController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RoomMemberEncourageTeamItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomManager;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomInviteeCellController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct EInfoSource : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UITabRootView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFlexibleListView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomInviteMoreTabController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UITabRootController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomInviteLessView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomInviteLessController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct FriendInfoContainer;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomInviteLessCellController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomInviteLessCell;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomInvitationView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomInvitationController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomInfoSelector_En;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
using IRoomInfoSelectorDataSource_En = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
using IRoomInfoSelectorController_En = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomInfoCell_En;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
using IRoomInfoCellController_En = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomFriendView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomFriendController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomClanView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomClanController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomAllocTeamMateIconItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomAddFriendPopupView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomAddFriendPopupController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RedDotDataStore;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RedDotDataAgent;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomMatchTimeBaseView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct ECancelBtnStateType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct PvpMatchTimeView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomMatchTimeBaseController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct PveMatchTimeView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct PveMatchTimeController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct MatchTimePlaylistItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct MatchTimeManager;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct MatchInterfaceView_PveMission;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct MatchInterfaceController_PveMission;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct BrMatchTimeView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct BrMatchTimeController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomHangUpView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GroupManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GroupData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FriendGroupManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FriendGroupData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataPersistent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OpenTime;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MapGroup;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EBubbleType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EShowType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EOpenType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct RoomBrPrivateSettingDetailView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct RoomBrPrivateSettingDetailController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct RoomBrPrivatePasswordSettingView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct RoomBrPrivatePasswordSettingController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomBrBaseView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct RoomBrPrivateMainNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomBrBaseController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSingleMemberItemView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSingleMemberItemController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRRoomMembersBaseView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRRoomMembersBaseController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRRoomMembersSingleView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRRoomMembersSingleController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRRoomMembersDoubleView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRRoomMembersDoubleController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRMemberSquadItemView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRMemberSquadItemController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRMemberItem;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRMemberInfoSettingView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRMemberInfoSettingItem;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRMemberInfoSettingController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRMemberDoubleItemView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRMemberDoubleItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomBrPlaylistSelectorWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomBrPlaylistSelectorWindowController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct BrMapItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct BrMapItemController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct RoomBrLadderView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct RoomBrLadderNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct BrSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct BrDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct BrPlaylistConfigClient;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct BrPlaylistGroup;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct RoomMembersObserverView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct RoomMembersObserverController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
{
struct ReportWindowViewItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
{
struct ReportWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
{
struct ReportWindowController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
{
struct CommonReportWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
{
struct CommonReportWindowController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
{
struct BRReportWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
{
struct BRReportWindowController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct ShortCodeWindowView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct ShortCodeWindowController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct RelationInvitationHelper;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct RelationInvitationDataStore;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct ShareResultExtraInfo;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct ApplyRelationInvitationEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct RelationInvitationDefine;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct JsonSerializable;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MiniAppMediaPathParameters;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct ShareArkRet;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct ShareArkBody;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct ChannelInfo;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct WakeUpParameters;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct FaceToFaceData;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct RelationInvitationConfirmView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct RelationInvitationConfirmController;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankView;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankTableView;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankSubTabSwitchView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankStatisticWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScrollPlayBaseView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScrollPlayBaseItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScrollPlayBaseData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankRewardDetailView;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankLobbyExtraView;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankItemView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankHistoryItemView;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankGlobalSwitchView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDetailWindowView;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankAwardItemView;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankAwardDetailView;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct ZoneRankAwardConfig;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankUtil;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankMultiTab;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct ZbZoneRankData;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankRoleModelData;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankProtocolData;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankTabDataInfo;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankTabData;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankModel;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankTabInfo;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankManager;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
enum struct RankMultiDefine : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
enum struct RankTabChild : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
enum struct ZbRankSortType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
enum struct ZbRankGlobalMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDetailCountDownTime;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDataStore;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDataAgent;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ElectronicSportsFrom : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ElectronicSportsDataStore;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ElectronicSportsData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ElectronicSportsDataAgent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankStatisticWindowController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct HistorySeasonLevelRecordClient;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScrollPlayBaseController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankRewardDetailNavController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankRewardDetailController;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankNavController;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankItemController;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankIDCollectionItemController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankHisotryItemController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDetailWindowNavController_EnterFromRoom;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDetailWindowNavController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDetailWindowController;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankController;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankAwardItemController;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankAwardItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBaseView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveWeaponItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveWeaponBuffView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveUltView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponBaseView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveOffWallView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveOffWallItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveMeleeView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveHomeView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveEquipmentView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutShowInSquadNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveUltNavigation;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPvePistolNavigation;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveOffWallNavigation;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveMeleeNavigation;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveEquipmentNavigation;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UITweener;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PveOffWallInLobbyController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PveLoadoutUtil;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveOffWallPlane;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CameraBlurUtil;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveWeaponItemController;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct LoadoutWeaponSortByRarity : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct LoadoutWeaponSortByType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct LoadoutFilterType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBaseController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveWeaponBuffController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveUltController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponBaseController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveOffWallItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveOffWallController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveMeleeController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveHomeController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveEquipmentController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIWeaponTemplate;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIWeaponDetailTemplate;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIVehicleTemplate;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UITimeLimitTemplate;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UITabTemplate;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UISmallPopupView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UISmallPopupController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UISecondPopupTemplate;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIItemTemplate;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFirstPopupBigTemplate;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIDownloadPopupView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIDownloadPopupController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIButtonTemplate;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PlayerFrameTemplate;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PlayerGameStatView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PlayerGameStatDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PlayerGameStatController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PlayerIconFramePopView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct PlayerIconFramePopController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ButtonStateChange;
}
namespace DLL2SDK::Assembly_CSharp::Career
{
struct PersonalInfoZMGroupPopupList;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PersonalInfoZMDifficultyPopupList;
}
namespace DLL2SDK::Assembly_CSharp::Career
{
struct PersonalInfoTeamTypePopupList;
}
namespace DLL2SDK::Assembly_CSharp::Career
{
struct PersonalInfoSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoResultView_ZombieThemeDataItem;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoResultView_DataItem;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoResultView;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct DataRadar;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct Tab;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoResultController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PersonalInfoRenamePopView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PersonalInfoRenamePopController;
}
namespace DLL2SDK::Assembly_CSharp::Career
{
struct PersonalInfoPVEMapsPopupList;
}
namespace DLL2SDK::Assembly_CSharp::Career
{
struct PersonalInfoPVEMapsPopupItem;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoNavController;
}
namespace DLL2SDK::Assembly_CSharp::Career
{
struct PersonalInfoModePopupList;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PersonalInfoModePopupItem;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoMainView;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
enum struct EPersonalInfoTag : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoHistoryView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PersonalInfoHistorySettlementNavController;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
enum struct HistoryItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoHistoryItemView;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoHistoryItemController;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoHistoryController;
}
namespace DLL2SDK::Assembly_CSharp::Career
{
struct PersonalInfoDataStore;
}
namespace DLL2SDK::Assembly_CSharp::Career
{
struct PersonalInfoData;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoBasicWestView;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoBasicWestController;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoBasicView;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoBasicController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MileStoneView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CallingCardItemView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailannexView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailViewAttachItem;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailTemplate_SystemNotice;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailPendingItemView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailPendingItemController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailNavigationUIController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailDetailView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailDetailController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailDataStore;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailData;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailAttachData;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailDefine;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct MailController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIRecieveBaseView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIReceiveBaseController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UILuckyBoxAwardsView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UILuckyBoxAwardsController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuckyTreasureBoxUtilityTool;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuckyBoxOpenWindowView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuckyBoxOpenWindowNavController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuckyBoxOpenWindowController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct TriggerLuckBagView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct TriggerLuckBagController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct ShowADSecondaryConfirmationView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct ShowADSecondaryConfirmationController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankFeaturedModeItem;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyRankPointBuffView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyRankPointBuffDataStore;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyRankedMatchInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyRankFeaturedMode;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyRankPointBuffDataAgent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyRankNotDropView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyActvRankNotDropPopupView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyActvRankNotDropPopupController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyMaptopShowADSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyMapWeakNet;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyMapTopBarView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyMapTopNotifyParameter;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyMapEarthCamera;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct EMapEarthType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyMapDataStore;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyEarthMode;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyMapBaseMarker;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyExpBuffView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyExpBuffDataStore;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyExpBuffDataAgent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ExpBuffModeItemView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ExpBuffItemView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyBPExpBuffView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyBPExpBuffDataStore;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BpExpInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyBPExpBuffDataAgent;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct AutoAdapterWidgetWidth;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AdvertisingDataStore;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AdvertisingDataAgent;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyWealthView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyWealthReposition;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct LobbySystemButtonType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponCompareView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponCompareItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponAttachmentConfirmView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutVehicleSkinItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutVehicleItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutTimePvpGameView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutSkillView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutSellItemConfirmView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutRoleView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutRoleItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutProfessionChipView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutOtherItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutMainView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutKillStreakView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutItemDetailView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutInventoryView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutInventoryItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutInventoryExchangeItemConfirmView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutInventoryConfirmView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutHomeBaseView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutEquipmentView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutCompoundView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutChipSaleView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrWeaponView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrVehicleView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrThrowingView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrParachuteEquipmentView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrMeleeWeaponView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrJetpackEquipmentView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrHomeView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WeaponSimpleShowCell;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WeaponDetailShowCell;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICenterOnChildWithTab;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIAttachmentHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponFilterItemCell;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponCompareCell;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutReddotDatastore;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutReddotAgent;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPropHuntSelectItemCell;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutItemShowCell;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutItemDescCell;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutHomeWeaponCell;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutHomeCell;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrHomeCell;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LineSpriteRepeat;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ChipItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BREquipmentSkinManager;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponTabTemplate;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponStaticTab;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponDynamicTab;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponCompareNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponCompareItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponCompareController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponAttachmentConfirmController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutVehicleSkinItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutVehicleItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutTimePvpGameController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutSkillNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutSkillController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutSellItemConfirmController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutRoleNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutRoleItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutRoleController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutProfessionChipNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutProfessionChipController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutOtherItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct LoadoutDetailBaseNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutMainController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutKillStreakNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutKillStreakController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutInventoryItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutInventoryExchangeItemConfirmController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutInventoryController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutInventoryConfirmController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutHomeBaseController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutEquipmentNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutCompoundNavigation;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutCompoundController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutChipSaleController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrWeaponNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrWeaponController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrVehicleNavController;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct LoadoutVehicleMenuType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrThrowingNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrThrowingController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrParachuteEquipmentNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrParachuteEquipmentController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrMeleeWeaponNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrMeleeWeaponController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrJetpackEquipmentNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrJetpackEquipmentController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrHomeController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct UILoadingNoviceGuideView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct UILoadingNoviceGuideController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NoviceGuideTip;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LiveOpsSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LiveOpsDataStore;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RspBonuseDescClient;
}
namespace DLL2SDK::Assembly_CSharp::Live
{
struct LiveData;
}
namespace DLL2SDK::Assembly_CSharp::Live
{
struct LiveDataStore;
}
namespace DLL2SDK::Assembly_CSharp::Live
{
struct LiveDataAgent;
}
namespace DLL2SDK::Assembly_CSharp
{
using ISilentDownloadCallBack = void*;
}
namespace DLL2SDK::Assembly_CSharp
{
using IAssetListDownloadCallBack = void*;
}
namespace DLL2SDK::Assembly_CSharp
{
struct InterAssetDownloadCallBack;
}
namespace DLL2SDK::Assembly_CSharp
{
using IAssetDownloadCallBack = void*;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ModuleDownloadMgrTools;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ModuleDownloadMgr;
}
namespace DLL2SDK::Assembly_CSharp
{
using IModuleDownloadCallBack = void*;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LitePackageWrapper;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LegendaryWeaponManager;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LegendaryWeaponDataDefine;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EventTag : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct OffsetPose : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct CustomEventTag : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SequenceEvent;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ShakeGroup;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SFXGroup;
}
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
{
struct InviteNewbieSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
{
struct InviteNewbieMainView;
}
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
{
struct InviteNewbieMainController;
}
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
{
struct InviteNewbieLevelAwardNodeView;
}
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
{
struct InviteNewbieInviteeItemView;
}
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
{
struct InviteNewbieDataStore;
}
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
{
enum struct EInviteBubbleType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
{
struct InviteNewbieLevelAwardInfo;
}
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
{
struct InviteNewbieActiveAwardInfo;
}
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
{
struct InviteNewbiePlayer;
}
namespace DLL2SDK::Assembly_CSharp::InviteNewbie
{
struct InviteNewbieActiveAwardNodeView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct IndividuationShowItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct IndividuationShowItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct IndividuationSetItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct IndividuationSetItemController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IndividuationItemConf;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct IndividuationInGameSelectorView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct IndividuationInGameSelectorController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IndividuationAnimatorController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ZombieEntryItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WeCommunityButtonView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct QuickEntryItem;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ESlerpTarget : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PlatformBasicEntranceView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OpenidRet;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EPlatformEntry : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EServiceType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EPlatformEntranceType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PlatformBasicEntranceController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PandoraLiveView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PandoraLiveController;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
template <typename T> struct MaxHeap_1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct MapDynamicDownloadDialog;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct LoadoutTabToggle;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LoadoutSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct LoadoutDefine;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct LoadoutTabPair;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct WeaponDetailStruct;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct ERoleSkinClothType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
enum struct ESquadMainViewAttachmentType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LoadoutDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PVELoadout;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BRLoadout;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct LoadoutCopyConfirmView_Button;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct LoadoutCopyConfirmView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct LoadoutCopyConfirmController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LimitOfferNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LimitOfferView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LimitOfferController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeUIWiew;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeZombieNavigationUIController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeBaseController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeMainView3_3;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeMainView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeMainNavigationUIController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
enum struct RechargeEntranceType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GenericDownloadPopView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GenericDownloadPopController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GenericDownloadMgr;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GenericDownloadHelper;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePictureTemplatePopupView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePictureTemplatePopupController_One;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::FacePicture
{
struct FacePictureSoldierReturnPopupView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::FacePicture
{
struct FacePictureSoldierReturnPopupController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePictureTemplatePopupController_Two;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePictureTemplatePopupController_Three;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePictureTemplatePopupController_Four;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePictureSkeletonPopupController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePicturePopupView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePicturePopupController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePictureNoxiousPopupController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePictureDynamicPopupController_Two;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePictureDynamicPopupController_Three;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePictureDynamicPopupController_One;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePictureDynamicPopupController_Four;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePictureDataStore;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EFacePicType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePictConfClient;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePictureDataAgent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePictureChainReactionPopupController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePictureBpDrawPopupController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FacePictureBattlePassPopupController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DynamicDownloadMgr;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct DynamicDownloadItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CellularNetworkPopWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CellularNetworkPopWindowController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AssetDownloadBtnTemplate;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
enum struct InGameNewGuideMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct PVENewGuideItemFactory;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct GameUIEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
enum struct NewGuideTriggerType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct InGameNewGuideItem;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct PVENewGuideItem;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct PVENewGuide_ZMBuffMachineHUDCommonItem;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct PVENewGuide_OpenBuffMachine;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct PVENewGuide_BuyDrink;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct PVENewGuide_BuyMysteriousBox;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct PVENewGuide_BuyGun;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct PVENewGuide_ZMInteractiveCommonItem;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct PVENewGuide_UseCoin;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct PVENewGuide_WaittingForCoin;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct PVENewGuide_PickUpCoin;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct PVENewGuide_BuyCoin;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct NewGuideManager;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct MPNewGuideManager;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct MPNewGuideItemFactory;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct MPNewGuideItem;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct MPNewGuide_Helicopter;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct MPNewGuide_ActivateGoliathBox;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct MPNewGuide_PickUpAirDrop;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct MPNewGuide_UseAirDrop;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct MPNewGuide_DroneAttack;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct MPNewGuide_Drone;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct MPNewGuide_VTOL;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct MPNewGuide_CommonItem;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
using NewGuideInterface = void*;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct GuideTextFadeAction;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuideManager;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuideItemFactory;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuideItem;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_ItemRuleIntroduce;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_ModeRuleIntroduce;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_TeammateIndicatorTips;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_FirstWaveTips;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_UseAirborneTips;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_AirborneTips;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_SignMapPosition;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_OpenMap;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_SwitchThrowWeapon;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_OpenThrowWeaponBag;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_AskForComponent;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_WeaponDetail;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_ThrowWeapon;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_UseDrug;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_OpenBag;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_UseMachine;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_LeaveStrop;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_UseStrop;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_RunAway;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_DragSign;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_SignGoods;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_SignPosition;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_RescueTeammate;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_ComeUp;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_GetDown;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_ReviveTeamate;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_ApplyCaptain;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_TransferCaptain;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_CollectTag;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_LeaveVehicle;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_RideVehicle;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_DriveVehicle;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_CancelThrowWeapon;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_Climb;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_SlidingTackle;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_AutoRun;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_OpenNearbyBox;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_CancelFollowSkyDive;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_SkyDive;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_BRSkill;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_RotateAngleOfView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildWelfareView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildWelfareItemView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildWelfareItemController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildWelfareDetailView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildWelfareDetailItemView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildWelfareDetailItemController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildWelfareDetailController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildWelfareController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildWeekRankListController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildUIUtil;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildChatInfo;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildTalkItemController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildTabView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIToggle;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildTabController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildStarItemView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildShopView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildShopItemView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildShopController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildSeaonRankListController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildSearchInfo;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildSearchItemView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildSearchFriendItemView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildSearchController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildRewardItemDesc;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildRankView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildRankPrizeView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildRankPrizeController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildRankListView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildRankItemView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildRankExplainPopupView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildRankExplainPopupController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildRankExplainItemView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildRankExplainItemController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildRankController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildProvinceItemView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildProvinceItemController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildNumberShowView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildNumberShowController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildNavController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildMissionView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildMissionController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildMemberView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildMemberNavController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildMemberMenu;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildMemberListView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildMemberListController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildMemberItemView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildMemberController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildMainView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildMainController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildLevelMaxMemberItemView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildLevelMaxMemberItemController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildLevelInfoView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildLevelInfoController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildLevelExplainPopupView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildLevelExplainPopupController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildLevelExplainItemView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildLevelExplainItemController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildLevelExpItemView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildLevelExpItemController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildLevelActiveItemView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildLevelActiveItemController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildIconItemView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildIconItemController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildIconEditView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildIconEditController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildHelpView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildFrientRequestView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildFriendRequestItemView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildFriendRequestItemController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildFriendRequestController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildEventListView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildEventListController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildEventItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EasyPopupList;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildCityItemView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildCityItemController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildCaptainItem;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildBuildOrEditNavController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildBuildOrEditView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildBuildOrEditController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildBuildConsumeView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildBuildConsumeController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildApplyMsgView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildApplyMsgItemView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildApplyMsgController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildActivityView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildActivityRewardItemView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildActivityRewardItemController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildActivityItemView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildActivityItemController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildActivityController;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildWelfareDataStore;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildSearchDataStore;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildRankDataStore;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildMissionInfo;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildMemberDataStore;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GuildMemberDataAgent;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildLocationDataStore;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct ProvinceAndCitys;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildFriendRequestDataStore;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildFriendRequestAssist;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildDataStore;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildMemberInfo;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
enum struct GuildMemberStateType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
enum struct GuildLocIDType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildLevelActivityReward;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildIconItem;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildLevelMaxMember;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildCityItem;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildProvinceItem;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildConfAssist;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildApplyMsgDataStore;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct GuestLoginAutoLinkChanneleReportData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GuestBindingView;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct GuestBindingPlatformSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct GuestBindingPlatformDataStore;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct GuestBindingNewController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct GuestBindingController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct GamePadConnectingPopView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct GamePadConnectingController;
}
namespace DLL2SDK::Assembly_CSharp::FriendRecall
{
struct FriendRecalledPopView;
}
namespace DLL2SDK::Assembly_CSharp::FriendRecall
{
struct FriendRecalledPopController;
}
namespace DLL2SDK::Assembly_CSharp::FriendRecall
{
struct FriendRecalledItemView;
}
namespace DLL2SDK::Assembly_CSharp::FriendRecall
{
struct FriendRecallTipsView;
}
namespace DLL2SDK::Assembly_CSharp::FriendRecall
{
struct FriendRecallTipsController;
}
namespace DLL2SDK::Assembly_CSharp::FriendRecall
{
struct FriendRecallSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::FriendRecall
{
struct FriendRecallMainView;
}
namespace DLL2SDK::Assembly_CSharp::FriendRecall
{
struct FriendRecallMainController;
}
namespace DLL2SDK::Assembly_CSharp::FriendRecall
{
struct FriendRecallItemView;
}
namespace DLL2SDK::Assembly_CSharp::FriendRecall
{
struct FriendRecallDataStore;
}
namespace DLL2SDK::Assembly_CSharp::FriendRecall
{
struct FriendRecallActiveAwardInfo;
}
namespace DLL2SDK::Assembly_CSharp::FriendRecall
{
struct FriendRecallPlayer;
}
namespace DLL2SDK::Assembly_CSharp::FriendRecall
{
struct FriendRecallActionPopView;
}
namespace DLL2SDK::Assembly_CSharp::FriendRecall
{
struct FriendRecallActionPopController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LikeData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Social
{
struct SocialSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct RelationInviteAssist;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct RelationFriendInvitePopView;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct RelationFriendInvitePopController;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct PlayerStatusCommonInfo;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
enum struct PlayerStateInvitation : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct InviteAndShareSwitch;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct GuestBindingPlatformPopTipsView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct GuestBindingPlatformPopTipsController;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
enum struct EFriendSource : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendRelationListView;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendRelationListEnController;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendRelationListController;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendCell;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendRecentCell;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendRecentGameView;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
enum struct EFriendRecentTab : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendRecentBRCell;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendMessagesView;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendMessagesController;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendMainView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UITabToggle;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendMainNavController;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendMainController;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendListView;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendListController;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendInvitePopView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FriendInvitePopController;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendInviteAssist;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendFindView;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendFindOptionCell;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendFindController;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendFindCell;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct NtfFriendState;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendSearchRes;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendViewMode;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendDataStore;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct WrappedRecommendFriends;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendClient;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
enum struct EChatMessageMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
enum struct EFriendGender : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendChatView;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendChatNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Social
{
struct FriendChatDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Social
{
struct ChatData;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendChatController;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendChatCell;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendCellC;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendCellA;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendBlockTipsView;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendBlockTipsController;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendBlackView;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendBlackController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DelAccTimeoutPopView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct DelAccSecondPopView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct DelAccLoginPopView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct DelAccFirstPopView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct DelAccCancelView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct DelAccCancelSuccessPopView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DelAccTimeoutPopController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct DelAccSecondPopController;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct DelAccLoginPopController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct DelAccFirstPopController;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct DelAccCancelSuccessPopController;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct DelAccCancelController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct RecoverAccSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct DelAccSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct UICreditsPopView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct UICreditsPopController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct Staff;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct Group;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct Department;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct CreditDate;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct ECellType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CreditsStaffFlowGridCell;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CreditsGroupFlowGridCell;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CreditsDepartmentFlowGridCell;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CommonRulesView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CommonRulesSubItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CommonRulesSimpleView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CommonRulesSimpleController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CommonRulesManager;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CommonRulesController;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct ZombieUtil;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct EZombieOpeningType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UITabPageSwitch;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIItemTemplateView;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct MultiModeLabel;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct ItemDescTipsView;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct ItemDescTipsBindData;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct FriendAndSettingView;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct ButtonClickWithAnimator;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct ButtonClickScaleView;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct ButtonClickOffsetView;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct ButtonClickHightLightView;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct ButtonClickChangeView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VNGView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICommonTipHolder;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonSpriteNum;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonRedPointBox;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICommonReceiveItemBaseView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICommonReceiveItemBaseController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICommonReceiveWeapNavigationUIController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonReceiveView;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UICommonReceiveTipView;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UICommonReceiveTipController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICommonReceiveRoleView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICommonReceiveRoleNavigationUIController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICommonReceiveRoleController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICommonReceiveItemNavigationUIController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonReceiveItem;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICommonRadar;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UICommonLockHolder;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonItemTimeoutView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonItemTimeoutController;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UICommonItemDescTips;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
enum struct UICommonTipsType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonHeadIconView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICommonHeadFrameEffectsView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonHead;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct GameHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIAgingPropsDecomposeView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIAgingPropsDecomposeController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScrollView_TemplateA;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScrollTemplateAItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScrollTemplateAData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ItemView_TemplateA;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ItemController_TemplateA;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIGrid;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIViewOpenTweenAnimation;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UITabTweenAnimation;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFlowCellTweenAnimation2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFlowCellTweenAnimation;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFlexibleListTweenAnimation;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIEasyListTweenAnimation2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIEasyListTweenAnimation;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICommonUnlockEffectsBuilder;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UICommonUnlockEffects;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIAudioAnimation;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LobbyTopBarTweenAnimation;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIItemTemplateController;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct StreakColdDown;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct ItemDescTipsController;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct FriendAndSettingController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BlurTexture;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CommonInterfaceHelper;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CallingCardTemplate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CallingCardPrefab;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsLightenUpShareView;
}
namespace DLL2SDK::Assembly_CSharp::CodLiveOps
{
struct LeftTabItemView;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsTopTabItemView;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct TopTabIItem;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsSignInView;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsRewardPreviewView;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsRewardPreviewDotView;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsQuestionNaireView;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsPersonalView;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsBaseItemView;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsMainView;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsLeftTabItemView;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LeftTabIItem;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsGlobalView;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsGlobalRewardItemView;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsDailyTaskView;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsDailyTaskItemView;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsDailyTaskExchangeView;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsDailyTaskExchangeItemView;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsAnnouncementView;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct MissionSystemMainView;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct MissionSystemDescView;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct GrowthMissionSubView;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct GrowthMissionLevelScrollView;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct GrowthMissionLevelRewardItemView;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct GrowthMissionLevelMissionScrollView;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct GrowthMissionLevelMissionItemView;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct DailyMissionSubView;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct DailyMissionRewardItemView;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct DailyMissionDailyMissionItemView;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct MissionSystemDataStore;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct MissionSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct MissionSystemNavController;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct MissionSystemMainController;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct GrowthMissTabDisplayData;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct DailyMissionTabDisplayData;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
enum struct MissionResetType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct MissionSystemDescController;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct GrowthMissionSubController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScrollController_TemplateA;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct GrowthMissionLevelRewardItemController;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct GrowthMissionLevelMissionScrollController;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct GrowthMissionLevelMissionItemController;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct DailyMissionSubController;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct DailyMissionRewardItemController;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct DailyMissionDailyMissionItemController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsActivityBatchTaskController;
}
namespace DLL2SDK::Assembly_CSharp::IDCollection
{
struct IDCollectionRankActivityController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsActivityBatchTaskRewardsController;
}
namespace DLL2SDK::Assembly_CSharp::IDCollection
{
struct IDCollectionMainController;
}
namespace DLL2SDK::Assembly_CSharp::IDCollection
{
struct ActivityRewardGatePointsView;
}
namespace DLL2SDK::Assembly_CSharp::IDCollection
{
struct LiveOpsActivityBatchTaskRewardsListController;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct MileStonePersonalDetailController;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct MileStoneRankingMultiTaskController;
}
namespace DLL2SDK::Assembly_CSharp::IDCollection
{
struct IDCollectionPersonActivityView;
}
namespace DLL2SDK::Assembly_CSharp::IDCollection
{
struct IDCollectionPersonActivityController;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct MileStoneMainMultiTaskController;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct MileStoneDetailView;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct MileStoneDetailItemView;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct MileStoneDetailItemController;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct MileStoneDetailItem;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsTaskItemView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsScrollPlayView_En;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LiveOpsScrollPlayRootView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
enum struct EActivityState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsBaseView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsPreviewAwardView;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsPicturePopupView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsPersonalView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsOnlyDisplayView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMultitaskSingleView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMainView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsLightenUpView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsLightenUpReceivePrizeView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsLightUpItemView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsGuestBingFBPopupView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsDailyTaskView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsDailyTaskItemView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsCommonItemView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsChristmasAllInfoView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsChristmasAllInfoItemView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsChristmasActivityPopupView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsCandyCollectionView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsCandyCollectionItemView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsAnnouncementView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct EntryItemLiveOps_En;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankAwardDetailPopController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsTaskItemController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsScrollPlayController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsQuestionNaireNavController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsBaseController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsPreviewAwardPopController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsPicturePopupController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsPersonalNavController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsPersonalController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsOnlyDisplayNavController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsOnlyDisplayController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMultitaskSingleNavController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMultitaskSingleController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMileStoneSingleTaskNavController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMileStoneMultiTaskNavController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMainNavController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMainController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsLightenUpReceivePrizeNavController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsLightenUpReceivePrizeController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsLightenUpNavController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsLightenUpController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsIDCollectionNavController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsGuestBindFBPopupController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsDailyTaskNavController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsDailyTaskItemController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsDailyTaskController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsChristmasAllInfoNavController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsChristmasAllInfoController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsChristmasActivityPopupController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsCandyCollectionNavController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsCandyCollectionController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsAnnouncementNavController_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsAnnouncementController_En;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct UIIDCollectionRankView_CA;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankIDCollectionItemView_CA;
}
namespace DLL2SDK::Assembly_CSharp::IDCollection
{
struct IDCollectionServerActivityView;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct MileStonePersonalMultiTaskView;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsVedioView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsTaskItemView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsResistance_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsResistanceView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsResistanceItemView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsRankBuffView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsPillarView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsPillarItemView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsPillarEvent_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsPictureView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMultitaskSingleView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMonthSignView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMonthSignCellView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMatchJumpView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMatchJumpItemView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMainView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMainLeftMenuItemView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsDailyTaskView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsChainTaskView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsChainTaskStateItemView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct ChainTaskStateItem;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsBigPictureSingleTaskView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsBigPictureSingleTaskItemView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsAnnouncementView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsAnnouncementVideo_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpskExchangeView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsExchangeItemView_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsExchageLeftItem;
}
namespace DLL2SDK::Assembly_CSharp::RankGame
{
struct RankIDCollectionItemController_CA;
}
namespace DLL2SDK::Assembly_CSharp::IDCollection
{
struct IDCollectionServerActivityController;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct MileStoneRankingMultiTaskController_CA;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct MileStonePersonMultiTaskController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsVedioController_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsTaskItemController_CA;
}
namespace DLL2SDK::Assembly_CSharp::CodLiveOps
{
struct LiveOpsTaskAdaptationController_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsResistanceController_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsRankBuffController_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsPillarNavController_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsPillarController_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsPictureController_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMultitaskSingleController_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMonthSignController_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMatchJumpController_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMainNavController_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMainController_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsDailyTaskItemController_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsDailyTaskController_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsChainTaskController_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsBigPictureSingleTaskController_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsAnnouncementVideoController_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsAnnouncementController_CA;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct IDCollectionMainController_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsExchangeItemController_CA;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsExchangeController_CA;
}
namespace DLL2SDK::Assembly_CSharp::IDCollection
{
struct IDCollectionShareActivityView;
}
namespace DLL2SDK::Assembly_CSharp::IDCollection
{
struct IDCollectionShareActivityController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct IDCollectionRewardItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct RewardLocation : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::IDCollection
{
struct IDCollectionRewardItemController;
}
namespace DLL2SDK::Assembly_CSharp::IDCollection
{
struct IDCollectionMainView;
}
namespace DLL2SDK::Assembly_CSharp::IDCollection
{
struct RewardGatePointData;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMatchJumpSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsMatchJumpDataStore;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct MatchJumpClient;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDesc;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsActivitySystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDataStore;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct ActivityRedData;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivity;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct RewardItem;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodPointReward;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsTask;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsExchangeItem;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsTabData;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsLightenUpShareController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsSignInController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsRewardPreviewController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsQuestionNaireController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsPersonalTaskItemController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsPersonalController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsNavigationUIController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsMainController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsLeftTabItemController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsGlobalRewardItemController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsGlobalController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsDailyTaskItemController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsDailyTaskExchangeItemController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsDailyTaskExchangeController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsDailyTaskController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsAnnouncementController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VoiceRecordView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VoiceRecordController;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct TurnOnMicWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct TurnOnMicWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct NoTeamWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct NoTeamWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Emoji
{
struct EmoticonSelectView;
}
namespace DLL2SDK::Assembly_CSharp::Emoji
{
struct EmoticonSelectItemView;
}
namespace DLL2SDK::Assembly_CSharp::Emoji
{
struct EmoticonSelectItemController;
}
namespace DLL2SDK::Assembly_CSharp::Emoji
{
struct EmoticonSelectController;
}
namespace DLL2SDK::Assembly_CSharp::Emoji
{
struct EmoticonManager;
}
namespace DLL2SDK::Assembly_CSharp::Emoji
{
struct ChatRichTextBase;
}
namespace DLL2SDK::Assembly_CSharp::Emoji
{
struct ChatRichTextSendedCell;
}
namespace DLL2SDK::Assembly_CSharp::Emoji
{
struct ChatRichTextReceivedCell_Voice;
}
namespace DLL2SDK::Assembly_CSharp::Emoji
{
struct ChatRichTextReceivedCell;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatBaseView;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatBaseController;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatTopMessageView;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatTopMessageController;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatSquadView;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatSquadController;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatSerializeClass;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatRoomView;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatRoomController;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatReportView;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatReportController;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatQuickTeamView;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatQuickTeamModeCell;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatQuickTeamController;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct QuickTeamMode;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatQTFilterView;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatQTFilterController;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct QTFilterData;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatQTFilterCell;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ChatPlayerSeparator;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatPlayerCell;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatMainView;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatMainController;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
enum struct EChatInviteChannel : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatGuildView;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatGuildController;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatFriendView;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatFriendController;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
enum struct EChatFriendTable : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatFriendCell;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatRoomInfo;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatMenuBarMode;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatMessageInfoInGame;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct InGameChatFriendInfo;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
enum struct EChatTabIndex : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatMessageInfo;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
enum struct CurBroadcastType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct InviteInfo;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
