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using Discord.Audio;
using Discord.Rest;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Model = Discord.API.Channel;
namespace Discord.WebSocket
{
/// <summary>
/// Represents a WebSocket-based voice channel in a guild.
/// </summary>
[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
public class SocketVoiceChannel : SocketGuildChannel, IVoiceChannel, ISocketAudioChannel
{
/// <inheritdoc />
public int Bitrate { get; private set; }
/// <inheritdoc />
public int? UserLimit { get; private set; }
/// <inheritdoc />
public ulong? CategoryId { get; private set; }
/// <summary>
/// Gets the parent (category) channel of this channel.
/// </summary>
/// <returns>
/// A category channel representing the parent of this channel; <c>null</c> if none is set.
/// </returns>
public ICategoryChannel Category
=> CategoryId.HasValue ? Guild.GetChannel(CategoryId.Value) as ICategoryChannel : null;
/// <inheritdoc />
public Task SyncPermissionsAsync(RequestOptions options = null)
=> ChannelHelper.SyncPermissionsAsync(this, Discord, options);
/// <inheritdoc />
public override IReadOnlyCollection<SocketGuildUser> Users
=> Guild.Users.Where(x => x.VoiceChannel?.Id == Id).ToImmutableArray();
internal SocketVoiceChannel(DiscordSocketClient discord, ulong id, SocketGuild guild)
: base(discord, id, guild)
{
}
internal new static SocketVoiceChannel Create(SocketGuild guild, ClientState state, Model model)
{
var entity = new SocketVoiceChannel(guild.Discord, model.Id, guild);
entity.Update(state, model);
return entity;
}
/// <inheritdoc />
internal override void Update(ClientState state, Model model)
{
base.Update(state, model);
CategoryId = model.CategoryId;
Bitrate = model.Bitrate.Value;
UserLimit = model.UserLimit.Value != 0 ? model.UserLimit.Value : (int?)null;
}
/// <inheritdoc />
public Task ModifyAsync(Action<VoiceChannelProperties> func, RequestOptions options = null)
=> ChannelHelper.ModifyAsync(this, Discord, func, options);
/// <inheritdoc />
public async Task<IAudioClient> ConnectAsync(bool selfDeaf = false, bool selfMute = false, bool external = false)
{
return await Guild.ConnectAudioAsync(Id, selfDeaf, selfMute, external).ConfigureAwait(false);
}
/// <inheritdoc />
public async Task DisconnectAsync()
=> await Guild.DisconnectAudioAsync();
/// <inheritdoc />
public override SocketGuildUser GetUser(ulong id)
{
var user = Guild.GetUser(id);
if (user?.VoiceChannel?.Id == Id)
return user;
return null;
}
//Invites
/// <inheritdoc />
public async Task<IInviteMetadata> CreateInviteAsync(int? maxAge = 86400, int? maxUses = null, bool isTemporary = false, bool isUnique = false, RequestOptions options = null)
=> await ChannelHelper.CreateInviteAsync(this, Discord, maxAge, maxUses, isTemporary, isUnique, options).ConfigureAwait(false);
/// <inheritdoc />
public async Task<IReadOnlyCollection<IInviteMetadata>> GetInvitesAsync(RequestOptions options = null)
=> await ChannelHelper.GetInvitesAsync(this, Discord, options).ConfigureAwait(false);
private string DebuggerDisplay => $"{Name} ({Id}, Voice)";
internal new SocketVoiceChannel Clone() => MemberwiseClone() as SocketVoiceChannel;
//IGuildChannel
/// <inheritdoc />
Task<IGuildUser> IGuildChannel.GetUserAsync(ulong id, CacheMode mode, RequestOptions options)
=> Task.FromResult<IGuildUser>(GetUser(id));
/// <inheritdoc />
IAsyncEnumerable<IReadOnlyCollection<IGuildUser>> IGuildChannel.GetUsersAsync(CacheMode mode, RequestOptions options)
=> ImmutableArray.Create<IReadOnlyCollection<IGuildUser>>(Users).ToAsyncEnumerable();
// INestedChannel
/// <inheritdoc />
Task<ICategoryChannel> INestedChannel.GetCategoryAsync(CacheMode mode, RequestOptions options)
=> Task.FromResult(Category);
}
}