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108 lines
4.4 KiB
108 lines
4.4 KiB
4 years ago
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using Discord.Audio;
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using Discord.Rest;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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using Model = Discord.API.Channel;
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namespace Discord.WebSocket
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{
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/// <summary>
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/// Represents a WebSocket-based voice channel in a guild.
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/// </summary>
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[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
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public class SocketVoiceChannel : SocketGuildChannel, IVoiceChannel, ISocketAudioChannel
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{
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/// <inheritdoc />
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public int Bitrate { get; private set; }
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/// <inheritdoc />
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public int? UserLimit { get; private set; }
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/// <inheritdoc />
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public ulong? CategoryId { get; private set; }
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/// <summary>
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/// Gets the parent (category) channel of this channel.
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/// </summary>
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/// <returns>
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/// A category channel representing the parent of this channel; <c>null</c> if none is set.
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/// </returns>
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public ICategoryChannel Category
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=> CategoryId.HasValue ? Guild.GetChannel(CategoryId.Value) as ICategoryChannel : null;
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/// <inheritdoc />
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public Task SyncPermissionsAsync(RequestOptions options = null)
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=> ChannelHelper.SyncPermissionsAsync(this, Discord, options);
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/// <inheritdoc />
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public override IReadOnlyCollection<SocketGuildUser> Users
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=> Guild.Users.Where(x => x.VoiceChannel?.Id == Id).ToImmutableArray();
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internal SocketVoiceChannel(DiscordSocketClient discord, ulong id, SocketGuild guild)
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: base(discord, id, guild)
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{
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}
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internal new static SocketVoiceChannel Create(SocketGuild guild, ClientState state, Model model)
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{
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var entity = new SocketVoiceChannel(guild.Discord, model.Id, guild);
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entity.Update(state, model);
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return entity;
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}
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/// <inheritdoc />
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internal override void Update(ClientState state, Model model)
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{
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base.Update(state, model);
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CategoryId = model.CategoryId;
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Bitrate = model.Bitrate.Value;
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UserLimit = model.UserLimit.Value != 0 ? model.UserLimit.Value : (int?)null;
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}
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/// <inheritdoc />
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public Task ModifyAsync(Action<VoiceChannelProperties> func, RequestOptions options = null)
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=> ChannelHelper.ModifyAsync(this, Discord, func, options);
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/// <inheritdoc />
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public async Task<IAudioClient> ConnectAsync(bool selfDeaf = false, bool selfMute = false, bool external = false)
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{
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return await Guild.ConnectAudioAsync(Id, selfDeaf, selfMute, external).ConfigureAwait(false);
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}
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/// <inheritdoc />
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public async Task DisconnectAsync()
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=> await Guild.DisconnectAudioAsync();
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/// <inheritdoc />
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public override SocketGuildUser GetUser(ulong id)
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{
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var user = Guild.GetUser(id);
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if (user?.VoiceChannel?.Id == Id)
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return user;
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return null;
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}
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//Invites
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/// <inheritdoc />
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public async Task<IInviteMetadata> CreateInviteAsync(int? maxAge = 86400, int? maxUses = null, bool isTemporary = false, bool isUnique = false, RequestOptions options = null)
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=> await ChannelHelper.CreateInviteAsync(this, Discord, maxAge, maxUses, isTemporary, isUnique, options).ConfigureAwait(false);
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/// <inheritdoc />
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public async Task<IReadOnlyCollection<IInviteMetadata>> GetInvitesAsync(RequestOptions options = null)
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=> await ChannelHelper.GetInvitesAsync(this, Discord, options).ConfigureAwait(false);
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private string DebuggerDisplay => $"{Name} ({Id}, Voice)";
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internal new SocketVoiceChannel Clone() => MemberwiseClone() as SocketVoiceChannel;
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//IGuildChannel
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/// <inheritdoc />
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Task<IGuildUser> IGuildChannel.GetUserAsync(ulong id, CacheMode mode, RequestOptions options)
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=> Task.FromResult<IGuildUser>(GetUser(id));
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/// <inheritdoc />
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IAsyncEnumerable<IReadOnlyCollection<IGuildUser>> IGuildChannel.GetUsersAsync(CacheMode mode, RequestOptions options)
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=> ImmutableArray.Create<IReadOnlyCollection<IGuildUser>>(Users).ToAsyncEnumerable();
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// INestedChannel
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/// <inheritdoc />
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Task<ICategoryChannel> INestedChannel.GetCategoryAsync(CacheMode mode, RequestOptions options)
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=> Task.FromResult(Category);
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}
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}
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