enum struct EPlayerStateType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatDataAssist;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatDataAgent;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatBroadcastHorn;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatBroadcastView;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatBroadcastController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct CareerMedalWestItem;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct CareerMedalShowItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CareerMedalPopView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct CareerAchievementWestItem;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct CareerAchievementView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct CareerAchievementPeriodView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct AchievementShowItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct AchievementPopView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct RankInfoView_FinishUnlockItem;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct RankInfoView_FinishRewardItem;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct ELevelInfoType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct PlayerIconSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
enum struct ENewIconRedPointWhere : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct PlayerIconItemView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct PlayerIconItemController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct PlayerIconChangeView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct PlayerIconChangeNavigationUIController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct PlayerIconChangeController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct OtherPlayerProfileSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct OtherPlayerDataStore;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct CareerSubDataItemView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct CareerMainDataItemView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct CareerEmblemView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct CareerEmblemItemView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct CareerEmblemItemController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct CareerEmblemController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct CareerAchievementItemView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct CareerAchievementItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct PlayerIconDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct PlayerIconData;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct MedalShow;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct CareerDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct CareerEmblemData;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct PlayerGameStatusInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct ModeCareerData;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct ModeCareerWeaponUseData;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct AchievementShow;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct AchievementDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct HigherAchievement;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct Achievement;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct CareerMedalShowItemController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct CareerMedalPopController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CareerAchievementWestController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct CareerAchievementController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct AchievementShowItemController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct AchievementPopController;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ECardAttachmentShowType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ECardAnimStep : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SettlementCard_Normal;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CardExtension;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementCardWrapper;
}
namespace DLL2SDK::Assembly_CSharp::Reward
{
struct RewardCardDataBase;
}
namespace DLL2SDK::Assembly_CSharp::Reward
{
struct PerkRewardCardData;
}
namespace DLL2SDK::Assembly_CSharp::Reward
{
struct RoleRewardCardData;
}
namespace DLL2SDK::Assembly_CSharp::Reward
{
struct WeaponRewardCardData;
}
namespace DLL2SDK::Assembly_CSharp::Reward
{
struct ItemRewardCardData;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementCardWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
enum struct OpenCardWindowStep : uint8_t;
}
namespace DLL2SDK::Assembly_CSharp
{
using ISettlementCard = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ChestCardWindowNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ChestCardWindowController;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ChestCardWindow;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SafeBoxThumbnailController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SafeBoxThumbnailMatchController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SafeBoxNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SafeBoxMainController;
}
namespace DLL2SDK::Assembly_CSharp::CodSafeBox
{
enum struct IncrementPackageState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::CodSafeBox
{
struct SafeBoxDataManager;
}
namespace DLL2SDK::Assembly_CSharp::CodSafeBox
{
enum struct SafeBoxEntrance : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CPSafeBoxThumbnailView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CPSafeBoxMainView;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopWindowView_Chest;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopTimeLimitPaymentView;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopScrollPlayView;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopScrollPlayItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopScrollPlayData;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopRechargeWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopRechargeConfirmPopView;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopPaymentConfirmPopupWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
enum struct ETreasureChestBuyButtonType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopItemFlowGridCell;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDetailView_Chest;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDetailView;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDetailItemView_Chest;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct RechargeReawrdItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
enum struct ERechageItemState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuckyValueDrawView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuckyPriceBtn;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuckyDrawView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LuckyDrawVideoView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuckyDrawRewardsMgr;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuckyDrawPopWindow;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LuckyBoardView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LuckyBoardItem;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct FeaturePriceCDN;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ExchargeShopItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ExchangeShopView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EventRabbitVideoView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CodmSingleRechargeView;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct CodmShopRightSubTabView;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct CodmShopRightSubTabItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct CodmShopRightSubTabItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
{
struct CodmShopPaymentConfirmPopupWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
{
struct CodmShopMainView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
{
struct CodmShopLeftTabItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
{
struct CodmShopLeftTabItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
{
struct CodmShopCurrencyItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
{
struct CurrencyType;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CodmOTOSceneView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CodmOTOReChargeView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CodmFirstReChargeView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CodmAccumulateReChargeView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CallingCardShowSceneView;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct BuyBtnGroup;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ActiviteRewardItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopPaymentConfirmDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct RechargeSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct RechargeDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct PayConfInfoExtend;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
enum struct EPayType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct UILotteryIntroductionView;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct UILotteryIntroductionController;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopWindowController_Chest;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopUtility;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
enum struct ELuckyBoxType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopTimeLimitPaymentController;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopScrollPlayController;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopRechargeWindowController;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopRechargeConfirmPopController;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopPaymentInfoWithIndex;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
enum struct EPaymentTypeSelectState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDetailNavController_Chest;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDetailNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDetailItemController_Chest;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDetailController_Chest;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopDetailController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RechargeSuccessPopWindow;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RechargeBtnItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct OTORewardShow;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct OTORewardItemDesc;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct OTORewardItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct OTORewardGroup;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LuckyValueDrawNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LuckyValueDrawController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LuckyDrawVideoController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LuckyDrawNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LuckyDrawController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LuckyBoardNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LuckyBoardController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ExchangeShopNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ExchangeShopController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EventRabbitVideoController;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct CommodityItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct CommodityItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ColorQualityProbabilityView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CodmSingleReChargeNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CodmSingleReChargeController;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct CodmShopRightSubTabItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct CodmShopRightSubTabController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
{
struct CodmShopPaymentConfirmPopupWindowController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
{
struct CodmShopNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
{
struct CodmShopLeftTabItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CodmOTOSceneNavController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CodmOTOSceneController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CodmOTOReChargeController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CodmFirstReChargeNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CodmFirstReChargeController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CodmAccumulateReChargeNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CodmAccumulateReChargeController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CallingCardShowSceneNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CallingCardShowSceneController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct ExchangeSuccessView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct CDKeyTipsView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct CDKeyExchangeMainView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct ExchangeSuccessController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct CDKeyTipsController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct CDKeyExchangeMainNavController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct CDKeyExchangeMainController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct channelinfojson;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct cdkeyreturnjson;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSniperChallengeView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSniperChallengeNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSniperChallengeController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomBrNewModeView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomBrNewModeNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomBrNewModeController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRModeMapDataStore;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRMemberData;
}
namespace DLL2SDK::Assembly_CSharp::Ladder
{
struct LadderRewardListDetailWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Ladder
{
struct LadderRewardDetailItemView;
}
namespace DLL2SDK::Assembly_CSharp::Ladder
{
struct LadderDescPopUpWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Ladder
{
struct LadderRewardListDetailWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Ladder
{
struct LadderDescPopUpWindowController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::BR
{
struct BRLadderDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TicketPopupList;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TicketListItemView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BpSeasonVideoView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BpRewardsDisplayView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BpNewSeasonVideoView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassWeekTaskTabVIew;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassWeekTaskItemView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassTaskBaseView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassTaskExplainView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassRankView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassRankItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BattlePassPaymentPopupView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassNewLevelView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassNewLevelAwardView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassNewLevelAwardItemView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassNewExpAwardPopupView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassMainView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassLevelView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassLevelPopupView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassLevelItemFlowCell;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassLevelAwardView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassItemView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassExpAwardPopupView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassDailyAndWeekTaskItemView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassComicView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassComicSeasonTabView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassComicPopupView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassComicItemView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassChallengeView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassChallengeTaskItemView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassBuyTierView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassBuyTierItemView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassBuyPlusPopupView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassBuyPassView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassBuyPassItemView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassBuyPassActivityView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassAwardView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassAwardItemView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct UISpriteZoom;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct DailyTaskItem;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
enum struct LevelUpType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
enum struct BuyBattlePasspurchaseType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassShowTime;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassTabManager;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassSettlementAssist;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassExpAwardAssist;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassComic;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassTaskConfig;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassAwardConfig;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassDefine;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BpComicProtocalPageData;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BPProtocalPageData;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BPWeekAwardData;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BPSuperBoxData;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BPTaskModeData;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BPTaskData;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BPLevelUpData;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
enum struct BpButtonClickType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
enum struct BpAwardItem : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
enum struct ToMainBttlepassFrom : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
enum struct BattlePassItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
enum struct BPTaskType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassDataStore;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
enum struct BuyBpType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassConf;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassAwardShowAssist;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassAgent;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BpSeasonVideoController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BpRewardsDisplayNavController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BpRewardsDisplayController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BpNewSeasonVideoController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassAwardNavController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassWeekTaskItemController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassTaskExplainController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassTaskBaseController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassRankItemController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassRankController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassPaymentPopupController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassNewExpAwardPopupController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassMainNavController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassLevelController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassItemController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassExpAwardPopupController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassDailyAndWeekTaskItemController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassComicPopupController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassComicItemController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassComicController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassChallengeTaskItemController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassChallengeController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassBuyTierNavController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassBuyTierItemController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassBuyTierController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassBuyPlusPopupController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassBuyPassNavController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassBuyPassController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassBuyPassActivityNavController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassBuyPassActivityController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassAwardController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassConfigManager;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassLevelAwardData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct BagIndividuationMainView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct BagIndividuationMainController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct IndividuationItemData;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct AnnouncementSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct AnnouncementDataStore;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct AnnouncementClient;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct RollNoticeView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct RollNoticeSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct RollNoticeDataStore;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct RollNoticeController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct ActivityNoticeSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct ActivityNoticeDataStore;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct RollNoticeData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIReceiveAchievementWindowView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIReceiveAchievementWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SquadMemberThumbnailView;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SquadMatchDataStore;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SquadBattleDataStore;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TLogReportDataAgent;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogClickStatistics;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogClickCounter;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SignTipsHUD;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct SignOperateController;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct SignOperateView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SignMenuHUD;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
enum struct SignSystemEnableMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
enum struct MPMarkDelReason : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct SignsDetector;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct SignIndicatorsManager;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct SignIndicator;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct SignHelper;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct Sign;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SignableObjectTipsHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SignTipsItemBase;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SignTipsItemAnim;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct OutOfItemConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SignOutOfViewTipsItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SignOutOfViewTipsHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SignOperateForPickupHUD;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct SignOperateAdvanceView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SignMenuItem;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct SignAimHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRSignableObjectTipsHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SignTipsItemGeneral;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRSignTipsHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRSignOperateForPickupHUD;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct BRSignOperateController;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct BRSignOperateAdvanceView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRSignMenuHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RuntimeStandaloneGameUtil;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LevelDesignInGameTest;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EPawnAnimatorTransitionType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BoundingColliderInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PawnMoveSimulator;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ActorEventProcessor;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NetSyncModule;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ProcessFireCmdHandle;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PlayerControllerNetSync;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BattleNetSyncModule;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MoveNetSyncModule;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PlatformWrapper;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ENetworkType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PlatformUtils;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct PlatformNavController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PhysicsDebugViewer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GLDebug_Sphere;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GLDebug_Mesh;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GLDebug_Character;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GLDebug_Capsule;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GLDebug_Box;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GLDebug;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PandoraMainWindowView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PandoraFacePopupView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PandoraMainWindowController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PandoraMainNavUIController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PandoraFacePopupController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PVPFixedPickupPoint;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AttackableTarget;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PlayerFireModeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct Controller;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EGameState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ENetMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF
{
enum struct URFGameEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct EventChannel;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatchGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPGame;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct PVPTutorialHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ManagedAsset;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
{
struct TrainingTarget_Static;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
{
struct TrainingTarget_Move;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct TrainTargetType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
{
struct TrainingTargetMgr;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GrenadeActor;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GameInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct EndGameHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
{
struct TrainingEndRoundShowData;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team
{
struct TeamGame;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPGameScoreViewController;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct GameScoreView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPvpGameController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team
{
struct TeamGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerController;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct KillConfirmDropType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team
{
struct TeamGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team
{
enum struct TeamGameUIEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team
{
struct TeamGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team
{
struct PVPFFAGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team
{
struct PVPFTLGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team
{
struct PVPShootOutOGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team
{
struct PVPKCGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team
{
struct PVPDOMGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team
{
struct PVPTDMGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CampShowAnimHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Pawn;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team
{
struct TeamGameUIScene_Test3P;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team
{
struct TeamGameInfo_Test3P;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team
{
struct TeamGame3PBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TDMGame
{
struct TDMGame;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalComp;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TacticalRadarComp_TCBombVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PlayerPawn;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ERESPAWN_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AttackableTargetInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
enum struct TacticalCombatGameEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team
{
struct TeamGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatGame;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DiedIndicator;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatVolumeViewItem;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Signboard;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatSignboardHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatLoadoutUIViewController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPvpGameView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatGameScoreViewController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatGameScoreView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatGameLoadoutHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatCureTeammateHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatCureTeammateController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIButtonColor;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatBloodScoreHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPPlayerPawn;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
{
struct FFAGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
{
struct FFAGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::SASGame
{
struct SticksAndStonesGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
{
struct FFAGame;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InventoryManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPVPGameView_SAS;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPVPGameViewController_SAS;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct JoyStickView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
{
struct TacticalRadarComp_shootOutBox;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SwitchRoleComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PawnDeadComponent;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
{
struct FFAGameScoreViewController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
{
struct FFAGameScoreView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team
{
struct TeamGamePlayerPawn;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
{
struct ShootOutMsgHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct InteractiveHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
{
struct ShootOutGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
{
struct ShootOutGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
{
struct ShootOutGame;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
{
struct ShootOutCampHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
{
struct BuffTimeHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
{
struct BuffTimeHUDItem;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntSceneItemMgr;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct UnAttackableTarget;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntCloneItem;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntBaseItem;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntAttackableItem;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct CatGamePeriodType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
enum struct EPropHuntGameState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
enum struct PropHuntGameEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntGame;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct SwitchRoleComponent_PropHuntPawn;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPPlayerController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntItemPawn;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntHumanPawn;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PawnSoundComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
struct PawnSoundEmitter;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct DeadComponent_PropHuntPawn;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntTopScoreBoardViewController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntTopScoreBoardView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntScorePanelView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntScorePanelItem;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntScorePanelController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PropHuntOBBetCell;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PropHuntLoadoutUIViewController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PropHuntLoadoutUIView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntGuideNoviceViewController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntGuideNoviceView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntGameScoreViewController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntGameScoreView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntEndGameHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimationComponent;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame
{
struct PrcGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame
{
struct PrcGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame
{
struct PrcGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PrcGame
{
struct PrcGame;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PawnEventProcessor;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PVPHelper;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
using ISortPlayerByGameScore = void*;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame
{
struct MlkTFGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame
{
struct MlkTFGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame
{
struct MlkTFGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame
{
struct MlkTFGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame
{
struct MlkTFGame;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame
{
struct MlkTFEnemyIndicator;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponBtnView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame
{
struct MlkTFBroadcastWeaponMaxLevel;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame
{
struct MlkGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame
{
struct MlkGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame
{
struct MlkGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame
{
struct MlkGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame
{
struct MlkGame;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MlkWeaponBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatchCameraMove;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LightMapSetter;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct SwitchRoleComponent_Infect;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct INFPlayerPawn;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct INFPlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct INFGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct INFGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
enum struct InfectGameSkillID : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
enum struct InfectGameEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct INFGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct INFGame;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DoubleWeaponBtnView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct InfectGameTipHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct InfectGameScoreViewController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct InfectGameScoreView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct InfectGameScorePanelView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct InfectGameScorePanelItemView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct InfectGameScorePanelItemController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct InfectGameScorePanelController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct InfectGameScoreHelper;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct InfectGamePlayerScoreModel;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct InfectGamePerkProcessHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct InfectGameLoadoutUIViewController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct InfectGameLoadoutUIView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct InfectGameGuideNoviceViewController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct InfectGameGuideNoviceView;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct BloodAndStreakHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
{
struct Hardpoint;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
{
struct HardPointManager;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
{
struct HardPointAreaInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
{
struct HardPointInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
{
struct HardPointEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
{
struct TacticalRadarComp_HardPoint;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
{
struct HardPointVolumeViewItem;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
{
struct HardPointVolumeSignboard;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
{
struct HardPointUIScene;
}
namespace DLL2SDK::Assembly_CSharp
{
struct HardPointSignboardHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
{
struct HardPointScoreViewController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::HardPoint
{
struct HardPointScoreView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GunFightPlayerPawn;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GunFightPlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GunFightPlayerController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GunFightGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GunFightGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
enum struct GunFightGameUIEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GunFightGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GunFightGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GunFightGame;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GunFightVolumeViewItem;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GFVolumeProcess;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GunFightVolumeSignboard;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GunFightSignboardHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GunFightScorePanelController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GunFightGameScoreViewController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GunFightGameScoreView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GunFightGameLoadoutHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GunFightBloodScoreHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponOverHeatHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct VehicleReconView;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct VehicleDroneView;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct VehicleDroneTips;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct VehicleDronePerspectiveItem;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct VehicleDronePerspectiveHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct VehicleDroneHitEffectHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct VTOLViewChangeMask;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct UIWhiteScreen;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct ScrollingInfomationView;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PvpCommonTipsHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PVPOpenSceneHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPInteractiveHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPGameScoreView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PVPGamePowerUpTipsHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EIndicatorDrawType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WorldPosHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct InteractiveInGameHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct IndicatorView;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
using IGameScoreView = void*;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EnterLadderBtnView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DroppedPickUpInfoView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TargetSignboard;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ClimbUpConfirmView;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct ScrollingInfomationModel;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct ScrollingInfomationUIData;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct KillInfoUIData;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct ScoreModel;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPHudBagGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct VehicleReconController;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct VehicleDroneController;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct ScrollingInfomationController;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct TimeWarningInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct JoyStickController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EnterLadderBtnController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DroppedPickUpInfoController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ClimbUpConfirmController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
{
struct BombGameScoreViewController;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PvpCommonTipsManager;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct InteractiveInGameManager;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct InteractiveComparer;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
enum struct StreakUseMessageStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct StreakUseInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct StreakUseMessageCell;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct KillMessagesHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct KillInfoParam;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct KillMessageCell;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct KillMessageData;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
{
struct FFAGameScoreView_OB;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
{
struct FFAEndGameHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
{
struct FFAEndRoundGrid;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
{
struct FFAEndRoundShowData;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FTLGame
{
struct AFTLGame;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
{
struct DuelGameSelectWeaponTypeHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
{
struct DuelGameSelectWeaponCell;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct DuelGameScoreUIView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
{
struct DuelGameScoreUIController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
{
struct DuelGameLoadoutUIController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
{
struct DuelGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
{
struct DuelGamePlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
{
struct DuelGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
{
enum struct DuelGameEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
{
struct DuelGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
{
struct DuelGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
{
struct TacticalRadarComp_DomVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct RoundEndGameHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
{
struct DominationGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
{
struct DomVolumeViewItem;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
{
struct DomVolumeSignboard;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DomSignboardHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
{
struct DomGameScoreViewController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
{
struct DomGameScoreView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
{
struct DomGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
{
struct DomGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
{
struct DomGame;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
{
struct DomAreaManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EShadowBladeAttackDirection : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EShadowBladeAttackDistance : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EShadowBladePhysicState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EShadowBladeState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PlayerTakeDamageComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AvatarModelComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ChamberWeaponBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ChamberScoreView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ChamberBulletHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame
{
struct ChamberPlayerController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame
{
struct ChamberGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame
{
struct ChamberGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame
{
struct ChamberGameGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TacticalRadarComp_CTFFlagStatus;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
{
struct SwitchRoleComponent_CTFGamePlayerPawn;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EHUDStateType_CTF : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CTFTipsHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CTFFlagStatusHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CTFFlagSignboard;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CTFFlagBaseSignboard;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CTFCountDownHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CTFRoundEndGameHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
{
struct CTFGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
{
struct CTFGameScoreViewController;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct CTFGameScoreView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
{
struct CTFGamePlayerPawn;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
{
struct CTFGamePlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
{
struct CTFGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
{
struct CTFGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
{
struct CTFGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
{
struct CTFGame;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
{
struct CTFFlagBase;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CTFGame
{
struct CTFFlag;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct HelicopterSpotType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CRGame
{
struct CRGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::CRGame
{
struct CRGame;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BlackHawkHelicopter;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TacticalRadarComp_BombVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BombVolumeSignboard;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BombVolumeBombSignboard;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BombSignboardHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BombGameScoreView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIProgressBar;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIButton;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BombGameNotifyContentView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BombGameFunctionButtonsView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BombGameDropBombButton;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BombGameDefuseBombButton;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
{
struct BombGamePlayerController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
{
struct ItemNetSyncModule;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPPlayerPawnEventProcessor;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
{
struct BombGamePlayerPawn;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
{
struct BombGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
{
struct BombGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
{
enum struct BombGameActorEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
{
enum struct BombGameUIEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
{
struct BombGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
{
struct BombGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
{
struct LiveEventGameAudioLogic;
}
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
{
struct PVPInGameAudioLogic;
}
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
{
struct DOMGameAudioLogic;
}
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
{
struct DMGameAudioLogic;
}
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
{
struct BombGameAudioLogic;
}
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
{
struct BombGameSoundConfig;
}
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
{
struct BioGameAudioLogic;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct AssignedcWeaponLoadoutWeaponItemview;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct AssignedWeaponLoadoutWeaponItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct AssignedWeaponLoadoutView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct AssignedWeaponLoadoutController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct AssignedWeaponLoadoutCell;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon
{
struct AssignedWeaponGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon
{
struct AssignedWeaponGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon
{
struct AssignedWeaponGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetPreloader;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVELevelObject;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct ActorSpawner;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BaseEffect;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct PVETutorialHelper;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
enum struct EVehicleSeatType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct EInitActionMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIPawn;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PawnInitializeData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct QTETouchRecevier;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PrologueDroppedPickUpConfirmButton;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEGame;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct StoryGameSkillManager;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialFinalWinView;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialFinalWinController;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialFinalTipsView;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialFinalTipsController;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialFinalTargetDisplayHUD;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialFinalTargetDisplay;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialFinalSkipView;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialFinalSkipController;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialFinalSelectFireModeView;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialFinalSelectFireModeController;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialFinalRoleUltSkillView;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialFinalPhoneView;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialFinalPhoneController;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialFinalDialogView;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialFinalDialogController;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialFinalDefine;
}
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
{
struct TutorialFinalWinShowAction;
}
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
{
struct TutorialFinalTipsAction;
}
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
{
struct TutorialFinalSelectFireModeAction;
}
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
{
struct TutorialFinalRoleUltSkillAction;
}
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
{
struct TutorialFinalPlayAudioAction;
}
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
{
struct TutorialFinalPhoneAction;
}
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
{
struct TutorialFinalNotifyServerFinishAction;
}
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
{
struct TutorialFinalMarkCurrentStep;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct TutorialFinalLockButtonAction;
}
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
{
struct TutorialFinalJudgeWeaponADSFireMode;
}
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
{
struct TutorialFinalJudgeLoadoutIndexAction;
}
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
{
struct TutorialFinalJudgeFireMode;
}
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
{
struct TutorialFinalJudgeCurrentWeapon;
}
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
{
struct TutorialFinalJudgeAutoFireMode;
}
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
{
struct TutorialFinalHideTipsMaskAction;
}
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
{
struct TutorialFinalDialogAction;
}
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
{
struct TutorialFinalCloseAimAction;
}
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
{
struct TutorialFinalCheckMissileFinishAction;
}
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
{
struct TutorialFinalCheckAmmoCountAction;
}
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
{
struct TutorialFinalChangeAimFtueAction;
}
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
{
struct TutorialFinalBanReammoAction;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct TLogFtueRecordAction;
}
namespace DLL2SDK::Assembly_CSharp::TutorialFinal
{
struct ReturnToFrontEndAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TargetDisplayHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TargetDisplay;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPTutorialView;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SPTutorialTimeRecorder;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPTutorialEditController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPTutorialDifficultyView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPTutorialDifficultyController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPTutorialController;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SPGameUIScene_Tutorial;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
enum struct ETutorialMissileState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct StoryGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SPGameInfo_Tutorial;
}
namespace DLL2SDK::Assembly_CSharp::Prologue
{
struct SPGameInfo_Prologue;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPFireModeView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPFireModeController;
}
namespace DLL2SDK::Assembly_CSharp::Prologue
{
struct PrologueData;
}
namespace DLL2SDK::Assembly_CSharp::Prologue
{
struct PrologueRecorder;
}
namespace DLL2SDK::Assembly_CSharp::Prologue
{
struct PrologueDefine;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PrologueChannelHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MissilePosition;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Material_localization;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LineToTarget;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LevelTarget;
}
namespace DLL2SDK::Assembly_CSharp
{
struct InGameTutorialHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TargetClickedHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AudioQueuePlayer;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SPGameInfo_Snipe;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
enum struct SPMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SPLevelConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPGameUIScene_PVE;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct SPGameUISceneInheritPVE;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TopHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPGameModeTargetHUD_PVP;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPGameInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SPGameEndHud;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPGameBulletInfoHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct SPSubModeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPGame;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct TacticalRadarComp_RushTarget;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SPGameUIScene_Rush;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SPTopHUD;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SPGameInfo_Rush;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct RushTargetVolumeManager;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct RushTargetVolume;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct RushTargetSignboard;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct InstructionEffect;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct BrandVolume;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct BrandSignboard;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Brand;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct MissileExpectExplodePoint;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct LocalCombatVolumeManager;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct LocalCombatVolume;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct LeaveCombatAreaWarningHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPModeKillStreakFeedBackHud;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct SPModeHellstromNumShowHud;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPGrenadeEndRoundHud;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPGameUIScene_PVP;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPGameInfo_Grenade;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CombatVolume;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEPlayerPawn;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SGTriggerSyncMovement;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SGNoDroppedPickupArea;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIPawnSpawnChecker;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct WaveConfig;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SGAIPawnSpawnChecker;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct CheckerConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIPawnPropertyConfig;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
enum struct SGAIPawnType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIDropConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIPawnProperty;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SGAIPawnSpecialPropertyIndex;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIPawnFactoryConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIPawnSpawnInfo;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct VehiclePawnEventProcessor;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct StoryPlayerEventProcessor;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
enum struct EAnimationAction : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
enum struct StoryGameActorEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
enum struct StoryGameStageEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct StoryGameConst;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct StoryGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AITakeDamageComponent;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVETakeDamageComponent;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SGShootActor;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct DamageTriggerTutorial;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EFireColliderShape : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct AnimaDoor;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct CrowAnim;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIPawnSpawner;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct GuidPawnSpawner;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct WaitForTouchAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct WaitForMovement;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WaitForFireModeAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct WaitForDialogAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct WaitForBoolValue;
}
namespace DLL2SDK::Assembly_CSharp::Prologue
{
struct TimeRecordAction_Prologue;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct TimeRecordAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameTogglePlayerPinDownToGround;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameTogglePlayer1PModel;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameStartCountDown;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SpawnRandAIAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SpawnAIAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ShowPrepareAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameSetPlayerMaxSpeed;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct PVEGameUIEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameSendStringUIEnumEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameSendGameEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameSendEventToPlayer;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameRemoveGrenade;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGamePlayWeaponUpAnim;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGamePlayWeaponDownAnim;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGamePauseAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameMonsterIntroCompleted;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameModifyAmmoCount;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameMessageAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameLockHealth;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameLoadAsset;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameKillPawn;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameKillAllZombies;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameInput;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameHidePawn;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameGiveWeapon;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameGivePlayerDamage;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameGetPawn;
}
namespace DLL2SDK::Assembly_CSharp::Prologue
{
struct StoryGameExchangeMaterialAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameDelayTalk;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameCheckPlayerState;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameCheckPlayerRotation;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameCheckEnemyKilled;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameCheckEnemyCountInChecker;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameCheckAliveEnemyInTriggerTutorial;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameCheckAliveEnemyInTrigger;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameChangeCameraFOV;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameActionSendGameEventEx;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameActionCheckPlayerFire;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ShowSignTipsAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ShowBrandAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SetStreakScoreAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ServerReportAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SendTutorialFsmEvent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SendTutorialEventAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PrologueShakeCounterAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ProloguePreMatineeAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct PlaySoundQueueAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct LevelTargetSwitchAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct LEGameCheckAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GameIntrodutionAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FocusByMaskAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FireModeHUDLockAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FadeInOutAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct CheckBrandsStateAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ChangeTutorialFsmValueAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ChangeGameSequenceFSMAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AskRetryAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneFsmManager;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PrefabSpawnerEventHideSth;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEPlayerController;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct TaskLineRender;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PVEWeaponSkillHud;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PVEWeaponSkillController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PVEWeaponSecondSkillController;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEInventoryManager;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct PVEBaseGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random
{
struct WaveExportConfigRandom;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WaveExportConfigNew;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WaveExportConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RoutePoint;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RouteExportConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RouteConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ExportableConfig;
}
namespace DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random
{
struct ZombieConfigList;
}
namespace DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random
{
struct SpawnWaveConfig;
}
namespace DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random
{
struct WaveConfig;
}
namespace DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random
{
struct WaveConfigGroup;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BotSpawnConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ZombieSpawnConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpawnSpotGroup;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BotConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ZombieConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpawnWaveConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PowerUpDropConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WaveConfigNew;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WaveConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PerkMachineSignboard;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DroppedPickUp;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponNetSyncModule;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MatchMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct AIPawnBatchMoveSyncMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MatchProtocolBase;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MPPlayerUseMachineGunSyncMsg;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPPawnBattleNetSyncModule;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct PickUpWeaponInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPPlayerController;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPPawnEventProcessor;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPPawn;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP::MPGame
{
struct MPGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP::MPGame
{
struct MPGameUIScene_Classical;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP::MPGame
{
struct MPGameUIScene_Operation;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP::MPGame
{
struct MPGameUIScene_Endless;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPVEGame;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MPServerTimeSync;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPRewardLevelDropInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPMonsterDropGoldInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
enum struct EDisplayAnimLabelType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
enum struct MPGameUIEvent : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
enum struct MPGameActorEvent : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
enum struct MPGameStageEvent : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPVERaidGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPVEClassicalGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPVEEndlessGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPVEMPGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPVESPGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct ZMGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ZombieBloodDecal;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ZombieModifierConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct ZombieType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PVEConfigPresetBase;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct ZombieCanisterPileConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct ZombieBiteConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct TreeForkConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct TracingElectricBallPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct SlimeConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct ZombieConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PowerUpLogic;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PowerUpConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct RiserZombieConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PVEProjectileConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct PVEPresetLevelConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PVENavigationAreaReachConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NapalmConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ModifierPreset;
}
namespace DLL2SDK::Assembly_CSharp
{
struct HomingProjectileConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct HellHoundConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
enum struct GhostFireAttackMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct EnergyCollector;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct DenizenConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct DemonVineConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct DemonSeedConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct DanceZombieConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct ClawDroneConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct BrutusConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct BossConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct BossSantaConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct SantaSpawnZombieRole;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct BossHauntedWoodConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EFIRE_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct BehaviorConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct BossHealthPlayerSoundConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
enum struct ExitConditionType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct BehaviorEventConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct BehaviorInsertStageConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct BehaviorSequenceConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct BehaviorStageConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct BossCerberusConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct BossButcherConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct BomberConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct AvogadroConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct SwitchRoleComponent_NetworkAI;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAITakeDamageComponent;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkBossAITakeDamageComponent;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetWorkAIAvatarModelComponent;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPTakeDamageComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
struct MPPawnSoundEmitter;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponProjectileSimulator;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponProjectile;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct ZombieProjectile;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkZombieShowDescEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetWorkAIPawn;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkZombieNapalm;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkZombieHellHound;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NetworkZombieFireBurnt;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkZombie;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkZombieBomber;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NetworkZombieBite;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NetworkZombieAvogadro;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkTreeFork;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkTracingElectricBall;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkSlime;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkGhostFire;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkDenizen;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkDemonVine;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkBrutus;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetWorkBossAIPawn;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkBossSanta;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkBossHauntedWood;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkBossCerberus;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkBossButcher;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIPawnDebug;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
