@ -31,4 +31,51 @@ and thus keep the PML4's synced.
You can call functions that do not reference absolute addresses. This last sentence is pretty ambigous but in short, when the process is injected into another the space between the PML4E's
is not the same (nor is the PML4E index the same).
My suggestion is you call only small functions if you want to call functions.
My suggestion is you call only small functions if you want to call functions.
# Example
Since all of the games memory is mapped into your process you can simply walk the games PEB for loaded modules. Here is an example of how to do that.
```cpp
auto get_module_base(vdm::vdm_ctx* v_ctx, nasa::injector_ctx* rinjector,