Add a few more default named conditions

main
Duncan Ogilvie 5 months ago
parent 88377a8bfb
commit dcdc7ac410

@ -109,6 +109,13 @@ clang-any = "CMAKE_CXX_COMPILER_ID MATCHES \"Clang\" OR CMAKE_C_COMPILER_ID MATC
root = "CMKR_ROOT_PROJECT" root = "CMKR_ROOT_PROJECT"
x64 = "CMAKE_SIZEOF_VOID_P EQUAL 8" x64 = "CMAKE_SIZEOF_VOID_P EQUAL 8"
x32 = "CMAKE_SIZEOF_VOID_P EQUAL 4" x32 = "CMAKE_SIZEOF_VOID_P EQUAL 4"
android = "ANDROID"
apple = "APPLE"
bsd = "BSD"
cygwin = "CYGWIN"
ios = "IOS"
xcode = "XCODE"
wince = "WINCE"
``` ```
## Subdirectories ## Subdirectories

@ -274,6 +274,13 @@ Project::Project(const Project *parent, const std::string &path, bool build) : p
conditions["root"] = R"cmake(CMKR_ROOT_PROJECT)cmake"; conditions["root"] = R"cmake(CMKR_ROOT_PROJECT)cmake";
conditions["x64"] = R"cmake(CMAKE_SIZEOF_VOID_P EQUAL 8)cmake"; conditions["x64"] = R"cmake(CMAKE_SIZEOF_VOID_P EQUAL 8)cmake";
conditions["x32"] = R"cmake(CMAKE_SIZEOF_VOID_P EQUAL 4)cmake"; conditions["x32"] = R"cmake(CMAKE_SIZEOF_VOID_P EQUAL 4)cmake";
conditions["android"] = R"cmake(ANDROID)cmake";
conditions["apple"] = R"cmake(APPLE)cmake";
conditions["bsd"] = R"cmake(BSD)cmake";
conditions["cygwin"] = R"cmake(CYGWIN)cmake";
conditions["ios"] = R"cmake(IOS)cmake";
conditions["xcode"] = R"cmake(XCODE)cmake";
conditions["wince"] = R"cmake(WINCE)cmake";
} else { } else {
conditions = parent->conditions; conditions = parent->conditions;
templates = parent->templates; templates = parent->templates;

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