enum struct BehaviorType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorBase;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct WeakConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehavior;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorTrunkSpin;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct TrunkSpinConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorTreantPursueAttack;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct TreantPursueAttackConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorTread;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct TreadConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorTrample;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct TrampleConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorThrowProp;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct ThrowPropConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorTentacleGrab;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct TentacleGrabConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSweepTailAttack;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct SweepTailAttackConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSummonZombie;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct SummonZombieConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSummonSlime;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct SummonSlimeConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSummonHellHound;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct SummonHellHoundConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSummonGhostFire;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct SummonGhostFireConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSummonDemonSeed;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct SummonDemonSeedConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSpinAttack;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct SpinAttackConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAISpawnBehavior;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSpawnEffect;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIPawnPlaySpawnEffectAndAnim;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorScorpionRage;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct ScorpionRageConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorScorpionMutate;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct ScorpionMutateConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct LavaPoolConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorRage;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct RageConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorPursueAttack;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct PursueAttackConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorPoisonAttack;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct PoisonAttackConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorMelee;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorMagmaSplashWithTarget;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MagmaSplashWithTargetConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorMagmaSplash;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MagmaSplashConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MagmaSprayGroupData;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MagmaSprayData;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorLongRangeAttack;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct LongRangeAttackConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorLeaveCombat;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct LeaveCombatConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorLavaPool;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorJumpSmash;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct JumpSmashConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorJumpDest;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct JumpConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAISpecialMoveBehavior;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorJump;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorIdle;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct ZombieIdleConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorHunt;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct HuntConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorHookWhip;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct HookWhipConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorHookAndSmash;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct HookAndSlashConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorGroundStabGroup;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct GroundStabGroupConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorGroundStab;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct GroundStabConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorGroundSpike;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct GroundSpikeConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorGotoCombat;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct GotoCombatConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NetworkAIBehaviorGhostFireFireBall;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorControlZombie;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSuicideExplosion;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorEndGame;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct EndGameSkillConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorDizzness;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorDefendWeakPoint;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorDeathSwing;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct DeathSwingConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorDash;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct DashConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorClimbOver;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorCleaverCharge;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct CleaverChargeConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorClapAttack;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct ClapAttackConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorCircleWait;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct CircleWaitConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorCharge;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorCerberusMutate;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct CerberusMutateConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorRotateFireBall;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct CerberusFireBallConfigBase;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorCerberusFireBall;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct CerberusFireBallConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorCage;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct CageConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorBurrowAttack;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct BurrowAttackConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NetworkAIBehaviorBruntFireBall;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NetworkAIBehaviorBite;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorBeHitWeakPoint;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct HitWeakPointBehaviorCfg;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct LimbedBehaviorCfg;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIPassiveBehavior;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct HitBehaviorCfg;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorBeHeavyDamaged;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct HeavyDamagedBehaviorCfg;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NetworkAIBehaviorAvogadroElectricBall;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetWorkClawDrone;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetWorkCanisterPile;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct AIMovePathNode;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIPawnInitializeData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LavaRock;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DismemberPawnEx;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct DismemberPawn;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DemonSeedActor;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct BossSantaRadioObject;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct BossSantaMeshAgent;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct SkillNetSyncModule;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct AIATTACK_STEPS : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct AIPawnEventProcessor;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct AIPawnBattleNetSyncModule;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIPawnDieForDrumTrapComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PawnAnimationComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatineeManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatineeFinishCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatineeSequence;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatineeElement;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MatineeDirector;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MatineeCameraIgnore;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatineeCamera;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LifelineMasterEffect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LifelineManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LifelineManager_DamageShare;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct LifelineGroupState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct LifelineFollowerState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LifelineEffect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LifelineGroupData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LifelineData;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct ForceAimAtTargetVolume;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ArrowGuidePoint;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpawnSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AISkillSpawnSpot;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AIPawnSpawnPoint;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIPawnSpawnCheckerController;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIPawnSpawnChecker_Global;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AIPawnChaserSpawnPoint;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIPawnSpawnVolume;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIPawnMoveToTargetPoint;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIAttackVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMZombieDescHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZombieDescPair;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMTutorialTipsHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMTeamMateHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMTaskProgressHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMSecretMessageHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMSecretPicPair;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ZMReviveHud;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ZMReviveContainerHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ReviveParam;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMRandomMissionHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMPerkInfoHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMPerkCoinTipHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMPerkCoinMachineHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMPerkCoinHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMNextRoundWaitHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMModifierHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMMissionItemHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMMPProgressHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct ZMMPGameEndHud;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMLoadingItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMLoadingHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMLeftTimeHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct ZMInteractiveProgressHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct ZMInteractivePickUpHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct ZMInteractiveHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMGetItemTipsHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct ZMGameEndHUDAchievementItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMEndlessProgressHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMEggMapHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMEggMapContainerHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMComicBeginningHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZombieComicPair;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMBuffMachineHUD_SellingItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMBuffMachineHUD_OwningItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMBuffMachineHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMBuffMachineBuffInfoHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMBuffInfoHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMBossCommingTipsHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZMBossBloodHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UltraWeaponSignboard;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct UIPVEOperationMethodSelectPanelView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TacticalRadarComp_MPInteractiveObject;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TacticalRadarComp_MPAreaHighLight;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct StopPanelView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PVEGameTopInfoPowerUp;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PVEGameTeamMateItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PVEGameTeamInfoView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PVEGameTeamInfoItemView;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEEndGameHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PVEBuffItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PVEBloodAndExpHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct NetworkAIPawnDebugHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct NetworkAIPawnBloodHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ModifierHUDItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ModifierHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct MPWaitForReviveHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPPVEStageDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct MPMissionHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct MPLoadingTeammateHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct MPInteractiveObjectMapMark;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct MPGetAllRewardHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPGameDyingHud;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPGameCureTeammateHud;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPCallForRescueHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct MPAreaClearHUD;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct ZmMpSettlementCardNewWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct ZmMpSettlementCardNewWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct ZmMpSettlementCardNewItemView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ZMMPPassTaskWindowView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ZMMPPassTaskWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct ZMMPGameEndLoseHud;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct DoorSignboard;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BuffMachineSignboard;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct UIAnimatorEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PVEScorePanelRoundItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PVEScorePanelItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PVEScorePanelHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PVEDebugInfoGUI;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEStopPanelWindowController;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct PVEGameActorEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct PVEGameStageEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct FireWall;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct FireArea_Wall;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DeathGraspManager;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAITakeDamageComponent;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAITakeDamageAudioComponent;
}
namespace DLL2SDK::Assembly_CSharp::PVE::AudioLogic
{
struct PVEGameVBSSController;
}
namespace DLL2SDK::Assembly_CSharp::PVE::AudioLogic
{
struct PVEGameVBSSConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ZombieSoundEventHandler_3P;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatineeAudioPlayer;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatineeAudioItem;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct NewGuideGoto;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct GuideLine;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIPawnAnimationComponent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AdaptiveRootMotion;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RootMotionAnimData;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEActorFactory;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct UniqueKey;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TranslateLocalizedTextAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ToggleUILayerAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ToggleUIAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ToggleGameObejctAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct TargetDisplayAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StartMatineeAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SplineMoveAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SpawnDroppedPickUpAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FsmStateActionWithFinishEvent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ShowHUDAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ShowEffectAction;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EHUDStateType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SetLocalPlayerVisibilityAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetHUDsActiveAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAutoFireAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneStreamingAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ReturnLobbyAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ReloadTacticalGPSAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct PlayWwiseSoundAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PlayVideoAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PlayCameraEffectAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct PVELineToTargetInfoAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct PVEIAction_SendGameEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ModifyObjectFieldValueAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct LockPlayerInputAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct LockFireAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct LocalPlayerRotateTowardAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct LocalPlayerMoveToAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct LocalPlayerAutoFire;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct LoadAnotherMap;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct LimitLocalPlayerRotationAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct LaunchMissileAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct IsWeaponEquippedAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct IsLocalPlayer;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetRemoteEventParameter;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ItemIDType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FireModeChangeAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DialogueAction;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct TargetVolumeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CreateObjectAttachToPlayerAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CheckMoveForwardAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct CheckMatchResultAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct CheckDeviceQualityAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CheckBoolValue;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct CameraShakeAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ActiveSpawnCheckerAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ActivateCheckerControllerAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ActivateCheckerAction;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIPawn;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DismemberSetup;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct SwitchRoleComponent_SPBot;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVESPBotPawn;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct SquadAI;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct TeamInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct BotEnemyInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIController;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SightSensor;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct RotateTo;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct MoveToPosition;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct InitAIState;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FollowingPawn;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FireAtEnemy;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIPawnPlayAnimationAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AIPawnDead;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICrouchComponent;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIBotPawn;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIFsmHelperBehaviour;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIFsmHelper;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIAction_Base;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIAction_AIBehavior;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIAction_AbortCommand;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIAction_ExeCmdBase;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIAction_Init;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIAction_InPlaceAttack;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIAction_FollowSWSPath;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIAction_ChoosePositionAndAttack;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAITemplateConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEZombieAITemplateConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PVEAITaskInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAISteeringAgent;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAISpawnPoint;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIPawnAnimationComponent;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIPawnInitializeData;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIGlobalEvent;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIGlobalEvent_Pause;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIEffectComponent;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIDebugComponent;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmdFsmNotification;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIAnimEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct NavMeshUtil;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct DummyPVEAIAnimEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct CrowdForceComponent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ClimbSpot;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AnimatorLoaderManager;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AnimatorLoaderInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIWeapon_Laser;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIWeapon_ElectricityBall;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct Inventory;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIWeapon;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIProjectile;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIProjectile_Explode;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIProjectile_ElectricityBall;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIProjectile_DamageZone;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AISightManager;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIReactionBase;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIReactionManager;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIReactChannel;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIReactChan_Damage;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct WaitForSecondsOnCondition;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICommand;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_WeaponAttack;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_Wander;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_TrailTarget;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_TrailAndAttackTarget;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_TakeCover;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_SpecialMove;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_SearchOnSpots;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_RootMotionTakeCover;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_RootMotionFireFromCover;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_RemoteAttack;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_PlayAnimationState;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_PlayAnimAtDestination;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_PlayAnim;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_PauseIdle;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_OrientAndPlayAnim;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_MoveTo;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_MoveAndAttack;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_MeleeAttack;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_InPlaceAttack;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_GoCamp;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_FollowSWSPath;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_FlyAway;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_FireFromCover;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_FireAtEnemy;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_DestroyTarget;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_ChoosePositionAndAttack;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_ChangeTarget;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_AttackVolume;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AICmdName;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
enum struct MoveSpeedType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct ACSAIPawnSpawnPoint;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEACSAIController;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct SwitchRoleComponent_ACSPawn;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct RootMotionComponent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AIActControlSystem_BaseAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AIActControlAction_TakeCover;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AIActControlAction_SetDeathAnim;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AIActControlAction_RootMotionTakeCover;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AIActControlAction_RootMotionFireFromCover;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AIActControlAction_PlayAnimation;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AIActControlAction_MoveToTarget;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AIActControlAction_MoveAlongPath;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AIActControlAction_ChooseTarget;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OpenWorldStreamer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VirtualSceneManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VirtualSceneDatabase;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ESceneState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ScenePrefabInstance;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ScenePrefabPool;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PrefabAssetReferenceCounter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PooledPrefabInstance;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TunnelBounds;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VehicleStreamingOption;
}
namespace DLL2SDK::Assembly_CSharp
{
using ITileSceneLoadCallback = void*;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ValidatableConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TiledReflectionProbeGroup;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SkyOnlyRenderer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SkyInstancedMeshData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SkyInstanceData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneStreamingRoot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneStreamingLayer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneStreaming;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneStreamingLOD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneAssetReferenceCounter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PrefabServerOnlyNode;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PrefabExportConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GrassMaskData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UnityTerrainTileManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TerrainContour;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ContourRange;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TiledTerrainRenderer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TiledTerrainLOD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TiledTerrainExportConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TerrainToMeshInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TerrainLODExportInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TiledTerrain;
}
namespace DLL2SDK::Assembly_CSharp
{
struct QuadtreeTerrainExportConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct QuadtreeTerrain;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LevelOfDetail;
}
namespace DLL2SDK::Assembly_CSharp
{
struct QuadtreeNodeRenderer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TerrainHolesConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TerrainHole;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
{
struct LandscapeRenderer;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
{
struct ThreadCachedData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
{
enum struct PatchLoadingState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
{
struct LandscapeLoadManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
{
enum struct MaterialLoadingState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
{
struct PatchLoadRequest;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
{
struct LandscapeJobSystem;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
{
struct Landscape;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
{
struct HeightmapAtlas;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FarTerrainExportConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FarTerrainGroup;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OpenWorldSOCStreamingManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OpenWorldManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TODLightingController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct StreamingLODManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct StreamingLODGroup;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LODModelResource;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LODResourceEntry;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageVolume;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageUtils;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageRenderBatch;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageGrid;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageInstance;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliagePrototype;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliagePrototypeLOD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageTypeAsset;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageType;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageTypeRuntimeData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageTypeLOD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MeshMaterial;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageLayer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageRuntimeData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageLayerData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageCellData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageRenderer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageImportConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageImportSettings;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageTypeInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageGlobals;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageDatabase;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageBatchRenderer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageActor;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TupleEqualityComparer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VirtualNestedPrefab;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SimplifyMeshPreview;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneMaskConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ESceneMaskType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PrefabMaterialVariant;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MaterialReplacement;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OpenWorldDebug;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LDNodeInherit;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct WeaponAutoRotate;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct TargetRot;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::NoLogin
{
struct NoLoginGame;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::NoLogin
{
struct NoLoginUIScene;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::NoLogin
{
struct DSTestData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct NetWorkConnectionStage : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ZoneServerRequest;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ZoneServerResponse;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ZoneNetWorkProcessor;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ZoneErrorCodeHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EChatConnectorStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct UDPSequence;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct UDPProtocolHeader;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EUDPFlag : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct UDPMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct UDPSendMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct UdpSocket;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct UdpLocalSocket;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct UdpClientHandler;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct UdpClient;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncGameNetMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncOtherPlayerInfoNetMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncSelfPlayerInfoNetMsg;
}
namespace DLL2SDK::Assembly_CSharp
{
template <typename T> struct RingBuffer_1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ProtocolPool;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EDISCONNET_ERROR : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ReplicationData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ReplicationVehicleMoveData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ReplicationMoveData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_COMBINED_PKGS_REUSE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_COMBINED_PKG_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatchServer;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatchSender;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MatchReceiver;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LobbyServer;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LobbySender;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LobbyReceiver;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct GlobalServerTimeSync;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct GameServerState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct GameNetClient;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SendDelivery;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ReceiveDelivery;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct QueuedMsgReceive;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct QueuedMsgSend;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ForbidKickOffHandler;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct Ping;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct PingResult;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DscIPGroupHelper;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct DSPingManager;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct CSharpPing;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct WeaponEquipResMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncDriveVehicleMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct VehicleDriveData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct VehicleMoveResMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ProtocolVehicleMoveData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct AISkillResMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_BATCH_AIATTACK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncMovePackedMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_MOVE_PACKED;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ProtocolMoveData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MoveResMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct AddPlayerResMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResPingMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResLogoutMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct LoginSecondaryResMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct LoginResMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EVENT_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct PlayerReconnectNtfMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncRespawnMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct KillResMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct StopFireResMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct StartFireResMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct FireResMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct DamageResMsg;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BytesRingBuffer;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EGAME_VAR_COMMON : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct ECHARACTER_VAR_COMMON : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EVAR_GROUP : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MatchProtocolProcessor;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct ETowerDefenceStage : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct ECatGameStage : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EBioRoundStage : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EDSProtocolVersion : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct BRVehicleSkillType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct BRAirDropBoxType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PLAYER_ROLE_ID : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PVE_BOSS_ID : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EHealthPointBase : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EStrengthenMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EModifyMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EPveAttrObjectId : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ELuaInteractionOperatorType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EPveAttackStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EPveAttrId : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ESkillEffectClass : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EConditionOperator : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EWeaponSkillOverlay : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EWeaponSkillCond : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EProfessionChipErrCode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBRPlayerStat : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBRChipMachineErrCode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EPropertyId : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EResetPackageErrCode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EPACKAGE_RESPONSE_CODES : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EGameTips : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBRBoxType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ESubtaskType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBREquipPos : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBRProfessionChipType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBRItemQuality : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBRMedicineHealType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBRPerkItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBRBulletType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBRAttachSlotType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBREasterItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBRMedicineItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBRWeaponItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBRSkillItemClass : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBRITEM_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EAirCraftType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ZombieClass : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct MaterialType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EUltWeaponID : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EStartFireErrCode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EUltErrCode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EUltEnergySrc : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ETagType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EPenetrationBit : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EHunterKillerFlyStat : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EPLAYER_CAMP : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EScoreTypeEx : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct RespawnScoreType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct TargetState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct DamageDegree : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct WeaponType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PlayerType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ScoreTargetType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ResconvBool : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EDsObjectIdRange : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EActorTriggerTagType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EPvpAIControllerType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ENpcAIControllerType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PointConsumeReason : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct TargetType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EEvtType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EMedalType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EUseRevivalReson : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EResourceType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EExperSuitMatchType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBodyFragment : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EHitspecialFlag : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_SELF_MSG_SIZE;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_SELF_MSG_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MODULE_OPEN_FLAG_MAX_NUM;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_BOSS_NUM;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_FPS_COUNT_PER_ROUND;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_SIGNAL_LEVEL_COUNT_PER_ROUND;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_PING_COUNT_PER_ROUND;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AXIS_SIZE;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct RANDOM_VALUE;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_PICKUP_OR_DROP_CNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_POSITION_LENGTH;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_DOOR_CNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_DEAD_OR_LIVE_CNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct FULL_PENETRATION;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_COLLECTION_ITEM_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct INVENTORY_COMMON_BAG_ID;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_BROKEN_WINDOWS_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_OFF_WALL_WEAPON_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_MAGIC_BOX_WEAPON_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_KILL_STREAK_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_GAME_PROP_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_PLAYER_COUNT_IN_ZOMBIE;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_PAG_ITEM_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_GUN_PVE_BUFF_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_GUN_EFFECT_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_SYNC_WEAPON_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_MODIFIER_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_ATTR_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_BUFF_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_ZONE_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_SCORE_STREAK_AND_NUCLEARBOMB_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_SCORE_STREAK_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_PERK_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_GRENADE_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_WEAPON_IN_BAG_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_GUN_SKILL_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_ROLE_SKILL_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MAX_ATTACHMENT_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncAddKillconfirmScoreMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncCollectionItemMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncPlayerChooseItemsMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncHuntPropItemMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResDeathplayMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncBatchDelActorsMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncMapMarkListMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncBuffMachineInfoMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncLuasyncMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfGametipsMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncDebugDrawMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncDebugInfoMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncTransferMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncBufferMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncModifyPropMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncDelPropMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncAllPropMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncAddPropMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncIrrelevantInfoMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncRelevantInfoMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncBuffsEffectMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncAttrMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncBuffsMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncWeaponBulletMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncActivedZoneMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncInventoryBagMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncModifiersMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncPerksMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncPickupNtfMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncAddPickupMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResPickupItemMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResSwitchWeaponMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfSwitchWeaponMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfResourceDropinfoMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncSceneObjectsMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncItemsMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncInventoryCommonMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EPropHuntItemCostType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EDebugInfoType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct ESYNC_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct ETRANSFER_CODEID : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EEFFECT_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_ADD_KILLCONFIRM_SCORE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_COLLECTION_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct CollectionItemInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_PLAYER_CHOOSE_ITEMS;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct PlayerChooseItemInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_HUNT_PROP_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_DEATHPLAY;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct DeathInitItem;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct DeathBuffInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_BATCH_DEL_ACTORS;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_MAP_MARK_LIST;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MapMarkItem;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_BUFF_MACHINE_INFO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_LUASYNC;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_GAMETIPS;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_DEBUG_DRAW;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_DEBUG_INFO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct TransSkydivingAnim;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_TRANSFER;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_TRANSFER;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_BUFFER;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncTrainTargetData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncProjectileDelayAddStack;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncObserverBullet;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncPreUseUltSkillData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncEquipWeaponData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncHoldWeaponData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncUnequipWeaponData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ItemBulletInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncHelicopterPosInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct HelicopterPos;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncObserverInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ObserverWeaponInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncFHJLockTarget;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncServerFire;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncSentryGunData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncPickGrenadeData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncGrenadeFinalData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncGrenadeFlyingData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncThrowingGrenadeData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncBRThrowWeaponAnimData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncShadowbladeFireModeData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncShadowbladeData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncRootMotionData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncNumPerHit;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncWeaponStatis;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncActorPose;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncPVEWeaponSkill;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncDroneTransparent;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_BUFFER;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_MODIFY_PROP;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_DEL_PROP;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_ALL_PROP;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_ADD_PROP;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct InventoryItem;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_IRRELEVANT_INFO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct IrrelevantInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_RELEVANT_INFO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct RelevantInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_BUFFS_EFFECT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct BuffEffectInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_BATCH_EFFECT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct PlayerEffectStatusInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_ATTR;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct AttrData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_BUFFS;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct BuffInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_WEAPON_BULLET;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct WeaponBulletInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_ACTIVED_ZONE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_INVENTORY_BAG;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_MODIFIERS;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_PERKS;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_PICKUP_NTF;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_ADD_PICKUP;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_PICKUP_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_SWITCH_WEAPON;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_SWITCH_WEAPON;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_SWITCH_WEAPON;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct PVEWeaponSkillData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct PropSkillBuffInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_RESOURCE_DROPINFO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResouceDropInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_SCENE_OBJECTS;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SceneObject;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_ITEMS;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_INVENTORY_COMMON;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MagicBoxWeapon;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct OffWallWeaponMatch;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ItemInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_LOGIN_SECONDARY;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_LOGIN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ZoneInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SingleGameProp;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct BagInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct WeaponInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct DecorationInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct WeaponEffectData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct KillStreakData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ScoreStreakData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct RoleData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct PerkData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct GrenadeData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct WeaponSkillData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct AttachmentData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_VAR_UINT32_GAME;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_VAR_UINT32_OTHER;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_VAR_UINT32_SELF;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_VAR_UINT8_GAME;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_VAR_UINT8_OTHER;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_VAR_UINT8_SELF;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_SEND_TEST_COMMAND;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct UInt32Pair;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct UInt16Pair;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct UInt8Pair;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_DEATH_BUFF_NUM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_BATCH_DEL_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAP_MARK_MAX_ITEM_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct BUFF_MACHINE_MAX_ITEM_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_LUA_MSG_LEN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_TIPS_LEN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_DEBUG_VECTOR_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_DEBUG_INFO_LEN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_OBSERVER_BULLET_NUM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_SYNC_HELICOPTER_POS_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_TRANS_BUFFER_LEN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_BATCH_NUM_IN_EFFECT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_PVE_STRENGTHEN_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_PVE_SKILL_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_RESOURCEDROP_MONSTER_NUM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_SYNC_SCENE_OBJECTS_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_INDIVIDUATION_ITEM_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_RES_BAG_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_SINGLE_GAME_PROP_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct UINT32_VAR_MAX_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct UINT8_VAR_MAX_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncTrainRecordInfoMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncPickupareaInfoMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfStartVehicleSkillMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResShakeOffDizzyMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncAddZiplineMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncJayMusicboxStatusMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncWeaponCoolingMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncLotteryMachineMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResProphuntBetMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncProphuntPlayerInfoMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResBuyHideItemMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncTeamMpMarkMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfSpeakMpMarkMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfDelMpMarkMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfAddMpMarkMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResGetOwnProfessionChipMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncWeaponskillStatMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncWeaponskillMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncMlkSwitchGunMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncActorStatMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResRoleTalkMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncPrechoiceProfessionChipMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResChoiceProfessionChipMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfKeyEventMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResSpectatePlayerMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncDelActorMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncAddActorMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncTeamBrMarkMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfRspBrMarkMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfDelBrMarkMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfAddBrMarkMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncProfessionChipLevelupMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncBrchipMachineInfoMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncBrchipMachineSpawnMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncMppositionMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncBrokenWindowsMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfBreakWindowMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResOpenBoxMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfGvoiceIdMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResSetPackageTrapMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResResetPackageMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfUseIndividuationItemMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfTestRespawnMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfTestVehicleMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfForceUpdateVehicleMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResResetAmmoMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncAirdropBoxInfoMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncAirdropAirPlaneInfoMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncCarepackagePlaneMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncPackageMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncCreatePackageMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncSupplydropMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncAiDebugInfoMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncBrokenStatusMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResSvrtimeMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncPvePasstaskMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncChangeMinimapMarkMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncVehicleInfoMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncBuildingMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfBritemFeedbackMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResMergeSlotPosMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncActorLinkMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncZombieZoneDataMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncSwitchWeaponPosMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResSwitchWeaponPosMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResDiscardItemMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ReqWordChatMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ReqQuickChatMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResExitObserverMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncActionProgressMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct TouchNotifyMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncDelVehicleMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncAddVehicleMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncUseVehicleMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResChangeMovestateMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResUnequipPartMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResEquipPartMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncBossStatusMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncFlyStatusMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResProjectileStartFireMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfInteractiveObjectStatMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncExtraDamageMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncSentryGunFireInfoMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncSentryGunAddedMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncLockMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncGetChallengeCardItemMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfVoteForKickResultMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncBuildableObstacelMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResPerkCoinMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResSellItemMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResBuyItemMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfPlayerReconnectMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfUseRevivalCoinMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncPositionMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfHidePropWhistleMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfSelectHideItemMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfLoadSceneMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncPvePlayerStatMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncNotifyTimeMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncNotifyMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResUseMachineGunMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfSelectRoleMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncDelPickupMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncGetItemMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncAreaEventMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncEndUseItemMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncUseItemMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResSelectBagMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncAddProjectileMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResPingStatMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncBodyFragmentMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncStopFireMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncNbombSupportMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfObtainSkillMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncMissileSupportMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncUavMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncStopRunMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncStartRunMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncStickMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResStickMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfStickMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfFeedbackMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncDelAreaMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncAddAreaMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncCombatareaMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncGfFlagareaMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncHppositionMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncDomareaMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NtfDeathframeMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncAnimationMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncDelPlayerMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncGameMissionMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncExtraRoundPhaseMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncEndRoundMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncStartRoundMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResEndMatchMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncMatchPreparationMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResKickoffMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncVtolInfoMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncControllableInfoMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResUltMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResControllableStartFireMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ResStartFireMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct KillConfirmEventType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct PROPHUNT_BET_RESULT : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct ESyncActorClass : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct AIRBORNE_EJECTOR_FLOW_STATE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct AIRBORNE_FLOW_STATE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EBRMarkOperateType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EBRMarkAddWayType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EBRMarkItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EBRChipMachineBoxState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EBRChipMachineState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EOpenBoxType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EOpenBoxResult : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EControlVehicleCode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EPACKAGE_BOX_STATE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct VehicleState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EVehicleDamageType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct BRItemFeedBackType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct SYNACTORLINK_MODE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct ACTORLINK_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EVEHICLE_MOVE_MODE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct VEHICLE_STATE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct PLAYER_IN_VEHICLE_STATE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EControlCode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EDamageParamType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EDamageEffectType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct PERK_COIN_ACTION_RESULT : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct BUY_ITEM_RESULT : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EScoreType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct FeedBackType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EAREA_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EDOM_AREA_STATUS : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct RunState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct SELL_ITEM_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct COST_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct VTOL_STATUS : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct CONTROLLABLE_STATUS : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EAIRDROP_BOX_STATE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EAIRDROP_AIR_PLANE_STATE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct ETOYBOMB_STATUS : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EACTION_PROGRESS_STATUS : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct ESWITCH_PLAYER_RES : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct INTERACTIVE_OBJECT_STAT : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct DAMAGE_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct VOTE_FOR_KICK_RESULT_STATE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct PROP_AGING_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct PVE_PLAYER_STAT : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EKICKPLAYER_REASON : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EUSE_MACHINE_GUN_USE_FLAG : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EUSE_MACHINE_GUN_RES : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EPVE_PLAYER_STAT_VAL : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EBROKEN_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct ENPCACTOR_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EACTOR_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EDEATH_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct SYNCBULLET_MODE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EROUND_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct SUCK_ZOMBIE_RESULT : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EWEAPON_FIRE_COMPONENT : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EWEAPON_STATE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct ENPC_STATE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct RECONNECT_REASON : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct MISSILE_SUPPORT_FLY_STATE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct DEBUG_CODE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct ADD_PROJECTILE_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct USE_ITEM_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EBRKEY_EVENT_CLASS : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EBRKEY_EVENT_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct EAREA_EVENT_TYPE : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct C2S_ANYSYNC_PROTOCOL : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
enum struct C2S_BASE_PROTOCOL : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_TRAIN_RECORD_INFO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_PICKUPAREA_INFO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct PICKUPAREA_INFO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_START_VEHICLE_SKILL;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_REPORT_PLAYER_PULL;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_START_VEHICLE_SKILL;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_CHOOSE_WEAPON_TYPE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_SHAKE_OFF_DIZZY;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_SHAKE_OFF_DIZZY;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_ADD_ZIPLINE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_EIGENINFO_UPLOAD;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_JAY_MUSICBOX_STATUS;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_NTF_USE_VOICE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_NTF_USER_CHEAT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_JAY_MUSICBOX_PLAY;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_WEAPON_COOLING;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_LOTTERY_MACHINE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_LOTTERY_MACHINE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_PROPHUNT_BET;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_PROPHUNT_BET;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_PROPHUNT_PLAYER_INFO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_BUY_HIDE_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_BUY_HIDE_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_TEAM_MP_MARK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MPMarkInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_SPEAK_MP_MARK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_SPEAK_MP_MARK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_DEL_MP_MARK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_DEL_MP_MARK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_ADD_MP_MARK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_ADD_MP_MARK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_GET_OWN_PROFESSION_CHIP;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_GET_OWN_PROFESSION_CHIP;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct OwnProfessionChipInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct TargetExplodeCtx;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SelfDataCtx;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct EnemyDataCtx;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct EnemyData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct EffectAttrCtx;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct KeyValuePair;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_WEAPONSKILL_STAT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_WEAPONSKILL;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_WEAPONSKILL;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct PositionExplodeCtx;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_MLK_SWITCH_GUN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_NTF_CREATE_ACTOR;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_ACTOR_STAT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct AirBorneEjectorExtParam;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct AirBorneExtParam;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_ROLE_TALK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_ROLE_TALK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_PRECHOICE_PROFESSION_CHIP;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct BRPreChoiceChipInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_PRECHOICE_PROFESSION_CHIP;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_CLOSE_CHOICE_PROFESSION_CHIP;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_CHOICE_PROFESSION_CHIP;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_CHOICE_PROFESSION_CHIP;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_KEY_EVENT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_SPECTATE_PLAYER;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_SPECTATE_PLAYER;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_DEL_ACTOR;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_ADD_ACTOR;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_TEAM_BR_MARK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct BRMarkInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_RSP_BR_MARK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_DEL_BR_MARK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_ADD_BR_MARK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_RSP_BR_MARK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_DEL_BR_MARK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_ADD_BR_MARK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_PROFESSION_CHIP_LEVELUP;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_OPEN_BRCHIP_MACHINE_BOX;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_BRCHIP_MACHINE_INFO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct BRCHIP_MACHINE_BOX;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_BRCHIP_MACHINE_SPAWN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct BRCHIP_MACHINE_INFO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_MPPOSITION;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MPPOSITRIONINFO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_REPORT_ULTSTAT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_BROKEN_WINDOWS;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_BREAK_WINDOW;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_BREAK_WINDOW;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_OPEN_BOX;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_OPEN_BOX;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_GVOICE_ID;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_SET_GVOICE_ID;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_CONTROL_VEHICLE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_SET_PACKAGE_TRAP;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_RESET_PACKAGE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_USE_INDIVIDUATION_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_USE_INDIVIDUATION_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_TEST_RESPAWN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct RESPAWN_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_TEST_VEHICLE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_FORCE_UPDATE_VEHICLE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_DRIVE_VEHICLE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_DRIVE_VEHICLE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_RESET_AMMO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_RESET_AMMO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_AIRDROP_BOX_INFO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_AIRDROP_AIR_PLANE_INFO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_CAREPACKAGE_PLANE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_PACKAGE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_CREATE_PACKAGE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_SUPPLYDROP;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_AI_DEBUG_INFO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_BROKEN_STATUS;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_MODIFY_BROKEN_STATUS;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_SVRTIME;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_PVE_PASSTASK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_CHANGE_MINIMAP_MARK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_VEHICLE_INFO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct VehicleWeaponInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct PassengerInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_BUILDING;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_BUILDING;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_BRITEM_FEEDBACK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct BRItemFeedBackItem;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_MERGE_SLOT_POS;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_MERGE_SLOT_POS;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_ACTOR_LINK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_ZOMBIE_ZONE_DATA;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_SWITCH_WEAPON_POS;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_SWITCH_WEAPON_POS;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_SWITCH_WEAPON_POS;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_DISCARD_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_REQ_WORD_CHAT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_WORD_CHAT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_REQ_QUICK_CHAT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_QUICK_CHAT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_EXIT_OBSERVER;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_EXIT_OBSERVER;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_ACTION_PROGRESS;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_SAVE_PLAYER;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct WheelMoveData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct WheeledVehicleMoveData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_VEHICLE_DO_DAMAGE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_TOUCH_NOTIFY;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_TOUCH_NOTIFY;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_MOVE_VEHICLE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_DEL_VEHICLE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_ADD_VEHICLE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_MOVE_VEHICLE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct VEHICLE_WHEEL_DRIVE_DATA;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_USE_VEHICLE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_USE_VEHICLE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_CHANGE_MOVESTATE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_CHANGE_MOVESTATE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_UNEQUIP_PART;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_UNEQUIP_PART;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_EQUIP_PART;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_EQUIP_PART;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_NTF_FIRE_BULLET;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_CONTROL;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_CLIENT_EVENT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_BOSS_STATUS;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_FLY_STATUS;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_SWITCH_PLAYER;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_SELECT_PLAYER;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_SWITCH_OBSERVER;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_PROJECTILE_START_FIRE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_INTERACTIVE_OBJECT_STAT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_EXTRA_DAMAGE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_SENTRY_GUN_FIRE_INFO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_SENTRY_GUN_ADDED;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_LOCK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_GET_CHALLENGE_CARD_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_VOTE_FOR_KICK_RESULT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_COMBINED_PKGS;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_BUILDABLE_OBSTACEL;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_PERK_COIN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_SELL_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_BUY_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_PLAYER_RECONNECT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_USE_REVIVAL_COIN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_POSITION;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_HIDE_PROP_WHISTLE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_SELECT_HIDE_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_LOAD_SCENE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_PVE_PLAYER_STAT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_NOTIFY_TIME;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_NOTIFY;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_USE_MACHINE_GUN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_SELECT_ROLE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_DEL_PICKUP;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_GET_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_AREA_EVENT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_END_USE_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_USE_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_SELECT_BAG;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_ADD_PROJECTILE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_PING_STAT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct PlayerPingInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_LOGOUT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_PING;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_REQ_REVERSE_PING;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncFrameSignal;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncVarAround;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncVarSelf;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_KILL;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_RESPAWN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_BODY_FRAGMENT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_DAMAGE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_STOP_FIRE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_NBOMB_SUPPORT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_OBTAIN_SKILL;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_MISSILE_SUPPORT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_UAV;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_STOP_RUN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_START_RUN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_START_FIRE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_FIRE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct PACKED_MOVE_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_TOWER;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_AIATTACK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_AIATTACK_LOCATION;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_AIATTACK_STEP;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_BATCH_AIMOVE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_AIMOVE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_AIMOVE_PATHNODE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_MOVE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_STICK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_STICK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_STICK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_LOCK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_STICK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_FEEDBACK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct FeedBackItem;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_DEL_AREA;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_ADD_AREA;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct AreaItem;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_COMBATAREA;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_GF_FLAGAREA;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_HPPOSITION;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_DOMAREA;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_NTF_DEATHFRAME;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct FrameInfo;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_ANIMATION;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_DEL_PLAYER;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_GAME_MISSION;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_EXTRA_ROUND_PHASE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_END_ROUND;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_START_ROUND;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_END_MATCH;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_ADD_PLAYER;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_MATCH_PREPARATION;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_KICKOFF;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_SVRTIME;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_CHANGE_MINIMAP_MARK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_STOP_PLAY_MATINEE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_SELL_TOWER_TYPE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_BUY_UPGRADE_TOWER_TYPE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_PLACE_REMOVE_TOWER;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_VOTE_FOR_KICK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_RELEASE_BAIT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_SELECT_HIDE_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_LOCK_UNLOCK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_INTERRRUPT_USE_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_CHOSSE_ROLE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_SUCK_ZOMBIE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_CAST_SKILL;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_BUILDABLE_OBSTACEL;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_PERK_COIN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_SELL_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_BUY_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_USE_MACHINE_GUN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_USE_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_SET_PACKAGE_TRAP;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_RESET_PACKAGE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_PICKUP_PACKAGE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_PICKUP_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ItemDropPosData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_RPT_PLAYOVER;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_DEATHPLAY;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_RESPAWN_PLAYER;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_ANIMATION;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_SKYDIVING;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_SWITCH_WEAPON;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_DO_DAMAGE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_NTF_SECURITYINFO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_NOTIFY;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_ADJUST_MISSILE_SUPPORT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_STOP_RUN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_START_RUN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_FIRE_SINGLE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_STOP_FIRE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_VTOL_INFO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_CONTROLLABLE_INFO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_CANCEL_ULT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_ULT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_ULT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_CONTROLLABLE_START_FIRE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_CONTROLLABLE_START_FIRE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_PROJECTILE_START_FIRE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_RES_START_FIRE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_START_FIRE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_FIRE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_MOVE_CAMERA;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_MOVE_ZIPLINE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_MOVE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_DISCARD_ITEM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_SELECT_BAG;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_REAMMO;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_JOIN_MATCH;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_PING_STAT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_RES_REVERSE_PING;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_PING;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_NTF_MAP_LOADED;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_LOGOUT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_REQ_LOGIN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct Int32Vector2Pair;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct Int32Vector2;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct UInt16Vector3;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct Int16Vector3;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct Int32Vector3;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_PICKUPAREA_NUM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_EIGENINFO_DATA_LEN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_MP_MARK_IN_TEAM_NUM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_ENEMY_COUNT_PER_BAG;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_ATTR_COUNT_PER_BAG;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_SKILL_EXTRA_CTX_LEN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_GUN_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_EXTRA_INFO_LEN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_TEAMMATE_NUM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_BR_MARK_IN_TEAM_NUM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_BRCHIP_MACHINE_BOX_NUM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_BRCHIP_MACHINE_NUM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_MPPOSITION_NUM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_ULT_STAT_VALUE_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_CONTROL_VEHICLE_CTX_LEN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_RESPAWN_NUM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_PASSENGERS_NUM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct BRITEM_FEEDBACK_MAX_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_VEHICLE_WHEELS_NUM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_CONTROL_CTX_LEN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct FEEDBACK_MAX_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_VIDEOFRAME_SIZE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_CHOOSE_PROP_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_HIDE_PROP_COUNT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_PIC_URL_LEN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_WORD_CHAT_CONTENT_LEN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_VAR_ZERO_VALUE_BITMAP_LEN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_IRRELEVANT_INFO_BATCH_NUM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_RELEVANT_INFO_BATCH_NUM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_PLAYER_NICKNAME_LEN_FORTEST;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_CLIENT_VESION_LEN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_TARGET_NUM_IN_AIATTACK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_BATCH_NUM_IN_AIATTACK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_STEP_NUM_IN_AIATTACK;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_BATCH_NUM_IN_AIMOVE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_PATHNODE_NUM_IN_AIMOVE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_NAME_LEN;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_ADD_ITEM_NUM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_PACKED_PKG_NUM_FOR_PINGSTAT;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_DEATHINIT_NUM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_PACKED_PKG_NUM;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_PLAYER_IN_NOBR_MATCH;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct MAX_PLAYER_IN_MATCH;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::AI
{
struct NavMeshModifierVolume;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::AI
{
struct NavMeshModifier;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::AI
{
struct CustomNavMeshSurface;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OptimizedModel;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CombinedRendererInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OptimizeBoneInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OptimizeRefData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CombineMeshData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ModelOptimizer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ModelOptimizeSettings;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UnusedTemplateGameObjectCounter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ModelOptimizeCache;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SubstituteMeshCache;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ModelOptimizeBoneBuffer;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct LoginUtility;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct LoginGame;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct LoginDefine;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct VersionUpdateView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct DownloadAPKInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct DownloadAPKDetail;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct DownloadList;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct DownloadDetail;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct VersionUpdateInfoView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct VersionUpdateInfoTextureCellView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct VersionUpdateInfoProgressDotView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct VersionInfoView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct VersionAnnouncementView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct UIVersionCodeView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct UILoginMainView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct UILoginGMView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct SwitchLoginView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct ServerSettingView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ServerListItem;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct QualitySettingDisplayView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct PrivacyView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct NickNameEditView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct LoginResDownView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct LoginNavigationView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct LoginCommonProgressView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct GuestLoginTipsView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct GameLogoView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct GameLoginTipsView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct Game18PolicyView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct DirectDSLoginView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct DirectDSLoginOptionItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct AutoRepairPopView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct StartVideo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Splash;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct VersionConfigDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct LoginPlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct IIPSUpdateCustomData;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct IIPSUpdateActionMsg;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct Game18PolicyDataUtil;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct Game18PolicyData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct DirectDSLoginOptionListDataSource;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IReuseListDataSourceEx = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct LoginUIScene;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct LoginServerListManager;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct LoginSceneLoader;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct LoginGryoCamera;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct VersionUpdateInfoController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
enum struct EUserUpdateAction : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct VersionInfoController;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct VersionAnnouncementController;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct UIVersionCodeController;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct UILoginMainController;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct UILoginGMController;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct SwitchLoginController;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct ServerSettingController;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct QualitySettingDisplayController;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct PrivacyController;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct NickNameEditController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoginResDownloadController;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct LoginNavigationController;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct LoginCommonProgressController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
enum struct LoadingFlowStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowBaseController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowTDirPostQueryConfigController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowPostVersionUpdateCheckController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowLoginWaitForVideoFinishController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowLoginTDirQueryController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowLoginSettingsTutorialController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowLoginResDownloadController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowLoginRecoverAccountController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowLoginPrologueController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowLoginLobbyController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowLoginLoadSocialProfileController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowLoginCreateAccountController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowLoginConnectController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowHotUpdateCheckController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowHotUpdateCheckAgainController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowGame18PolicyController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowCheckExtractAssemblyPatchController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowBeforeEverythingController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowAppStoreAttributionReportController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct AppStoreAttributions;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowAnnouncementController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct GuestLoginTipsController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GameLogoController;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct GameLoginTipsController;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct Game18PolicyController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct DirectDSLoginOptionItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct DirectDSLoginController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct DirectDSListConfigType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct AutoRepairPopController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LoginZoneEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct DirectDSConnector;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct C2S_DirectConnReq;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct DirectDSConnectParam;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ConnectDSResult;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct DirectDSConst;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct GrayUserAdditionalInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct VersionCustomRedirect;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct SharedVersionConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct xLuaPatch;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct PufferCDN;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct DolphinCDN;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct PlatformVersionConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LocalizationLoginHelper;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LocalizationHelper;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LocalizationClan;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingUIScene;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LoadingSceneLoader;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingGame;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ReturnToLobbyViewController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ReturnToLobbyView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowUIViewPreLoadController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowCheckableController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowReConnectController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowLoadLevelController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowLoadZonePlayerProfileSecondaryController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowLoadZonePlayerProfileInMatchingController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowLoadZonePlayerProfileController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowLoadAudioController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowLoadAssetsController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowLoadAnnouncementController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowGameStatController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowExtractAudioController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowDevicePatchController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowDSLoginController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowCheckPayTokenController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowCheckDeviceLimitationController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowChatMessage;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowBattlePassController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowCheckpointController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LoadingZoneEventChannel;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PrefabLightmapData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CustomAmbient;
}
namespace DLL2SDK::Assembly_CSharp::SpaceShowCoverSpot
{
struct ShowCoverSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MeshLinkPoint;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LevelDesignGameCreater;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct StoryGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct StoryGame;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::LevelDesigner
{
struct LevelDesignGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::LevelDesigner
{
struct LevelDesignGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::LevelDesigner
{
struct BRLevelDesignGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRGame;
}
namespace DLL2SDK::Assembly_CSharp::LevelDesigner
{
struct LevelDesignGame;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EditorHelper;
}
namespace DLL2SDK::Assembly_CSharp::LevelDesign
{
struct ActorSoundVolume;
}
namespace DLL2SDK::Assembly_CSharp::LevelDesign
{
struct ActorSoundEmitter;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct IData_DataStore;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IData_DataAgent;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct IDataTypeKingHard : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct IDataTypeKingEasy : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IDataMgr;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct IDataRecordAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct IDataPrologueRecordAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WettingConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BakeList;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneLodBakingDataCache;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneLightingAdjuster;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LightProbeOverrideArea;
}
namespace DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::VanDerCorput
{
struct VanDerCorputSequence;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ShpericalHarmonicUtils;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PoissonDiskResultHelper;
}
namespace DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::PoissonDisk
{
struct PoissonDiskGenerator;
}
namespace DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Sampling::Hammersley
{
struct HammersleyPointSet;
}
namespace DLL2SDK::Assembly_CSharp::ZiZi::Graphics::Cubemap
{
struct CubemapUtils;
}
namespace DLL2SDK::Assembly_CSharp
{
struct HeightFogConfigBase;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SphereShadowCasterData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FogTextureBaker;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CustomShadowmapProjector;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CpEditorConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct HeightFogConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AtmosphericSetting;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AtmosphericScatteringSun;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AtmosphericScatteringLightShaft;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AtmosphericScattering;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PhotometryAreaLight;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct YYBUpdateManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct YYBUpdateMethod : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct TMAssistantDownloadSDKTaskState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct TMSelfUpdateTaskState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct TMSelfUpdateSDKUpdateInfo : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponPromotionUnlockData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponPromotionInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponPromotionUtil;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponPromotionDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponPromotionAgent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponPromotionMainView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WeaponPromotionAwardView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonNumberSelectTool;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponPromotionMainNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WeaponPromotionAwardController;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponAttachment;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct SparrowState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponAttachment_ShadowBlade;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponAttachmentSentryGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponAttachmentSAM;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponAttachment_InductionGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponAttachmentGravitySpikes;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponAttachment_ElectricShockCar;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponProjectile_Stick;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Weapon;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponInductionGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponAttachmentNunchucks;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponRPG;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponVtolWeapon;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponVehicleGun;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct WeaponTransformShield;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponShadowBlade;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponSentryGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponScythe;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponSamTurret;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponPurifier;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponNiboerTL;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponCODSniper;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponHelicopter;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGravitySpikes;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrappleGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGoliathGun;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TacticsGaunsight;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrenadeFiringState_Hold;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrenadePrepareState_Hold;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrenadeEquippingState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponStateMachine;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BRWeaponGrenadePrepareState_Hold;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponSmokeBombActiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponSmokeBombEquippingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponStateMachine_Grenade;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponStateMachine_CombatAxe;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponClipChangingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EWatchState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponAimedIdleState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponActive_AK177Orange;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponStateMachine_VTOLWeapon;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_VTOL;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_ShotGunFireGrop;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_ShadowBlade_ThrowWeapon;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponShadowBlade_ThrowWeaponPrepareState_Hold;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrenadeActiveState_Hold;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponShadowBlade_ThrowWeaponEquippingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrenadePrepareState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrenadeActiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponMeleeFiringState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponEquippingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponMeleeClipChangingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponMeleeActiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponUnequippingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponShadowBladeInactiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_ShadowBlade;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_SentryGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_Recon;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponQKnifeFiringState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponEquippingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponQKnifeClipChangingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponQuickKnifeActiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_Melee;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponPVESkillState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_PVEWeapon;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_NuclearBomb;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BRWeaponGrenadeActiveState_Hold;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BRWeaponMonkeyBombPrepareState_Hold;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BRWeaponMonkeyBombActiveState_Hold;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponMonkeyBombFiringState_Hold;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponMonkeyBombPrepareState_Hold;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponMonkeyBombPrepareState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponMonkeyBombActiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_MonkeyBomb;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponAimedFiringState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponM1887FiringState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponClipChangingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_M1887;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponM1014ClipChangingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_KRM262Lava;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_InterferenceDrone;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BRWeaponGrenadeFiringState_Hold;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrenadePrepareStateHold_InductionGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrenadePrepareState_InductionGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponActiveState_InductionGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrenadeEquippingState_AutoAdjust;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_InductionGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_Helicopter;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BRWeaponGrenadeSwimIdle;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BRWeaponGrenadeEquippingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponStateMachine_Grenade_BR;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponRPGFiringState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_FHJ;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponElectricTripWireFiringState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponElectricTripWirePreparingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ElectricTripWireProjectileTrackEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponElectricTripWireActiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_ElectricTripWire;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_ElectricShockCar;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_Drone;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponDredgeLavaClipChangingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponDredgeLavaFiringState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponDredgeLavaActiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_DredgeLava;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponStateMachine_ControllableUAV;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponStateMachine_ControllableMissile;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponFireBoltState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponHipFireBoltState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponSecondaryMeleeAttackState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponAimingDownState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponAimedIdleHoldState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponAimingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponAimingDownFireState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponAimingFireState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponAimedClipChangingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponSparrowFiringState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponSparrowPrepareState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponSparrowActiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponSparrowEquippingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponSparrowGetReadyState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_Sparrow;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponRPGUnequippingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponRPGAimedIdleState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_RPG;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponPistolFiringState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_Pistol;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponMiniFiringState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_Mini;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponSwimMeleeEquipState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponSwimMeleeUnequipState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponSwimMeleeSprintState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponSwimMeleeIdleState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MeleeWeaponEquippingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponM1014FiringState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_M1014;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponHunterKillerEquippingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponHunterKillerPrepareState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponHunterKillerActiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrenadeInactiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_HunterKiller;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponHiveGunAimedIdleState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponHiveGunActiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponStateMachine_HiveGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrenadeSwimEquippingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrenadeSwimUnequipState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSwimSprintState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSwimIdleState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ThrowProjectileTrackEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGravitySpikesFiringState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGravitySpikesPrepareState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGravitySpikesActiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponGravitySpikesUnequippingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponGravitySpikesEquippingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_GravitySpikes;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrappleGunPrepareStateHold;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GrappleGunProjectileTrackEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrappleGunFiringState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrappleGunEquippingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrappleGunActiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_GrappleGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponCODTempestAimingDownState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponCODTempestAimedIdleState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponCODTempestAimedFiringState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponCODTempestAimingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponTempesetPrepareState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponCODTempestActiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponCODTempestUnequippingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponCODTempestAimedFiringState_BR;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_CODTempest;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponCODSniperAimedIdleState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponCODSniperAimedFiringState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponCODSniperActiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponStateMachine_CODSniper;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponPlacingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponC4BombActiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponStateMachine_C4Bomb;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PhysicsVehicle;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WheeledVehicleWheelController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VehicleAnimNode_Motorcycle;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct LookAtAxisTypeEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct ReconCarComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FRigidBodyErrorCorrection;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NZWheeledVehicleMovementComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NZVehicleServerState;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NZWheeledVehicleExportHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VehicleEventProcessor;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NZWheeledVehicle;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NZWheeledTankMovementComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NZWheeledTank;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SplineCurves;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NZWheeledMotor;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NZVehicleWheelBrokenComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FRigidBodyState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NZVehicleSpringArmComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PhysicsVehicleNetSyncModule;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NZVehicleDebugger;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NZVehicleBattleNetSyncModule;
}
namespace DLL2SDK::Assembly_CSharp::NWH
{
struct VertexData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VehicleWheel;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VehicleSkillComponent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VehicleResourceManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VehicleSeat;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VehicleAxle;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VehicleEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PassenegerAniDirMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VehicleNotOnRigidbody;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VehicleCollisionController;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TankSkillComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ReconSkillComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DroneSkillProjectile;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DroneSkillComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PhysicsVehicle_Helicopter;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PhysicsVehicle_Ground;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PhysicsVehicle_Drone;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PhysicsVehicle_Boat;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VehicleExportInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NZWheeledVehicleResourceManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NZAIWheelsComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct HelicopterSkillComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct HelicopterRotorEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct HelicopterRotorCollision;
}
namespace DLL2SDK::Assembly_CSharp
{
struct HelicopterResourceManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FloatingObject;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BuoyTri;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BoatResourceManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BaseVehicleAudioComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WheeledVehicleAudioComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct UnmanedVehicleAudioComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct HelicopterAudioComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BoatVehicleAudioComponent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TutorialHelper;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialEffect;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialDataStore;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TutorialDataHelper;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_OutGame;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Guideline;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct OnGuidelineTrigger;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct SuiteTutorialView;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct SuiteTutorialController;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
enum struct SuiteTutorialTabType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct PVETutorialView;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct PVETutorialController;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialView_OutGame;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
enum struct TipsType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
enum struct EMatchModeTypexxx : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct FtueTipsView;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct FtueInGameIntroduceView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct FtueTipsController;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct FtueInGameIntroduceController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GLaunchMissile;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct FtueTool;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialNavData;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct FtueTask_Protect;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialManager;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialController_OutGame;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomZombieMatchController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WinnerCircleMainController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct RoomBRLadderController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassNewLevelAwardController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassLevelAwardController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementRankWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementBPAutoView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementBPAutoController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementBattlePassWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementLevelUpWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementExpDetailController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WeaponPromotionItemCell;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponPromotionMainController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponMenuCell;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutEquipmentController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutHomeController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MileStoneController;
}
namespace DLL2SDK::Assembly_CSharp::CareerInfo
{
struct PersonalInfoMainController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct SignNewFishController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopPaymentConfirmPopupWindowController;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopWindowController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Shop
{
struct CodmShopMainController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonReceiveController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeMainController3_3;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeMainController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyMapTopBarController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewFireModeControlController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassLevelPopupController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassNewLevelController;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassMainController;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_BattlePassNew;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_BattlePass;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_FireMode;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_Sign;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_Lathel;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_LevelUnlock;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_GetExpCard;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_MP1;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_LoadoutAndWeapon;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_BuyM4;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_GetPrize;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialFinalRoleUltSkillController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewHudView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsNewFireModeView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PVPDroppedPickUpConfirmView;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct SPGameUIScene_TutorialFinal;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_InGame;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_InGame_Ftue;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_TutorialFinal_UseUlt;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_TutorialFinal_ChangeLoadout;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_TutorialFinal_ChangeAdsMode;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_TutorialFinal_ChangeFireMode;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_TutorialFinal_PickupWeapon;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct UltSkillHud;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PVPGamePrepareCountDownView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct ERoomSettingChangeReason : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FtueDefine;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct BRTutorialView;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct BRTutorialReviveView;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct BRTutorialReviveController;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct BRTutorialNewsView;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct BRTutorialNewsController;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct BRTutorialFPSTPSView;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
enum struct BRViewModeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
enum struct BRTutorialTabType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct BRTutorialControlView;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct BRTutorialControlController;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct BRTutorialChipsView;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct BRTutorialChipsController;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct BRTutorialBasicView;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct BRTutorialBasicController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SubLevelRoot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CollisionInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct StageManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct StageBase;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PersistentLoadingScreenBehaviour;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PersistentLoadingScreen;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NoLoginStage;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LoginStage;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Stage;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameStage;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FrontEndStage;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Settings
{
struct JoyStickEditableView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UISliderDigital;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICustomSlider;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Settings
{
struct SettingSubView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Settings
{
struct SecondaryAttackEditableView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Settings
{
struct OberseverFunctionButton;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Settings
{
struct FireEditableView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Settings
{
struct CustomPanelView;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SettingKeys;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Settings
{
struct SettingController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Settings
{
struct JoyStickEditableController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneObjHideInVeryLowQuality;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SceneInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SceneGuiTempRoot;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SceneGuiManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SceneGui;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BrAreaSceneGui;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct StartData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SafeManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct EndDataEx;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct EndData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct RuleView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ReflectionAttribute;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EWakeUpLoginSource : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct QuickLoginHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameCommunicationLineMgr;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GCLRandomSeed;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GCLAudioInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GCLMsgInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GCLInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ECLShowType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ECLSceneMarkType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
{
struct TeamModeGameRecordUIView;
}
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
{
struct SuitPkModeGameRecordUIView;
}
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
{
struct RewardTypeItemUIView;
}
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
{
struct RewardTypeCellUIView;
}
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
{
struct RewardPadUIView;
}
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
{
struct RankModeGameRecordUIView;
}
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
{
struct PkModeGameRecordUIView;
}
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
{
struct PersonalInfoPadUIView;
}
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
{
struct PersonalInfoMainUIView;
}
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
{
struct BreakModeGameRecordUIView;
}
namespace DLL2SDK::Assembly_CSharp::PersonalInfo
{
struct AchievementGiftUIView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
{
enum struct EPayProductType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
struct JsonSerializable;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
{
struct MPInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
{
struct MidasProductInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
{
struct PayHelper;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UINetworkTexture;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TestEnable;
}
namespace DLL2SDK::Assembly_CSharp::ModeMatching
{
struct PVPModePlayerListView;
}
namespace DLL2SDK::Assembly_CSharp::ModeMatching
{
struct PVPModePlayerListItemView;
}
namespace DLL2SDK::Assembly_CSharp::ModeMatching
{
struct PVPLadderHelpWindow;
}
namespace DLL2SDK::Assembly_CSharp::ModeMatching
{
struct LevelUpdateTipsView;
}
namespace DLL2SDK::Assembly_CSharp::ModeMatching
{
struct LabelUrlClickView;
}
namespace DLL2SDK::Assembly_CSharp::ModeMatching
{
struct CampIconEffectView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BonusScoreLabelView;
}
namespace DLL2SDK::Assembly_CSharp::ModeMatching
{
struct PVPModeClassify;
}
namespace DLL2SDK::Assembly_CSharp::ModeMatching
{
struct PVPModeClassifyData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PVEModeLevelDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ChallengeGameBillInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PVEFriendRankInfo;
}
namespace DLL2SDK::Assembly_CSharp::ModeMatching
{
struct PVEModeLevelData;
}
namespace DLL2SDK::Assembly_CSharp::ModeMatching
{
struct ModeHelpData;
}
namespace DLL2SDK::Assembly_CSharp::ModeMatching
{
struct PVPModePlayerListItemController;
}
namespace DLL2SDK::Assembly_CSharp::ModeMatching
{
struct PVPModePlayerListController;
}
namespace DLL2SDK::Assembly_CSharp::ModeMatching
{
struct CampIconEffectController;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapStoreHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowManagerController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
using ILoadingFlowController = void*;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LoadingBackGroundDataStore;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LoginBackgroundConfigClient;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MatchLoadingBackGroundConfigClient;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LoadingPicConfigureClient;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NoviceTip;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ENoviceGuideType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ELoadingBackGroundType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
using ILoadingFlowManagerCallback = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
using ILoadingFlowManagerContrller = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VTOLRotationComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VTOLPawnMove;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VTOLPawnMgr;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct KillStreakBasePawn;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VTOLPawnInitializeData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ScreenEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct UAVAirplaneMgr;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct UAVAirplane;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct UAVAirplaneInitializeData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SentryGunWeaponComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SentryGunPawn;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SentryGunPawnInitializeData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SentryGunManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SAMTurretPawn;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SAMTurretComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NuclearBombManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NuclearBomb;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct HelicopterPawn;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct HelicopterPawnMove;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct HelicopterPawnMgr;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct HelicopterPawnInitializeData;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct NetworkElectricShockCarBehavior;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct NetworkElectricShockCarMove2TargetBehavior;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct NetworkElectricShockCarIdleBehavior;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct NetworkElectricShockCarChargeBehavior;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct NetworkElectricShockCarQuitBehavior;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct NetworkElectricShockCarCommonBehavior;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct NetworkElectricShockCarAttackBehavior;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct ElectricShockCarTakeDamageComponent;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct ElectricShockCarSteeringAgent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ElectricShockCarPawnMgr;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct ElectricShockCarPawn;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
enum struct EElectricShockCarInfo : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPAIPawnInitializeData;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct ElectricShockCarController;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct AICmdFsmNotification;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
enum struct EInitActionMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CarElectricShockComponment;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FakeCarePackage;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CarePackagePlanePropeller;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CarePackagePlanePawnManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CarePackagePlanePawn;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CarePackagePlaneInitializeData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CarePackagePlaneMovement;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CarePackageManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CarePackageSyncData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CarePackage;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PlayerItemData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EAdditionInfoColorType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ItemUtil;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ItemResManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ItemResData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ItemData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct EquipmentItemData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CommonItemData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ArmorItemData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ActiveSkillItemData;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct GuardDog;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct GuardDogInitializeData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ActorTypeClass;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GamePauseManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameFramework;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameClientManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FogSetting;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ExplodeFireManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ExplodeFire;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ExperPropertyManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ExperProperty;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VehicleGlass;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DestructibleSceneObject;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DestructibleManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DestSceneObjEventProcessor;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ConfigDestructibleSceneObject;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CarBombConf;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CarBomb;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct ERoomState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct EEnterResResult : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
enum struct ERoomSubUITyp : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataAgent;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct CreateRoomParam;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct AllocRoomReqDataMode;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct RandomNickNameDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PlayerDataChangeManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
using IPlayerDataChangedInterface = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LocalPlayerDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
using IWealthChange = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GlobalDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GamePrepareSystemDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameInfoDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DSConnectInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CustomLodValueForVeryLowQ;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BundleVersion;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIPreZManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuildActor;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuildPartChecker;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PawnPaintComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PaintMesh;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PaintManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MatchPingMonitor;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuildManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuildComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BootSplash;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Authority;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AssetIDUtility;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIPressHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIInputCmdLinePVEWeaponPreset;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIInputCmdLinePVEWeaponAddIdData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIInputCmdLinePVESpecialPreset;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct UIInputCmdLinePVESpecialType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIInputCmdLinePVEBuffPreset;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIInputCmdLinePVEBuffIdData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIInputCmdLineButton;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIInputCmdLineBRPreset;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIInputCmdLineBRAddItemIdData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIInputCmdLine;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIDragEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICmdButton;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIBuilder;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIAtlasSpriteName;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIAnimationEventPlay;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CrossHairViewBase;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpriteNames;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SniperCrossHairHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SetUIRenderQueue;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SetLayerDepth;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SceneGoodsInfoHudManager;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SceneGoodsInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PawnStateSwitchControlMgr;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ParticleCullByUIPanel;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct OffScreenGoodsInfoHud;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ZoneNetworkController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LobbyReconnectController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameHudStateManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct InteractiveHUDParam;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct InScreenGoodsInfoHud;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SequenceObject;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIGroupSequencerList;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIGroupSequencer;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIGeneralSequence;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIAnimationSequence;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TweenFloat;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EventSequence;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponBtnShootOutView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Touch3DFireBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ThrowWeaponBtnView_West;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ThrowWeaponBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ThrowTypeChangedBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalUtils;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalTopView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TacticalSkyplatformView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TacticalSkyplatformRadarView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalRadarView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalRadarComp;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIBase;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalMarksView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalPanelMarkSet;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct TacticalPanelMarkSetMPGame;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalMapView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalMapHelicopterSpotView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TacticalManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalGeneralPawnManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalEnemyPawnManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalEnemyPawnManager_MP;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalEnemyPawnFactory;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalTeamPawnManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalBRTeamPawnManager_OB;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalBRTeamPawnManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalPVETeamPawnManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalMPMapTeamPawnManager_OB;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalTeamPawnManager_OB;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalMPMapTeamPawnManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalTeamPawnFactory;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalLocalPawnManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalLocalPawnManager_BR;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalLocalPawnManager_BRRadar;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalLocalPawnManager_BRMap;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalLocalPawnManager_MPRadar;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalLocalPawnManager_MPMap;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalLocalPawnFactory;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TacticalMultiSpriteList;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TacticalAirDropManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TPSFreeCameraBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SwitchRoleButtonView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SwitchBagBtnView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SwimFloatingBtnView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SwimDivingBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SuperWeaponButtonView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct StaticWalkBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SprintingBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SpinBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SelfExplodingButtonView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FireButtonView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct RightHandView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ReAmmoBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct QuickSwitchWeaponView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntTacticalBtnView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntLockView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntCloneBtnView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntChangeItemBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ProneBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PrologueUseBtnHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PlayerInfoHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PVPMatchOB_PlayerItem2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PVPMatchOB_PlayerItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PVPMatchOBView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PVEWeaponBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PVEThrowWeaponItem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MovementJoystick;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct MainWeaponItem;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct LeanRightBtnView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct LeanLeftBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct KnifeSwitchPrologueBtnHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct KnifeSwitchBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct JumpBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct JoySticksPanelView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct IndividuationBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct InGameMessageView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MessageArea;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GamepadButtonNameTest;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameScoreView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct GameQuitMessageBoxView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct GUITipsMessageBox;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GUIControl_Progressbar;
}
namespace DLL2SDK::Assembly_CSharp::Team
{
struct FunctionButton;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct FreeOBView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FireModeSwitchView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FastThrowWeaponBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ExplodeTipView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DoubleSPrintView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DoubleBWeaponBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CurrentWeaponButton;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CrouchBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponBtnDataHolder;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIRect;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CommonBattlePauseView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CloseSniperZoomBtnView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CancelAimHud;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BigHeadCommonTipsView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BagPanelView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BROBTeamNode;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BROBTeamMemberNode;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRMatchOBView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AutoRotationBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AutoFireModeView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AimedFireSwitchView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ADSButtonView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameHudSettings;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EGameStick : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameStickConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameHUDShareInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Touch3DFireBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TipsMessageBoxHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ThrowWeaponBtnController_West;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ThrowWeaponBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ThrowTypeChangedBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalTopViewController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalTeamMateState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalRadarController_MP;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalMapHelicopterSpotController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalMapController_MP;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TPSFreeCameraBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SwitchRoleButtonController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SwitchBagBtnController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SwimFloatingBtnController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SwimDivingBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct StaticWalkBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SprintingBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SelfExplodingBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FireBtnControllerBase;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct RightHandController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ReAmmoBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct QuickSwitchWeaponController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntTacticalBtnViewController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntLockViewController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntCloneBtnViewController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntChangeItemViewController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ProneBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PassengerVehicleBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PVPMatchOBController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PVEThrowWeaponBtnHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MovementJoystickController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LeftFireBtnController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct LeanRightBtnController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct LeanLeftBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct KnifeSwitchBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct JumpBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct JoySticksPanelController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EModeJoySticksPanelType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct UIIndividuationPlayAnimationInstanceStage : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIIndividuationPlayAnimationInstance;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIIndividuationPlayAnimationInstance_Heart;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIIndividuationPlayAnimationInstance_ChrismasTree;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIIndividuationPlayAnimationInstance_SnowMan;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct IndividuationBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct InGameMessageController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GetOffVehicleBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameScoreController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct GameQuitMessageBoxController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct FreeViewOBController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FireBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FastThrowWeaponBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ExplodeTipController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DriveVehicleBtnController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DoubleSPrintController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CrouchBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CommonBattlePauseController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CloseSniperZoomBtnController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CancelAimController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BloodGUIController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRMatchOBController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AutoRotationBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AutoFireModeController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AimedFireSwitchController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ADSBtnController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIPoolBase;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIItemBase;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ZMSignHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ZMInjureNumberMgr;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ZMGoldAddNumberMgr;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ZMGoldAddNumberHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EScreenPos : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EArrowDirection : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WarningHud;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VoiceTeammateItem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VoiceBtnHUDBase;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VoiceBtnHUD_Br;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VoiceBtnHUDItem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EBrOpenUIType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VehicleHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VNG18InGame;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TankHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SpectatingRelevant;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SpectatingHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SpectatingHUD_MP;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SpectatingHUD_BR;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SpectatingFreeViewOperateHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpectatingDetailCell_PH;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SlotMachineItemHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SkipCutSceneHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SentryGunTopFlagHud;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SelfExplodingProgressHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ScreenEffectHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ScoreHUDStars;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
using IPlayerInfo_GetStar = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ScoreHUDItem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ScoreHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PropHuntChooseItemHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PerkFeedbackWrapper;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PerkFeedbackItem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PerkFeedbackHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PawnTopNameHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PawnTopName;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PawnTopAIDebugInfoHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PawnTopAIDebugInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PauseMenuBtnHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PauseBtnHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PassengerBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PVPPawnTopName;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PVPOBPawnTopName;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PVEPawnTopName;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct OpticsChangeZoomBtnHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct OpenScreenHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NetworkStatusHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LockTargetEnemyHud;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VTOLMissileFireBtnHud;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VTOLLocationBarHud;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VTOLIndicatorsHud;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VTOLChangePosBtnHud;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NuclearBombCountdownHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GoliathOverHeatProgressHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GoliathHPProgressHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GoliathGlassHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct StreakIndicatorItem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct StreakIndicatorHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct BloodAndStreakHUD_CTF;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct StreakStateInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CarePackageTipsHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CarePackageOpenHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CarePackageIndicatorItem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CarePackageIndicatorHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AirstrikeIndicatorItem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AirstrikeIndicatorHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct KillConfirmListHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct KillConfirmHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct InjureNumberHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct InjureNumberContainerHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IEasyTouchHUD = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CollectionTipsHUDCommon;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct HelicopterCrashTipHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct HalfwayJoinLadderMatchHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GunPerk;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GrenadeStickIndicatorHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GrenadePickUpHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ETriggerWeaponType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GrenadeIndicatorHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GetOffBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GamepadQuickMessageItem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GamepadQuickMessageHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GamepadCursorHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FullScreenHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FullScreenGameHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct FireModeHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FireModeChangedTipsHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FeedBackItem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FeedBackHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FeedBackInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FadeInOutHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ExpBuffHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct EnemyDistanceHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EnemyDist;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ElectricCDHud;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DriveBtnView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct DialogHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DestructibleSceneObjectInfoHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DestructibleSceneObjectInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DebugPlayerInfoHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct DebugHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct DeathZoneWarningHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CancelUltHud;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BloodHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BRPerkFeedbackItem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BRPerkFeedbackHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BROBTeamsHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct OBTeamDataCell;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AttackableInfoDebugItem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AttackableInfoDebugHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREventBtnHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AimAssistanceHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct GUIManager;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct RenderType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CrossHairTargetInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CrossHair_VTOL;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct COD_CrossHair;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CrossHair_RPG;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CrossHair_Hive;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CrossHair_Hit;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CrossHairHitParam;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CrossHair_GrappleGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CrossHair_GoliathGun;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CrossHair_BanShot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CrossHair_AutoFireCircle;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CrossHairView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct COD_MissileCrossHair;
}
namespace DLL2SDK::Assembly_CSharp
{
struct COD_CrossHair_Tempest;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct COD_CrossHair_Circle;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct COD_BigCrossHair_3D;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct COD_BigCrossHair;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRCrossHair_Dot;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IUIContainer = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CollectionTipsMgrHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BloodFX;
}
namespace DLL2SDK::Assembly_CSharp
{
template <typename TKey, typename TValue> struct SerializableDictionary_2;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GPUSkinUtil;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TssManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TssDataGatherer;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
enum struct KeyMaking : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
enum struct EncryptMethod : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
enum struct ErrorNo : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VoiceSystemRoomData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GSDKAgent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GCloudChatConnector;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ApolloWrapper;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EApolloNoticeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct OnDirCallbackHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
using IApolloDir = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
using IApolloLogin = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct OnLogoutCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct OnLoginWithConfirmCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct OnGuestBindQueryCallbackHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct OnGuestBindCallbackHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct OnRefreshAccessTokenHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct OnQueryPlayerInfoCallbackHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct OnLoginFinishCallbackHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EApolloDirInitializeStep : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ApmWrapper;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PufferDownloader;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PufferDownloadRequest;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PufferDownloadTask;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EStartDownloadRet : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PufferDownloaderInitProgressFunc;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ModuleTaskDownloadingCallbackFunc;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ModuleTaskCompletionCallbackFunc;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TaskDownloadingCallbackFunc;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TaskCompletionCallbackFunc;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PufferDownloaderInitCallbackFunc;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct DolphinServerConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct DolphinUpdateVersionCfg;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct DolphinUpdateVersionCfg_ResUpdate;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct DolphinUpdateVersionCfg_AppUpdate;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
struct DolphinErrorString;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
using IDolphinErrorStringInterface = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
struct DolphinInfoString;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
using IDolphinInfoStringInterface = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct DolphinClient;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct DolphinClient_ResExtract;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct DolphinClient_AppUpdate;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GCloudCfg;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SquadTeamLightController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SquadTeamEffectObjectController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SquadTeamCamera;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct SceneRootSelector;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RotAroundCamera;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct PlatformNavView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct TeamTopLeftView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct NavigationView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyTopLeftView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyToolsView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyMenuLeftView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyMainView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyDeepLinkView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyBackGroundView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LagPosition;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct GlobalChatView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct FirstPayAwardView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct ESpvpSubType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EBrSubType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIUtil;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PersonalInfoParam;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EExternalLinkSubType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EUIUtilPersonalInfoType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NoticeUtil;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct NavigationControllerUtil;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct FrontEndUIScene;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct NavigationDataStore;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct NavigationData;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LanternAnnoucementDataStore;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct RoundLanternAnnoucement;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct FunctionButtonData;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct EPlayAgainFlow : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct EReturnFromGamePopup : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct TopWindowController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct TeamTopLeftController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct NavigationController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyTopLeftController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyToolsController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyMainUIController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyDeepLinkController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyBackGroundController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct ItemEquipLogic;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct FirstPayAwardController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct ClickEffectController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct FixedPointMoveCamera;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FrontEndZoneEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FrontEndGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct CameraTrackAnimation;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct WeaponShowAnimatorGroup;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct WeaponAttachmentCameraConfig;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct SpinWithMouse;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct PerkTypeColorChange;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct PerkTextureSet;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LoginTempAvatar;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
using IAttachmentCallBack = void*;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct CommonAvatarView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct CommonAvatarUtil;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CommonAvatarResetBones;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct CommonAvatarDefine;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
enum struct CommonAvatarAdapterType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct CommonAvatarController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CameraShakePlayer;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct CODAvatarView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct AvatarWeaponSceneController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarView_Weapon;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarView_Character;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarView_CameraShaker;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarViewEffectLoader;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarTextureChangeDynamic;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarShow_Attachment;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarSetTransform;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AvatarPlanarShadow;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarData;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarController_Weapon;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarController_Character;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarCharacterChangeParm;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct AvatarCameraUtil;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct FrontEndAvatarAudio;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FreeCamera;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct LobbySenderEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ZoneCommonUIEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct StageEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct MatchSenderEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct LoginUIEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EFinishGuideType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct FrontEndUIEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct ActorEventEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ZoneNetEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ZeroSocketHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ZeroOffsetSyncTool;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WorldOriginShiftExtension;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WorldOriginShift;
}
namespace DLL2SDK::Assembly_CSharp
{
using IOriginShift = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WorldManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WunderWaffeElectricManage;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponTransformAdjusted;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSwimEquippingState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSwimUnequipState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponEmptyState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSecondaryFireState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponAimeFireGroupEndState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSwitchingState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponGetReadyState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSimpleEquipState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponStateDictionary;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSocketManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponSniperAimingComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSkinManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSkinHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ESkinType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponSignalFlareEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SuperOp;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponShakeModeMgr;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct RecoilWeaponShakeMode;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TouchMoveWeaponShakeMode;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TouchMoveLRWeaponShakeMode;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct JumpWeaponShakeModeEx;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData
{
struct RecoilDataController;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData
{
struct JumpDataController;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData
{
struct MoveSideTouchMoveDataController;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData
{
struct TurnCameraDataController;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::TouchMoveWeaponShakeModeData
{
using ITouchMoveDataController = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
using IWeaponShakeMode = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponProjectile_VTOL;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponProjectile_TripMine;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponProjectile_Tempest;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponProjectile_Sparrow;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponProjectile_SparrowBomb;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponProjectile_Smoke;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponProjectile_SignalSmoke;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponProjectile_ShadowBlade;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponProjectile_RPG;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponProjectile_MonkeyBomb;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponProjectile_Molotov;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponProjectile_InductionGun;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponProjectile_HunterKiller;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponProjectile_HiveStick;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponProjectile_GravitySpikes;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponProjectile_GrappleGun;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponProjectile_ElectricTripWire;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponProjectile_CryoBomb;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponProjectile_Bullet;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MissileProjectile;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct HomingProjectile;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct HiveProjectileManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct HiveProjectile;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponProjectile_CombatAxe;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CombatAxeProjFlightCmp;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BulletProjectile;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponPart;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FittingOrnamentForceMove;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct OpticsType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct OpticsAvatarChangeComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CrossHairHud;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponPartUtil;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponPartDataUtil;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponPartAttachment;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponPartAnimationClipData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MuzzleWeaponPartAttachment;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFlyTrack;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFlySmoke;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireStateChangeCmp;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EOpenAimingType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireModeUnit;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CheckFireResult;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CheckFireParam;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireModeMgr;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LockChecckPram;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireModeLockCmp;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireModeBase;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FireButtonModeUnit;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FireButtonInputParam;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponEffectLevelController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponEffectLevelData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponDroppedPickUpProjectile;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MaterialCamoHelper;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponBurnMaterialController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BurnMaterialUpdater;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BurnMaterialFloatUpdater;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponAvatarLODUtil;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponAttributeAdditionHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponAttributeAdditionManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponAttributeAdditionUtil;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponAttributeAddition;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponAnimationEvent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponPrefabConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TrophySystemActor;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TripMineActor;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SubWeaponAttachment;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SubWeapon;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SparrowStickActor;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSelfAniComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSelfAniComponent_GoliathScythe;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VTOLProjectileSimulator;
}
namespace DLL2SDK::Assembly_CSharp
{
struct StickProjectileSimulator;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SparrowProjectileSimulator;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ShadowBladeProjectileSimulator;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct RPGProjectileSimulator;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MonkeyBombProjectileSimulator;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InductionGunProjectileSimulator;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EFlyState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct HomingProjectileSimulator;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GrappleGunProjectileSimulator;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CombatAxeProjectileSimulator;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BulletWeaponProjectileSimulator;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct UVAnimationEffect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PSCLaserWeaponTrack;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct OptionalAnimatorController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MonkeyBombActor;
}
namespace DLL2SDK::Assembly_CSharp
{
struct KnifeConfigUpdate;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InventoryUtil;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InventoryTypeConst;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ERPGLaunchMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IndutionGunArrowActor;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponImpactComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponImpactComponent_Melee;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponImpactComponent_GrappleGun;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponImpactComponent_Glove;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponImpactComponent_CombatAxe;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
using IWeaponOrAttachment = void*;
}
namespace DLL2SDK::Assembly_CSharp
{
struct HunterKillerActor;
}
namespace DLL2SDK::Assembly_CSharp
{
struct HiveStickActor;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EWeaponFireMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_Instant;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_Placing;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_Melee;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_Melee_BR;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_InstantVehicleGun;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_InstantDemoBullet;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TargetQueryInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_CrossAssistance;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CrossAssistanceController;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CrossAssistanceAsset;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct EnemyInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_Annihilator;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VTOLCrossAssistanceController;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_Projectile;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ThrowWeaponFireOffsetEditor;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct FireBallCollider;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ElectricTripWireActor;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ChipSkinHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VehicleInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VehicleNetWeaponInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MeshExtension;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UnityTool;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PopupWindowType;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IUICustomTick = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct ECustomTickRate : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TransformCurve;
}
namespace DLL2SDK::Assembly_CSharp
{
struct XMLExport;
}
namespace DLL2SDK::Assembly_CSharp
{
struct XMLExportAttribute;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TextureCombine;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SceneObjectSelector;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ReflectionHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PhysicsUtil;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ImpactInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NavMeshVolume;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NativeLoader;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MathTool;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaTool;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct JsonTool;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GamePlay;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DirectoryHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DecompressTool;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DebugTool;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DebugOverlay;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DebugExtension;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CollisionCheck;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ActionExtension;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas
{
struct TextureAtlasingUpdater;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas
{
struct TextureAtlasing;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas
{
struct Options;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas
{
struct TextureConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas
{
struct MegaMaterialGroup;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas
{
struct MaterialGroup;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::TextureAtlas
{
struct AtlasUVTrans;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct StringCache;
}
namespace DLL2SDK::Assembly_CSharp::System::Text
{
struct StringBuilderUtility;
}
namespace DLL2SDK::Assembly_CSharp::System::Text
{
struct StringBuilderUtil;
}
namespace DLL2SDK::Assembly_CSharp::System::Text
{
struct StringBuilderCache;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct StageData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CollisionRoot;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EPenetrateType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DynamicSkinInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DynamicSkinBoneRefManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ShadowPolicy;
}
namespace DLL2SDK::Assembly_CSharp
{
struct StreamingTextureGroupObject;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TextureGroupTierSetting;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SceneSetting;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct GraphicStyle : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct InternalSettingLevel : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EResolutionMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EToneMappingMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyShack;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbySceneRoot;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbySceneRenderSettings;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyAsyncPreloader;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyPreloadData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct GPUDeviceName : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GraphicsDeviceSetting;
}
namespace DLL2SDK::Assembly_CSharp
{
struct InitSystemSettingLevel;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GraphicDeviceInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GameSceneRoot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CustomBounds;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AudioSettingManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SystemManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SystemWrapperWithState;
}
namespace DLL2SDK::Assembly_CSharp::SceneTilePartition
{
struct WhiteBlackNameList;
}
namespace DLL2SDK::Assembly_CSharp::SceneTilePartition
{
struct SceneTileGrassBuilder_GPU;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SceneStageShowManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AvatarItem_Stage;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AvatarLoadConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SceneStageShowConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WorldInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LDSceneInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SceneStreamOperation;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapLoadOperation;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapLoader;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SceneRenderingInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LightmapRendererInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LightmapPrefabInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LightmapInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SceneActorInfo;
}
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
{
struct RagdollEditor;
}
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
{
struct RagdollCreator;
}
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
{
struct JointConverter;
}
namespace DLL2SDK::Assembly_CSharp::RootMotion::Dynamics
{
struct BipedRagdollCreator;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
template <typename T> struct SimpleObjectPool_1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MemoryPool;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
using IMemoryPoolObject = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MatchMemoryPool;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LobbyMemoryPool;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ConcurrentMemoryPool;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
using IConcurrentMemoryPoolObject = void*;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PlayerPrefsManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ArmorInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InventoryInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponPartInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ECameraControlType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlaySound;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct RaycastManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VisibilityService;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ForceKillUmbraEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct DustEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct LogEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct RedPawnType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct VisDebugQueryType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct SubCamerasCullMethod : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SceneOccluderDataScriptObj;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SceneOccluderData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SingleObjOccluder;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SceneOccluderPolygon;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SceneHeightMapScriptObj;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct OccluderDynamicGO;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct OccluderCreator;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct OcTestObj;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct OcStreamingUtils;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct OcNativeInterface;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OCNodeComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
template <typename DELIVERY> using INetworkResourcesDownloader_1 = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
template <typename DELIVERY> struct NetworkResourcesDownloader_1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct NetworkTextureDownloader;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct NetworkBytesDownloader;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct NetworkResources;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct NetworkDownloaders;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ReusableMemoryStream;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ReusableBinaryReader;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct PROT_HELPER;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct LobbyMsg;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
using IZoneServer = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
using ISocketEventProcessor = void*;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
using IServer = void*;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
using IGameServer = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BaseEventMsg;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
using IMsg = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct HandlerMarco;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NPC_Base;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NPC_LaserWave;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NPC_LaserLight;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NPC_ExplodePoint;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NPC_Elevator;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NPC_Door;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NPC_DanDan;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaSyncLevelObjectInfoHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaSyncLevelObjectInfoHandler_PAPMAchineBox;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaSyncLevelObjectInfoHandler_OffWallWeapon;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaSyncLevelObjectInfoHandler_MysteryWeaponBox;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaSyncLevelObjectInfoHandler_BREasterEgg_Screen;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaSyncLevelObjectInfoHandler_BREasterEgg_Robot;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaInteractionActorInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuaSyncLevelObjectConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuaSyncLevelObjectConfig_OffWallWeapon;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LevelObjectExportConfigItem;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LevelObjectExportConfigPair;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaSyncActorBase;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuaControlActorConfigBase;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuaInteractionActorBaseConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaInteractionActor;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaHitActorInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LuaHitActorEventProcessor;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuaHitActorConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaHitActor;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuaFunctionalSyncActorConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaFunctionalActorInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuaFunctionalActorConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaFunctionalActorAgentBase;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaFunctionalActorAgent_Gold;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaFunctionalActor;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaExplodeActorInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LuaExplodeActorEventProcessor;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuaExplodeActorConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaExplodeActor;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuaControlActorSceneConfigAssetRef;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuaControlActorSceneConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaActorManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MouseExtend;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MaterialImpactEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapStore;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LevelInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuaServerControlConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct LuaServerSyncType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ELuaVariableType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuaExportArray;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct FormItemModel;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LogUploader;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LogUploaderAssist;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LogHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct Log;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LocalPlayer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WaterVolumeExporter;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PhysicsVolume;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ToggleSplineMoveVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ETeleportType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ESignBoardType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SwampVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SplineMoveVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SlideVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SendTutorialFsmEventVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SendFsmEventVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SceneStreamingVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SceneActiveVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlaySequenceTrigger;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ParticleEffectTrigger;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ParticleEffectWithDelay;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct NoFallingDamageVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MotionLimitationVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LightAttenVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LadderVolumeBase;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LadderVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LadderLeaveVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LadderEnterVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GuideMoveVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GuideMoveGroup;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct FountianVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct FogTrigger;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DynamicNavMeshModifyVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DoorAssistantVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DeathZoneVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CustomStepSoundVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CrouchVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CameraShakeVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CameraEffectVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BlockingVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AudioVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TopViewPoint;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct VehicleSpawnSpotType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VTOLSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VTOLCruiseSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UAVAirplaneSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct StartSpotManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct StartSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct StartColor;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpectatingSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct MPPVEAIPawnMoveType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SkillSpotBase;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RootMotionCoverEntryPoint;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CoverSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PropHuntSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PropHuntItemPool;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PropHuntGroup;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PropItemData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PhoenixIdleSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PhoenixFireTrapSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PhoenixFireBallSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PhoenixFeatherCrystalSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PhoenixDeapBreathSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PIEStartSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MissileSupportSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct KillStreakHelicopterSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IgnoreCollisionWithSomeColliders;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FreeViewSpectatingLimitHeightSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ChamberBuffSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CenterSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct CampStanceType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct TargetAreaType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct NaviSpotType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct OnWallUIWeapon;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct OffWallWeaponPanel;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ModeDetail;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MeshUISpriteRender;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapOriginPoint;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LevelObjectNotes;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ZMLevelObject;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponModelObject;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InteractiveObject;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ETrapType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InteractiveObjectWithMatinee;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaSyncLevelObject;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PerkConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PerkCoinMachineType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PAPMachineBox;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct OffWallWeaponStore;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MysteryWeaponBox;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MysteryWeaponAniBehaviour;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct Trap;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InteractiveObjectWithPowerSwitch;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct IndicatorTriggerVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct HighLightArea;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DrumTrapCollider;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DrumTrap;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct Door;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BuffMachine;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BREasterEgg_Screen;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BREasterEgg_Robot_Effect;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BREasterEgg_Robot;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AmmoStation;
}
namespace DLL2SDK::Assembly_CSharp
{
using IXmlExportable = void*;
}
namespace DLL2SDK::Assembly_CSharp
{
using ILuaExportable = void*;
}
namespace DLL2SDK::Assembly_CSharp
{
using IExportObjToLdScene = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DoorAutoCloseVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BRLevelDoorServerGroup;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BRLevelDoorGroup;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BRLevelDoor;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BuildableObstacle;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimatorLevelObject;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct Layers;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct Tags;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EndInspectorReadOnlyGroupAttribute;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BeginInspectorReadOnlyGroupAttribute;
}
namespace DLL2SDK::Assembly_CSharp
{
struct InspectorReadOnlyAttribute;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RotateSensitiveData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RotateSensitiveModeParam;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RotateSensitiveInputParam;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PCInput;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ESensitiveSwitchMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ERotationMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EGyroscopeOpenType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EFireBtnModeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ESideAimingMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ELeftShootMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InputSettingConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WestControlSettingParam;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssistSettingParam;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
using IJoyStickOcclusions = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EOperationMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ELockInputType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EAutoSemiFireMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ERotateSensitiveParam : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EDeviceType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EStaticWalkMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EControlMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ETouchForceLevel : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EMoveHandleImpl : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ERightInputState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EGamePadConnState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GameHandleButtonDefine;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct GamePadButtonPhase : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GamePadButton;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GamePadAxis;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerInput;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InputButton;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct GamepadType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GamepadInfoManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GamepadConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SwitchProAndroidConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct Ps4Android10Config;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct Ps4Android9Config;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct Ps4AndroidConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct Ps4WindowsConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct XboxAndroidConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct XboxAndroid10Config;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GlapAndroidConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GlapWindowsConfig1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GlapWindowsConfig0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GamepadAxisRange;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GamepadButtonMonoBase;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GamepadButtonLongPressInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GamepadButtonLongPress;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct GamepadButtonHud;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GamepadButtonClick;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EUActionRuntimeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
{
struct ActionAnimation;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CUAction;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
{
struct Individuation;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
{
enum struct EU_EventAnimType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
{
struct CUESEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
{
struct CUESSound;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
{
struct CUESHideModel;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
{
struct CUESFinish;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
{
enum struct EU_BindModeLife : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
{
using CUAnimationEventStruct = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
{
struct CUAnimationEvent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
{
struct ActionLinkPlayer;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
{
struct ActionLink;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ActionOP;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
using CUEventPack = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
template <typename TBaseAction, typename TObj> struct CUActionCore_2;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct FEventCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct ActionType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
using ActionInterface = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct HitGroupName;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GameProfiler;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct FramerateProfiler;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SparrowStickInfoStatItem;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SparrowStickInfoItem;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct MatchGameTeammateType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct PVPWeaponViewType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct OBColor : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VehicleDroneHandle;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VehicleDroneConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GameHandle;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SpectatingFreeViewHandle;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SpectatingButtonConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MoveHandle;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MoveFireGameHandle;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GamePadGameHandle;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct FixedMoveFireGameHandle;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct FixedFireGameHandle;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct FollowFireGameHandle;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DriveHandle;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DriveButtonConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ClassicsMoveHandle;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GameDefine;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct FrontEndGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LoadingGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LoginGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct NoLoginGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct FootPrint;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ControllerEventProcessor;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct EventManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WaitForRealSeconds;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WaitForProjectileExplode;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WaitForAnimEnd;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct Engine;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VirtualBind;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct UpdateRenderQueue_Follow;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UVTextureAnimator;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct UIEffectMaterialAnimator;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TubeRenderer;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TempestEffect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SmokeGrenadeUIEffect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ScrollingUVs_UITexture;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct RequiredQuality;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PoisoningEffect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ParticleSizeAdapter;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ParticleLODManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ParticleLODSetting;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ParticleGroup;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ParticleFade;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ParticleEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ParticleEffect_Random;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ParticleCulling;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OriginShift_TrailRender;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MultiInstanceRenderer;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MeshParticleLODSetting;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MaterialUpdater;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MaterialColorUpdater;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MaterialFloatUpdater;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct MaterialUpdateType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InjuredScreenEffectBase;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LineRendererGroup;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LineRenderEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LevelObjectLODSpawner;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LevelLODObjectConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InjuredScreenEffect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IgnoreTimescaleParticle;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct FadeInEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ExplodeScreenEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct EffectManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BlinkEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AttachEffectConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimationAndParticleEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PVEDroppedPickUp;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DroppedPickupSpawnPoint;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DroppedPickUpProjectileSimulator;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DroppedPickUpProjectile;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DroppedPickUpProjectileParameterData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DroppedPickUpProjectileInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AttachmentModelData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DogTagDroppedPickUp;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRDroppedPickUpMgr;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRDroppedPickUpData;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRDroppedPickUp;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
using DataStoreSubscriber = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DataStoreManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct RSAHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MD5Helper;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GDPRHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AESHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VersionConfigManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SystemSwitch;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct IniFileManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct IniConfigManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct IniConfigContainer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct INIParser;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ConfigUtils;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ConfigManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LoggerConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerControllerConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InputConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct UISceneHUDConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct UISceneHUDLayoutConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct JoySticksConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct JoysticConfig_Version;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct JoyStickButtonConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ContinuousPointConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct RotateSensitiveInfoConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct RotateSensitiveConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InputButtonConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ConfigAttribute;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AotTypes;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponShakeController;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponControllerLoader;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponPartAssetLoader;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponPartManagedAssetInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VolumeComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct UnAttackableColliderMap;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PropPawnManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PropPawn;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PropPawnInitializeData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LauncherTrigger;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LauncherPart;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LauncherPartNetData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AirbornePropPawn;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct FixedAirbornePosition;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AirborneExtraNetData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct InputResult : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PawnColliderData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EUPawnLogicType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponAimAssistComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct UpwardLaunchComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LaunchParam;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SwitchRoleComponentKillSteak;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SpectatorComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SpectatingInfo_SecondFireMode;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SpectatingInfo_GrenadeHolding;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SpectatingInfo_PrepareState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SpectatingInfo_PrepareTempADSState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SpectatingInfo_WhiteScreen;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SpectatingInfo_SubWeaponFiring;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SpectatingInfo_Firing;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SpectatingInfo_FireADS;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SpectatingInfo_ADS;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
using ISpectateInfo = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct RoleAssetLoader;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ReleventRenderComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ProneComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PawnSocketTransformAdjustComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PawnRagdollComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PawnPlayTrickyComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct PawnLadderSyncStage : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EnterLadderFromTopMoverStage : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PawnLadderSynBuffer;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PawnIndividuationComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PawnEffectManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MaterialEffectData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
enum struct EWeaponKillEffectType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LogicAnimationComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct JumpComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InvisibleSkillComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct IndividuationPlayTaskBase;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct IndividuationPlayTask;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct IndividuationPlayAnimationInstance;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct IndividuationPlayAnimationInstance_CrackingSkull;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct IndividuationPlayAnimationInstance_Head;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct IndividuationPlayAnimationInstance_SnowMan;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct IndividuationPlayAnimationInstance_ChrismasTree;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct IKSolverComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GrapRushComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct EnterLadderFromTopMover;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DynamicSkinBoneRefManagerComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CameraCarrierTakeDamageComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BRSpectatorComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AvatarRotationComponent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GameComp_SPVE;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LoadAssetComposer;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DetailColliderListItem;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AttackableColliderMap;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AttackableTargetsManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ColliderInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct AtackableTargetPriority : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DamageInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetObjectCreater;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AnimEventComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AimAssistanceCollider;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClientRuntimeWatcher;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClientRuntimeInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClientRuntimeInfo_Int;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClientRuntimeInfo_AveragePingValue;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClientRuntimeInfo_AbnormalPingCount;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClientRuntimeInfo_PacketLossProbability;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClientRuntimeInfo_ReconnectTimes;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClientRuntimeInfo_RunningTime;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClientRuntimeInfo_EachMap;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClientRuntimeInfo_EachMapAverageFPS;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClientRuntimeInfo_EachMapLoadTime;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClientRuntimeInfo_Float;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CameraDrawOptics;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CameraShaker;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MissileControlCameraShakerCurve;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimationShakeCurve;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimationShakeCurveOP;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct HitBackShakeCurve;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SprintingCameraShakeCurve;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TweenCameraShakeCurve;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SimpleShakeCurve;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
using ShakeCurve = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CameraResolutionFOVConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CameraEffectManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CameraCurve;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CameraConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CameraAnimationPreset;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RuntimeAnimationClipData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RuntimeAnimationCurveData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CameraAnimation;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CameraAnimData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
enum struct UpdateStage : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct UpdateHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct DolphinDownloadSpeed;
}
namespace DLL2SDK::Assembly_CSharp::HotUpdate
{
struct HotUpdateManager;
}
namespace DLL2SDK::Assembly_CSharp::HotUpdate
{
struct EHotUpdateType;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct HotUpdateHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct XLuaAdapter;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct GlobalVariables;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TreeBillboard;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GrassTileSerializeInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GPUGrassCellInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct GrassTileState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GrassCellRenderingInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GrassRenderingResource;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GrassManager_GPU;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct TickingGroup : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GameConstructor;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AvatarObjectCreater;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ABindOffset;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AvatarEquipConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ComponentOP;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AvatarLoadOP;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AvatarComposer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AvatarComponentCache;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AvatarAssetsConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::FFAGame
{
struct FFAPlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkGame
{
struct MlkPlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntPlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ChamberGame
{
struct ChamberPlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
{
struct BombGamePlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct StoryGamePlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPPlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIPawnPlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AudioBankLoader;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
struct TimiAudioLogger;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
struct RefAsyncBankLoadReq;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
template <typename T> struct OrderedLinkedList_1;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
using IOrderedLinkedListItem = void*;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
template <typename T> struct ObjectPool_1;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
using IAutoPooledObject = void*;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
using IPooledObject = void*;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
using IAudioTaskQueue = void*;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
enum struct ATResult : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
using IAudioTask = void*;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
struct GameObjectDelegates;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
struct DefaultAudioTaskQueue;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
{
enum struct ASStealMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
using FixedSizeAutoPooledObject = void*;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
template <typename T> struct AutoPool_1;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
struct AudioResourcesLoaderProxy;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
struct AudioQualitySetting;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
struct AudioPhysics;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AudioTestSoundEmitter;
}
namespace DLL2SDK::Assembly_CSharp::Audio::WallaSystem
{
struct WallaSystem;
}
namespace DLL2SDK::Assembly_CSharp::Audio::WallaSystem::Configs
{
struct WallaConfig;
}
namespace DLL2SDK::Assembly_CSharp::Audio::WallaSystem::Configs
{
struct WallaSystemData;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils
{
struct WwiseEventMetaHelper;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils
{
struct EventRedirectInfo;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils
{
struct WwiseBankNameInfo;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils
{
struct WwiseEventInfo;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Utils
{
struct WwiseEventMeta;
}
namespace DLL2SDK::Assembly_CSharp
{
template <typename T> struct TAList_1;
}
namespace DLL2SDK::Assembly_CSharp
{
template <typename T1, typename T2> struct TADictionary_2;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ExternalBankWrapper;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res
{
struct InGameBankManager;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res
{
struct BankLoadInfo;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res
{
struct AkBankManager_Sync;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res
{
struct AkBankManager_Async;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res
{
struct AkBankManagerWrapper;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Res
{
struct AkBankHandleWrapper;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Infrastructure
{
struct AudioGameObjectHierachy;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
{
struct WwiseListenerGameObj;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
{
struct WWiseOneShotSound;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
{
struct WWiseMainAudioListener2;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
{
struct WWiseMainAudioListener;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
{
struct WWiseGameObjectPosData;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
{
struct WWiseGameObject;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps
{
struct WGOComp_Register;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps
{
struct WGOComp_AuxSends;
}
namespace DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs
{
struct AudioIntensityData;
}
namespace DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl::Configs
{
struct AudioIntensityConfig;
}
namespace DLL2SDK::Assembly_CSharp::Audio::AudioIntensityControl
{
struct AudioIntensityController;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise
{
struct AkSoundEngineWrapper;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio
{
struct SpatialAudioManager;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Debugger
{
struct SpatialAudioDebuggerLocalPlayer;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Debugger
{
struct SpatialAudioDebugger;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
{
struct SpatialAudioDataRoot;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
{
struct SpatialAudioData;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
{
struct AudioWayPointManager;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
{
struct AudioWayPointEditorComponent;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
{
struct AudioWayPointRoom;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
{
struct AudioWayPointLine;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::SpatialAudio::Data
{
struct AudioWayPoint;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface
{
using IOneShotSoundEmitter = void*;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
{
using IMainAudioListener = void*;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface
{
using IAudioSystem = void*;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface
{
using IAudioGameObject = void*;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::Interface
{
using IAudioDebuggable = void*;
}
namespace DLL2SDK::Assembly_CSharp
{
struct HeadSetDetector;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction
{
struct AudioSystem_WWise;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Debugger
{
struct AudioDebugger;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Debugger
{
struct RoomOrPortalInfo;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Debugger
{
struct AudioDroppedPickUpDebugInfo;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Components
{
struct VolumeClientDetectorTester;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Components
{
using IVolumeClientDetectorOperation = void*;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Components
{
struct VolumeClientDetectorContainer;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Components
{
struct VolumeClientDetector;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AudioVolumePoints;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AudioDebugHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct UIPlaySoundFMOD;
}
namespace DLL2SDK::Assembly_CSharp::Audio::UnityComponents
{
struct UIPlayAudioEvent;
}
namespace DLL2SDK::Assembly_CSharp::TimiAudio::Components::Teaser
{
struct TAPlayBGM;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LoginBGM;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BGMComponent;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Components
{
struct NormalizedAkGameObj;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Components
{
struct MultiTriggerFilter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTriggerPawnExit;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTriggerPawnEnter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTriggerLocalPawnExit;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTriggerLocalPawnEnter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AudioRoomData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AudioRegionBase;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GeneralAnimationSoundHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimPlaySound;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Ambient3DSoundBase;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
struct FixedTimeATQueue;
}
namespace DLL2SDK::Assembly_CSharp::Audio::CmdQueue
{
struct AudioTaskQueue;
}
namespace DLL2SDK::Assembly_CSharp::Audio::CmdQueue
{
struct ACmdUpdateObstruction;
}
namespace DLL2SDK::Assembly_CSharp::Audio::CmdQueue
{
struct ACmdDetect3PPawn;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AudioSystemUtils;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AudioSystemDelayOperation_SetGroupVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AudioSystemDelayOperation_MuteGroup;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
using IAudioSystemDelayOperations = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AudioSystem;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
{
struct WeaponProjectileAL;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponVirtualSoundData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponAttachmentSoundData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponSoundData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
using IWeaponSoundData = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
{
struct WeaponProjectileSoundLogic;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
{
struct WeaponFireSoundLogic;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
struct PawnStepTextureDetector;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
{
struct WNPawnSoundEmitterSpatialAudioComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
struct WNPawnSoundEmitterRoomHandle2;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
struct WNPawnSoundEmitterRoomHandle;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
{
struct WNPawnSoundEmitterReverbSendUpdateComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
struct NoPawnSoundEmitter;
}
namespace DLL2SDK::Assembly_CSharp::Audio::VBSS
{
using IVBSSController = void*;
}
namespace DLL2SDK::Assembly_CSharp::Audio::VBSS
{
struct VBSSController;
}
namespace DLL2SDK::Assembly_CSharp::Audio::VBSS
{
struct VBSSConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
{
using IPawnSoundEmitter = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
{
using IRoomHandle = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PawnVirtualSoundData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PawnReliableSoundData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
using IPawnSoundData = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
struct PawnAudioGameObj;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
{
struct BRWeaponFireSoundLogic;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
struct AudioLogicEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
struct AudioLogic;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::AudioLogic
{
struct MusicSystem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
struct MatineeAudioPlayer;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
enum struct GunFightAudioEvent : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
enum struct LiveEventGameAudioEvent : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
enum struct DmGameAudioEvent : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
enum struct DomGameAudioEvent : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
enum struct BioGameEvent : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
enum struct BombGameEvent : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
enum struct CurrentPawnEvent : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
enum struct StoryGameEvent : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
enum struct PVPGameEvent : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
enum struct BaseGameEvent : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
enum struct MainGameFlowEvent : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
struct AudioLogicProxy;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AudioGlobalSwitches;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
{
struct StringCaches;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
{
struct AudioLogicDefs;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
{
struct CommonFun;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
{
struct AudioGameObjects;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
{
struct PreDefines;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
{
struct EditorPreDefines;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
{
struct AudioSourceRandomModeDefs;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
{
struct BaseConfigs;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
{
struct FixedEvents;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Defs
{
enum struct AudioSourceRandomMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Audio::AudioConfig::Base
{
template <typename T2, typename T1> struct ISoundConfigManager_2;
}
namespace DLL2SDK::Assembly_CSharp::Audio::AudioConfig::Base
{
template <typename T> struct SoundConfigItemBase_1;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Configs::SpatialAudioConfigs
{
struct SpatialAudioEmitterConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SndCfgManInitializer;
}
namespace DLL2SDK::Assembly_CSharp::Audio::AudioConfig::Base
{
template <typename T1, typename T2> struct SoundConfigManager_2;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SceneEnvCfgItem;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PickupSoundConfigManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PickupSoundConfigItem;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ModeSndCfgManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ModeSndCfg;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MatineeSndCfgMgr;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MatineeSndCfg;
}
namespace DLL2SDK::Assembly_CSharp::Audio::AudioConfig::Base
{
template <typename T> using ISoundConfigItem_1 = void*;
}
namespace DLL2SDK::Assembly_CSharp::Audio::AudioConfig::Base
{
struct CustomizedFieldInfo;
}
namespace DLL2SDK::Assembly_CSharp::Audio::AudioConfig::Base
{
struct FieldNameAttribute;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BGMConfigManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BGMConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapBGMConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayTypeBGMConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ModeBGMConfig;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Config
{
struct AvatarSndCfgMan;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Config
{
struct AvatarSndCfg;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Config
{
struct AvatarSndCfgItem;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Config
{
struct ExtendAvatarSndCfg;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OcclusionLPF;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct UIAtlasManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct UIAtlasSpriteListData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct UIAtlasSpriteList;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct RawAssetReferenceCounter;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ManagedAssetParent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GlobalReferenceCounter;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetRef;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PoolSystemService;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpawnPoolStats;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpawnPool;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PrefabPool;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PoolObjectTranformBake;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PoolObjectTranformBakeData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ObjectPool;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GeneralPool;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetToBundleManifest;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleTransferManifest;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
using IAssetBundleManifest = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleLoaderHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EAssetAsyncLoadState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LoadAssetBundleErrno;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleEx;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleLoader;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapModuleStoreData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapSpliteDataItem;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapModuleData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VideoModuleStoreData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VideoModuleData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VideoSpliteDataItem;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AudioModuleStoreData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AudioModuleData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AudioSpliteDataItem;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetIDModuleData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AttachIDData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetIDDefaultItem;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetModuleStoreData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AttachIDStoreData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MultiModuleData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetModule;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct AssetSplitLevel : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct AssetModuleDynamicType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetSplitData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetModuleManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleOneModuleLocation;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleModuleLocation;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VideoAndAudioDynamicLocation;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DynamicAudioDependsInfoItem;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LODReplaceSystem;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LODReplaceBehaviour;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetMetaDataExtension;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetStoreUIAtlasData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetStoreData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EAssetCategory : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetMetaData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetManagerHolder;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetManagerHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ExportShader;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ExportScene;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ExportAsset;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BundleMappingContainer;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EAssetLoadMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleLocation;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
{
struct IndividuationAnimPlayer;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
{
enum struct IDMEOP : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
{
struct Animation;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponAnimationComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SubWeaponAnimatorStateBehavior_ZoomOut;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SubWeaponAnimatorStateBehavior_UnEquip;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SubWeaponAnimatorStateBehavior_Rushing;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SubWeaponAnimatorStateBehavior_Firing;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SubWeaponAnimatorStateBehavior_FireEnd;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SubWeaponAnimatorStateBehavior_Equip;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameAnimatorStateChangeClip;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct UpperBodyStateBoneWeight;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TargetBoneIKResolver;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct UseItemAnimStopBehavior;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct IKStopStateBehavior;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct IKRunningStateBehavior;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameAnimatorStateBehavior;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct RootMotionStateBehavior;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AUEnumAttribute;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ActionClassAttribute;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ActionElementAttribute;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MRegArgAttribute;
}
namespace DLL2SDK::Assembly_CSharp::Monster
{
using STArgBase = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayableController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LeftHandIKSolverStateBehavior;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct IKSolverAnimatorStateBehavior;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct FPAvatarAnimationSyncController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FPAnimationSyncController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FPAimIKController;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BasePlayableNode;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimatorUtils;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AnimatorStates;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AnimatorStateController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AnimatorParameters;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimatorLodData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SytemLevelAnimatorLodData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimatorLodDataItem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AnimatorIKUtils;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameAnimatorStateControllerLayer;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameAnimatorStateConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimatorCommand;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimatorCommandBase;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimatorChangeWeaponState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AnimatorApplyProperty;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AnimationRandomNode;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AnimationEndCallBack;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AnimationCycleOffsetNode;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimationComponentAvatarRootMotionListener;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimationComponentEvent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
using IAnimationComponentCallBack = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimationEndEvent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimationClipPlayableNode;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimMixerPlayableNode;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimGraphComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
enum struct EBaseAnimPlayMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AimIKSolverComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LimbSoverBone;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AimIKSolverBone;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ASReloadBullet;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AProneBoolBlendTree;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct APauseIK;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AChangeBlend;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponShakeAssetBase;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponShakeDynamicAsset;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponShakeAsset;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct RagdollNode;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct RagdollJoint;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct RagdollCollider;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CurveAsset;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ActorRoot;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
using IActorComponent = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ActorInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AStarVolume;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AStarTest;
}
namespace DLL2SDK::Assembly_CSharp::AStar
{
struct AStarMapInfoSerializer;
}
namespace DLL2SDK::Assembly_CSharp::AStar
{
struct AStarMapInfo;
}
namespace DLL2SDK::Assembly_CSharp::AStar
{
struct Node;
}
namespace DLL2SDK::Assembly_CSharp::AStar
{
struct AStar;
}
namespace DLL2SDK::Assembly_CSharp
{
struct distortControl;
}
namespace DLL2SDK::Assembly_CSharp
{
struct bloomParamControl;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BaseMatEffect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TrackballAttribute;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TextureLerper;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TextureFormatUtilities;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Spline;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ShaderIDs;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RuntimeUtilities;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PropertySheetFactory;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PropertySheet;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PostProcessResources;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PostProcessAttribute;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ParameterOverride;
}
namespace DLL2SDK::Assembly_CSharp
{
template <typename T> struct ParameterOverride_1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Vector4Parameter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Vector3Parameter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Vector2Parameter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ColorParameter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BoolParameter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IntParameter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FloatParameter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MinMaxAttribute;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MinAttribute;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MaxAttribute;
}
namespace DLL2SDK::Assembly_CSharp
{
struct HableCurve;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DisplayNameAttribute;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ColorUtilities;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Lut2DBakeUtil;
}
namespace DLL2SDK::Assembly_CSharp::ColorGrading
{
struct ColorGradingSetting;
}
namespace DLL2SDK::Assembly_CSharp::ColorGrading
{
struct TonemapperParameter;
}
namespace DLL2SDK::Assembly_CSharp::ColorGrading
{
struct GradingModeParameter;
}
namespace DLL2SDK::Assembly_CSharp::ColorGrading
{
enum struct Tonemapper : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::ColorGrading
{
enum struct GradingMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SmokeBePerspectivedEffect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SimpleACEColorGrading;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ShadowbladeSmokeEffect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ShadowbladeShowState;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SenceLightDir;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ScanlineRandom;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ERenderStateEffectPriority : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RenderStateData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RenderMultMaterialManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PsychosisEffect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PrologueLenHoleLight;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PopupWindowBlur;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OutlineEffectUtility;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OutlineEffectInput;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct ERenderState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OutlineEffect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Mirror;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MeltDieEffect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LightShaftBloomHelper;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InvisibleEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct IceDieEffect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GlowEffect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FadeableRenderer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DizzyBlur;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CircleGrayscale;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectProfile;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BurnOutEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BlackHaloDieEffect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DynamicBoneCollider;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DynamicBone;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct SpecialDeadReplayProcessor;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct ReplayFrameSet;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct RecordManager;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_VTOL;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_TrophySystem;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_ShadowBlade;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_SentryGun;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_ReconCar;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_NuclearBomb;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_Move;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_MolotovKilled;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_MolotovCommon;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_Missile;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_HunterKiller;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_HiveGun;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_Helicopter;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_Grenade;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_Sparrow;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_GravitySpikes;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_GoliathWeapon;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_ElectricShockCar;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_Drone;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_DestructibleSceneObject;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_DestructibleSceneObjectCommon;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_CarePackageKilled;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_CarePackageCommon;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_C4Killed;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_Airstrike;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct ReplaySummonManager;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ReplayDataInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ReplayDataContainer;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BaseData;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct RelevantInfoStats;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct RelevantInfoManager;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRPawnData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InfoEventProcessor;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct PawnVirtualSoundHandle;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
template <typename TKey1, typename TKey2, typename TValue> struct Dictionary_3;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
template <typename T1, typename T2, typename T3, typename T4> struct Tuple_4;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
template <typename T1, typename T2, typename T3> struct Tuple_3;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
template <typename T1, typename T2> struct Tuple_2;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct Tuple;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TimerModule;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct Timer;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EDynamicType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ProjectSetting;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CoreMath;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CoreDefinition;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ArabicFixerTool;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TashkeelLocation;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ArabicTable;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ArabicMapping;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct GeneralArabicLetters : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct IsolatedArabicLetters : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::ArabicSupport
{
struct ArabicFixer;
}
namespace DLL2SDK::Assembly_CSharp::ArabicSupport
{
struct ArabicSupport;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LanguageUtility;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LanguageUtil;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LanguageManager;
}
namespace DLL2SDK::Assembly_CSharp::Language
{
struct LanguageConfigMgr;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
using IConfigWritable = void*;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ConfigBase;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
template <typename KEY, typename T> struct ConfigBase_2;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ZombieMapConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ZombieMPPointsConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ZombieDailyMissionAttrConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ZombieBuffConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
template <typename T> struct ConfigBase_1;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct WeaponStrengthenConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct WeaponSkinConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct WeaponKillingEffectConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct WeaponFireEffectConfigConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct WeaponCustomAnimationConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct WeaponConfigDebugConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct VisibleSoundTypeNameConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct VideoBlockConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ViceWeaponDetailTypeConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct VTOLNPCInfoConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct UnlockConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct UAVAirplaneInfoConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct TestSPVPModeConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct TaskAssetConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct TalentTreeConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SystemSettingConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SystemInfoConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SticksAndStonesConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SpTimelimitConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SpSeasonUILabelConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SpSeasonSpecialUIConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SpSeasonResourcesConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SpNewGuidAmendExpConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SpChargeConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SpBuyPlusBpItemConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SpAmendExpConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SoundEventEConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SoldierReturnRewardItemConfigConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SniperOnlyWeaponOrderConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ShopTagsConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ShopSubTagsConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SharePicCDNConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ShareLimitConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SettlementCardSoundConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ScoreConfigConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SaleTicketConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SPVPPlaylistExtConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SPVPPlayListChildConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct RoundWeaponTypeConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct RoundLoadoutItemConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct RoundAttachmentConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct RoleSkinConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct RelationFriendInviteConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct RandomNickNameConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct QuotedSayingsConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct QuickTeamPlaylistMappingConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct PveSuffixConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct PveGameModeConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct PveAttributionConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct PropertyModifyDescConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ProducersConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct PlayerinfoPrizeConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct PickupSetConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct PickupItemConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct PayStoreConfigConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct PayConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct PVETaskConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct PVESkillConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct PVEPersonalInfoConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct PVENewGuideConfigConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct OTORechargeConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct NumberItemConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ModifierConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ModeOnlyWeaponOrderConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct MissionRoleRestrictConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
template <typename KEY1, typename KEY2, typename T> struct ConfigBase_3;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct MPNewGuideConfigConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LuckyDrawSkinConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LuckyBoxTicketConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LuckyBoxConfigConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LuckyBoardRewardConfigConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LobbySceneRenderSettingsConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LobbyMapEarthMarkersConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LobbyBuffExpConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LimitOfferConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LevelUpTaskItemConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LegendaryWeaponConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LanguageSettingConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LadderTeamMateLimitConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LadderMapConfigConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ItemShareDescConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ItemID2TextureURLIDConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct InviteFriendURLLocalSuffixConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct InputConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct IndividuationAnimConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ImmediateUseConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct HomeRechargeEntranceConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct HelicopterNPCInfoConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GunGameWeaponOrderConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GunGameTeamWeaponOrderConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GuildLocationConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GoliathConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GenericDownloadConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GameModeLimitConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GameMapStatisScoreRulesConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GameCommunicationLineSimpleConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GameCommunicationLineMsgConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GameCommunicationLineConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
template <typename KEY1, typename KEY2, typename KEY3, typename T> struct ConfigBase_4;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct FtueConstantConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct FlagPictureConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct FirstShareRewardSceneConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct FireModeFlagConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ExchangeCoinConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct EmoticonConfigConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct EffectConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct DropPoolConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct DirectDSListConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct DialogConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct DeviceCapacityWhitelist_iOSConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct DeviceCapacityWhitelist_AndroidConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct DefaultChatMessageConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct DanceFloorMusicPlayListConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CustomSettingWidgetMappingConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CreateRoomSettingConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CountryConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ConsumableItemConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ComicThumbnailConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CodActivityTopConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CodActivityTaskConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CodActivityLightenUpInfoConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CodActivityChristmasAllInfoConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CharacterModelConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CamosDisplayInfoConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CallingCardConfigConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CSTlogIDConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BuffEventDescConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BuffEffectDescConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRVehicleSkinConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRVehiclePoolConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRSignalPointConfigConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRSettlementConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRProfessionChipSkinConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRProfessionChipConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRPlayListParentConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRPlayListConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRNewGuideConfigConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BREquipmentSkinConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BREquipSkinConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRBroadcastStyleConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRBoxModelConfigConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRBoxConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ActivityRankPrizeConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ActiveTemporaryItemConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ZoneRankPrizeConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct EZombieThemeAction : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct EZombieThemeStyle : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ZombieThemeConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ZombieMainStorylineConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ZombieMapGroup;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct BossIconType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ZombieMPConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ZombieLobbyConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct EZombieStarCond : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ZombieLevelConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ZombieEndlessWaveConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ZombieDailySingleConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ZombieChapterConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ZombieBuffLevelConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct EZombieBuffLevelType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct WeaponSkillStrengthenConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct StrengthenEffectConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct WeaponSkillConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SkillEffectConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct WeaponPartUIComposeConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct WeaponPartComposeConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct WeaponLevelExpParam;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct WeaponLevelPVPConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct WeaponLevelConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct WeaponConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct WeaponAttrConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
template <typename KEY, typename T> struct LazyConfigBase_2;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct WeaponAssetGroupConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct VisibleSoundConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct UltConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UITimeHelper;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct TestSPVPEntranceConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SuiteConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LadderScoreAwardConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct TrophyRankConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
using ISquadRankConfConfig = void*;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SpWeekTaskConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SpSuperBoxTaskConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SpLvConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SpDailyTaskConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SpChallTaskConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SpByPassWeekTaskConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SkillConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ServerListConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SentryGunNPCInfoConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ScorestreaksConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct SPVPModeStyle : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SPVPModeConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct ESPVPFireMode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SPVPMapRuleConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SPVPGameModeConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct SPMissionType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SPMModeConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct RoleConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ReticlesConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ClientLimitOfferInfo;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct FirstRechargeConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ClientOTOInfo;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SingleRechargeConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct AccumulateRechargeConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct RechargeAwardItem;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ZMRankingTagsConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SPVPRankingTagsConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRRankingTagsConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
using IRankTabConfig = void*;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct RankPrizeConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct RankModeManagerConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct PveBaseAttributConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ProtobufConfigMgr;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ProtobufConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct PracticeGameModeConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct PlatformConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct PictureConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct PerkConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct PVEWeaponConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct OrnamentConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct OperateNoticeConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct MedalConfigConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BarrierDecayConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BulletDecayConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BulletBarrierConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct MaterialPeneConf_BRConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct MaterialPeneConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct PhysicalMaterialDecayUtil;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct MapConfigConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LootRateTableConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LobbyMapEarthModesConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LoadingMinimapConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct MiniMapFlagPointGroup;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LoadingGameTipsConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct RewardItem;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct ERewardType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LevelUpTasksConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LevelUnlockItem;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LevelUnlockConfigConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LevelUnlockConfigExtended;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LevelMgr;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct PeakLevelInfoConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LevelInfoConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
using ILevelConfig = void*;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LethalAndTacticalConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct TrophySeasonRewardItem;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRLadderSeasonPrizeInfoConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct LadderSeasonPrizeConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ChipConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SpecialItemConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct EPropertyConfProps : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct IEquipmentConfConfigUtil;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
using IEquipmentConfConfig = void*;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
using IPropertyConfConfig = void*;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
using IItemBaseConfConfig = void*;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ItemResourceConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ItemConfigMgr;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ItemConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct Item2WeaponPartConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct Item2InventoryConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct InviteFriendURLConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct IndividuationItemConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GuildMemberActivePrizeConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GuildActivePrizeConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GameRanksConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GameOutputsRulesConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GameModeConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GCloudConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct FtueConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct EndlessRoundCountPrizeConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct DeviceUIAdaptConfigConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CrosshairConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ConstantEConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct ECondtionType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CompoundConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct SyntheticMaterialData;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CompositeConfigConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CompositeCommonMaterialConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CommonRulesSubData;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CommonRulesConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CodTaskAward;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CareerModeConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CamosConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BuffConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BoxLotteryConfigConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BattleRoyaleProConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRNeedItemConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRModeConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRMapDescConfigConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRLadderScoreAwardConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BREquipmentSoundConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BREquipmentConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRDroppedPickUpConfigMgr;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRDroppedPickUpConfigUtil;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRPerkConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRSkillItemConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct EBRSkillType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRCollectionConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BREasterConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRProfessionDriverConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRThrowingConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRMedicineConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BREquipPartConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BREquipConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRClipConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRWeaponConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
using IBRDroppedPickUpConfig = void*;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
using IBRDroppedPickUpProperty = void*;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct EBRDroppedPickUpColorType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
enum struct EBRMagazineSettingItemType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct BRChatMsgConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct AttachmentConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct AnimationSpeedConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ActiveRewardItemPair;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ActiveRewardConditionPair;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ActiveSysTaskConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct AchievementConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ConfigSerializer;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ConfigMgr;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ConfigCollections;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
template <typename T> struct HungryConfigCollections_1;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
template <typename T, typename KEY1, typename KEY2> struct ConfigCollections_3;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
template <typename T, typename KEY> struct ConfigCollections_2;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
template <typename T> struct ConfigCollections_1;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
using IHungryConfigBase = void*;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct SignsParser;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct SignsManager;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct SignsBroadcaster;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponPart_Zoom;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponPart_Sra;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponPart_Muzzle;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponPart_Optics;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponPart_GunStock;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponPart_FMJ;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponPart_ExtendedMags;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponPart_Attrib;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_RocketWeapon;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_VTOLWeapon;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_VTOL;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_VehicleCannon;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_ThrowWeapon;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_TripMine;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_SubInstant;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_InstantSpread;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_Sparrow;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_Smoke;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_ShadowBlade_ThrowWeapon;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_ShadowBlade;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_SentryGun;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_RPG;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_Recon;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_QuickKnife;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_NuclearBomb;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_MonkeyBomb;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_Molotov;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_InductionGun;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_HunterKiller;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_HiveGun;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_Helicopter;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_GrenadeDrone;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_GravitySpikes;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_GrappleGun;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_FireBall;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_FHJ;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_ElectricTripWire;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_ElectricShockCar;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_Drone;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_CryoBomb;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_ControllableUAV;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_ControllableMissile;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_Cone;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_ClusterGrenade_Split;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_ClusterGrenade_Origin;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_CarePackageGrenade;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_BigCrossHair;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_Airstrike;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_9Bang;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DuelGame
{
struct DuelGame;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
{
struct BombGame;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponAK117_Orange;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponTempest;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponSparrow;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponSniper;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponHiveGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SlideTackleComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ShadowBladeComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct RollComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PawnLadderComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GravitySpikesComponent;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct DataPropertyUtility;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct DataPropertyManager;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct DataPropertyDatabase;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
using IDataPropertyWrapper = void*;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct DataPropertyBase;
}
namespace DLL2SDK::Assembly_CSharp
{
struct InventoryData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponSparrowData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponSniperData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponPartData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponPart_SraData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponPart_MuzzleData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponPart_OpticsData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponPart_GunStockData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponPart_FMJData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponPart_ExtendedMagsData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponPart_AttribData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponImpactComponent_MeleeData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponHiveGunData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponentData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_ProjectileData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_VTOLData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_VehicleCannonData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_ThrowWeaponData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_TripMineData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_InstantData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_InstantSpreadData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_SparrowData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_SmokeData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_ShadowBlade_ThrowWeaponData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_MeleeData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_SentryGunData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_RocketWeaponData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_ReconData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_QuickKnifeData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_NuclearBombData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_MonkeyBombData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_MolotovData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_InductionGunData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_HunterKillerData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_RPGData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_HelicopterData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_GrenadeDroneData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_GravitySpikesData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_GrappleGunData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_FireBallData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_FHJData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_ElectricTripWireData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_ElectricShockCarData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_DroneData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_CryoBombData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_ControllableUAVData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_ControllableMissileData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_ConeData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_ClusterGrenade_SplitData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_ClusterGrenade_OriginData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_CarePackageGrenadeData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_BigCrossHairData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_AirstrikeData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_9BangData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponDroppedPickUpProjectileData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponCODSniperData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SlideTackleComponentData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SkydivingPhysicsData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SignsParserData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SignsManagerData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SignsBroadcasterData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ShadowBladeComponentData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RollComponentData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PawnRagdollComponentData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PawnLadderComponentData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PawnData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GravitySpikesComponentData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BaseGameData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DuelGameData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRZiplineMgrData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRSwimmingComponentData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRReviveMgrData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRLeanComponentData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRDoorMgrData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRClimbComponentData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRAircraftManagerData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BombGameData;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct DataAssetMgr;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
using ISubDataAsset = void*;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct RuntimeConfigLoader;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ConfigLoader;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ConfigFile;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ConfigCryptoWrite;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ConfigCrypto;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ConfigBufferCache;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ConfigBitConverter;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ConfigBinaryWriter;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct AssemblyHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TipsParentTypesData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TipsDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TipsDataManager;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TipsDelegateInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using ITipsDelegate = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SlideWindowContainerController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using ISlideWindowContentController = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using ISlideWindowContainerController = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BaseSlideWindowContentController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ReuseListView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ReuseListItemWrapperView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIReuseListContent;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IWrapContent = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EasyItemAnimFlyX;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EasyItemAnimAlpha;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EasyItemAnimScaleX;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EasyItemAnimScaleY;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IEasyItemAnim = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EasyAnimUtility;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CustomDragDropCloneCallback;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CustomDragDropView;
}
namespace DLL2SDK::Assembly_CSharp
{
using IDragAndDropCallbackEx = void*;
}
namespace DLL2SDK::Assembly_CSharp
{
using IDragAndDropCallback = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ReuseListItemWrapperController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ReuseListItemEmptyView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ReuseListItemEmptyController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ReuseListController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IReuseListItemController = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IReuseListDataSource = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ReuseItemActionData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IReuseListCallback = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IReuseList = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IUITabToggleCallBack = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IUITabRootController = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UITabController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IUITabController = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UITabBarItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct RomanNumeralConverter;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIStringUtils;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIStandards;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIPerspectivePending;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIPlusMinusButton;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UIYSizeAdaptor;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UIXSizeAdaptor;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UITableCellAdaptor;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UISizeAdaptor;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UISideAdaptor;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UIScaleAdaptor;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UICameraFieldAdaptor;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UIAnchorAdaptor;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFlowTable;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IUIFlowTableDelegate = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IUIFlowTableDataSource = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFlowRollList;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFlowCellContainer;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFlowGridCellPool;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFlowGrid;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IUIFlowGridDelegate = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IUIFlowGridDataSource = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IFlexibleListController = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IFlexibleListDataSource = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFlexibleListBaseCell;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UITimeGroup;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIInvokeAnis;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIPreAnimationManager;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIPerspectiveToggleEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIPerspectiveSelectEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIOutFadeEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIGridShowEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFadeEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIDigitLabelEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIButtonEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIBatchTweenAni;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BatchTweenParam;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct AnimationTimeObject;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIAnimationTimeGroup;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UI2rdPopwindowEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UI1stPopwindowEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIControlUtils;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonTools;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIButtonReddot;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIButtonCountDown;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UIRichWidget;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UIRichSwitchAndSliderExtentions;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UIRichSwitchAndSlider;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UIRichSlider;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UIRichObjectsExtension;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UIRichObjects;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UIRichMarker;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UIRichColor;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UIRichButton;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UIRichSliderDemo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ShadowBladeSmokeManager;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UILoadingPVEGameTipsView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PopupMenuView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PopupMenuItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct MessageBoxWindow;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadingView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadingSceneTipsView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadingProgressBar;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LoadingIconHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct FeedbackView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CommonTipsView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CommonTipsInGameView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CommonMessageBoxView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BuyResourceWindow;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BuyResourceAwardWindow;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ArrowTipsView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NGUIUtils;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UILoadingPVEGameTipsController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ReconnectBoxView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ReconnectBoxController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PopupMenuItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PopupMenuData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PopupMenuController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct MessageBoxController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct EMsgBoxUserContext : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadingSceneTipsController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadingProgressBarController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadingController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LitePackDownloadBoxView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LitePackDownloadBoxController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CommonTipsController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct FeedbackController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CommonTipsInZMController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CommonTipsInMPController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CommonTipsInGameController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CommonMessageBoxController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BuyResourceAwardController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ArrowTipsController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CommonButtonStyle;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CommonButtonData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct GUIDefinition;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EasyPopupView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EasyPopupItemWrapperView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IEasyPopupItemController = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IEasyPopupCallback = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EasyPopupItemWrapperController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EasyPopupController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EasyListView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EasyListItemWrapperView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIWrapContentExtend;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IEasyListItemController = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IEasyListCallback = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
using IEasyList = void*;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EasyListItemWrapperController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EasyListController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponControllerAssetRecorder;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponControllerAssetRecorderData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponControllerAsset;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MaskHandsStateMachineBehaviour;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct IndiviuationAnimationEffectBehavior;
}
namespace DLL2SDK::Assembly_CSharp
{
struct DualSubWeaponStateMachineBehaviour;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DualSubWeaponLeftClavHandle;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AniStateCom;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ParticleAdaptor;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AdaptorManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NullChannelServices;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TCloudRequest;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CosDefaultValue;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TCloudSign;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Extension;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct HttpUtils;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TCloud;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct asciiCompare;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct HttpUtility;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct HttpEncoder;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct PandoraWrapper;
}
namespace DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter
{
struct PandoraEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::WNPlugins::PandoraAdapter
{
struct PandoraMsg;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct PandoraDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MSDKChannelServices;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
using IChannelServices = void*;
}
namespace DLL2SDK::Assembly_CSharp::Helpshift
{
struct HelpshiftUser;
}
namespace DLL2SDK::Assembly_CSharp::Helpshift
{
struct HelpshiftJSONUtility;
}
namespace DLL2SDK::Assembly_CSharp
{
struct HelpshiftConfig;
}
namespace DLL2SDK::Assembly_CSharp::Helpshift
{
enum struct HelpshiftAuthFailureReason : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Helpshift
{
struct HelpshiftLog;
}
namespace DLL2SDK::Assembly_CSharp::Helpshift
{
struct HelpshiftSdk;
}
namespace DLL2SDK::Assembly_CSharp::Helpshift
{
struct HelpshiftAndroidLog;
}
namespace DLL2SDK::Assembly_CSharp::Helpshift
{
struct HelpshiftAndroid;
}
namespace DLL2SDK::Assembly_CSharp::Helpshift
{
struct HelpshiftInternalLogger;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct FuncBlockDataStore;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EmulatorManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ChannelSettings;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ChannelServices;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AdManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CDNDataStore;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRTDMFlightRouteCircle;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIScoreBroadcastTipsTweenAnimation;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamGameScorePanelView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamGameScorePanelItemView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamGameScoreInfoView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamGameScoreBroadcastTipsView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamGameGuideNoviceView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalBRRadarAirLineManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TacticalBRTeamMapCampLineManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalBRTeamRadarAirLineManager;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamGameScorePanelItemController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamGameScorePanelController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamGameScoreHelper;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamPlayerScoreModel;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamGameScoreInfoController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamGameScoreBroadcastTipsController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamGameGuideNoviceController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalRadarView_BR;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalRadarController_BR;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalMapView_BR;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalMapController_BR;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TacticalAllySprite;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRPlayerPawn;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRMoveNetSyncModule;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct EBRUISceneStage : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRPlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamGamePlay;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRPawnEventProcessor;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRAircraftManager;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamGame;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BRLevelFenceConfig;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRFenceMgr;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRFenceInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRFence;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRZombieZoneMgr;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRZombieZoneInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBossSantaMgr;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRZiplineVolume;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRZiplineSegment;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRZiplineSegmentData;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct EBRZiplinePawnState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRZiplineMgr;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRZiplineServerInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRZiplineItem;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRZiplineEffScale;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRZiplineEditor;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRZipline;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MysteryBoxPoint;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRZombieZoneLogic;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WaveLogic;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BRZombieZone;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LinkWave;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BRVehcileSpawnPoint;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRSubPickupPoint;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRSubBoxPickupPoint;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRStoryBookVolume;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRStartSpotVehicleSet;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRStartSpotPickupSet;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRSkyDivingZone;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRSafeAreaCenterExcludeBounds;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRSafeAreaCenterCircle;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRSafeAreaCenterBounds;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BRPlayerCountType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRPickupPoint;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BRPickupIgnoreCollider;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRPickupArea;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct EBRMapMarkType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRMapBounds;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRMapAreaEdgeMgr;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRMapAreaEdge;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRIsInHospitalRoomTrigger;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRInitIslandPickupPoint;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRCounterUAVEffectTrigger;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRBoxPickupPoint;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SwimmingEffectHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CombinedLodControl;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRWeaponHoldPoint;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRVehicleConfig;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamStateHelper;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamStateMgr;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSwimmingAsset;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRAnimatorAsset;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TeamMateReviveCard;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SoundVisibleSprite;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct InterferenceDroneTargetHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct InterferenceDroneIndicatorItem;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct InterferenceDroneIndicatorHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct InterferedByDroneStateHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct GasScreenEffectHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct ElectricTripWireShockTargetIndicatorItem;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct ElectricTripWireShockTargetIndicatorHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct DroneInterfereDirectionItem;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct DroneInterfereDirectionHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRZombieBoxSignboard;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRZiplineHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRWeaponView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRWeaponController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRWeaponBaseView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRWeaponBaseController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRWeaponBController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRWeaponAController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRVendingMachineHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRVendingMachineBtn;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRVehicleWeaponView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRVehicleWeaponController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRVehicleWeaponAimView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRVehicleWeaponAimController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRUseMedicineHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRUseBethlehemStarHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTipsHandler;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTipsHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamMateWantedItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamMateItemStateListener;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamMateItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamMateDetailItem_DescItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamMateDetailItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamMateDetailHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRTeamInfoHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRSwitchSprintingHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRStoryBookHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRStoryBookBtn;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRStartHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSkydivingHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRSkillPredictDistance;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRSelectChipTeammateItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRSelectChipItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRSelectChipHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRRunEscapeHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRWaitReviveSpectatorHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRReviveUsingHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRReviveSpectatorHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRReviveMgr;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRReviveImgHelper;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRReviveCardInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRReviveDropHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRReviveAirplaneCdHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRPoisonCircleTipsHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRPawnTopName;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRPawnRoleIdHud;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BROxygenHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BROffScreenTeammateInfoHud;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BROffScreenTeammateInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BROBPawnTopName;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BROBLogo;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRNonBattleAreaHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRNoAmmoTipsHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRNearbyItemListView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRNearbyQuickMainView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRNearbyItemListController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRNearbyQuickMainController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentItemView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRNearbyQuickItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRNearbyItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRNearbyItemTitleView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRNearbyItemTitleController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
enum struct BRNearbyListType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRNearbyItemController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRNearbyBoxView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRNearbyBoxTitleView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRNearbyBoxTitleController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRNearbyBoxController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRLotteryMachineHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRLocalBloodHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRKillMessageHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRKillMessageCell;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRKillInfoHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRGrenadeExplodeCountdownHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRGameScoreInfoHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRGameCureTeammatesButton;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRGameCureTeammateHud;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRFireModeChangeHud;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREventBtnMgrHUD;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRTDMInGameSettlementWindowView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTDMInGameSettlementScorePanelItemView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementWindowSelfView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementWindowBeSpectatorView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BROBInGameSettlementWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRInGameSettlementWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRInGameSettlementPlayerItemView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRTDMInGameSettlementWindowController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTDMInGameSettlementScorePanelItemController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementWindowBeSpectatorController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BROBInGameSettlementWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRInGameSettlementWindowController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRDoorHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRDirectionHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRCureTeammateController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct EBRCountDownType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRCountDownController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChipMachineTipsHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRChipMachineSignboard;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChipMachineMapTipsEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRChipMachineHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChatVoiceToWordView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChatVoiceToWordController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChatView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChatFriendCellItem;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChatFriendCell;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChatDataStore;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct SCSPREFIX : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct ShortCutSpecial;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct ChatChannel;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChatDataAgent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChatController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChatCell;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRCancelThrowingWeaponHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRCactusHitHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBuffIconItemView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBuffIconHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRBroadcastTipsAudioHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRBroadcastEffectAdaptation;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRBroadcastTipsHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRBroadcastTipsHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRBroadcastEffectStruct;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRBroadcastTemplateStruct;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRBroadcastData;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct BRBroadcastStyleEnum : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRBroadcastLabelBase;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRBroadcastLabel;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRPerkView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRPerkController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentSlotItemView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct EBREquipmentContainerIndex : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct EBREquipmentContainerType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentBagView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BoundaryPoint;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentBagSlotItemView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentBagController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentAttachmentSlotItemView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentAmmoItemView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChipView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChipController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSkillView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSkillProcessBase;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSkillProcess_SmokeCluster;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSkillProcess_Psychosis;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSkillProcess_MonkeyBomb;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSkillProcess_Medkit;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSkillProcess_Invisible;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSkillProcess_InterferenceDrone;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSkillProcess_Grapple;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSkillProcess_ElectricTripWire;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSkillProcess_Airborne;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSkillController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRQuickView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRQuickItem;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRQuickButtomView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRQuickControllerBase;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRQuickSkillView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRQuickSkillController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRQuickMedicineView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRQuickMedicineController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NetSyncUtils;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagSwitchHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagPropertyLine;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagMainSpace;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct AirDropTipsHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TemporaryBones;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalRadarController_BR_OB;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct TacticalPanelMarkSetBRGame;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TacticalMapView_BROB;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalMapController_BR_OB;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalBRSoundVisibleMananger;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalBRMapMarkStyleSet;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TacticalBRMapMarkShow;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TacticalBRMapMarkShowSet;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRMapZoneInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalHighResAreaManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalBRRadarMineManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalServerSynPosManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalReviveCardManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalBRAirBroneManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalBRPawnToSafeDotLine;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalBRMapMarkManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalBRChipMachineManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalBRRadarAirDropPlaneAirlineManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalBRMapAirLineManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalAirLineUIElements;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalTeamVehicleManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TacticalBRAirDropPlaneItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRMapMarkTipsEffect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WingsuitStateBehaviour;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct PendantComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct SkydivingPendantType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct PendantAnimComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SkydivingPendant;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct DelayAnimValueData;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct DelayRotData;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SkydivingVelocityConfig;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct SkydivingState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct CheckCanCreateAssetFunc;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct PendantAnimSpeed;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct PendantAnimCalc;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct PendantInputData;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct ParachuteComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct ParachuteAnimComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct Parachute;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SwitchRoleComponent_BRPawn;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BR3PAvataBagWeaponSocketCache;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SwimmingBaseState;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SwimmingTransitionToIdleState;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SwimmingSprintState;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SwimmingIdleState;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SwimmingStateMachine;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSnowTrackPawnComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRVehicleComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRUseItemComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRUseDogTagComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSwimmingComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BRPawnLeanState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRJumpComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRIKSolverComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRHoldWeaponComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct WeaponLengthHandleBase;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct NormalWeaponLengthHandle;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRDriveComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRClimbComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRCheckInWaterComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagWeaponAvatarComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRAvatarRotationComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRAnimGraphComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagNetSyncModule;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MedicalStationDrone;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MedicalStationBoxManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MedicalStationBox;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChipMachineSlot;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChipMachine;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AnimationEventCallback;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct JetPackCamera;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct JetPack;
}
namespace DLL2SDK::Assembly_CSharp
{
struct HelifleetRandomAnimation;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRWindowMgr;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRWindow;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BRLevelWindow;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRNearbyModuleDataStore;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRNearbyModuleDataAgent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRNearbyModule;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRNearByHistoryItem;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentUtil;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BREquipmentPosMainType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BREquipmentPosType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentManagerCollection;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentManager;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSlotItemListData;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentItemData;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBagItemData;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRNearbyItemData;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct EBRItemDataType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentHandler;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentData;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct ElectricTripWireBaseManager;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct ElectricTripWireBase;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SandStormEffect;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SandStormCylinder;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct NonBattleAreaEdge;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct FunctionalArea;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct Unpiloted_Circle;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SafeArea_Circle;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct GasArea_Circle;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeammateEffScale;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeammateEffScaleMgr;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSkyPlatformVolume;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSkyPlatformMgr;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSkyPlatformEffect;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSkyPlatformAudio;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRLanternRenderer;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BRLanternSortType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BRLanternLightType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRLanternBlink;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct BREasterItemID : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRDroppedPickupZombieDrop;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRDroppedPickupCollection;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRDroppedPickupBoxEffect;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRDroppedPickupBoxCommonUtility;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRDroppedPickupBox;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRDroppedPickupBethlehemStarDrop;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct DoorInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRDoor;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRNormalDoor;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRDoorTrigger;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRDoorMgr;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRDestructibleObjMgr;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRDestructibleObj;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRDestructibleLevelObjGroup;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRDestructibleLevelObj;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct DanceFloorSubComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct Lampball;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct DanceInteractionBtnController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct DanceInteractionBtn;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct DanceFloorVolume;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct DanceFloorMonitor;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct DanceFloorManager;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct DanceFloorAudioComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct DanceAnimationController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct CDPlayerInteractionBtnController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct CDPlayerInteractionBtn;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct CDPlayerHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct CDPlayer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRLevelChristmasTree;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChristmasTreeMgr;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChristmasTreeAudio;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChristmasTree;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct TacticalActorManager;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct TacticalBaseViewController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TacticalBaseView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct TacticalBMPawnMapView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct TacticalBMPawnMapController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct TacticalBMHelicopterMapView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct TacticalBMHelicopterMapController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BlackMarketWeaponShowCase;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BlackMarketBaseMonitor;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BlackMarketMonitorVolume;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BlackMarketMonitorController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BlackMarketMonitor;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BlackMarketHelicopterMonitor;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BlackMarketAudioManager;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BlackMarketActorManager;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBlackMarketMonitorManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BioChemicalBarrelLevelObj;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BioChemicalBarrel;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRWeaponNetSyncModule;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTreasureMapMgr;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTreasureActorInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
enum struct EBREasterType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRMineTipItem;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRMineTipHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRMineTipCom;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRMineHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VehicleSpawnSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BotSpawnPointArea;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BotSpawnPoint;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BotMovePath;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTrainingSkillTipsVolume;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRFixedPickupPoint;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BaseTrainingTarget;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NormalTrainingTarget;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTrainingGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTrainingGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTrainingGame;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRPlayerPawn_DoubleHand;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRPlayerPawnSubWeaponInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRPlayerController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRMatchMsgScheduler;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct PickupResMsgPoolObj;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
using IMatchMsgBasePoolObj = void*;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
using IMatchMsgScheduleObject = void*;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct BRMapMaskType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRMapCellInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRVendingMachineVolume;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRBaseLotteryMachine;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRVendingMachine;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRLotteryMachineVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BRLotteryMachinePoint;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LotteryItemSettings;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRLotteryMachineMgr;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRLotteryInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRLotteryMachine;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRInventoryManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRGasScreenEffectStateMachine;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRGamePlay;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SISoundPlayingInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct PlayerMarkInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct NoneUseUnpilotedVehicle;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSniperGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRCollectionMgr;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BRCollectionItemTipHUD;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRChipMachineMgr;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale::Audio::VBSS
{
struct BRGameVBSSController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale::Audio::VBSS
{
struct BRGameVBSSConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRRootMotionPreset;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRAnimationBlender;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRRootMotionAnimData;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct AirDropPlaneMovement;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct AirDropPlaneManager;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct AirDropPlane;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct AirDropPlaneInitializeData;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct AirDropManager;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct AirDropEnterTrigger;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct AirDrop;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AudioSpectrumRecorder;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AudioSpectrumProvider;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AudioSpectrumData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AudioFlashEmissionController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BattleSubstanceFixLight;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AnimTest;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TransplantTestScript;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RagdollController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct endseque;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CamMoveTest;
}
namespace DLL2SDK::Assembly_CSharp
{
struct reflectCameraControl;
}
namespace DLL2SDK::Assembly_CSharp
{
struct marshWaterControl;
}
namespace DLL2SDK::Assembly_CSharp
{
struct mainCameraControl;
}
namespace DLL2SDK::Assembly_CSharp
{
struct camera_mask;
}
namespace DLL2SDK::Assembly_CSharp::SWS
{
struct splineMove;
}
namespace DLL2SDK::Assembly_CSharp::SWS
{
struct navMove;
}
namespace DLL2SDK::Assembly_CSharp::SWS
{
struct PathManager;
}
namespace DLL2SDK::Assembly_CSharp::SWS
{
struct BezierPoint;
}
namespace DLL2SDK::Assembly_CSharp::SWS
{
struct BezierPathManager;
}
namespace DLL2SDK::Assembly_CSharp::SWS
{
struct PathRenderer;
}
namespace DLL2SDK::Assembly_CSharp::SWS
{
struct PathIndicator;
}
namespace DLL2SDK::Assembly_CSharp::SWS
{
struct MoveAnimator;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IronSourceUtils;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IronSourceSegment;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IronSourcePlacement;
}
namespace DLL2SDK::Assembly_CSharp::IronSourceJSON
{
struct Json;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IronSourceBannerSize;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IronSourceAdUnits;
}
namespace DLL2SDK::Assembly_CSharp
{
using IronSourceIAgent = void*;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IronSourceEvents;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IronSourceError;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IronSourceConstants;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IronSourceConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IronSource;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AndroidAgent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TssSdkVersion;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TssSdk;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TssSdk2;
}
namespace DLL2SDK::Assembly_CSharp::tss
{
struct TssInfoPublisher;
}
namespace DLL2SDK::Assembly_CSharp::tss
{
using TssInfoReceiver = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::TssSDK
{
struct TssSDK;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::TssSDK
{
enum struct TssSDKEntryType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA
{
enum struct GameDataKey : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA
{
struct TGPAServiceBase;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA
{
struct TGPAServiceAndroid;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA
{
struct TGPAHelper;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA
{
struct TGPAGameComponent;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA
{
using ITGPAService = void*;
}
namespace DLL2SDK::Assembly_CSharp::TDM
{
struct TBufferBase;
}
namespace DLL2SDK::Assembly_CSharp::TDM
{
enum struct UserGender : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::TDM
{
struct ITDataMaster;
}
namespace DLL2SDK::Assembly_CSharp::TDM
{
struct TLog;
}
namespace DLL2SDK::Assembly_CSharp::TDM
{
struct TBufferWriter;
}
namespace DLL2SDK::Assembly_CSharp::TDM
{
struct TBufferReader;
}
namespace DLL2SDK::Assembly_CSharp::TDM
{
struct ByteConverter;
}
namespace DLL2SDK::Assembly_CSharp::TDM
{
struct BasicClassTypeUtil;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
struct APMidasBaseRequest;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
struct APMidasResponse;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
struct APMidasReprovideRequest;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
struct APMidasMonthRequest;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
struct APMidasGoodsRequest;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
struct APMidasGetInfoResult;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
struct APMidasGameRequest;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
template <typename T> struct Singleton_1;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
struct MidasPayService;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
using IMidasPayService = void*;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
using MidasQueryPromotionCallback = void*;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
using MidasQueryInventoryCallback = void*;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
using MidasGetIntroPriceCallback = void*;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
using MidasGetLocalPriceCallback = void*;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
using MidasReprovideCallback = void*;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
using MidasInitCallback = void*;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
using MidasGetInfoCallback = void*;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
using MidasPayCallback = void*;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
struct Utils;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
struct ULog;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
struct Json;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
struct JsonInfo;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
struct JsonListProp;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
struct JsonProp;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK::MiniJSON
{
struct Json;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKMessageCenter;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct RetArgsWrapper;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKLog;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKError;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKChannel;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKBaseRet;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct JsonInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct JsonListProp;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct JsonProp;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct UnityEditorData;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKWebView;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKWebViewRet;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKTools;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKToolsFreeFlowRet;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKToolsRet;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKToolsFreeFlowInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKReport;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKPush;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKPushRet;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKLocalNotification;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKNotice;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKNoticeRet;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKNoticeInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKNoticeTextInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKNoticePictureInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKLogin;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKLoginRet;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKLBS;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKLBSIPInfoRet;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKLBSRelationRet;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKPersonInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKLBSLocationRet;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKGroup;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKGroupRet;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKGroupMessage;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKGroupInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKGame;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKFriend;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
enum struct FriendReqType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKFriendRet;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKFriendReqInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKExtend;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKExtendRet;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKCrash;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKAccount;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKAccountRet;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDK;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
template <typename T> struct OnMSDKStringRetEventHandler_1;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
template <typename T> struct OnMSDKRetEventHandler_1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MSDKBuglyCrash_Extension;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKBuglyCrash;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BuglyInit;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BuglyCallback;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BuglyAgent;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
enum struct SpeechTranslateType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
enum struct SoundEffects : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
enum struct MemberRole : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
enum struct Language : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
enum struct Mode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct RoomMembers;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
enum struct DeviceState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct IGCloudVoiceEngine;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct GCloudVoice;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Gem
{
using IGemService = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Gem
{
struct LogEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Gem
{
struct GemService;
}
namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk
{
struct GSDKUtils;
}
namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk
{
struct GSDKCallBackComponent;
}
namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk
{
struct GSDK;
}
namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk
{
struct FpsComponent;
}
namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk
{
struct FpsRecorder;
}
namespace DLL2SDK::Assembly_CSharp::com::tencent::gsdk
{
struct FpsInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct RemoteConfig;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
using IRemoteConfig = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
using IGCloudSDKLog = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct GCloudSDKLog;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
using IGTraceWrapper = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct GTraceWrapper;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct GCloudCoreCommon;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct SDKName;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct Tdir;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ApolloBufferBase;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct TDirRoleInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct TreeCollection;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct TreeInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct NodeWrapper;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
enum struct TreeNodeFlag : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
enum struct TreeNodeTag : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct TreeNodeBase;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct TdirCustomData;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct TdirInitInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct TdirFactory;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
using ITdir = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct QueryLeafHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct QueryTreeHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct QueryAllHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct QueueService;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct QueueFinishedInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
enum struct QueueStatusType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct QueueInitInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct QueueServiceFactory;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
using IQueueService = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct QueueFinishedHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct QueueStatusHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer
{
struct PufferFactory;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer
{
using IPufferMgrInterface = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer
{
using IPufferCallBack = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer
{
enum struct PufferUpdateInitType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer
{
struct PufferResMgrCore;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSMobilePuffer;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
using IIPSMobilePufferInterface = void*;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
using IIPSMobilePufferCallbackInterface = void*;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSMobilePufferPlugin;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSPufferPluginCallBack;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSPufferPluginName;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
struct FrameProfile;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
struct FrameCollection;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
struct FrameInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
enum struct RelayDataFlag : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
enum struct LockStepErrorCode : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
enum struct LockStepStatus : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
enum struct LockStepManualUpdateOption : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
struct LockSteper;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
struct BroadcastEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
struct StateChangedEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
struct RecvedFrameEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
struct ReadyEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
struct LogoutEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
struct LoginEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
struct LockStepRoomUserCollection;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
struct LockStepCreateRoomInitInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
struct LockStepTest;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
struct LockStepImpl;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
struct JitterBufferStrategy;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
struct DefaultBufferStrategy;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
using ILockStep = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
using IBufferStrategy = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
struct DolphinFactory;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
using DolphinMgrInterface = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
enum struct UpdateInitType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
using DolphinDateInterface = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
using DolphinCallBackInterface = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
struct DolphinIFSDataFactory;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
using IDolphinIFSDataInterface = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
struct DataIFSInitInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
struct DolphinSpeedCounter;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
struct DolphinMgrImp;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
struct UpdateVariables;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
enum struct First_Extract_type : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
enum struct Filelist_Check_Type : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
struct DolphinIFSDataImp;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
struct DolphinFunction;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSMobileVersion;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
using IIPSMobileVersionMgrInterface = void*;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
using IIPSMobileVersionCallBackInterface = void*;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSMobileData;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
using IIPSMobileDownloaderInterface = void*;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
using IIPSMobileDataQueryInterface = void*;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
using IIPSMobileDataReaderInterface = void*;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
using IIPSMobileDownloadCallbackInterface = void*;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
using IIPSMobileDataMgrInterface = void*;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct VersionMgr;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSMobileVersionCallBack;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSPluginName;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct MonoPInvokeCallbackAttribute;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSMobileErrorCodeCheck;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct DataDownloader;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct DownloadCallBack;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct DataQuery;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct DataReader;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct IIPSMobileDataManager;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct InitializeInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct IGCloud;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct LogHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct UserInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct AccountInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct WaitingInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct Token;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct Result;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct PluginName;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ServiceType;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ActionDelegate;
}
namespace DLL2SDK::Assembly_CSharp::Apollo
{
enum struct NetworkState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::Apollo
{
enum struct ApolloLogPriority : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct GCloud;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct LogDelegate;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct UnitySendMessageDelegate;
}
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
{
struct TdrTypeUtil;
}
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
{
struct TdrDateTime;
}
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
{
struct TdrDate;
}
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
{
struct TdrTime;
}
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
{
struct TdrTLV;
}
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
{
using IUnpackable = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
{
using IPackable = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
{
struct TdrError;
}
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
{
struct TdrDebug;
}
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
{
struct TdrBufUtil;
}
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
{
struct TdrVisualBuf;
}
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
{
struct TdrReadBuf;
}
namespace DLL2SDK::Assembly_CSharp::GCloudTdr
{
struct TdrWriteBuf;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct Tx;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct NetworkStateChangedNotify;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct TXPerformSelectorDelegate;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct NetworkService;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
enum struct Carrier : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
enum struct DetailNetworkState : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
using INetworkService = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct NetworkStateChanged;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct RouteInfoBase;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ServerRouteInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ZoneRouteInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ConnectedInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ConnectorInitInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct G6InitInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct TconndInitInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ConnectorResult;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
using IConnector = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct RecvedUDPDataEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct RecvedDataEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct RouteChangedEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct StateChangedEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ResultEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct GCloudConnector;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
using IServiceBase = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct GFMPlugin;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct PluginManager;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ServiceAction;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct PluginBase;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ApolloObjectManager;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ApolloSendVoidMethodDelegate;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ApolloSendResultStructBufferDelegate;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ApolloSendResultBufferDelegate;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ApolloSendBufferDelegate;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ApolloSendResultStructDelegate;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ApolloSendResultDelegate;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ApolloSendStructDelegate;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ApolloSendMessageDelegate;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct MonoPInvokeCallbackAttribute;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ADebug;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct GCloudCommon;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ByteConverter;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct BasicClassTypeUtil;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ApolloBufferWriter;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ApolloBufferReader;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ActionBufferBase;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct AndroidResourceTools;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct AndroidResourceType;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::APM
{
struct FrameProcessor;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::APM
{
using ApmCallBackInterface = void*;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::APM
{
struct ApmAgent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct RunnableAction_Dialog;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GameFsmHelper;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FsmTransitionInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GameFsm;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct RunFSMParallel;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct EActivateType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_TriggerMission;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Teleport_Respawn;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Teleport;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_SyncDefenderWinRoundProgress;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Switch_Object;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Switch_ActivedZoneObject;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Stop_Wave;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_StartRoundInit;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_StartMatchInit;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct ShowUIType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Setup_Wave;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct ETaskType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Setup_Power_Up;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Setup_Mission;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Setup_Matinee;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Setup_LoopWaveWait;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Setup_LoopWaveID;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Setup_LoopCheckFinish;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Setup_LoopBegin;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Setup_Collect;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Setup_Area;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_SetTotalMissionCount;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_SetRoundNumTarget;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_SetPlayerSpawnGroup;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_SceneEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_RoundTick;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_RepeatLastProcessBranch;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_RemoveCurrentProcessBranch;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_ProcessLotteryCard;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_OpenDoor;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_MatchEnded;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Kill_Zombie_All;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_InitProcessBranchList;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_God;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_ForceEndRound;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_ForbidJoinRoom;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_FinishMission;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_EnterPreparing;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_EndRound;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_EndMatch;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_DropPowerup;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_DoCheckEndMatch;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_DispatchProcessBranch;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Disable_ScoreStreak;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Disable_HpRegain;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_DisableSyncSubtaskProgress;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_DisableRespawn;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_ClientEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
enum struct EModeType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_CheckStartRound;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_CheckStartMatch;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_CheckSetActiveBuffMachine;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_CheckFinishEndlessWave;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_CheckEnterPreparing;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Add_ScoreStreak;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Add_Helicopter;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker
{
struct UpdateHelper;
}
namespace DLL2SDK::Assembly_CSharp
{
enum struct iTweenFSMType : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct iTweenFSMEvents;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenStop;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenFsmAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenShakeRotation;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenShakePosition;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenScaleUpdate;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenScaleTo;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenScaleFrom;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenScaleBy;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenScaleAdd;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenRotateUpdate;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenRotateTo;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenRotateFrom;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenRotateBy;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenRotateAdd;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenResume;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenPunchScale;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenPunchRotation;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenPunchPosition;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenPause;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenMoveUpdate;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenMoveTo;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenMoveFrom;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenMoveBy;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenMoveAdd;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenLookUpdate;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenLookTo;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenLookFrom;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct WwisePostEventOnPawn;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct WwisePostEventOnLevelObj;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct WwisePostEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct WorldToScreenPoint;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
template <typename T> struct ComponentAction_1;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct WakeAllRigidBodies;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Wait;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector3Subtract;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector3RotateTowards;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector3PerSecond;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector3Operator;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector3Normalize;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector3Multiply;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector3LowPassFilter;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector3Lerp;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector3Invert;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector3Interpolate;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector3HighPassFilter;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector3ClampMagnitude;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector3AddXYZ;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector3Add;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector2Subtract;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector2RotateTowards;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector2PerSecond;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector2Operator;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector2Normalize;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector2Multiply;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector2MoveTowards;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector2LowPassFilter;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector2Lerp;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector2Invert;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector2Interpolate;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector2HighPassFilter;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector2ClampMagnitude;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector2AddXY;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Vector2Add;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetVector2XY;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetVector2Value;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SelectRandomVector2;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetVector2XY;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetVector2Length;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DebugVector2;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct UseGravity;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct UseGUILayout;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetTan;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetSine;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetCosine;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAtan2FromVector3;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAtan2FromVector2;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAtan2;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAtan;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetASine;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetACosine;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct TriggerEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Translate;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct TransformPoint;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct TransformInputToWorldSpace;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct TransformDirection;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TrackMouseMovement;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct TouchObjectEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct TouchGUIEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct TouchEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct TakeScreenshot;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SwipeGestureEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StringSwitch;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StringReplace;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StringContains;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StringCompare;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StringChanged;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StringSplit;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StringJoin;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StopLocationServiceUpdates;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct BaseAnimationAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StartLocationServiceUpdates;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StartCoroutine;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SmoothLookAtDirection;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SmoothLookAt;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SmoothFollowAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Sleep;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetVisibility;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetVelocity;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetVector3XYZ;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetVector3Value;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetTextureScale;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetTextureOffset;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetTagsOnChildren;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetTag;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetStringValue;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetSkybox;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetShadowStrength;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetScale;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetRotation;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetRectValue;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetRectFields;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetRandomRotation;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetRandomMaterial;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetProperty;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetPostEffect_GrayScale;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetPosition;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetParent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetObjectValue;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetName;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetMouseCursor;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetMaterialTexture;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetMaterialFloat;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetMaterialColor;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetMaterial;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetMass;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetMainCamera;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetLightType;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetLightSpotAngle;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetLightRange;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetLightIntensityAnim;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetLightIntensity;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetLightFlare;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetLightCookie;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetLightColor;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetLayer;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetJointConnectedBody;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetIsKinematic;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetIntValue;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetIntFromFloat;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetHaloStrength;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetGravity;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetGameVolume;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetGameObject;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetGUITextureColor;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetGUITextureAlpha;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetGUITexture;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetGUIText;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetGUISkin;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetGUIDepth;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetGUIContentColor;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetGUIColor;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetGUIBackgroundColor;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetGUIAlpha;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetFsmVector3;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetFsmVector2;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetFsmVariable;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetFsmTexture;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetFsmString;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetFsmRect;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetFsmQuaternion;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetFsmObject;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetFsmMaterial;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetFsmInt;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetFsmGameObject;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetFsmFloat;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetFsmEnum;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetFsmColor;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetFsmBool;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetFogDensity;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetFogColor;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetFloatValue;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetFlareStrength;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetEventTarget;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetEventData;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetEnumValue;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetDrag;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetColorValue;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetColorRGBA;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetCameraFOV;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetCameraCullingMask;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetBoolValue;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetBackgroundColor;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAudioVolume;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAudioPitch;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAudioLoop;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAudioClip;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAnimationWeight;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAnimationTime;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAnimationSpeed;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAmbientLight;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAllFsmGameObject;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SequenceEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SendRandomEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SendMessage;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SendEventToFsm;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SendEventByName;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SendEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SelectRandomVector3;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SelectRandomString;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SelectRandomGameObject;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SelectRandomColor;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ScreenToWorldPoint;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ScreenPick;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct UnloadSceneAsynch;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct UnloadScene;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetActiveScene;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SendSceneUnloadedEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SendSceneLoadedEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SendActiveSceneChangedEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetSceneActionBase;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct MergeScenes;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct LoadSceneAsynch;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct LoadScene;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetSceneUnloadedEventData;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetSceneRootGameObjects;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetSceneRootCount;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetSceneProperties;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetScenePath;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetSceneName;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetSceneLoadedEventData;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetSceneIsValid;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetSceneIsLoaded;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetSceneIsDirty;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetSceneCountInBuildSettings;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetSceneCount;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetSceneBuildIndex;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetSceneActivateChangedEventData;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct CreateScene;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AllowSceneActivation;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ScaleTime;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ScaleGUI;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SampleCurve;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct RunFSMAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct RunFSM;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct RotateGUI;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Rotate;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct RewindAnimation;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct RestartLevel;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ResetInputAxes;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ResetGUIMatrix;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct RemoveMixingTransform;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct RectOverlaps;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct RectContains;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct RaycastAll;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Raycast;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct RandomWait;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct RandomInt;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct RandomFloat;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct RandomEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct RandomBool;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct QuaternionBaseAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct QuaternionRotateTowards;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct QuaternionLowPassFilter;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct QuaternionLookRotation;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct QuaternionLerp;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct QuaternionInverse;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct QuaternionEuler;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct QuaternionCompare;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct QuaternionAngleAxis;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetQuaternionMultipliedByVector;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetQuaternionMultipliedByQuaternion;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetQuaternionFromRotation;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetQuaternionEulerAngles;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ProjectLocationToMap;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetProceduralVector3;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetProceduralVector2;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetProceduralFloat;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetProceduralColor;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetProceduralBoolean;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct RebuildTextures;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct PlayerPrefsSetString;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct PlayerPrefsSetInt;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct PlayerPrefsSetFloat;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct PlayerPrefsHasKey;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct PlayerPrefsGetString;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct PlayerPrefsGetInt;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct PlayerPrefsGetFloat;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct PlayerPrefsDeleteKey;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct PlayerPrefsDeleteAll;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct PlayVoiceAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct PlaySound;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct PlayRandomSound;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct PlayRandomAnimation;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct PlayAnimation;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct PerSecond;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ObjectCompare;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct NextFrameEvent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PlayMakerRPCProxy;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct MoveTowards;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct EaseFsmAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct MousePickEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct MousePick;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct MouseLook2;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct MouseLook;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct LookAt;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct LoadLevelNum;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct LoadLevel;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct KillDelayedEvents;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct IsSleeping;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct IsKinematic;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct InvokeMethod;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct InverseTransformPoint;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct InverseTransformDirection;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct IntSwitch;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct IntOperator;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct IntCompare;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct IntClamp;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct IntChanged;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct IntAdd;
}
namespace DLL2SDK::Assembly_CSharp
{
struct IncrementRenderQueue;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct HasComponent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GotoPreviousState;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetVertexPosition;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetVertexCount;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetVelocity;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetVectorLength;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetVector3XYZ;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetTriggerInfo;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetTransform;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetTouchInfo;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetTouchCount;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetTimeInfo;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetTagCount;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetTag;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetSystemDateTime;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetSubstring;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetStringRight;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetStringLength;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetStringLeft;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetSpeed;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetScreenWidth;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetScreenHeight;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetScale;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetRotation;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetRoot;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetRectFields;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetRaycastHitInfo;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetRaycastAllInfo;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetRandomObject;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetRandomChild;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetProperty;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetPreviousStateName;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetPosition;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetParticleCollisionInfo;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetParent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetOwner;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetNextChild;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetName;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetMouseY;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetMouseX;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetMouseButtonUp;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetMouseButtonDown;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetMouseButton;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetMaterialTexture;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetMaterial;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetMass;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetMainCamera;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetLocationInfo;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetLayer;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetLastEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetKeyUp;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetKeyDown;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetKey;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetJointBreakInfo;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetIPhoneSettings;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetFsmVector3;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetFsmVector2;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetFsmVariables;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetFsmVariable;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetFsmTexture;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetFsmString;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetFsmState;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetFsmRect;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetFsmQuaternion;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetFsmObject;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetFsmMaterial;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetFsmInt;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetFsmGameObject;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetFsmFloat;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetFsmEnum;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetFsmColor;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetFsmBool;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetEventInfo;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetDistance;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetDeviceRoll;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetDeviceAcceleration;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetControllerHitInfo;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetControllerCollisionFlags;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetComponent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetColorRGBA;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetCollisionInfo;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetChildNum;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetChildCount;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetChild;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetButtonUp;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetButtonDown;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetButton;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAxisVector;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAxis;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAngleToTarget;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GameObjectTagSwitch;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GameObjectIsVisible;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GameObjectIsNull;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GameObjectIsChildOf;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GameObjectHasChildren;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GameObjectCompareTag;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GameObjectCompare;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GameObjectChanged;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUIAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUITooltip;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutToolbar;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutToggle;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutTextLabel;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutTextField;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutSpace;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutRepeatButton;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutPasswordField;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutLabel;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutIntLabel;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutIntField;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutHorizontalSlider;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutFloatLabel;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutFloatField;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutFlexibleSpace;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutEndVertical;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutEndScrollView;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutEndHorizontal;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutEndCentered;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutEndArea;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutEmailField;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutConfirmPasswordField;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutButton;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutBox;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutBeginVertical;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutBeginScrollView;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutBeginHorizontal;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutBeginCentered;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutBeginAreaFollowObject;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutBeginArea;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUIContentAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUIHorizontalSlider;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUIElementHitTest;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUIButton;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUIBox;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FsmStateTest;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FsmStateSwitch;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FsmEventOptions;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ForwardEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ForwardAllEvents;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FormatString;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FloatSwitch;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FloatSubtract;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FloatSignTest;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FloatOperator;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FloatMultiply;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FloatInterpolate;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FloatDivide;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FloatCompare;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FloatClamp;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FloatChanged;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FloatAddMultiple;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FloatAdd;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FloatAbs;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Flicker;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FinishFSM;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FindGameObject;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FindClosest;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FindChild;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Explosion;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct EnumSwitch;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct EnumCompare;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct EnableGUI;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct EnableFog;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct EnableFSM;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct EnableBehaviour;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct EnableAnimation;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DrawTexture;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DrawStateLabel;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DrawFullscreenColor;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DrawDebugRay;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DrawDebugLine;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DontDestroyOnLoad;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DeviceVibrate;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DeviceShakeEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DevicePlayFullScreenMovie;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DeviceOrientationEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DetachChildren;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DestroySelf;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DestroyObjects;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DestroyObject;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DestroyComponent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct BaseLogAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DebugObject;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DebugLog;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DebugInt;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DebugGameObject;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DebugFsmVariable;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DebugFloat;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DebugEnum;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DebugDrawShape;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DebugBool;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct CutToCamera;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct CreateObject;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct CreateEmptyObject;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ConvertStringToInt;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ConvertSecondsToString;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ConvertMaterialToObject;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ConvertIntToString;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ConvertIntToFloat;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ConvertFloatToString;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ConvertFloatToInt;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ConvertEnumToString;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ConvertBoolToString;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ConvertBoolToInt;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ConvertBoolToFloat;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ConvertBoolToColor;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ControllerSimpleMove;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ControllerSettings;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ControllerMove;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ControllerIsGrounded;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Comment;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ColorRamp;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ColorInterpolate;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct CollisionEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct CapturePoseAsAnimationClip;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct CameraFadeOut;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct CameraFadeIn;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct CallStaticMethod;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct CallMethod;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct BuildString;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct BroadcastEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct BoolTest;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct BoolOperator;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct BoolNoneTrue;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct BoolFlip;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct BoolChanged;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct BoolAnyTrue;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct BoolAllTrue;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct Blink;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct BlendAnimation;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct BaseFsmVariableIndexAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct BaseFsmVariableAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AxisEvent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AudioStop;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AudioPlay;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AudioPause;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AudioMute;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetFsmArrayItem;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetFsmArray;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetFsmArrayItem;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetFsmArray;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FsmArraySet;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ArrayTransferValue;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ArraySort;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ArrayShuffle;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ArraySet;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ArrayReverse;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ArrayResize;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ArrayLength;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ArrayGetRandom;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ArrayGetNext;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ArrayGet;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ArrayForEach;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ArrayDeleteAt;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ArrayContains;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ArrayCompare;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ArrayClear;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ArrayAddRange;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ArrayAdd;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ApplicationRunInBackground;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ApplicationQuit;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AnyKey;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAnimatorTrigger;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAnimatorTarget;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAnimatorStabilizeFeet;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAnimatorSpeed;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAnimatorPlayBackTime;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAnimatorPlayBackSpeed;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAnimatorLookAt;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAnimatorLayersAffectMassCenter;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAnimatorLayerWeight;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct FsmStateActionAnimatorBase;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAnimatorIKGoal;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAnimatorFloat;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAnimatorFeetPivotActive;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAnimatorCullingMode;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAnimatorBool;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAnimatorBody;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAnimatorApplyRootMotion;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct NavMeshAgentAnimatorSynchronizer;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorTarget;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorSpeed;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorRoot;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorRightFootBottomHeight;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorPlayBackTime;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorPlayBackSpeed;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorPivot;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorNextStateInfo;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorLeftFootBottomHeight;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorLayersAffectMassCenter;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorLayerWeight;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorLayerName;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorLayerCount;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorIsParameterControlledByCurve;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorIsMatchingTarget;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorIsLayerInTransition;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorIsHuman;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorInt;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorIKGoal;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorHumanScale;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorGravityWeight;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorFloat;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorFeetPivotActive;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorDelta;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorCurrentTransitionInfoIsUserName;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorCurrentTransitionInfoIsName;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorCurrentTransitionInfo;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorCurrentStateInfoIsTag;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorCurrentStateInfoIsName;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorCurrentStateInfo;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorCullingMode;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorBool;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorBoneGameObject;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorBody;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GetAnimatorApplyRootMotion;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AnimatorStopRecording;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AnimatorStopPlayback;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AnimatorStartRecording;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AnimatorStartPlayback;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AnimatorPlay;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AnimatorMatchTarget;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AnimatorInterruptMatchTarget;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AnimatorCrossFade;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AnimationSettings;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct EaseVector3;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct EaseRect;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct EaseFloat;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct EaseColor;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct CurveFsmAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct CurveRect;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct CurveFloat;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct CurveColor;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AnimateFsmAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AnimateRect;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AnimateFloatV2;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AnimateColor;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AnimateFloat;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AddTorque;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AddScript;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AddMixingTransform;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AddForce;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AddExplosionForce;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AddComponent;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AddAnimationClip;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ActivateGameObject;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIViewport;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UITooltip;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIWidget;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UITextList;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIStretch;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIBasicSprite;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UISpriteData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UISpriteAnimation;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UISprite;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIRotateAlign;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIRoot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIPanel;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIOrthoCamera;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIMaskedSprite;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UILocalize;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UILabel;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIInputOnGUI;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIInput;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIFont;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIColorPicker;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICamera;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIAutoStretch;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIAtlas;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIAnchor;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UI2DSpriteAnimation;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UI2DSprite;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GamepadTransparent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GamepadButton;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TweenWidth;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TweenVolume;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TweenTransform;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TweenScale;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TweenRotation;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TweenProgressBar;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TweenPosition;
}
namespace DLL2SDK::Assembly_CSharp::Tween
{
struct TweenPlayer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TweenOrthoSize;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TweenLetters;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TweenHeight;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TweenFill;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TweenFOV;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TweenColor;
}
namespace DLL2SDK::Assembly_CSharp::Tween
{
struct TweenAnimationManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TweenAlpha;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TriggerTweenOnActive;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TriggerTween;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpringPosition;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AnimatedWidget;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AnimatedColor;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AnimatedAlpha;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UISnapshotPoint;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIGeometry;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIEventListener;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIDrawCall;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpringPanel;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RealTime;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PropertyReference;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PropertyBinding;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NGUITools;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NGUITextFontCacheDynamic;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NGUIText;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NGUIMath;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NGUIDebug;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MinMaxRangeAttribute;
}
namespace DLL2SDK::Assembly_CSharp
{
template <typename T> struct BetterList_1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct Localization;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EventDelegate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ByteReader;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BMSymbol;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BMGlyph;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BMFont;
}
namespace DLL2SDK::Assembly_CSharp::AnimationOrTween
{
enum struct Trigger : int32_t;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ActiveAnimation;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIWrapContent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIToggledObjects;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIToggledComponents;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UITable;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UISquareDragScrollView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UISoundVolume;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UISlider;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIShowControlScheme;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIScrollView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIScrollBar;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UISavedOption;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIPressButton;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIPopupList;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIPlayTween;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIPlaySound;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIPlayAnimation;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIKeyNavigation;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIKeyBinding;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIImageButton;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIForwardEvents;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIEventTrigger;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIDraggableCamera;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIDragScrollView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIDragResize;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIDragObject;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIDragDropRoot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIDragDropContainer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIDragCamera;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICenterOnClick;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICenterOnChild;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIButtonScale;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIButtonRotation;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIButtonOffset;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIButtonMessage;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIButtonKeys;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIButtonActivate;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TypewriterEffect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LanguageSelection;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EnvelopContent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct OpenURLOnClick;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuaHotFixToolStatic;
}
namespace DLL2SDK::Assembly_CSharp::Unity::IL2CPP::CompilerServices
{
struct Il2CppSetOptionAttribute;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ftUniqueIDRegistry;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ftLocalStorage;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ftLightmapsStorage;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ftLightmaps;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ftGlobalStorage;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BakerySkyLight;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BakeryPointLight;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BakeryLightmappedPrefab;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BakeryLightmapGroupSelector;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BakeryLightmapGroup;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BakeryLightmapGroupPlain;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BakeryLightMesh;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BakeryDirectLight;
}
namespace DLL2SDK::Assembly_CSharp
{
struct _Module_;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GamepadButton_NormalButtonCfg;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GameFsmHelper__GetActionCount_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct ADebug_ADebugImplement;
}
namespace DLL2SDK::Assembly_CSharp::IIPSMobile
{
struct DownloadCallBack_OnDownloadProgressFunc;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct IGCloudVoiceEngine_JoinRoomCompleteEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct IGCloudVoiceEngine_EventUpdateEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct IGCloudVoiceEngine_RSTSHandler;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct ElectricTripWireBaseManager_ElectricTripWireLinkerInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentManager__LocalConsumableSlotCheckHandler_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SkydivingPhysics__PushMoveDataToTeammate_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct MessageBoxController__FakeClick_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UIRichWidget_RichStateChangeDelegate;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UITimeGroupsDispatcher_AnimationTimeGroupCatergory;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIFlowGridCellPool_Roll__FindUsingCell_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct CompositeConfigConfig__GetSpeciallyList_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct FtueConfig__Get_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct MapConfigConfig__GetMapsFromGameMode_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct MapConfigConfig__GetMapsFromGameModeCategory_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ServerListConfig__GetTargetServer_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct UltConfConfig__GetSkillConfByType_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_Move_ReplayMoveInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CODPostEffectChain_AmplifyBloomSetting;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleLoader_AssetBundleShaderCache;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetBundleLoader__LoadSceneAsync_c__Iterator2;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
{
struct WWiseOneShotSound_OneShotSoundHandle;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AvatarAssetsConfig_LoadData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimationShakeCurve_FucEvalRotation;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClientRuntimeWatcher__SetNormalRuntimeInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerController__CameraHoldClose_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponShakeController_WeaponShakeModeAndDataTypeInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MapLoader_SceneStreamingTask;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireModeLockCmp__LockCheck_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSocketManager_SocketDataStore;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarView_Weapon_CameraSpecailPosition;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ApmWrapper_TGPACallbackClass;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CrossHairView__GetCrossHairView_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VehicleHUD_VehicleUIInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VehicleHUD_ButtonTypeInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VehicleHUD__CheckVehicleControl_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VoiceBtnHUDItem_VoiceBtn;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct InGameMessageView__GetMessageArea_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIGroupSequencerList_UIGroupElement;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BundleVersion_Current;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataStore_Invitation;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GamePauseManager_GamePauseCallback;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GameCommunicationLineMgr__PlayByMsgID_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutWeaponController__OnDetailEquipBtnClick_c__AnonStorey5;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialController_OutGame_TutorialData_IData;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct FtueTask_Protect_StepTrigger;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PhysicsVehicle_SeatProperty;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponStateMachine_ControllableMissile_WeaponEquippingState_Missile;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponStateMachine_ControllableMissile_WeaponPutDownState_Missile;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponStateMachine_ControllableMissile_WeaponFiringState_Missile;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_Drone_WeaponInactiveState_Drone;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_Helicopter_WeaponUnequippingState_Helicopter;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_SentryGun_WeaponActiveState_SentryGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_ShotGunFireGrop_WeaponAimeFireGroupEndState_ShotGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_ShotGunFireGrop_WeaponFireGroupEndState_ShotGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_ShotGunFireGrop_ShotGunFireGroupFireState;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FoliageGrid__SetLOD_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
{
struct LandscapeRenderer_UpdateLodJob;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_AttackVolume_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_MeleeAttack_CmdInitParam;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AICmd_RootMotionFireFromCover__State_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetWorkAIPawn__GetHitGroup_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::DominationGame
{
struct DomAreaManager_SyncDomAreaSoundInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
{
struct ShootOutMsgHUD_ShootOutMessage;
}
namespace DLL2SDK::Assembly_CSharp::TLog
{
struct TLogNtfHandler_SettingsSensitivityReport;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopUtility__GetShopSubTagConfigDataByTab_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopUtility__DynamicallyModifyProductFirstLevelTab_c__AnonStorey2;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
template <typename T> struct ShopUtility__AddUIEventListenerForUIWidget_c__AnonStoreyA_1;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct AchievementPopController__InitPendingAchievement_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::GameDataStore::Career
{
struct PlayerGameStatusInfo__InitData_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct PlayerIconChangeController__InitPendingIcon_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsActivityDataStore__GetLiveOpsTopMenuList_c__AnonStorey12;
}
namespace DLL2SDK::Assembly_CSharp::IDCollection
{
struct IDCollectionShareActivityController__Share2Platform_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsChainTaskStateItemView_CA__AddChainTaskStateItem_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct GrowthMissTabDisplayData_LevelMissionData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BRLoadout__ChangeToBREquippedSkin_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ZombieEntryItemView_BtnClickCallbackHandler;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LitePackageWrapper_StartModuleRequest;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ModuleDownloadMgr_AssetIDModuleInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutHelper__GetOrderedIndexWithGettime_c__AnonStorey3;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LobbyExpBuffView_ExpBuffDetail;
}
namespace DLL2SDK::Assembly_CSharp::Career
{
struct PersonalInfoDataStore__GetPVEGameStatModeInfo_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PersonalInfoZMDifficultyPopupList__InitPendingItems_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankDetailWindowController__SetDetailView_c__AnonStorey1;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Report
{
struct ReportWindowView_ReportItem;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ScreenShotHandler__DoScreenShot_Coroutine_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsEditView_BR__ConfigureWidgets_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementExpDetailBaseView__PlayAnimation_c__Iterator0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementRankWindowView__RefreshPlayAgainState_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct FFASettlementRankWindowView__RefreshPlayAgainState_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPCatSettlementRankWindowView__RefreshPlayAgainState_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementRankScoreView__IESettlementUp_c__Iterator2;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarView_Squad__GetConfigWeaponAnimator_c__AnonStorey0;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
struct HtEngine_GenericFont;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
struct HtEngine_GenericImage;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
struct HtEngine_GenericDevice;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
struct HtEngine_ConsoleLogger;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct MediaPlayer_OptionsWindows;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct MediaPlayer_OptionsAndroid;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct MediaPlayer_OptionsWebGL;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FlowRainController_FlowRainDrawerContainer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkBankManager_AsyncBankHandle;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkCallbackManager_MonitoringCallback;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct Utils;
}
namespace DLL2SDK::Assembly_CSharp::XLua::TemplateEngine
{
struct Chunk;
}
namespace DLL2SDK::Assembly_CSharp::XLua::Cast
{
struct Float;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct LuaTable;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct HotfixAttribute;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct GCOptimizeAttribute;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct LuaCallCSharpAttribute;
}
namespace DLL2SDK::Assembly_CSharp::XLua
{
struct DelegateBridge;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTriggerMouseUp;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkSpatialAudioListener;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkRoomPortalObstruction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkRoom;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkInitializer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkAmbient;
}
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
{
struct AcousticTexture;
}
namespace DLL2SDK::Assembly_CSharp::AK::Wwise
{
struct Switch;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkTriangleProxy;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkSoundPathInfoProxy;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkPropagationPathInfoProxy;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkPositioningInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkMusicSyncCallbackInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkMusicPlaylistCallbackInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AkMIDIPost;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FilmicCurve;
}
namespace DLL2SDK::Assembly_CSharp
{
struct grassControl_noGameObject;
}
namespace DLL2SDK::Assembly_CSharp
{
struct StaticRainBehaviour;
}
namespace DLL2SDK::Assembly_CSharp::ProGrids
{
struct pg_Enum;
}
namespace DLL2SDK::Assembly_CSharp::PrefabEvolution
{
struct ExposedProperty;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VirtualScreen;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
{
struct SamsungGameSDKAdaptivePerformanceSubsystem;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance::Provider
{
struct AdaptivePerformanceSubsystemDescriptor;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct DevicePerformanceControlImpl;
}
namespace DLL2SDK::Assembly_CSharp::UnityEngine::Mobile::AdaptivePerformance
{
struct AdaptivePerformanceManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ADPConfiguration;
}
namespace DLL2SDK::Assembly_CSharp::RenderHeads::Media::AVProVideo
{
struct NullMediaPlayer;
}
namespace DLL2SDK::Assembly_CSharp::WellFired
{
struct USSendUIEvent;
}
namespace DLL2SDK::Assembly_CSharp::WinnerCircle
{
struct WinnerCircleGame;
}
namespace DLL2SDK::Assembly_CSharp::WinnerCircle
{
struct WinnerCircleFlowNavControllerEN;
}
namespace DLL2SDK::Assembly_CSharp::WinnerCircle
{
struct WinnerCircleFlowControllerEN;
}
namespace DLL2SDK::Assembly_CSharp::WinnerCircle
{
struct WinnerCircleUIScene;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarView_WinnerCircle;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarItem_WinnerCircle;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct CharacterLoadReadyData_WinnerCircle;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SlipVolume;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PostProcessTransitionVolume;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PostProcessSwitchVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NonBattleAreaVolume;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GFObjectiveVolume;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GFAreaState;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::GunFightGame
{
struct GFAreaInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GSDKTechDataSender;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalMapMark;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalGPSTeamGame;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponSkillComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillEffect_TargetExplode;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillEffect_PositionExplodeProjectile;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_GotoPVESkillState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_TriggerPutDownAnim;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AssetEffect_MultiFlightEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillComponentManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Skill_UseWeapon;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct Skill_HPRecover;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillManagerSimulated;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillComponent_UseWeapon;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SkillComponent_ExtraRocketAmmo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PrefabSpawnerBasisOfTime;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PositionIndicator;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FsmManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNPropTakeDamageComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PlayerCrouchComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DamageVolumeComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClientMonitorManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct EffectInstance_SeekTrack;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_UseUAVEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffEffect_ToxicEnv;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuffCondition_ServerControl;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DynamicWeaponSoundEventHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DefaultBossSoundConfig;
}
namespace DLL2SDK::Assembly_CSharp::VersionControl
{
struct Downloader;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct StringSafeFormatter;
}
namespace DLL2SDK::Assembly_CSharp::PVS
{
struct ViewCellRoot_Normal;
}
namespace DLL2SDK::Assembly_CSharp::PVS
{
struct ViewCellArea;
}
namespace DLL2SDK::Assembly_CSharp::PVS
{
struct ViewCell;
}
namespace DLL2SDK::Assembly_CSharp::PVS
{
struct PVSBuilder_BR;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LightProbeAutoDistribute;
}
namespace DLL2SDK::Assembly_CSharp::JadeSnakeRenderer
{
struct JsSpotLight;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
struct PStringBuilder;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine
{
struct HtCompiler;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
{
struct HtmlChunkWord;
}
namespace DLL2SDK::Assembly_CSharp::HTMLEngine::Core
{
struct DeviceChunkDrawTextEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BuglySceneDataReporter;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct ZombieProxy;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct ZombieEndlessDataStore;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct ZombieLevelMode;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct ZombieModeDescWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct ZombieModeDescController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomZombieWeeklyInstanceView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomZombieWeeklyInstanceNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomZombieWeeklyInstanceController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomZombiePlaylistSelectorWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomZombiePlaylistSelectorWindowController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct ZombieMatchRewardWindowView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct ZombieMatchRewardWindowController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomZombieMatchNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoundRewardItem;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct CompaignItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomZombieBossBattleMatchController;
}
namespace DLL2SDK::Assembly_CSharp::WorkShop
{
struct ItemWorkShopView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct PerkReplaceWindowView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct PVPStorageScorestreakView;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct WeaponAssistantButtonData;
}
namespace DLL2SDK::Assembly_CSharp::WeaponStorage
{
struct EquipCamoData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VoiceBtnViewForMobile;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SuiteDetailTabBarView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SuiteDetailTabBarController;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SquadSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SPVPSeasonUICacheData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct NotEnoughGoldDiamondCacheData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ReceiveUICacheData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SquadUICacheData;
}
namespace DLL2SDK::Assembly_CSharp::Squad
{
struct SIConsumableItem;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarView_Squad;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct AvatarItem_Squad;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::SoldierReturn
{
struct SoldierReturnReturnTrainingController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct SignMainView;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct SignMainController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct ZmEndlessSettlementWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct ZmEndlessSettlementWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct ZmEndlessSettlementPlayerItemView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementTopLeftPlayAgainPopWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementRankWindowView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPSettlementExpDetailView;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVPCatSettlementRankWindowController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVESettlementExpDetailController;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct PVECardItem;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementMedalWindowViewEN;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementMedalWindowControllerEN;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct TaskInfo;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct BRSettlementRoomOBMatchFourCell;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsDataManager;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsTipsButton;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsRestoreView;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsRestoreController;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsPhraseDragDropItem;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsEditWidget_SwitchSprint;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsEditView_PVE;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsEditController_PVE;
}
namespace DLL2SDK::Assembly_CSharp::GameSettings
{
struct SettingsEditWidgetInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct SettlementShareBtnNodeRankView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct SettlementShareBtnNodeRankController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct SettlementShareBtnNodeDetailView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct SettlementShareBtnNodeDetailController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Share
{
struct ShareReportData;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPScorePanelView_OB;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPScorePanelController_OB;
}
namespace DLL2SDK::Assembly_CSharp::SPVP::Ladder
{
struct SPVPMatchingView_LadderPlacementItem;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPrivateView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPrivateController;
}
namespace DLL2SDK::Assembly_CSharp::Room
{
struct SpvpMultiSelectTipWindowController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpPlaylistSelectorWindowController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpvpPlaylistConfigClient;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomInviteeCell;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomInviteMoreView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomInviteMoreTabView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomInviteMoreController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct PvpMatchTimeController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct RoomBrPrivateMainView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct RoomBrPrivateMainController;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRRoomMembersSquadView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRRoomMembersSquadController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct RelationInvitationData;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct BlankGameData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankRewardScrollPlayView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankRewardScrollPlayItemView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankRewardScrollPlayData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RankRewardScrollPlayController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveWeaponView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPvePistolView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveWeaponNavigation;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TweenBlur;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPveWeaponController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutPvePistolController;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UILuckyBoxSingleAwardView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UILuckyBoxSingleAwardController;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbyMapEarth;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct LobbySystemButtonView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutHomeView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutMainNavController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct LoadoutBrVehicleController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct CustomEvent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PlatformBasicWidget;
}
namespace DLL2SDK::Assembly_CSharp
{
struct EntryContent;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeZombieView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct HomeZombieController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Home
{
struct RechargeEntranceConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::FacePicture
{
struct FacePictureSoldierReturnShowRewardPopupView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::FacePicture
{
struct FacePictureSoldierReturnShowRewardPopupController;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct PVENewGuideManager;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct PVENewGuide_BuyBullet;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct PVENewGuide_UpgradeSuperBuff;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct PVENewGuide_UpgradeNormalBuff;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct PVENewGuide_BuyBuff;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct PVENewGuide_RepairWindow;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct MPNewGuide_InfectGameSelectSkill;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct MPNewGuide_PickUpGoliathBox;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct MPNewGuide_UseGoliathBox;
}
namespace DLL2SDK::Assembly_CSharp::InGameNewGuide
{
struct BRNewGuide_GuidePicture;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildTalkItemView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildTabToggle;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildSearchView;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildEasyPopupList;
}
namespace DLL2SDK::Assembly_CSharp::Guild
{
struct GuildMissionDataStore;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendRecentZMCell;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendRecentPVPCell;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendRecentGameController;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendMainToggle;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct ChatMessageMode;
}
namespace DLL2SDK::Assembly_CSharp::Friend
{
struct FriendCellB;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct ZombieOpening;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonReceiveWeaponView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UICommonReceiveWeaponController;
}
namespace DLL2SDK::Assembly_CSharp::GameCommon
{
struct UICommonItemDescHolder;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UICommonBlackScreenHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct GenericGrid;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct CodLiveOpsPersonalTaskItemView;
}
namespace DLL2SDK::Assembly_CSharp::MissionSystem
{
struct GrowthMissionLevelScrollController;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct MileStoneServerSingleTaskController;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct MileStoneRankingSingleTaskController;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct MileStonePersonSingleTaskController;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct MileStoneMainSingleTaskController;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct MileStoneServerMultiTaskView;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct MileStoneServerMultiTaskController;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct MileStoneServerDetailController;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsScrollPlayItemView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsQuestionNaireView_En;
}
namespace DLL2SDK::Assembly_CSharp::LiveOps
{
struct LiveOpsQuestionNaireController_En;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct MileStoneServerMultiTaskView_CA;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct MileStonePersonalMultiTaskView_CA;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct MileStoneServerMultiTaskController_CA;
}
namespace DLL2SDK::Assembly_CSharp::MileStone
{
struct MileStonePersonMultiTaskController_CA;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct RewardGateState;
}
namespace DLL2SDK::Assembly_CSharp::Emoji
{
struct ChatRichTextSendedCell_Voice;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatWorldView;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatWorldController;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatInviteCell;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct RedDotMsg;
}
namespace DLL2SDK::Assembly_CSharp::Chat
{
struct ChatDataStore;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd::Career
{
struct RankInfoSystemAssist;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SettlementCard_Weapon;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SettlementCard_Role;
}
namespace DLL2SDK::Assembly_CSharp::Reward
{
struct LethalAndTacticalRewardCardData;
}
namespace DLL2SDK::Assembly_CSharp::Settlement
{
struct SettlementCardWindow;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct SafeBoxPureDataController;
}
namespace DLL2SDK::Assembly_CSharp::CodSafeBox
{
struct SafeBoxDateStore;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct ShopItemView_Chest;
}
namespace DLL2SDK::Assembly_CSharp::GameShop
{
struct RechargeItemFlowGridCell;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassTaskView;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassTools;
}
namespace DLL2SDK::Assembly_CSharp::BattlePass
{
struct BattlePassTaskController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PVPSignTipsHUD;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct PVPSignOperateController;
}
namespace DLL2SDK::Assembly_CSharp::SignSystem
{
struct PVPSignOperateAdvanceView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct PVPSignMenuHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRSignTipsItemGeneral;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPBattleNetSyncModule;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PlatformWrapper_Android;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF
{
struct URFGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF
{
struct URFGamePlayerPawn;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF
{
struct URFGamePlayerController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF
{
struct URFGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF
{
struct URFGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF
{
struct URFGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::URF
{
struct URFGame;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
{
struct WeaponProjectile_TrainingTargetFly;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TrainingTargetSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TrainingTargetFlyActor;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
{
struct TrainingGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
{
struct TrainingGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
{
struct TrainingGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
{
struct TrainingGameEndHud;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
{
struct TrainingGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
{
struct TrainingGame;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
{
struct TrainGameScoreViewController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
{
struct TrainGameScoreView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TrainingGame
{
struct LoadoutPVPGameViewController_Train;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team
{
struct TeamGamePlayerController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team
{
struct KCTeamGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team
{
struct HardpointGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team
{
struct PvaGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct ModeTipsShowAnimHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TacticalRadarComp_DogTag;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatPlayerPawn;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatPlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalCombatDiedIndicator;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatVolumeSignboard;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::TacticalCombat
{
struct TacticalCombatLoadoutUIView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TacticalCombatCureTeammateButton;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::SASGame
{
struct SticksAndStonesPlayerPawn;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::SASGame
{
struct SticksAndStonesGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::SASGame
{
struct SticksAndStonesGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::SASGame
{
struct SticksAndStonesGame;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::SASGame
{
struct SASInventoryManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponBtnView_SAS;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FastThrowWeaponBtnView_SAS;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
{
struct SwitchRoleComponent_ShootOut;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
{
struct ShootoutPawnDeadComponent;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
{
struct ShootoutGameScoreViewController;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
{
struct ShootoutGameScoreView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
{
struct ShootOutPlayerPawn;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ShootOutPlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
{
struct ShootOutInteractiveHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::ShootOutGame
{
struct GoliathBuffTimeHUD;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntSceneItem;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropHuntPlayerController;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PawnSoundComponent_PropHuntPawn;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::AudioLogic
{
struct PHPawnSoundEmitter;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::PropHuntGame
{
struct PropItemAnimationComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct MlkTFWeaponBtnView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct InfectGameWeaponBtnView;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::INFGame
{
struct BloodAndStreakHUD_Infect;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPGameIndicatorView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PVPDroppedPickUpGuide;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct DogTagSignboard;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct RoomInfoUIData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PVPDroppedPickUpConfirmController;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPTakeDamageComponent;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct PVPAvatarModelComponent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SetCTFHUDStateAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct HelicopterSpot;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BombGameScoreView_OB;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BombGameProgressBar;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BombGamePlacingBombButton;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
{
struct BombGamePlayerPawnEventProcessor;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Bomb
{
struct BombLeisureGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::TimiAudio::AudioLogic
{
struct GunFightGameAudioLogic;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::AssignedWeapon
{
struct BoomWeaponGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct ZombiePawnSpawner;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct ZombieSpawnPointBase;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct CameraProjectile;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct VehicleAttackerAIPawn;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct VehicleAttackerPawnData;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SPGameUIScene_Prologue;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct SPGameInfo_TutorialFinal;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SPGameEventChannel_Tutorial;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SPModeConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPGameTopInfoHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPGameBuilder_PVP;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SPGameRushHUD;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SPGameUIScene_Grenade;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct StoryPlayerPawn;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SGAIPawnSpawnWave;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SGAIPawnPropertyConfig;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SGAIDropConfig;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SGAIPawnProperty;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SGAIPawnFactoryConfig;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SGAIPawnSpawnInfo;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct VehicleAttackerAITakeDamageComponent;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct SGTakeDamageComponent;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct DamageTrigger;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StoryGameSendUIEvent;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct ZMGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct ZMGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVE::ZM
{
struct ZMGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::ExportLevelLogic::Random
{
struct ZombieConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct RevivePlayerVolume;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPWeaponNetSyncModule;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct AIPawnBatchEffectSyncMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_BATCH_AIMOVE_REUSE;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP::MPGame
{
struct MPGameUIScene_Turtorial;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP::MPGame
{
struct MPGameUIScene_Raid;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPVEGame_Endless;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct MPVETutorialGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct ZombieFireBurntConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct ParadeZombieConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct GhostFireConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct BossScorpionConfigPreset;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct AnimationExportData;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct StageExitCondition;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkBossSantaTakeDamageComponent;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct ZombieProjectileSimulator;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct WeaponProjectile_DemonSeed;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NetworkZombieParade;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NetworkZombieDance;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkBossScorpion;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorWhip;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorWeak;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorTwine;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSpawnPlayAnim;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorSpawnEffect_Santa;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct SantaFireBallRotateConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorLeaveCombat_Santa;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorLavaPool_Santa;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorJumpDown;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorJumpUp;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorGotoCombat_Santa;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorFaceGrab;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorCerberusDash;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct CerberusFireBallRotateConfig;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIBehaviorBeHit;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct SkillStepInfo;
}
namespace DLL2SDK::Assembly_CSharp::PVE::MP
{
struct NetworkAIPawnAnimationComponent;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LifelineManager_GroupShield;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LifelineGroup;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LifelineFollower;
}
namespace DLL2SDK::Assembly_CSharp
{
struct AISpawnSpot;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AIPawnWanderSpawnPoint;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIPawnSWSMoveSpawnPoint;
}
namespace DLL2SDK::Assembly_CSharp::Story
{
struct AIPawnRemoteTriggerVolume;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SpawnActorAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SetPVEHUDStateAction;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GetLocalizedItemNameAction;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct CreateTargetIndicatorAction;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEZombiePawn;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEZombieController;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVESPBotController;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIAction_TrailTarget;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIAction_TrailAndAttack;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIAction_ReacationHandler;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIAction_PlayAnim;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEAIGlobalEvent_Resume;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIWeaponWithRemoteAttackBase;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIProjectile_Poison;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIReaction_PlaymakerIntegration;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct AIReactChan_SeePlayer;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct PVEACSPawn;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AIActControlSystem_FightEnemy;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VirtualSceneStreamer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VirtualScene;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TiledSceneStreamer;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TiledSceneExportConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
{
struct PatchData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Landscape
{
struct MaterialStreamingData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ZoneServerHandler;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WorldChatServerHandler;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct UDPReceiveMsg;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct NetWorkStats;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ReplicationVehicleDriveData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_COMBINED_PKG_ITEM_REUSE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct GameServerHandler;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct UdpPing;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct ProtocolVehicleDriveData;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_BATCH_AIATTACK_REUSE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct S2C_SYNC_MOVE_PACKED_REUSE;
}
namespace DLL2SDK::Assembly_CSharp::Network
{
struct SyncClientEventMsg;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct VersionUpdateCheckController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowVersionUpdateCheckController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowTDirPostQueryConfigAgainController;
}
namespace DLL2SDK::Assembly_CSharp::GameLogin
{
struct GrayUserCredential;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowRoomInfoController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct LoadingFlowPreLoadLevelController;
}
namespace DLL2SDK::Assembly_CSharp::LevelDesigner
{
struct PVELevelDesignGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::LevelDesigner
{
struct PVELevelDesignGame;
}
namespace DLL2SDK::Assembly_CSharp::LevelDesigner
{
struct BRDesignGameBuilder;
}
namespace DLL2SDK::Assembly_CSharp::LevelDesigner
{
struct BRLevelDesignGame;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CfmFogConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponAttachmentVehicleGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponAttachmentSparrow;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponProjectile_TrophySystem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponNunchucks;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponWarMachine;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponMors;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrenadeFiringStateHold_ToyBomb;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrenadePrepareStateHold_ToyBomb;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrenadeEquippingState_ToyBomb;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponStateMachine_ToyBomb;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponSmokeBombPrepareStateHold;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponStateMachine_SmokeBomb;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponClipChangingState_AK177Orange;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponAimedIdleState_AK177Orange;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponStateMachine_AK177Orange;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponShadowBlade_ThrowWeaponActiveState_Hold;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponShadowBlade_ThrowWeaponPrepareState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponShadowBlade_ThrowWeaponActiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponShadowBladeFiringState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponShadowBladeEquippingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponShadowBladeClipChangingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponShadowBladeActiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponShadowBladeUnequippingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct QKnifeWeaponEquippingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponStateMachine_QuickKnife;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct BRWeaponMonkeyBombSwimIdle;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponM1887AimedFiringState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponM1887ClipChangingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponKRM262ClipChangingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrenadeFiringStateHold_InductionGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrenadeEquippingState_InductionGun;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponFHJFiringState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponAimingFireBoltState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WNWeaponHunterKillerInactiveState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrenadeSwimSprintState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponGrenadeSwimIdleState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WeaponC4BombPlacingState;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WheeledVehicle_Unmanned;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VehicleAnimNode_LookAt;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NZWheeledVehicleEventProcessor;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NZVehicleSyncPhysicStateComponent;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct NZVehicleMoveNetSyncModule;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PhysicsVehicle_InterferenceDrone;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct WheeledTankAudioComponent;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct TutorialMatchModeButton;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_TutorialFinal_ReAmmo;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct Tutorial_TutorialFinal_Missile;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomSpvpMatchController;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct BRTutorialFPSTPSController;
}
namespace DLL2SDK::Assembly_CSharp::Tutorial
{
struct BRTutorialController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct LoadingStage;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Settings
{
struct WeaponBtnEditableView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Settings
{
struct RightHandEditableController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct QuickLoginHelperMsdk;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GCLMsgArrayInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
{
struct PayConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Pay
{
struct MPSendEx;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LoadingData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VTOLPawn;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VTOLBehitEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct HelicopterPawn_SP_Hellstrom;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct NetworkElectricShockCarAbNormalPullBehavior;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct ElectricShockCarPawnInitializeData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI::Room
{
struct RoomDataStore;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TransformShield;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIInputCmdLinePVESpecialIdData;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TexCrossHairHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIMaterialAniSequence;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalRadarView_MP;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TacticalPawnSprite;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalPawnMarksView;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalPanelMarkSetTeamGame;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TacticalMapView_MP;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalVehicleManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalBREnemyPawnManager_OB;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalHelicopterMapTeamPawnManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalBRTDMTeamPawnManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalLocalPawnManager_BRRadarOB;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalLocalPawnManager_BRMapOB;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalLocalPawnManager_MPRadarOB;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalLocalPawnManager_MPMapOB;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SecondFireButtonView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UIOneByOneLabel;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SecondFireBtnController;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIIndividuationPlayAnimationInstance_CrackingSkull;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UIIndividuationPlayAnimationInstance_Nunchucks;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ZMSignPool;
}
namespace DLL2SDK::Assembly_CSharp
{
struct ZMSignItem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct VoiceBtnHUD_Pvp;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct SpectatingHUD_PH;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct IDCollectionHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct AirborneBoardingHUD;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct EffectRenderQueueModifier;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct CrossHair_Sparrow;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GcloudLoginConnector;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct GVoiceSystem;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ApolloDir;
}
namespace DLL2SDK::Assembly_CSharp::GameBase::Loading
{
struct DolphinUpdateVersionCfg_ResExtract;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct DolphinClient_ResUpdate;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct CameraShakerForAvatarView;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSwimGotoChangeClipState;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponProjectile_SparrowStick;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponPart_Ornament;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponPart_ACOGOptics;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireModeWest;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireModeCN;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FireButtonInputParamWest;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponDroppedPickUpProjectile_C4Bomb;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BurnMaterialColorUpdater;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSelfAniComponent_Scythe;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct HunterKillerProjectileSimulator;
}
namespace DLL2SDK::Assembly_CSharp
{
struct PSCWeaponTrack;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponImpactComponent_ZombieMelee;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponImpactComponent_JinGuBang;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_Tempest;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_StreakMolotov;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_Scythe;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_Knife_BR;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_ProjectileTempest;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ColliderItem;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SystemSetting;
}
namespace DLL2SDK::Assembly_CSharp::FrontEnd
{
struct OpenBoxShack;
}
namespace DLL2SDK::Assembly_CSharp
{
struct GraphicsDeviceToken;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerCamera;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct KillUmbra;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct DustSwitch;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LogStatus;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct RedPawnStatus;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VisDebugQueryTypeHolder;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct NetworkTextDownloader;
}
namespace DLL2SDK::Assembly_CSharp
{
struct NPC_Roller;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaSyncLevelObjectInfoHandler_PerkMachine;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaSyncLevelObjectInfo;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuaSyncLevelObjectConfig_PerkMachine;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuaInteractionSyncActorConfig;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuaInteractionActorConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LuaFunctionalActorAgent_Weapon;
}
namespace DLL2SDK::Assembly_CSharp
{
struct LuaExportVariable;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WaterVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TeleportVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct TargetVolume;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LayeredLadderVolume;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SpecialMoveSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RootMotionCoverSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CampSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct CampGroup;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BOTNaviSpot;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct Zone;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PowerSwitch;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PerkMachine;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PerkCoinMachine;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LightingTrap;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InputSettingWestConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GamePadCompositeButton;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InputManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct CommonIosConfig;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
{
struct CUIBAction;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
{
struct CUESBindModel;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
{
struct CUAnimationEventOP;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct Touch3DFireGameHandle;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerControllerEventProcessor;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct ParticleEffect_Lightning;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MaterialVectorUpdater;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct MaterialUpdaterWrapper;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct LowBloodEffect;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct InjuredScreenEffectBR;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRDroppedPickUpClipBox;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct FixedAirbornePropPawn;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct PawnRagdollComponent_Zombie;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct IndividuationPlayTaskSimulate;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct IndividuationPlayAnimationInstance_Nunchucks;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClientRuntimeInfo_SetRecieveBufferSizeFailed;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClientRuntimeInfo_IsInterceptedDevice;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct ClientRuntimeInfo_EachMapAbnormalFPSCount;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct GPUGrassTileInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BaseWorld;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
template <typename GAME, typename BUILDER> struct GameConstructor_2;
}
namespace DLL2SDK::Assembly_CSharp::PVP::Team::MlkTFGame
{
struct MlkTFPlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp::Audio::Utils
{
template <typename T> struct FixedSizeAutoPool_1;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components
{
struct WWiseGameObject_PredefinedObjects;
}
namespace DLL2SDK::Assembly_CSharp::Audio::EngineAbstraction::WWise::Components::WGOComps
{
struct WGOComp_AuxSends2;
}
namespace DLL2SDK::Assembly_CSharp::Audio::CmdQueue
{
struct GlobalAudioTaskQueue;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSoundConfigManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponSoundConfigItem;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct SceneEnvCfgManager;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AsyncLoadAssetTask;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetSplitItemData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetModuleInfo;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AssetGroup;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Animations
{
template <typename T> struct CUIDMgr_1;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct BlendTreePlayableNode;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimatorCommandSetLayerWeight;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct AnimTriggerAction;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponShakeRecoilAsset;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct RagdollLogic;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct VampireDieEffect;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TextureParameter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct SplineParameter;
}
namespace DLL2SDK::Assembly_CSharp
{
struct RenderStateEffect;
}
namespace DLL2SDK::Assembly_CSharp::PVP
{
struct DeadReplayProcessor_GoliathBoxKilled;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct VehicleData;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct MonsterData;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct PlayerInfoEventProcessor;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ZombieRandomMissionConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ZombiePerkCoinConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct WonderBoxConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct MPPropHuntConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct GPUCapacityWhitelist_AndroidConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct WeaponAttachPointConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
struct ConditionConfConfig;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
template <typename KEY, typename T> struct LazyConfigCollections_2;
}
namespace DLL2SDK::Assembly_CSharp::Config
{
template <typename T, typename KEY1, typename KEY2, typename KEY3> struct ConfigCollections_4;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponPart_Silencer;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_VTOLWeapon_Secend;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_TrophySystem;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_SpreadMultipleTarget;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine
{
struct WeaponFireComponent_SparrowStick;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WNWeaponAK117_OrangeData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponTempestData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponPart_ZoomData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponPart_SilencerData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_VTOLWeapon_SecendData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_VTOLWeaponData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_TrophySystemData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_SubInstantData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_SpreadMultipleTargetData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_SparrowStickData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_ShadowBladeData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct WeaponFireComponent_HiveGunData;
}
namespace DLL2SDK::Assembly_CSharp
{
struct FFAGameData;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct UITimeGroupsDispatcher;
}
namespace DLL2SDK::Assembly_CSharp
{
struct InteractiveObjectCommonTipsController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct iMSDKChannelServices;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalBRTeamMapAirLineManager;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TacticalRadarView_BRTDM;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TacticalRadarController_BRTDM;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalMapView_BRTDM;
}
namespace DLL2SDK::Assembly_CSharp
{
struct TacticalMapController_BRTDM;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamPlayerPawn;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamPawnMoveNetSyncModule;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamGameUIScene;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamGamePlayerInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamGamePawnEventProcessor;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamGameInfo;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamGameEventChannel;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRTeamGameEnemyAircraftManager;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRZiplinePawnComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRPlayerCountTrigger;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRMapMark;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRRunEscapeHUD_OB;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRNearbyQuickMainView_Sign;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRNearbyQuickMainController_Sign;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRNearbyQuickItemView;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct BRGameScoreInfoHUD_OB;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRCountDownView;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRBroadcastLabelAndIcon;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentWeaponSlotItemView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BREquipmentContainer;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSkillProcess_TransformShield;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRQuickThrowWeaponView;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRQuickThrowWeaponController;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalBRSoundVisibleMananger_OB;
}
namespace DLL2SDK::Assembly_CSharp::GameUI
{
struct TacticalBRMapMarkShowSkyplatform;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalBRMapMineManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalBRRadarMarkManager;
}
namespace DLL2SDK::Assembly_CSharp::GameBase
{
struct TacticalBRMapAirDropPlaneAirLineManager;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct WingsuitComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct WingsuitCamera;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct WingsuitAnimComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct Wingsuit;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SkydivingPhysics;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SwitchRoleComponent_BRTeamGamePawn;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SwimmingTransitionToSprintState;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRZombieSnowTrackPawnComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRLeanComponent;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct ThrowWeaponLengthHandle;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSlotItemData;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct SparrowArea_Circle;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRLanternEditor;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRSlidingDoor;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct RibbonEffect;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BlackMarketPawnMonitor;
}
namespace DLL2SDK::Assembly_CSharp
{
struct VehicleFixedSpawnSpot;
}
namespace DLL2SDK::Assembly_CSharp
{
struct MoveTrainingTarget;
}
namespace DLL2SDK::Assembly_CSharp
{
struct BRMapMaskMgr;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRVehicleMachine;
}
namespace DLL2SDK::Assembly_CSharp::BattleRoyale
{
struct BRAdaptiveRootMotion;
}
namespace DLL2SDK::Assembly_CSharp::SWS
{
struct WaypointManager;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::TGPA
{
struct TGPAServiceiOS;
}
namespace DLL2SDK::Assembly_CSharp::TDM
{
struct CustomInfo;
}
namespace DLL2SDK::Assembly_CSharp::TDM
{
struct UserInfo;
}
namespace DLL2SDK::Assembly_CSharp::TDM
{
struct TDataMaster;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
struct APMidasSubscribeRequest;
}
namespace DLL2SDK::Assembly_CSharp::MidasPay
{
struct CallBackUtils;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::MSDK
{
struct MSDKLBSPersonInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::GVoice
{
struct GCloudVoiceEngine;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct TDirRoleCollection;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct LeafNode;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct CategoryNode;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct QueueStatusInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Puffer
{
struct PufferConfig;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
struct RelayData;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
struct LockStepResult;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::LockStep
{
struct LockStepInitializeInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud::Dolphin
{
struct UpdateInitInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct DetailNetworkInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct NameRouteInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct GConndInitInfo;
}
namespace DLL2SDK::Assembly_CSharp::GCloud
{
struct Action;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_WaitTick;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_WaitLotteryCard;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_ShowUI;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Setup_Wave_Bot;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_Setup_Task;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct ExportableAction_ChooseProcessBranch;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct iTweenShakeScale;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct WakeUp;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct StopAnimation;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct MoveGameObjectToScene;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct QuaternionSlerp;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct MoveObject;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUIVerticalSlider;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILayoutVerticalSlider;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct GUILabel;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct DebugVector3;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct SetAnimatorInt;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct CurveVector3;
}
namespace DLL2SDK::Assembly_CSharp::HutongGames::PlayMaker::Actions
{
struct AnimateVector3;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UITexture;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UISpriteLocalAlpha;
}
namespace DLL2SDK::Assembly_CSharp
{
struct UILabelLocalAlpha;
}
namespace DLL2SDK::Assembly_CSharp
{
template <typename T> struct ManualShrinkList_1;
}
namespace DLL2SDK::Assembly_CSharp::PVE
{
struct ZombieSpawnPoint;
}
namespace DLL2SDK::Assembly_CSharp::GameEngine::Individuations
{
struct IndividuationAction;
}